New Paladin Card Reveal - Bellringer Sentry

Overwatch Retribution Trailer, Overwatch Digital Comic - Retribution

Patch 7.3.5 Hotfixes - April 3rd
Originally Posted by Blizzard (Blue Tracker)
Dungeons and Raids
  • Court of Stars
    • Patrol Captain Gerdo's Streetsweeper ability should now always properly line up with its visual.

Player Vs Player
  • Characters who have earned Fierce Elite, Dominant Elite, or Demonic Elite achievements can now purchase Elite Fierce Gladiator ensembles at the Legion Elite Gladiator vendors in Dalaran.

Battle for Azeroth Alpha - Vol'dun Now Open for Testing
The latest build for the Battle for Azeroth Alpha has opened the Horde zone of Vol'dun for testing. This is the desert zone that largely involves the conflict between the Vulpera and the Sethrak.
Originally Posted by Blizzard (Blue Tracker)
Things are still in an early state and likely to go through a fair amount of iteration. Please feel free to post any feedback on the content or bugs you encounter.


Battle for Azeroth Heart of Azeroth Preview
In Battle for Azeroth, our Artifact Weapons will be retired and a new Artifact system will come in the form of the Heart of Azeroth, an artifact quality neck piece that builds on and evolves Legion's Artifact Power and Netherlight Crucible systems. The line in the sand has been drawn, and the Horde and Alliance are at each other's throats. Because of this, they fail to notice the world around them is dying. Magni Bronzebeard, speaker for Azeroth's slumbering titan, gives player characters a gift from Azeroth herself in the form of this artifact neck piece.



The Basics
  • The Heart of Azeroth will be a neck slot artifact that is used for all of Battle for Azeroth.
  • The Heart of Azeroth requires Azerite to empower it. Gaining enough Azerite eventually levels up the artifact and unlocks four tiers of traits on your head, shoulders, and chest items.
  • Each tier has options that either empower spells/abilities, grants temporary buffs, or survivability traits. You can choose a single option from each tier as you unlock them.
  • Empowering your Heart of Azeroth will also come with visual upgrades and item level increases.
  • As it stands in the Alpha, the traits offered are class specific and not spec specific. To clarify, the choice of options give you one option from each of your specs along with one option that grants a temporary secondary stat increase upon killing an enemy. It is unknown if this is just because it's the initial testing or if this is Blizzard's intention.
  • The initial testing chest piece is a level 110 chest piece and so the talent options seem a bit lackluster. Blizzard has stated that higher item level gear will have better options and so it can be assumed that once you reach max level and receive higher item level gear, the options will have much more impact, but we will have to wait and see.
  • Currently, the trait selection on the Alpha is final and locked once you make a selection. It is unknown if this is a design decision or just temporary.


In Depth Look
Let's break this system down a bit further. In the Blizzcon In Depth panel for the system, a UI was shown that has changed a bit on Alpha. The Alpha UI does say that it is temporary, however, and so we currently are not sure what the final UI will look like. The Heart of Azeroth is directly connected to your head, shoulders, and chest item slots. Each of these items have four tiers that you can progressively unlock when your Heart of Azeroth receives enough Azerite.

  • The outer tier is the first to unlock and presents a choice between 4 traits to empower your character.
  • Gaining more Azerite will eventually unlock the middle band and present you with 3 set of traits to choose from. On the Alpha, these options are temporary stat increases based on different triggers.
  • Next, the inner band can be unlocked to present you with another 2 choices. In Alpha testing, this was a choice between two different survivability options such as a shield or heal on hit.
  • Finally, the innermost ability will be unlocked. On the Alpha, this is currently just a 5 item level increase to the gear in the item slot.

The team wants to make sure that this system improves upon our current artifact progression system and lessens the amount of RNG involved. Here are some ways that this new system address these concerns:

  • The Heart of Azeroth is utilized between all of your character's different specializations and so each spec does not need to be leveled up individually. However, as stated above, the choices presented on the empowered item slots are class specific and not spec specific and are locked when chosen. If this stays the case, players would most likely need to have separate pieces of the same item slot for each spec, but no additional Azerite will be needed between specs.
  • Head, shoulder, and chest items cannot Warforge or Titanforge.
  • The abilities that each piece of gear contains is the same for all pieces of the same name. Higher item level pieces will have a better selection of traits, but they can all be seen in the Dungeon Loot Journal and are chosen by the design team when creating the item. There is no RNG involved.
  • Abilities on each band will be paired with other abilities of the same type. For instance, one band will give you an option between different utility traits while another will ask you to choose one from a group of offensive traits.
  • You do not lose any Azerite when upgrading an item.



Gaining Azerite
Azerite is the lifeblood of the planet. Because of this, both factions are very interested in acquiring as much of it as possible. Much like Artifact Power, Azerite is gained by doing a multitude of different activities within the game.

  • Nodes
  • Chests
  • Creatures
  • Questgivers
  • Bosses
  • Island Expeditions
  • Warfronts
  • More!



Azerite to Item Level
The Heart of Azeroth starts at Azerite Power level 1, and this power level increases as you earn Azerite. As your power level goes up, so does the item level. For reference, item level 265 is equivalent to item level 985 today.

  • Azerite Level 1 - Item Level 265
  • Azerite Level 10 - Item Level 274
  • Azerite Level 20 - Item Level 284
  • Azerite Level 30 - Item Level 294
  • Azerite Level 40 - Item Level 304
  • Azerite Level 50 - Item Level 314
  • Azerite Level 60 - Item Level 324
  • Azerite Level 70 - Item Level 334
  • Azerite Level 80 - Item Level 344
  • Azerite Level 90 - Item Level 354
  • Azerite Level 100 - Item Level 364
  • Azerite Level 150 - Item Level 414
  • Azerite Level 200 - Item Level 464
  • Azerite Level 250 - Item Level 514
  • Azerite Level 300 - Item Level 564


The Spring AWC Finals Champions are Crowned
The winners of the AWC Finals were announced recently.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Fifty-thousand dollars. The pride of a continent. A spot at Blizzcon.

That is what the top teams in the world had in mind while competing at the AWC Spring Finals. With everything on the line, teams showed that tournament seeding meant little and the regular season was in the past.

Day 1 was full of surprises with Method Orange and XRB both losing in the first round even though both came in as tournament favorites. As the day progressed, the upsets kept on rolling in with the upper bracket final featuring Reformed (European #4) vs The Rejects (North America #2). Reformed enjoyed a Cinderella run as the destroyer of North American hopes, taking down both Method Orange and Super Frogs. In the lower bracket, the shock of the tournament happened with Method Orange being eliminated without a match win in the tournament, losing to XRB 3-1. With Sneakier Snakes following behind Method Orange, the European dominance continued, leaving only two North American teams in the Spring Finals after the first day.


The shocking results continued on Day 2 with Skill Capped Black(without Shaun Andreas ‘Raiku’ Meaney) eliminating tournament favorites XRB. In the semifinals, things evened out for the regions with one team from each region on either side of the bracket. In the most unexpected winner’s bracket final Reformed and The Rejects fought a very interesting stylistic matchup with the Jungle Cleave’s burst*fighting going against the dynamic compositions of The Rejects. In the end, Reformed took the series, booking their spot in the finals and sending another North American team to the lower bracket. Europe’s domination continued in the other semifinal of the upper bracket as a surging SCB came out and swept Super Frogs before falling in a tight series to The Rejects 3-2.

The pride of a region was on the line in the grand finals with a tidy European vs North American championship match. It was over quickly as the pressure from Reformed’s Jungle Cleave was just too much leading to a convincing 4-0 sweep of The Rejects. Reformed secured the $50,000 top prize as well as a spot in the Arena World Championship Global Finals on the back of an incredible run as the 4th seed from Europe.

The European dominance from the Spring Finals was complete with the region besting North America in eight of 13 matches played between the regions. With Reformed as the Spring Finals champions, the first team going to the World Championship is locked in. Now it’s time to turn toward the Summer cups which begin on May 12th with European Cup #1.

Announcing the Blizzard Entertainment Student Art Contest Winners!
Blizzard recently announced the winners of the Seventh Annual Blizzard Student Art Contest!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Presented by Blizzard Entertainment’s University Relations and World of Warcraft development teams, the seventh annual Blizzard Student Art Contest has drawn to a close. After some fervent debate and impassioned deliberation, our judges sifted through the many remarkable entries and identified the winning entries.

Check out the winners and runner-ups below for each of the four categories.

Environment Art Contest

Winner


“Yang’s Moving Bar” by Zhuoyang Liu
Academy of Art University

Runners-Up


“Corrupt Chicken Coop” by Julian Elwood
Gnomon School of Visual Effects


“Highmountain Shaman’s Longhouse Retreat” by Kevin Young
Kendall College of Art and Design of Ferris State University


“The Sporelight Marsh” by Qinglin “Cherlin” Mao
University of Utah


“Garden of Deep” by Yang Li
University of Utah

Character Art Contest

Winner


“Frostwhisker Otter Mount” by Natacha Nielsen
Laguna College of Art & Design

Runner-Up


“Naga Royal Mage” by Yang Li
University of Utah

FX Contest

Winner


“Shadow Priest Void Dome” by Jason Chisolm
Ringling College of Art and Design

Runner-Up


“Void Corruption” by Trevor McTavish
Ringling College of Art and Design

Animation Contest

Winner


“Skeleton Rises” by Marlowe Lexvold
Savannah College of Art and Design

Runner-Up


“Spear Attack Combo” by Henry Villarta Cardoso
Full Sail

As a part of their prize package, winners from each category were invited to Blizzard Entertainment’s campus for a tour, 1-on-1 mentorship with senior artists and more. Here are just a few of the photos from their visit.










Winners also received One (1) Wacom Cintiq 22HD. Visit our contest announcement to see a complete list of prizes.

Congratulations to all the winners and we look forward to seeing what you have in store next time!
This article was originally published in forum thread: Vol'dun Preview, Heart of Azeroth Preview, Spring AWC, Student Art Contest Winners started by chaud View original post
Comments 22 Comments
  1. Wrathson's Avatar
    "Azerite Level 300 - Item Level 564"


    I hope those are just example numbers. Or are we really going to get a 300 ilvl scale in one expansion? Why do they squish the stats if they inflate the numbers again..
  1. Shelly's Avatar
    That otter belongs in my mounts tab and I'm willing to fight any nerds at Blizzard until they give it to us.
  1. Nevcairiel's Avatar
    Quote Originally Posted by Wrathson View Post
    "Azerite Level 300 - Item Level 564"


    I hope those are just example numbers. Or are we really going to get a 300 ilvl scale in one expansion? Why do they squish the stats if they inflate the numbers again..
    Every level of azerite basically adds one item level. Not sure why they didn't just say that instead of making up some table with inflated numbers.
  1. Varvara Spiros Gelashvili's Avatar
    Quote Originally Posted by Wrathson View Post
    "Azerite Level 300 - Item Level 564"


    I hope those are just example numbers. Or are we really going to get a 300 ilvl scale in one expansion? Why do they squish the stats if they inflate the numbers again..
    So, they can keep throwing us upgrades without a massive overhaul of the system.
  1. mmoc98623435d5's Avatar
    Quote Originally Posted by Wrathson View Post
    "Azerite Level 300 - Item Level 564"


    I hope those are just example numbers. Or are we really going to get a 300 ilvl scale in one expansion? Why do they squish the stats if they inflate the numbers again..
    We don't know how much hp/powercreep is 265-564il in BFA compared to WOTLK or CATA/MOP

    - - - Updated - - -

    Remember Wotlk

    200 Item Level:
    Heroic Epics
    Naxx 10man
    OS 10man

    213 Item Level:
    Naxx 10man Kel'Thuzad
    OS 10man +2 and +3 Drake hardmodes
    Malygos 10man
    Naxx 25man
    OS 25man

    219:
    Ulduar 10man

    226:
    Naxx 25 man Kel'Thuzad
    OS 25 man +2 and +3 Drake Hardmodes
    Malygos 25man
    Ulduar 10man Hardmodes
    Ulduar 25man

    232:
    Ulduar 10man Weapons
    ToC 10man

    239:
    Ulduar 25man Hardmodes

    245:
    ToC 10man Heroic
    ToC 25man

    251:
    ICC 10man

    258:
    ToC 10man Tribute Cloaks
    ToC 25man Heroic
    ICC 10man Lich King loot

    264:
    ICC 10man Hardmodes
    ICC 25man

    271:
    ICC 10man Lich King Hardmode loot
    ICC 25man Lich King loot

    272:
    ToC 25man Tribute Cloaks

    277:
    ICC 25man Hardmodes

    284:
    ICC 25man Lich King Hardmode loot
    84itm lvl GAP



    Basically they can just make 200itm lvl jump feeling like an 85
  1. Echocho's Avatar
    Why the hell do they even do an iLvl squish if they don't fix the problem? 300 iLvls is insane for a single expansion, 100 tops.

    Increase the iLvls for each difficulty by 10 whenever a new tier comes out and absolutely no more. That also solves the insanity of having to stop raiding heroic for example and drop down to normal at the start of a new tier because of upgrades.
  1. Asotcha's Avatar
    Quote Originally Posted by Shelly View Post
    That otter belongs in my mounts tab and I'm willing to fight any nerds at Blizzard until they give it to us.
    And you shall have my axe! (seriously thats a great mount )
  1. Isheria's Avatar
    Just because the levels exist in the database doesn't mean you'll reach them ever, artifact goes up all the way up to 150 yet no one is anywhere close to it, highest player is at 90 for example. Somewhere between 100-150 will be the attainable one for most people, since level 50 which is 314 ilvl is mythic +0 gear.
  1. huldu's Avatar
    What is even the point of the "normal" leveling when you're stuck leveling artifacts and other junk at max level? Artifacts and their leveling process is a cancer in the game.
  1. Syfus's Avatar
    Quote Originally Posted by huldu View Post
    What is even the point of the "normal" leveling when you're stuck leveling artifacts and other junk at max level? Artifacts and their leveling process is a cancer in the game.
    For you dude....if you don't have time, stop playing this game
  1. MeTaL GuArD's Avatar
    Quote Originally Posted by huldu View Post
    What is even the point of the "normal" leveling when you're stuck leveling artifacts and other junk at max level? Artifacts and their leveling process is a cancer in the game.
    It seems to be the ongoing influence of Diablo 3 that had started in Legion and seems to be continuing onwards(mercifully without legendary drops this time). Getting to level 70 in that game is just the prelude to the by now colossal endgame where you grind paragon levels to further boost your character and start getting legendary gear to modify how your class works... Sounds familiar?
  1. Grimalkin of Old's Avatar
    Quote Originally Posted by MeTaL GuArD View Post
    It seems to be the ongoing influence of Diablo 3 that had started in Legion and seems to be continuing onwards(mercifully without legendary drops this time). Getting to level 70 in that game is just the prelude to the by now colossal endgame where you grind paragon levels to further boost your character and start getting legendary gear to modify how your class works... Sounds familiar?
    Yes, I hate that nonsense, and all the justifications of mindless grinds
  1. mmocf89c8b0f36's Avatar
    I want that otter mount :3

    I hope they won't make the dark places of Vol'dun any less dark.
  1. mmocfd328e0b6e's Avatar
    That Naga and Otter mount prove that there are so much more in the game.... Blizzard should replace their "burned-out" desingers.
    From the 40hrs of work time I would give 8 hrs just to play their own games... so they can see first hand their f*ck ups. I bet most of them don't even play the game.
  1. Hey There Guys its Metro's Avatar
    Just a heads up. Every time you log off the azerite chest will reset it's picks. I assume that specifically is a bug but I would really hope we can relock in those picks some way.
  1. Ophenia's Avatar
    If we really need to have duplicate items for your offspecs, that would be the stupidest move ever, after removing everything related to this (putting all str/agi/int stats everywhere, removing reforges, narrowing the gaps between all secondary stats so that you only look at ilvl, socket gems rarer than ever...).
  1. mmoc485edc1e5f's Avatar
    So right now azerite system can be summarized as: "I'ts lackluster and no one knows if/when will it get better."
  1. irdsyd's Avatar
    "Currently, the trait selection on the Alpha is final and locked once you make a selection. It is unknown if this is a design decision or just temporary." - based on my alpha experience if you exit the game and re logon you have to reselect your traits. The one chest piece released is very preliminary - if you get a chest upgrade it has no attached talent tree at the moment. It would be ridiculous if selections are fixed for levelling items for people who level as dps but do dungeons as tank or healer - however the talent in the first row that is for all specs that gives you a heal and a versatility buff every time you kill a mob is great for levelling. The spec specific talents are mostly useless and you wouldnt pick them over the first talent. And as for table showing the heart of azeroth going to a huge item level it is not going to happen. You level the heart of azeroth by azerite... just like artifacts levelling gets much slower over tine - you get the low levels relatively quickly. And given each level just gives you +1 of all stats (mastery, vers, crit and haste) farming azerite is not going to be something you do unless better chest, shoulder and head azerite armor pieces require higher levels of the heart of azeroth to unlock (and I hope they do not do that - we'd be back to an alt unfriendly ex pack).
  1. ForrestAnthony's Avatar
    THOSE were the animation winners? seriously? I don't want to toot my own horn, but during my time doing Game Design at University, I conjured up character animation sequences in Maya with 10x the complexity... and I didn't even major in Animation, I majored in Concept Art. Damn I feel ripped off right now.
  1. mmoc3cfd3af889's Avatar
    so.... am i the only one that hates having all this work farming legendaries just to see them removed from the game ? also, why remove artifacts for a completly confusing neckpiece (for god's sake just look at that horrible layout) and probably no way near as custom as our artifacts are atm ?

    I pre-ordered this but i'm really scared of what is coming tbh. Game doesn't need any changes, just balancing. I seriosly think it's a mistake to change everything. I mean i understand it needs a reset for the new expac, i just think all these changes are simply pointless

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