Originally Posted by Blizzard (Blue Tracker)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until March 26. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


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StarCraft 20th Anniversary

Join us in celebrating StarCraft’s 20th anniversary with new StarCraft-themed portraits you can earn just by logging into Heroes of the Storm from March 27 through April 23.

StarCraft 20th Anniversary Portrait Rewards



New Hero: Fenix

As one of the greatest heroes in protoss history, Fenix’s deeds on the battlefield are legendary. After falling to the zerg during the invasion of Aiur, his body was recovered and implanted into a dragoon so he could continue to fight. Not even death can stop Fenix from achieving glory and valor.

Trait
  • Shield Capacitor
    • Fenix has a permanent 800 Shield, which regenerates at 80 per second after not taking damage for 5 seconds.

Basic Abilities
  • Plasma Cutter (Q)
    • Create a laser beam at the target point that circles around Fenix twice, dealing 150 damage to enemies hit and Slowing them by 25% for 4 seconds.
  • Switch Weapon Mode (W)
    • Activate to switch between Weapon Mode: Repeater Cannon and Weapon Mode: Phase Bomb.
    • Weapon Mode: Phase Bomb
      • Basic Attacks have 1.5 increased range, deal 25% more damage, and splash to nearby enemies.
    • Weapon Mode: Repeater Cannon
      • Basic Attack speed increased by 150%.
  • Warp (E)
    • Warp to targeted location, phasing out after 0.5 seconds, and arriving 0.75 seconds later.

Heroic Abilities
  • Purification Salvo (R)
    • Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 86 damage each. Deals 50% increased damage to Slowed targets.
  • Planet Cracker (R)
    • After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 105 damage every 0.25 seconds to non-Structure enemies hit.


Art

Heroes, Abilities, and Talents
  • Heroes will no longer leave a behind a “ghost” that fades away after casting Hearthstone.


User Inteface

In-Game UI
  • Party Frames
    • Muting another player’s pings will now also mute any death timer pings that player issues by ALT + clicking the party frames UI at the top of the screen.
    • While in Undying form, Leoric’s party frame Health bar will display how much time remains before he respawns.
  • Score Screen (TAB)
    • Icons have replaced the column headers on the in-game score screen. Hover the mouse cursor over the icons for a brief description of each column.

Draft Mode
  • Hero and player nameplates that appear beneath Hero portraits have swapped positions.
    • Hero names will now appear in the upper nameplate, and player names will appear in the lower nameplate.
  • Allied Hero names are now visible to teammates before they lock in their picks.
    • The opposing team’s Hero names will not appear until those players lock in their picks.
    • Spectators cannot see Hero names for either team until each player locks in their pick.
  • The opposing team’s player names are no longer visible during a draft.
    • Spectators cannot see player names for either team until all players in the draft lobby have locked in their Hero picks.


Battlegrounds

Try Mode
  • Two additional target dummies have been added to Try Mode to assist in testing Abilities and Talents that can hit multiple targets.
Heroes Brawl
  • AzmoDUNK!
    • Each Gem turned in now grants 3 Taste for Blood stacks.
    • Killing a Hero with Globe of Annihilation now resets its cooldown and refunds its Mana cost.

Developer Comment: With AzmoDUNK, we want to really reward successful dunks. To do so, we’ve added a free throw after a successful kill with a Globe. This should allow for some really exciting hot streaks. We’ve also updated the Tomb mechanic to give stacks of Taste for Blood, allowing a team who plays the mechanic to build stacks quite a bit quicker.


Design

Shields

  • Armor will now mitigate bonus damage dealt to Shields by effects like Varian's Shattering Throw and Kel'Thuzad's Strip Shields.


Heroes

Assassin

Tracer

Stats
  • Health increased from 1206 to 1350.
  • Health Regeneration increased from 5.0234 to 5.6250.
  • Basic Attack damage increased from 27 to 29.
Abilities
  • Blink (Q)
    • Charge cooldown increased from 6 to 8 seconds.
  • Melee (W)
    • Damage reduced from 254 to 220.
  • Recall (E)
    • Cooldown increased from 26 to 30 seconds.
  • Pulse Bomb (R)
    • Damage reduced from 420 to 360.
    • Secondary damage reduced from 210 to 180.
    • Scaling damage increased from 5.5% to 6%.

Talents
  • Level 7
    • Bullet Time (Q)
      • Cooldown reduction increased from 0.1 to 0.15 seconds.
    • Jumper (Q)
      • Additional functionality:
        • Now also increases the Blink’s cooldown by 2 seconds.
  • Level 10
    • Quantum Spike (R)
      • Bonus damage reduced from 10% to 8% maximum Health.

Developer Comment: As part of our ongoing effort to trim the frustration of playing against certain Heroes, we are making some tuning changes to Tracer. The general philosophy for these changes is threefold: reduce her overall mobility over time, reduce her burst damage, and increase the amount of time that she needs to stay in range of opponents in order to be effective. While we understand that reducing her burst damage via Melee and Pulse Bomb are significant nerfs to her power, we are compensating her by increasing her Health and Basic Attack damage. This should reward Tracer players who are able to bob and weave through opposing skillshots while staying on their target.


Multiclass

Varian

Stats
  • Health reduced from 2322 to 1850.
  • Health Regeneration reduced from 4.8375 to 3.8542.
  • Health scaling increased from 3% to 4% per level.
  • Basic Attack damage reduced from 91 to 74.
  • Basic Attack damage scaling increased from 3.5% to 4%.

Abilities
  • Heroic Strike (Trait)
    • Damage reduced from 140 to 125.
    • Damage scaling increased from 3.5% to 4% per level.
  • Lion’s Fang (Q)
    • Added functionality:
      • Hitting an enemy heals Varian for 35 (+4% per level), increased to 140 against Heroes.
  • Parry (W)
    • Cooldown increased 8 to 10 seconds.
    • Mana cost increased from 15 to 20.

Talents
  • Level 1
    • Overpower (W)
      • Damage bonus increased from 20% to 30%.
  • Level 4
    • Taunt (R)
      • Moved from level 10.
    • Colossus Smash (R)
      • Moved from level 10.
      • Armor reduction decreased from 25 to 20.
    • Twin Blades of Fury (R)
      • Moved from level 10.
  • Level 7
    • Lionheart (Q)
      • Increases Lion’s Fang healing for damage dealt to Heroes by 50%.
    • Victory Rush (Passive)
      • Healing reduced from 400 to 350.
      • Cooldown reduced from 60 to 30 seconds.
      • Cooldown reduction granted per nearby Minion or Monster death reduced from 15 to 10 seconds.
    • Live by the Sword (W)
      • Removed.
  • Level 10
    • Shield Wall (W)
      • Moved from level 4.
      • Now also reduces Parry’s cooldown 5 seconds, but removes 1 charge.
    • Warbringer (E)
      • Moved from level 4
      • Now also allows Varian to charge to allied Heroes.
  • Level 20
    • Demoralizing Shout (Active)
      • Damage reduction increased from 25% to 40%.

Developer Comment: We're making a simple change to Varian by moving his Heroic Abilities to Level 4, but this will have large impact on the way he feels during a game. By allowing Varian to get his Heroic Ability earlier, he can fulfill the role his team needs before one team develops a significant lead over the other. This increase in Varian’s early-game power justifies reducing some of the overwhelming power he gains after level 10, and creates a more even experience for Varian and his opponents throughout a game.


Support

Li Li

Talents
  • Level 1
    • Wind Serpent (W)
      • New functionality:
        • Reduces Cloud Serpent’s cooldown by 2 seconds.
        • Casting Cloud Serpent also launches Blinding Wind at an enemy near the target.
  • Level 4
    • Hindering Winds (W)
      • Slow amount reduced from 30% to 25%.


Collection

New Bundles
  • The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details.
    • Fenix Heroic Bundle
    • StarCraft 20th Anniveresary Bundle
    • Protoss 20th Anniversary Bundle
    • Terran 20th Anniversary Bundle
    • Zerg 20th Anniversary Bundle
    • Zergling Bundle

New Announcers
  • Fenix
  • Adjutant
  • Mira Han

New Skins
  • Fenix
    • Rusted Fenix
    • Experimental Fenix
  • Ruinwalker Fenix
    • Colossal Ruinwalker Fenix
    • Withered Ruinwalker Fenix
  • Artanis
    • Zer’atai Artanis
  • Azmodan
    • Infested Azmodan
  • Brightwing
    • Primal Brightwing
  • Dehaka
    • Feral Dehaka
  • Gul’dan
    • Brooding Gul’dan
  • Johanna
    • Shakuras Johanna
  • Tassadar
    • Chosen Crypt King Tassadar
    • Exiled Crypt King Tassadar

New Mounts
  • Celestial Ursa
    • This mount will replace the Celestial Raptor as a first-time gem purchase reward. Unlock it by purchasing gems for the first time after this patch has been released.
  • Umojan Cyber Ram
  • Zergling
    • Char Zergling
    • Kaldir Zergling

New Portraits and Sprays
  • We teamed up with Carbot Animations to create a ton of new HeroStorm-themed portraits and sprays in their signature art style! Catch a preview in the latest In-Development blog.


Bug Fixes

General
  • Fixed a number of typo and tooltip errors across several aspects of the game.
  • Loot Chests: Fixed a rare issue that could prevent players from receiving a Loot Chest on Hero level-up.

A.I.
  • Chromie: Fixed an issue preventing A.I. Chromie from casting Sand Blast.
  • Gazlowe: A.I. Gazlowe will no longer interrupt its own Doubloon turn-ins on Blackhearts Bay in order to place Rock-It! Turrets.
  • Leoric: A.I. Leoric will no longer remain stationary after activating Wraith Walk.
  • Malfurion: A.I. Malfurion will no longer attempt to cast Entangling Roots on non-Heroic enemies.
  • Medivh: A.I. Medivh wil no longer become stuck after attempting to use a Mine Entrance on Haunted Mines while in Raven Form.
  • Murky: Fixed an issue that could cause A.I. Murky to repeatedly place Egg in the same location, even if its existing Egg was undamaged.

Art
  • Gazlowe: Dying and respawning after learning Robo-Goblin will no longer remove the player’s selected skin from the Robo-Goblin model.
  • Malthael: Reaper's Mark visual effects will no longer persist if the target is killed just before Reaper’s Mark is applied.
  • Nazeebo: Choosing the Superstition Talent while Nazeebo is dead will no longer cause Spell Shield visual effects to persist on the terrain after subsequent deaths.
  • Loot Chests: The D.Haka portrait will no longer display placeholder art on the Loot Chest rewards screen.
  • Mecha Tassadar: Attacking while using the Mecha Morph Mount will no longer cause Distortion Beam to visually originate above Mecha Tassadar’s head.

Battlegrounds
  • Battlefield of Eternity: Destroying a Healing Fountain in the middle lane will no longer cause Minimap icons for Healing Fountains in other lanes to disappear.
  • Braxis Holdout: Destroying a Healing Fountain will no longer cause Minimap icons for Healing Fountains in the top lane to disappear.
  • Haunted Mines: Queueing movement commands during Hearthstone Channeling while in the Mines will no longer cancel Hearthstone.
  • Volskaya Foundry: Fixed an issue that could cause Heroes who were piloting a Triglav Protector to become unresponsive after the Protector is destroyed by a Damage over Time effect.
  • Warhead Junction: Fixed an issue that could cause Heroes to teleport back to the Hall of Storms after moving to a specific area of terrain before the game begins.

Heroes, Abilities, and Talents
  • Abathur: Monstrosities will no longer deal area of effect damage on death if Abathur hasn’t learned the Volatile Mutation Talent.
  • Alarak: Rite of Rak’shir can no longer be removed when Samuro casts Mirror Image or Chen casts Storm, Earth, Fire.
  • Anub’arak: Cocoon will no longer trap Pilot-form D.Va if she has already successfully cast Call Mech.
  • Blaze: After learning Oil Dispersal, Oil Spill’s targeting indicator now correctly increases in size to reflect the Ability’s new area of effect.
  • Blaze: Casting Flame Stream on a target who is standing in an unignited Oil Spill will now correctly register as two Flame Stream hits, rather than one.
  • Blaze: Unignited Oil Spills will no longer reduce enemy Structures’ Attack Speeds after learning the Nanomachine Coating Talent.
  • Blaze: Flame Stream is no longer visible through the Fog of War when cast near the edge of the enemy team’s vision.
  • Dehaka: Fixed an issue that could cause Drag visual effects to persist indefinitely if the Ability connected across unpathable terrain.
  • D.Va: Self-Destruct’s charge percentage will now correctly reset to 0% between rounds during Heroes Brawls.
  • Gall: Shove can no longer be cast while Cho is being pulled by Stitches’ Hook.
  • Genji: Fixed an issue that could cause enemy targeted Abilities to hit Genji rather than the intended target during Dragonblade.
  • Greymane: Fixed an issue that could cause Razor Swipe’s area of effect and damage to become disjointed from Greymane’s location.
  • Hanzo: Reactivating Dragon’s Arrow via the Play of the Game Talent after the Arrow has traveled beyond Warhead Junction’s playable area will no longer teleport Hanzo to an unreachable location.
  • Illidan: Hitting two Heroes with Sweeping Strike at maximum range will now correctly apply the bonus damage granted by the Battered Assault Talent.
  • Kel’Thuzad: Chilling Touch can now correctly deal damage to Gall’s Eye of Kilrogg.
  • Kharazim: Seven-Sided Strike will now correctly target Stealth enemy Heroes who have been revealed.
  • Leoric: Will no longer become permanently Unstoppable if he is affected by Stasis during Wraith Walk.
  • Li Li: Casting Cloud Serpent on Pilot-form D.Va just before she casts Call Mech will no longer prevent the Serpent from following Mech-form D.Va.
  • Lunara: Queued Leaping Strikes will no longer continue to target an enemy Hero who enters Stealth before the Heroic Ability actually fires.
  • Malfurion: Entangling Roots will no longer affect non-Heroic targets.
  • Ragnaros: Blind and Evasion effects will no cause Empower Sulfuras’ Ability Damage to miss.
  • Rexxar: Completing the Hunter-Gatherer Talent’s quest now correctly grants bonus Armor to Misha.
  • Rexxar: Misha, Focus! will now correctly grant Misha its passive 15% Movement Speed bonus.
  • Samuro: Casting Mirror Image now correctly clears any Move commands that had been queued for the real Samuro.
  • Stitches: Hook visual effects will no longer persist indefinitely if the target is thrown by Garrosh’s Wrecking Ball while being pulled toward Stitches.
  • Stukov: Will no longer become unresponsive after attempting to cast Lurking Arm behind the allied Hall of Storms.
  • The Lost Vikings: Spin to Win! visual effects are no longer visible through the Fog of War near the edge of the enemy team’s vision.
  • Tracer: Can no longer cast Pulse Bomb while Channeling to launch a Nuke on Warhead Junction.
  • Tyrande: Fixed an issue that could cause Sentinel’s visual effects to become slightly disjointed from the Ability’s path of travel.
  • Uther: Devotion’s tooltip now more clearly communicates that allied Heroes affected by Uther’s Basic Abilities will gain Armor, rather than Heroes Healed by Uther’s Basic Abilities. This is a tooltip correction only; the Trait’s functionality has not been changed.
  • Valeera: Activating Crippling Poison, Wound Poison, or Thistle Tea will no longer clear queued orders or Abilities.
  • Valla: Fixed an issue that could prevent Hungering Arrow from seeking, or dealing damage to, targets after the first when cast at maximum range.

Sound
  • Hanzo: Will no longer play an incorrect voiceover line to allies upon casting Hearthstone.
  • Illidan: The volume for Illidan’s voiceover during The Hunt has been reduced to better match other game sounds.
This article was originally published in forum thread: Heroes of the Storm PTR Patch Notes – March 19, 2018 started by Nerraw View original post
Comments 19 Comments
  1. Adramelch's Avatar
    Those carbot Sprays and Portraits. My life is complete!
  1. mmocabce60bc47's Avatar
    Varian looks much weaker from lv 1-3, much stronger from 4-9, much weaker from 10-19, and a tad weaker 20+, the only melee hero significantly squishier will be Murky. He was popular but not relevant before. Now he will be neither?



    "While we understand that reducing her burst damage via Melee and Pulse Bomb are significant nerfs to her power, we are compensating her by increasing her Health and Basic Attack damage." Shitstain hero needed a nerf and a nerf, not a nerf and compensation. Health, Regen, AA damage go up; mobility, ability damage go down. Most likely stronger in wood league and weaker at high Elo. Matches against Tracer are about as fun as playing against a maphacker in Starcraft or an aimbotter in Battlefield; I'll pass till she is below 50% WR.
  1. ophion1990's Avatar
    Am I just being an idiot and missing something again or are the Varian changes really weird? Huge nerf to his HP, regen and Shield Wall being gone + W CD increase and lower AA damage to make up for him getting ultimates 6 levels earlier and selfhealing on his Q. It feels like they wanna make him stronger early game but he'll just fall behind again once both teams hit 10 and he seems like a complete garbage man pre 4. Someone on Reddit did the math and Varian's Trait/HP don't reach old numbers until 22/23 respectively, his AA is just permanently lower, which makes Second Wind worse aswell. Curious to see how he'll fare, can't imagine he won't get atleast some form of HP buff. https://www.reddit.com/r/heroesofthe...y_the_numbers/

    I'm also guessing there's another balance patch coming wednessday for Sonya and others, really wish they'd just throw that shit together instead of patching 2 weeks in a row. It's probably an unpopular opinion, though.
  1. Nikkaszal's Avatar
    Quote Originally Posted by ophion1990 View Post
    Am I just being an idiot and missing something again or are the Varian changes really weird? Huge nerf to his HP, regen and Shield Wall being gone + W CD increase and lower AA damage to make up for him getting ultimates 6 levels earlier and selfhealing on his Q. It feels like they wanna make him stronger early game but he'll just fall behind again once both teams hit 10 and he seems like a complete garbage man pre 4. Someone on Reddit did the math and Varian's Trait/HP don't reach old numbers until 22/23 respectively, his AA is just permanently lower, which makes Second Wind worse aswell. Curious to see how he'll fare, can't imagine he won't get atleast some form of HP buff. https://www.reddit.com/r/heroesofthe...y_the_numbers/

    I'm also guessing there's another balance patch coming wednessday for Sonya and others, really wish they'd just throw that shit together instead of patching 2 weeks in a row. It's probably an unpopular opinion, though.
    His base stats are being nerfed, but his scaling is being buffed. It *should* end up being roughly similar somewhere in between 10 and 20, but the earlygame nerf is to offset the power spike he gets by having ults at lvl 4
  1. Frozen Death Knight's Avatar
    I am overall positive to the Varian changes, but I can't help but feel that they went a little bit overboard with those health nerfs, especially when he no longer has two stacks of Parry with Protected, which was literally his only viable play style (Fenix has more health than Varian when at full shields at lvl 20 when picking Colossus Smash). They should have just made Protected from Shield Wall baseline along with the health nerf since Warbringer will never be able to compete with being completely immune to damage to deny anything from ultimates to other lethal blows.

    Other than that, I think this rework really needed to happen since his current state on live has made him have little to no impact until lvl 10. At least now he is opened up to filling more roles in the team since he now actually has a role to choose from in the early game. Now it is mostly just a numbers issue to determine if he is viable or not. After testing him on the PTR, my current conclusion is that he is too weak. While I think Taunt Varian will still see some play, his Colossus play style is now significantly weaker (5% less armour reduction, baseline AA damage reduction, a lot less health, and only one stack of Protected Parry in the mid game to late game). Twinblades wasn't even viable on live, so any nerfs done to said build will just cement it as being nonviable outside of pubstomping. I expect buffs to Varian in the future unless some number changes are done on the PTR.
  1. A-sayo's Avatar
    Happy that Blizzard added Carbot avatars. A rightful reward for him and for his fans !
  1. Nerraw's Avatar
  1. ophion1990's Avatar
    Quote Originally Posted by Nikkaszal View Post
    His base stats are being nerfed, but his scaling is being buffed. It *should* end up being roughly similar somewhere in between 10 and 20, but the earlygame nerf is to offset the power spike he gets by having ults at lvl 4
    Someone on Reddit did the math, his AA doesn't catch up until level 40 (assuming it'd scale for 4% forever and didn't cap at level 30), his trait catches up at 22 and his HP at 23. Most of the time you'll never even reach that point, so he never really catches up.
  1. Charge me Doctor's Avatar
    Quote Originally Posted by ophion1990 View Post
    Someone on Reddit did the math, his AA doesn't catch up until level 40 (assuming it'd scale for 4% forever and didn't cap at level 30), his trait catches up at 22 and his HP at 23. Most of the time you'll never even reach that point, so he never really catches up.
    Which is fine considering amount of damage he could pull off even in protection spec
  1. mmocabce60bc47's Avatar
    Quote Originally Posted by Charge me Doctor View Post
    Which is fine considering amount of damage he could pull off even in protection spec
    Which is an okay-ish argument from a philosophical standpoint, but he wasn't winning shit and wasn't seen in pro games. I don't mind the nerf as he was in virtually every second game at my Elo, but I see a numbers buff not too far in the future. Or nerfs for the outliers in a similar role - mostly Sonya and Blaze.
  1. Charge me Doctor's Avatar
    Quote Originally Posted by thevoicefromwithin View Post
    Which is an okay-ish argument from a philosophical standpoint, but he wasn't winning shit and wasn't seen in pro games. I don't mind the nerf as he was in virtually every second game at my Elo, but I see a numbers buff not too far in the future. Or nerfs for the outliers in a similar role - mostly Sonya and Blaze.
    Pro games is a bad indicator towards something needing a nerf or a buff. Varian was too powerful pick for what it is - a multiclass, his versatility should kick in sooner than 10 level (which is fixed now) and amount of protection he gets from talents (read: mandatory talent for protected effect from parry) should be brought down (and again, it happened) tuning his damage down is a compensation for getting his ult at level 4, or all games with Varian would be a laughing stock of teamfights ending sooner than they begin thanks to CS.

    I predict that he still will be at healthy 50% winrate after a week when players adapt to changes, because the purpose why he is picked isn't changed, it's just timings when his effect "kicks in" are way sooner now

    As Blaze main i dare to say that Blaze is fine and doesn't need buffs obviously.
  1. RH92's Avatar
    Meh, I don't even know what to think about the changes anymore. I play none of those Heroes, so hard for me to judge.

    Quote Originally Posted by Charge me Doctor View Post
    As Blaze main i dare to say that Blaze is fine and doesn't need buffs obviously.
    Blaze needs a fucking nerf and soon.

    Sanctification on 40 sec cd, powerful wave clear, AoE stun, area control and crazy self-sustain. The only thing keeping him from absolutely broken state is pretty low damage, mainly in 1v1.

    A good Blaze player is so obnoxious to play against. Luckily a general playerbase has trouble catching up with how strong the Hero is.
  1. Charge me Doctor's Avatar
    Quote Originally Posted by RH92 View Post
    Blaze needs a fucking nerf and soon.

    Sanctification on 40 sec cd, powerful wave clear, AoE stun, area control and crazy self-sustain. The only thing keeping him from absolutely broken state is pretty low damage, mainly in 1v1.

    A good Blaze player is so obnoxious to play against. Luckily a general playerbase has trouble catching up with how strong the Hero is.
    Sounds fine to me.

    Agree on bold part tho, they should buff his 1v1 capabilities abit, somewhere to Sonyas level would be fine kthx
  1. Tenjen's Avatar
    Mira han and adjutant announcers! Im going to get those for sure!

    Hope the video showing the additions and skins etc comes soon
  1. Adramelch's Avatar
    Quote Originally Posted by Tenjen View Post
    Mira han and adjutant announcers! Im going to get those for sure!

    Hope the video showing the additions and skins etc comes soon
    Well at the very least you have the blog: https://us.battle.net/heroes/en/blog/21619852
  1. mmocabce60bc47's Avatar
    Quote Originally Posted by thevoicefromwithin View Post
    Shitstain hero needed a nerf and a nerf, not a nerf and compensation. Health, Regen, AA damage go up; mobility, ability damage go down. Most likely stronger in wood league and weaker at high Elo. Matches against Tracer are about as fun as playing against a maphacker in Starcraft or an aimbotter in Battlefield; I'll pass till she is below 50% WR.
    Reworked Tracer sits between 58 and 59% WR. Balance team is quite literally retarded. If you have access to internal KDA numbers, internal ability damage vs AA damage numbers and still are unable to gauge the results of a rework this badly, you are in the wrong job.
  1. Stormcall's Avatar
    Quote Originally Posted by thevoicefromwithin View Post
    Reworked Tracer sits between 58 and 59% WR.
    The win percentage is for the last 7 days...in other words, mostly before the rework went live. Her win percentage has already dropped to 55% now after just 1 day.
  1. mmocabce60bc47's Avatar
    Quote Originally Posted by Stormcall View Post
    The win percentage is for the last 7 days...in other words, mostly before the rework went live. Her win percentage has already dropped to 55% now after just 1 day.
    Err. No. Last weeks WR for the full week was ~53%.

    I wait for new data till ~250 games with a reworked hero, usually WR volatility after that is no more than 1 or 2%. Reworked Tracer was - after 264 games using 'current build' in hotslogs - at 58.4%. Sadly after 546 games, she's sitting at 55% now, so she moved more than 3% since. I cried wolf a bit too early; but 55% is still completely unacceptable for a hero who was already consistently first ban/first pick in recent pro games when HL WR was around 53%.
  1. ophion1990's Avatar
    TIL: Varian has a line that goes "not enough ra-, I mean, mana".

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