Celebrate 20 Years of StarCraft - In-Game Rewards for Blizzard Games
Originally Posted by Blizzard Entertainment
Video Feature - Available on March 31
In StarCraft is Life: A Celebration, some of StarCraft’s biggest fans look back on their favorite memories from the past 20 years. Subscribe on YouTube

Anniversary Stream - Live on March 30
On March 30 and 31, your favorite StarCraft personalities will celebrate the 20th Anniversary with a special event on Twitch.tv! Follow on Twitch.tv

A Cross-Franchise Celebration - 20th Anniversary Rewards
This month, your favorite Blizzard games are getting in on the StarCraft 20th Anniversary action, with epic rewards including a Sarah Kerrigan Overwatch skin, a Battlecruiser Diablo III pet, and more!

StarCraft: Remastered - StarCraft 20th Anniversary UI Skin
Log in to StarCraft: Remastered after March 6 to receive a commemorative 20th Anniversary UI Skin for StarCraft: Remastered.

StarCraft II - StarCraft 20th Anniversary UI Skins, Portrait, and Decal
Log in to StarCraft II after March 6 to receive a special UI Skin for each race. Additionally, log in between March 6 and April 3 to receive a Portrait and Decal.

Diablo III - Dominion’s Revenge Pet
Log in to Diablo III after March 6 to receive Dominion’s Revenge, a fearsome Battlecruiser-themed Pet.

Overwatch - Sarah Kerrigan Ghost Skin
Log in to Overwatch between March 6 and April 3 to receive the Sarah Kerrigan Ghost skin for Widowmaker.

World of Warcraft - Salute to StarCraft
Between March 31 and April 6, /salute one of the following StarCraft-themed companion pets – Zergling, Grunty, Mini Thor, Baneling, or Zeradar – to receive the “Salute to StarCraft” Feat of Strength.

Heroes of the Storm - StarCraft 20th Anniversary Portraits
Log in to Heroes of the Storm between March 27 and April 7 to receive a 20th Anniversary Portrait for Protoss, Terran and Zerg.

Hearthstone - 3 Kobolds & Catacombs Packs
Play a StarCraft-inspired Tavern Brawl between March 21 and 25 to receive three Kobolds & Catacombs packs!

Mike Morhaime on 20 Years of StarCraft Esports
Originally Posted by Blizzard Entertainment
Mike Morhaime, president and cofounder of Blizzard Entertainment, goes back to the beginning with StarCraft, and has had a hand in every expression of the sci-fi title since then. Beyond his involvement in creating the original game, Morhaime has been a fan of StarCraft esports since before esports was even a word. On the 20th anniversary of StarCraft, Morhaime took time to share some of his favorite memories on the growth of the game’s esports scene.

When StarCraft was released in 1998, Blizzard was already known for real-time strategy (RTS) games. Warcraft and Warcraft II: Tides of Darkness were two of the genre's top titles, so when it came time to make a new game, another RTS was the obvious choice.

“The artists were tired of drawing fantasy, so we thought we’d set this one in space,” said Morhaime. “The first pass was converting all of our tilesets. We used the Warcraft II engine and reskinned it, and we showed up at E3. People were pretty underwhelmed. There weren’t any mechanics yet. We had three months to put something together, and nobody was raving about our game yet.”

Back in 1996, the first alpha version of StarCraft was skewered by critics as “Warcraft in space.” Seeing the unenthusiastic response lit a fire under the nascent crew of Blizzard developers.

“There were a lot of RTSs in development at the time, and we felt like we needed to do much better," Morhaime said. "So Bob Fitch rewrote the engine, we modified the art, and really leveled up our ambitions for the game.”

When StarCraft launched in March of 1998, it received high praise and became the best-selling PC game of the year. But as Morhaime soon found out, that achievement unlocked a new horizon: people were playing the game on a serious, competitive level.

As Morhaime said, “There were companies that were doing tournaments, so we added support in Battle.net for pro players to have gamer tags. Then we started hearing that it was taking off in Korea and that there was a lot of competition going on. I hadn’t really seen anything like that until I took a trip out there. When we hit two million copies sold they held this big celebration, and this auditorium was completely packed. That was the first live esports event I ever went to.

“It was incredible. The crowd was really into it and they were cheering every time something happened. It was so much fun and there were so many people there. The fans were completely into it. It was amazing.

“The other thing that was surprising was that everyone there knew StarCraft. You could talk to people at the hotel or even people on the street, and StarCraft was a household thing. At the event, I gave a short little speech, and I introduced Bob Fitch as the lead programmer of StarCraft. He got a standing ovation.”

It was the birth of something special. Korea’s interest in StarCraft had exploded, and Morhaime had a front-row seat to the burgeoning esports scene in Seoul. For Blizzard as a whole, exploring new ways to support StarCraft esports fans, players, and casters begat more support for StarCraft as a franchise.

“Every time I visited Korea I got to see something live,” Morhaime said. “They’d have little mini-stadiums and stages where people could compete. There was an esports studio at the COEX [Mall]."

“I went to the opening of GSL [Global StarCraft II League]. After the opening, every time I came to GSL I would go and watch the games in their studio and just get a bunch of pizzas for everyone. I remember Artosis [caster Dan Stemkowski] would complain because there were no vegetarian pizzas, and he’s a vegetarian. I don’t eat pepperoni either, so I always made sure to get a vegetarian pizza for myself [and for] Artosis.”

StarCraft was a phenomenon and in Korea it had become a household name. But without the engaged and popular esports scene that Korea boasted, few in the West knew about the high-level play that professionals were exhibiting there. If only there were an event that Western audiences could get behind to experience the thrill of esports. Enter the BlizzCon, in 2005.

“Although BlizzCon grew out of the desire to have a World of Warcraft fan meetup, we decided to make it into a festival celebrating all of our games,” Morhaime said. “At the time StarCraft and Warcraft III esports were both pretty big, so we did invitational tournaments for each of those games. Esports wasn’t really a mainstream thing in the U.S. yet, so I think this was really exposing people to esports more than anything. People loved it."

“There was a year [2011] we had the GSL Finals at BlizzCon," he recalled. "I think it was MMA vs Mvp, and MMA won. The hall was completely packed. There were people sitting on the floor because we ran out of seats. They had some technical difficulties with soundproofing the player booths or something, so it went very late into the evening on Friday night. And it was just awesome because everyone stayed. They had to fill time, so they showed a documentary about Tasteless living in Korea. So we just waited, and the games were awesome and epic, the crowd was awesome, and it was this really great moment because StarCraft II was still pretty young.”

StarCraft II, which launched in July 2010, had a lot to live up to. With such a huge scene of ravenous fans, big expectations fell on a second installment to the popular franchise and the development team was committed to making a game worthy of the name StarCraft. After being developed under the codename Medusa, Blizzard announced the highly anticipated sequel to a gargantuan crowd in Seoul.

“In 2007, we rented out the Olympic Park and had a Worldwide Invitational event, which was mostly themed around StarCraft. We had some Korean K-pop bands come and play, like Super Junior, Ivy, and Psy was our headliner. When we played the StarCraft II cinematic and made the announcement, that was huge.”

Looking back on the long and rich history of the franchise, Morhaime shares his unique perspective as a fan—albeit one with some influence—on StarCraft’s place in the esports pantheon.

“I think with StarCraft II we were a little bit late, coming 12 years after the original,” he said. “If we were a little earlier, it would’ve been better for the game. But I think [it] has a permanent place in the history of esports because StarCraft II, at least in the very early years of Twitch, was the game of choice, and a key reason they decided to start the company in the first place."

With his hands-on development years behind him and his duties as president of Blizzard front and center, Morhaime still follows the game’s esports scene as an informed fan. He attends live events, holds occasional viewing parties at home, and keeps up with the best of the best as they display their skills on a global stage.

“I think esports is like regular sports or a live concert," Morhaime said. "It’s qualitatively different when you’re there with other people sharing the experience with the crowd. Even when you’re watching online, it’s important to hear the cheers of the crowd to make it feel more real.”

Bringing that level of connection to fans is one of StarCraft’s main contributions to the conversation around gaming over the past 20 years. Like millions of others around the world, Mike Morhaime, the StarCraft esports fan, is ready to see what the next two decades of StarCraft will bring.
This article was originally published in forum thread: Celebrate 20 Years of StarCraft - In-Game Rewards for Blizzard Games started by chaud View original post
Comments 82 Comments
  1. Thelxi's Avatar
    A bit underwhelming these rewards. Wings would probably have been better in D3 for starters, I know there are some unused models already in the game.
  1. TheDeeGee's Avatar
    Cool an achievement!

    I bet people will pay 13 bucks for that!
  1. Huntardicus's Avatar
    Weird that D3 gets something for this one off event, but nothing for the digital deluxe for BFA that you pay money for.
  1. Wallmaker Yahzarah's Avatar
    /salute BOO! oh and I get a Feat of Strength..................................
  1. Rioo's Avatar
    Nice text about Morhaime and SC. At least for me SC2 was the first esport I watched and I still think it's the best game to watch.
  1. Kromkar's Avatar
    Just proves how lazy the wow dev team is, hate them to the core...
  1. Oneirophobia's Avatar
    Diablo anniversary was fantastic in WoW. This... not so much.
  1. HitRefresh's Avatar
    Quote Originally Posted by Kromkar View Post
    Just proves how lazy the wow dev team is, hate them to the core...
    Or perhaps they have better things to spend their time developing than some anniversary shit that pretty much no one cares about that much?
  1. Mumba's Avatar
    Seems like the WoW devs are too busy to make a good reward. I wonder with what though...
  1. Stormspellz's Avatar
    Quote Originally Posted by Tanthoris View Post
    Pretty lackluster "gift" for the WoW players, salute a pet that you can only have obtained from Blizzcon, or Collectors Editions which leaves a lot of players out of the loop.

    Dat OW skin tho, dang son!
    betting you can salute other players pets for the lol achievement.
  1. rarhyx's Avatar
    Quote Originally Posted by Mumba View Post
    Seems like the WoW devs are too busy to make a good reward. I wonder with what though...
    silly you
    a pet and/or mount in the blizzard shop for ca$h ofc
  1. Nfinitii's Avatar
    Glad I'm not the only one who is salty about the lack of wow award. They should let us get the first sc pet we salute.
  1. Awe's Avatar
    Don't post black and white photos of Morhaime in such fashion lol. I was scrolling down and for a moment I thought that he died.
  1. snackfeat's Avatar
    Lol at how many people are complaining about the wow reward, not realising that none of the rewards are special at all.

    The diablo 3 pet is literally a recolor of the battlecruiser model from sc2 ported to d3 as a pet.
    The overwatch skin is a recolor of the base skin for widowmaker.
    The hots icons are the exact same icons that have been available in sc2 for years.
    The HS rewards are 3 random card packs, nuff said.

    The rewards from all the games are either simple recolors and/or copy paste of existing assets, and you seriously think they would give WoW an item with a new model? Get real.
  1. Benomatic's Avatar
    They should make the feat of strength so that you have to salute someone else's pet and not your own
  1. Sabrescene's Avatar
    Quote Originally Posted by snackfeat View Post
    The rewards from all the games are either simple recolors and/or copy paste of existing assets, and you seriously think they would give WoW an item with a new model? Get real.
    So? Why not give WoW a recoloured Zergling, Baneling or Mini-Thor pet then? Instead we get a FoS which will sit tucked away in the achiev tab for no one to ever even see.
  1. snackfeat's Avatar
    Because they are not going to give you a collector's edition reward for free. Are you stupid?
  1. Sabrescene's Avatar
    Quote Originally Posted by snackfeat View Post
    Because they are not going to give you a collector's edition reward for free. Are you stupid?
    Like they wouldn't give a recoloured version of a collector's edition mount for free? Oh wait, there's like 3 dread ravens now...
    I bought SC2 collector's edition and have the green Baneling pet, don't see the harm in people getting a purple one for the SC 20th anniversary.
  1. Toppy's Avatar
    Quote Originally Posted by snackfeat View Post
    Because they are not going to give you a collector's edition reward for free. Are you stupid?
    Gotta move that goalpost huh?
  1. snackfeat's Avatar
    Quote Originally Posted by Toppy View Post
    Gotta move that goalpost huh?
    How is that moving the goalpost? A recolor of a base unit from SC2 and a recolored widowmaker is not the same as handing everyone a free version of the pets from the most rare CEs.

    You are not entitled to a "reward" just for logging in during a shitty anniversary.

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