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by Published on 2024-03-12 06:12 PM

Test Your Teamwork in Hero Mastery Gauntlet
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Test your Teamwork in Hero Mastery Gauntlet

Gather your teammates and jump into the Gauntlet today! Hero Mastery: Gauntlet is an all-new 3-player cooperative game mode with tower defense-style gameplay. Your objective is to protect your three towers from 10 rounds of enemy training bot attacks. Purchase powerful upgrades and collect Emblems along the way to boost your score.

Fight to Survive

Gather your friends to form a squad of three players and play in a unique tower-defense game mode. First, choose any hero from the entire roster, then face ten waves of training bots, ranging from the simple attack bot to the deadly sniper bot, along with explosive bots that will rush the towers.

There are four levels of difficulty to pick from, ranging from the causal co-op fan to the ultimate survival squad. You can also queue up with trained AI to learn the ropes before competing with teammates.

Protect Your Towers

With three towers across the course, you’ll need to coordinate with your teammates to determine which ones need the most protection. Use jump pads and new fast travel platforms to get from one tower to the next quickly. The course is laid out with four different attack paths for each tower (randomized in every game), and the bots will attack towers randomly in waves. Sometimes, you’ll need to defend multiple towers at once, putting your ping and comms skills to the test.

Upgrade Your Towers

As you progress through the course, pick up any of the 14 different upgrades for your towers’ defenses. You can acquire new upgrades when you obtain energy by defeating the attack bots throughout the course. Upgrades can include the ability to repair your towers or activate turrets that can help defend your towers. What upgrades you encounter are randomized, making every game unique.

Maximize Your Score

Build your score and earn bonuses when you can keep your towers standing and/or undamaged. How many bots you can eliminate and how well you can land critical hits or support your team will determine how high you can score. Conquer the gauntlet and secure your place on the Top 500 leaderboards for your region.

New Limited-Time Event

To celebrate the launch of Hero Mastery Gauntlet, log on and play now through March 28 in a limited-time event with all new challenges and rewards to earn. Collect new Victory Poses, Battle Pass XP bonuses, a Souvenir, a Weapon Charm, and a new title for the ultimate Hero Mastery Gauntlet challengers. Come back whenever you want to hone your skills with your favorite and new heroes. Gather your squad and defend the towers today!
by Published on 2024-03-12 12:11 AM

Overwatch 2 x Cowboy Bebop - Gameplay Trailer
Play as the legendary Bebop crew in Overwatch 2 x Cowboy Bebop when it arrives in-game on March 12!

Hunt down your bounty with the effortlessly cool Cassidy as Spike, Ashe as Faye, Mauga as Jet, Sombra as Ed, and earn a free skin of Wrecking Ball as Ein by playing games and completing challenges.

by Published on 2024-03-08 06:40 PM

Overwatch 2 x Porsche Collaboration - Legendary D.Va Skin
Originally Posted by Blizzard (Blue Tracker / Official Forums)

In Season 10, we’re joining Porsche for a new in-game collaboration, featuring a Legendary D.Va skin inspired by the all-new Macan Electric!

This collaboration will feature multiple new cosmetics and two Legendary skins, with the D.Va skin unveiled today. D.Va is not only incredibly cool, but with her mech’s functional and immediately identifiable design, she felt like the perfect Hero to kick-off Overwatch 2’s next collaboration. And as a character in-universe, her love for engineering and constantly improving Tokki connected her right away with attention to detail and care of Porsche. We know you’ll love her new skin as much as we do!


The back of D.Va’s mech is inspired by the design language of the all-new Porsche Macan Electric.

Beyond the in-game collaboration, attendees can visit the Porsche Full Service installation at Brazos Hall at 204 E. 4th St. through March 12 to see a life-sized 7ft statue of D.Va’s Porsche skin, created by Onyx Forge Studios. And keep your eyes open, as D.Va may be traveling to more gaming events later this year!


Known for innovation and groundbreaking design, we are thrilled to embody the essence of Porsche in this collaboration. The second skin, additional cosmetics, and full event details will be unveiled after the launch of Season 10!
by Published on 2024-03-07 09:19 PM

Director's Take - Mixing Up the Meta in Midseason
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello, wonderful people, and welcome to the mid-Season 9 Director's Take! This season had the most significant changes to the game that we've made in a long time. When we launched Season 9 in February, we wanted to make sure to keep an eye on your feedback and react to what we saw. We've had two patches so far, and we have another one, which is quite the stunner, coming up next week. Let's get into that… no, wait! ...Let's talk about where we're at… and then get into that.

The changes made this season were designed to address multiple issues in the game, based largely in part on your feedback. We're happy with how these modifications have shifted the game, but there are two areas we want to improve a bit: the Damage passive, and how some individual heroes have landed after the shakeup. We think the direction we’re heading in is correct but agree that some changes still need to be ironed out.

Let's start with the Damage passive. It's had quite a big impact on the game. It was designed to push our Damage heroes to the forefront of a fight. In terms of securing kills, it's definitely doing this. Overwatch is about eliminating the opponents and sending them back to spawn, so we think it's healthy for Damage heroes to have a large impact here… but it may be pushed a bit too far. There can be moments where it feels a bit too dangerous, even as a Tank, to expose yourself, or where your health can burn down quicker than expected while being healed.

One of the goals of the recent health increase was to soften some of the burst damage in the game. This is one of those effects that can be very difficult to tune just right, so we're going to take a small step back in the next patch and lessen the healing reduction from 20% to 15%. We'll keep an eye on it and go from there.

With balance, we're touching roughly half the heroes in the roster in this patch. The power of heroes moved around a lot this season, and while we think this type of change can be healthy for the game, we'd still like to make sure that all heroes feel viable. We'll release the full set of patch notes in a few days, but I'd like to get into a few of the more notable changes that we're making here.

On the Support side, we're making a fairly significant buff to Ana's grenade. Its damage and healing will move from 60 to 90 health to give her more self-survivability. Ana is an interesting hero, and one of the most played in the entire game. So, we're hoping that this adjustment brings her to a place where she feels viable but not dominant.

We're also making a few adjustments to Lifeweaver to help with his healing burst potential . His maximum heal will increase from 70 to 80, with the maximum charge increasing from 1 to 1.15 seconds. Along with the reduced Damage role passive, we think both he and Mercy will be more reliable moving forward.

Doomfist and Mauga are two of the Tanks getting a tune up. Meteor Strike's minimum damage will increase from 15 to 50. While this might not seem like a big change, the amount of damage this Ultimate does scales from the edge of its effect to the center and should result in a lot more guaranteed damage. Ultimately, we want Meteor Strike to give Doomfist or his team the ability to follow it up and secure eliminations more reliably.

Mauga is getting changes to his Cardiac Overdrive ability: its duration will decrease from 5 to 4 seconds, and its cooldown will decrease from 12 to 10 seconds. Additionally, it will fill his passive overhealth by 100. We want the ability to be more reliable and more consistently give Mauga additional survivability. Mauga will also receive a buff to his Overrun: the Stomp damage will increase from 45 to 60.

A Tank we are not touching in this patch is Wrecking Ball, but we have a small rework coming to our loveable-yet-deranged, hamster in Season 10.

Expect all of these changes and more to go live for our Midseason Update next Tuesday, March 12.

I’d like to reiterate that we’ll be watching the game and listening to your feedback when these changes go live and react accordingly. In fact, we’re already talking about some of the modifications that we’ll be making in Season 10.

We're also going to be running our next Quick Play: Hacked later this season. This one is called Double Trouble and it removes the one hero limitation in game. Role Queue will still be active, but this means that players can choose two of the same hero for both Damage and Support roles. The hero limit was something that was implemented in Overwatch early into the original launch. At the time we didn’t have Role Queue in the game, and players could create a team of five Winstons and a Support. We called this strategy the “Quinston” and it won our first internal tournament!

However, now that we do have Role Queue in the game, the possibility of creating comps like this is gone. Giving players more freedom in which hero they choose and more creativity in putting comps together could be great… we can’t wait to see what you come up with!

That's it for this update. We're looking forward to next week's patch, and let's make a great game!

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