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by Published on 2020-09-10 07:43 PM

Overwatch Retail Patch Notes - September 10, 2020
Originally Posted by Blizzard (Blue Tracker)
Hero Updates

General
  • Shotgun patterns no longer apply random rotation. This will affect the following heroes:
    • Ashe
    • Doomfist
    • D.Va
    • Reaper
    • Roadhog
    • Torbjörn

We’re making weapons that utilize shotgun patterns more reliable by removing the random rotation applied to each shot. Individual pellets within the shot will still have a tiny amount of variance to their firing angle for the sake of the shotgun weapon feel, but this change will provide significantly more control over aiming these weapons.

Roadhog

When combined with the changes to shotgun patterns, we’re looking to keep Roadhog’s Chain Hook combo reliable, but not overly powerful against heroes with higher health pools.

Scrap Gun
General
  • Projectile damage reduced from 7 to 6 (150 total per shot)


Torbjörn

This change to Torbjörn’s secondary fire is aimed at giving it a stronger role at close range. We’re hoping this change allows each shot to feel more impactful, since it has a larger burst. To keep this change in line, we’ve also reduced the damage-per-second.

Rivet Gun
Secondary Fire
  • Recovery increased from 0.6 to 0.8 seconds
  • Damage increased from 10.5 to 12.5 per projectile (125 total per shot)
by Published on 2020-08-31 07:35 PM

Overwatch Retail Patch Notes - August 31, 2020
Originally Posted by Blizzard (Blue Tracker)
Hero Updates

Armor

  • Beam-type damage reduction against Armor health pools increased from 20% to 30%

In an environment with less pervasive barriers, some Damage heroes have become increasingly lethal. As such, we’re now looking to reduce damage outputs accordingly. As a cascading effect, this also introduces a need to reduce healing outputs for some Support heroes, as there’s less damage being dealt overall.

Ana

Biotic Rifle
General
  • Ammo reduced from 14 to 12


Ashe

The Viper
General
  • Max ammo reduced from 15 to 12
Secondary Fire
  • Aim-down sights damage reduced from 85 to 80


Baptiste

Biotic Launcher
Secondary Fire
  • Grenade ammo reduced from 12 to 10
Regenerative Burst
  • Total healing reduced from 150 to 75
  • Baptiste now receives twice as much healing from Regenerative Burst


Junkrat

Frag Launcher
  • Impact damage reduced from 50 to 40 (Total 130 to 120)


McCree

Peacekeeper
Primary Fire
  • Recovery increased from 0.42 to 0.50


Moira

Biotic Grasp
Healing
  • Lingering heal reduced from 4 seconds to 2 seconds (Total healing from 65 down to 35)
  • Healing per second increased from 65 to 70
  • Healing resource consumption rate increased from 11 to 14 (27%)
Damage
  • Attach angle reduced by 37%
  • Healing resource gain rate increased by 50%


Orisa

Halt!
  • Radius increased from 4 to 5
  • Projectile speed reduced from 30 to 25


Pharah

Rocket Launcher
  • Recovery increased from 0.75 to 0.85


Symmetra

Photon Projector
Secondary Fire
  • Max damage reduced from 140 to 120


Widowmaker

Widow's Kiss
General
  • Max ammo increased from 30 to 35
Secondary Fire
  • Scoped ammo cost increased from 3 to 5
  • Scoped shots now have up to 50% damage falloff from 60-85 meters


Zarya

Particle Cannon
Secondary Fire
  • Ammo cost increased from 20 to 25
by Published on 2020-08-13 11:36 PM

Overwatch Retail Patch Notes - August 13, 2020
Originally Posted by Blizzard (Blue Tracker)
Hero Updates

Brigitte
After gaining multiple Repair Pack charges, Brigitte was enabled to play at safer distances while still having a powerful impact on her team. Combined with her personal barrier, she ended up not needing as much survivability in terms of raw health.
Inspire has also had a powerful team impact despite being hard to feel due to its passive nature, so we are lowering its team-wide healing output while making it more useful for Brigitte herself.

  • Base health lowered from 200 to 150

Inspire
  • Total healing decreased from 130 to 90 (Healing reduced from 21 to 15 health per second)
  • Self-healing is no longer reduced by half


Orisa
The large radius of Orisa's Halt! ability made it too effective in setting up combos against large groups of enemies on a relatively short cooldown. The changes to the projectile speed and radius are aimed at shifting its use to be more effective at catching single targets.

  • Base armor reduced from 250 to 200

Halt!
  • Radius reduced from 7 to 4 meters
  • Projectile speed increased from 20 to 30


Pharah
We’re making some adjustments to Hover Jets that should increase her flight speed and make her more agile. To compensate for this change, we’re also lowering her hover uptime.
Rocket Barrage has such immense damage output that the tail end of the duration was often more of a liability than a benefit, especially with fewer barriers around to blast through.

Hover Jets
  • Movement speed increased 20%
  • Regeneration rate reduced from 50 to 35 per second

Barrage
  • Duration reduced from 3 to 2.5 seconds


Roadhog
These weapon changes are intended to make Roadhog's Chain Hook combo more consistent and bring back some of the heavyweight feeling it had in the past.

Scrap Gun
General
  • Ammo reduced from 6 to 5
  • Damage per projectile increased from 6 to 7
  • Recovery increased from 0.7 to 0.85 seconds


Sigma
Given Sigma’s offensive strength with Hyperspheres and Accretion, we have reduced some of his defensive tools to bring him more in line with other Tank heroes.

Experimental Barrier
  • Health reduced from 900 to 700
  • Regeneration rate reduced from 120 to 80 per second

Kinetic Grasp
  • Cooldown increased from 10 to 12 seconds


Symmetra
We're reducing the cooldown of the Teleporter to help lower the friction between needing to use it as both a personal and team-focused mobility tool.

Teleporter
  • Cooldown reduced from 12 to 10 seconds


Zenyatta
Zenyatta has low healing and mobility outside of his ultimate but makes up for it with high potential damage output. With the recently lowered barrier uptime resulting in an overall faster pace of the game, we want to make sure Zenyatta still excels at his strengths. This change will make his charged attack flow a bit better in combat.

Orb of Destruction
Secondary Fire
  • Charge rate increased 15% (0.6 down to 0.52 seconds per orb)
  • Rate of fire increased from 8.5 to 9 shots per second
by Published on 2020-08-07 11:52 AM

Overwatch Experimental Patch Notes - August 6, 2020
Originally Posted by Blizzard (Blue Tracker)
Experimental Hero Updates

The next experiment begins! This time we’re hoping to get your feedback on some balance updates focused on shifting away from a barrier-heavy meta. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

Brigitte

  • Base health lowered from 200 to 150

Inspire
  • Total healing decreased from 130 to 90 (Healing reduced from 21 to 15 health per second)
  • Self-healing is no longer reduced by half


Orisa

  • Base armor reduced from 250 to 200

Halt!
  • Radius reduced from 7 to 4 meters
  • Projectile speed increased from 20 to 30


Pharah

Hover Jets
  • Movement speed increased 20%
  • Regeneration rate reduced from 50 to 35 per second

Barrage
  • Duration reduced from 3 to 2.5 seconds


Roadhog

Scrap Gun
General
  • Ammo reduced from 6 to 5
  • Damage per projectile increased from 6 to 7
  • Recovery increased from 0.7 to 0.85 seconds


Sigma

Experimental Barrier
  • Health reduced from 900 to 700
  • Regeneration rate reduced from 120 to 80 per second

Kinetic Grasp
  • Cooldown increased from 10 to 12 seconds


Symmetra

Photon Projector
Primary Fire
  • Delay before losing charge increased from 2 to 4 seconds

Teleporter
  • Cooldown reduced from 12 to 10 seconds


Zenyatta

Orb of Destruction
Secondary Fire
  • Charge rate increased 15% (0.6 down to 0.52 seconds per orb)
  • Rate of fire increased from 8.5 to 9 shots per second

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