A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.
Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.
General Updates
Feature Update: Career Profile Improvements
The Career Profile page has been redesigned to provide a better, more streamlined experience when viewing player profiles. Aside from the brand new look, we’ve also added some new quality-of-life features:
Game mode play time has been added to the overview section, so you can see exactly how much time you’ve spent in modes like Competitive Play or any of the community’s creative Workshop modes
Statistics are displayed in a tabular format, separated by “Average/10 min”, “Best”, “Total”, providing a cleaner, more readable view
Your in-game achievements are grouped by category, and can be filtered by what you’ve earned and have yet to unlock
Your Player Icons are now grouped by category and can be filtered by hero and whether you own them
General
Capture the Flag in-game achievements have been moved to the Maps category
Added additional playback languages for Echo’s Duplicate ability video
Hero Updates
Junkrat
Concussion Mine
Trigger delay reduced from 0.156 to 0.1 seconds
RIP-Tire
Time to take control of Junkrat post detonation has been reduced from 1.5 to 0.9 seconds
Bug Fixes
General
Fixed a bug where the Heavy Jump Land sound would not play under specific circumstances
Fixed a bug with the Role Select screen not appearing on various main menu screens for non-group leaders
Fixed a bug with spectator functionality in FFA not working properly in 1P and 3P
Fixed a bug with FFA matches showing Defeat for all players
Fixed a bug with the announcer voice line in Deathmatch incorrectly stating the number of kills remaining
Heroes
Ashe
Fixed a bug where the Viper can clip through the camera if Ashe is jumping and firing while aiming down her sights
D.Va
Fixed a bug where D.Va’s Micro Missiles were not being affected by damage boost abilities
Genji
Fixed a bug with Deflect where projectiles could still cause damage when deflected under specific circumstances
Wrecking Ball
Fixed a bug where Wrecking Ball could use Grappling Claw without transitioning into ball form
Fixed a bug with Minefield where some mines could become stuck inside terrain on Temple of Anubis
Workshop
Fixed a bug where Echo's primary fire sound was too loud when using the "No Ammunition Requirement" setting
Overwatch Experimental Patch Notes - June 23, 2020
The next experiment begins! This time we're hoping to get your feedback on some balance updates. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
Ashe
Dynamite
Cooldown increased from 10 to 12 seconds
Brigitte
Repair Pack
No longer grants an additional armor health pool when healing full health targets
Barrier Shield
Maximum health increased from 200 to 250
Regeneration rate decreased from 100 to 85 health per second
Cooldown when destroyed increased from 3 to 5 seconds
D.Va
Fusion Cannons
Movement penalty reduced from 50 to 40%
Defense Matrix
Cooldown reduced from 1.5 to 1 second
Micro Missiles
Activation delay reduced from 0.5 to 0.25 seconds
Junkrat
Concussion Mine
Trigger delay reduced from 0.156 to 0.1 seconds
RIP-Tire
Time to take control of Junkrat post detonation has been reduced from 1.5 to 0.9 seconds
The Hero of Numbani - New Overwatch Story Nicky Drayden and the Overwatch Team have released The Hero of Numbani, a new Overwatch story where Efi, Orisa, and friends face off against a new threat.
Originally Posted by Blizzard
In the technologically advanced African city of Numbani, in the not-so-distant future, humans live in harmony with humanoid robots known as omnics. But when a terrorist tries to shatter that unity, a hero named Efi Oladele rises!
Efi has been making robots since she was little -- machines to better her community and improve people's lives. But after she witnesses Doomfist's catastrophic attack on the city's OR15 security bots, Efi feels the call to build something greater: a true guardian of Numbani.
While Doomfist sows discord between humans and omnics, Efi engineers an intelligent and compassionate robot, Orisa, named after the powerful spirits who guide her people. Orisa has a lot to learn before she's ready to defeat Doomfist, but Efi has some learning to do, too, especially when it comes to building -- and being -- a hero. With Doomfist rallying his forces, and the military powerless to stop him, can Efi mold Orisa into the hero of Numbani before it's too late?
This action-packed novel features the fan-favorite characters Efi, Orisa, Doomfist, and Lúcio in an all-new, original story straight from the minds of the Overwatch game team and critically acclaimed author Nicky Drayden!
Combining a unique range of aesthetics that mirror the personality of its real-life inspiration, the Alien Zarya skin celebrating 2019 Overwatch League MVP Jay “Sinatraa” Won has finally been revealed.
According to Overwatch senior concept artist David Kang, the game team approached this skin with three different concepts in mind: an alien (a signature reference of Sinatraa’s), a 50s crooner (inspired by Sinatraa’s name), and a “knock on wood” themed design (a homage to the San Francisco Shock’s well-known superstition).
In the end, the first two concepts were merged into one final design to create Alien Zarya: her extraterrestrial form features nodes that respond to Particle Cannon charge, tentacles and facial antennae that glow in her signature pink, and sleek retro-style suiting. There’s also a badge on Zarya’s sleeve that honors Sinatraa’s MVP and championship accomplishments.
“When we decided on the initial direction of an alien in a suit, we knew it was going to be a little bit goofy, so the main focus here was to make her look as cool as possible and not as generic as other people would think,” Kang explained.
As with all heroes, there are aspects of Zarya’s design that can’t be changed, so the design team focused on adding unique details where they could.
“One of the main things that we had to consider for this skin was the energy nodes on her thighs, her shoulders, and her backpack,” assistant art director Arnold Tsang said. “You’ll see these nodes glow with energy [as she gains charge], which increases her damage.”
Another detail immediately caught Sinatraa’s eye when he first saw the design over a conference call a couple weeks ago.
“The eyes are actually crazy,” he said, referring to Zarya’s sideways blink, a creepy-cool addition to the design. “It’s crazy how they made Zarya an alien like I wanted, but still kept the suit part I wanted and made it look good. In my head it felt really goofy, but they somehow made it go together really well.”
Sinatraa insists the Alien Zarya skin is “definitely for the fans,” and along with the Thunder Doomfist skin that was created to honor San Francisco’s championship, it serves as a lasting reminder of everything he and his team accomplished during a dominant 2019 season.
“It feels good. I get a skin in the game—obviously that’s crazy—and it being an alien skin is even crazier,” he said. “And it’s funny, too.”
For Kang and Tsang, creating the Alien Zarya skin was yet another opportunity to incorporate Overwatch League history into the game itself.
“It’s not every day that we get to immortalize not only a person but a moment into the game,” Tsang said. “When we have those opportunities, those skins mean so much more to us and I think they’ll mean more to our players as well.”