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by Published on 2020-07-14 06:47 PM

Take the stage in Sigma’s Maestro Challenge!
Originally Posted by Blizzard (Blue Tracker)
It’s your turn to take the stage! Take part in Sigma’s symphony to earn limited-time rewards, including Maestro Sigma (legendary).

From now until July 27, players will be able to earn a player icon, a legendary emote, six unique sprays, and Maestro Sigma (legendary) for a total of nine new rewards.

  • THE MAESTRO - Learn how to unlock brand-new Sigma rewards
  • WATCH TO EARN - Earn special music-themed cosmetics by watching Twitch streams
  • AMP IT UP! - Learn more about the new soundtrack, Overwatch: Cities & Countries


Take part in Sigma’s symphony and shine under the spotlight with special concerto-themed content available to unlock in-game. Wins in Quick Play, Competitive Play, or Arcade will all earn you a limited-time player icon, a legendary emote, and a new legendary skin: Maestro Sigma!

These special Sigma’s Maestro Challenge rewards are a bonus on top of your normal earnings for playing in the Arcade.


Unlock additional rewards by watching Twitch streamers before, during, or after matches to unlock even more musical cosmetics. Tune in to any Twitch streamer while they’re playing Overwatch now through July 27 to earn six Sigma’s Maestro Challenge sprays!

IMPORTANT: To be eligible to receive these Twitch Drops, you must first link your Blizzard account to your Twitch account. Visit the Twitch Connections page to log in and complete the link now.

Sigma’s Maestro Challenge drops will be available July 14 – 27. All channels streaming in the Twitch Overwatch game category will be available for rewards.

For more information on Twitch Drops, watch the video below!

We’ll be spotlighting Overwatch content creators each day throughout Sigma’s Maestro Challenge! Catch some of your favorite creators throughout the event to unlock music-themed cosmetics.

Broadcaster - Spotlight Date / Time (PDT) - Channel


Can you hear that music? It’s the brand-new soundtrack, Overwatch: Cities & Countries, featuring the themes of Overwatch maps and missions across the world. Head to PlayOverwatch.com/music and tune in to the symphonic sounds on your favorite streaming platform.
by Published on 2020-07-12 11:31 PM

Overwatch: Cities & Countries Soundtrack Release
Originally Posted by Blizzard (Blue Tracker)
What is that melody? A brand new collection of Overwatch music, featuring the themes from the game’s maps and missions. Overwatch: Cities & Countries releases worldwide starting Today! Get a taste of the album with the YouTube playlist!

Overwatch: Cities & Countries is undergoing rolling releases across several popular music streaming platforms, going live in each region on July 13. Check back in on PlayOverwatch.com/music to see where you can listen to the soundtrack as it becomes available in your region.*

Plus, tune up your instruments and prepare for a brand new in-game event; Sigma’s Maestro Challenge begins on July 14!

*Streaming platform availability may vary by region.
by Published on 2020-07-03 12:46 AM

Overwatch Season 23 - Open Queue mode is now live in Competitive Play
Originally Posted by Blizzard (Blue Tracker)

With the launch of Season 23, Overwatch players will be able to enjoy a new option in Competitive mode with the addition of Open Queue, available starting today. Open Queue, which will live in the Competitive Play menu, will allow players to team up using different compositions from the 2 Tank/2 Damage/2 Support makeups in Role Queue. Furthermore, the Skill Rating (SR) earned in Open Queue will be separate from the SRs earned in Role Queue.

Michael Heiberg, principal game designer on Overwatch, says the decision to add Open Queue to Competitive Play came off the heels of its success in the Arcade, where players can face off in rotating non-standard game modes.

It all started with a simple experiment.

“We were looking at how popular Quick Play Classic has been,” says Heiberg, “and we wondered how successful an open queue alternative for Competitive would be.”

In keeping with some of the team’s main goals for Overwatch this year—fast balancing, lots of experimentation, and rapid iteration—they decided to try putting a Competitive Open Queue mode in the Arcade to gauge interest.

Not only was the mode popular, it had an unexpected impact on Competitive Play proper. The team found the existence of both Competitive options decreased queue times in both.

“The Open Queue format attracts more damage players than tanks or supports, which draws them out of Role Queue and helps balance out the roles there,” says Heiberg.

The coexisting queues drove down wait times—but perhaps more importantly, it supported different ways of queuing for different types of players.

“I personally love the gameplay of having balanced comps, having separate SRs for each role, and not having to worry about switching roles,” says Heiberg.

“But I’m also sometimes in the mood for a looser format, where we get to try out crazier strategies.”


Open Queue is live now—choose how you want to compete today!
by Published on 2020-07-01 04:36 AM

Overwatch Retail Patch Notes - June 30, 2020
Originally Posted by Blizzard (Blue Tracker)

Competitive Updates

Open Queue Added to Competitive Play
Starting with Season 23, Competitive Play will support both Role Queue and Open Queue. These will be separate queues, so you won’t see Role Queue teams playing against Open Queue teams. Open Queue will have its own SR and leaderboard, separate from the role-specific Role Queue SRs and leaderboards.

Adjustments to Seasonal Placements for High SR Players
Beginning with Season 23, the maximum Skill Rating (SR) earned after a player completes each season’s placements has been capped at 3900 SR. Players are still matched with other players of similar skill, as we want to keep matches as fair and fun as possible. As each player participates in more games during the current season, their SR will slowly rise to reach a value that fully reflects their current skill.

This change is intended to address many of the issues that SR Decay tried to fix, but in a more positive manner that rewards staying active and playing more games instead of penalizing players for not playing enough. Achieving a very high SR at the end of a season can no longer be achieved by completing a mere five placement matches. This does mean you may see larger SR differences between all the players in a very high SR match than in previous seasons, as two similar and highly skilled players might have different SRs based on how many games they’ve played during the season.

Hero Updates

With recent improvements to Ashe's weapon her overall damage output has increased significantly. Toning Dynamite down will lower her overall damage while keeping her damage output focused on her rifle.

  • Cooldown increased from 10 to 12 seconds

Granting additional maximum health is a powerful ability and has proven too effective when combined with the additional healing of Repair Pack. Brigitte's barrier will now provide more protection up front, enabling her to withstand more directed fire, but will also have a longer downtime if it is destroyed.

Repair Pack
  • No longer grants an additional armor health pool
Barrier Shield
  • Maximum health increased from 200 to 250
  • Regeneration rate decreased from 100 to 85 health per second
  • Cooldown when destroyed increased from 3 to 5 seconds

These buffs are aimed at making D.Va feel more fluid and responsive to play.

Fusion Cannons
  • Movement penalty reduced from 50 to 40%
Defense Matrix
  • Cooldown reduced from 1.5 to 1 second
Micro Missiles
  • Activation delay reduced from 0.5 to 0.25 seconds

These are a couple quality of life changes for Junkrat. This makes it possible to do some Concussion Mine jumps that were no longer possible after a previous increase to its projectile speed.

Concussion Mine
  • Trigger delay reduced from 0.156 to 0.1 seconds
  • Time to take control of Junkrat post detonation has been reduced from 1.5 to 0.9 seconds

Bug Fixes

  • Fixed a bug with patch notes truncation for the Taiwanese locale
  • Fixed a bug with specific hero ultimate voicelines playing both their friendly and enemy team variations


  • Fixed a bug with an Incorrect shadow displayed across the hood of the Little Red skin

  • Fixed a bug with Lucio being able to switch to Heal Song while stunned

  • Fixed a bug with fire strike appearing invisible for allies

  • Fixed a bug that allowed Roadhog to hook Baptiste's Immortality Field

Wrecking Ball
  • Fixed a bug where Wrecking Ball could hit an enemy much faster than intended with Roll Damage

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