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Warcraft 3 - Patch 1.29
Pete Stilwell released patch notes for Warcraft 3. You can purchase the game and expansions on the Blizzard Store.
Originally Posted by Blizzard (Blue Tracker)
Hail Warchiefs, Lichs, Commanders, and Keepers,

Our sincere thanks to the Classic forums, the pros, the mapmakers, the players, r/WC3, Discord (Warcraft 3 United), and the horde of other fans who reached out to help make this patch Rexxar approved. Classic is by your side on this journey.

Grab your favorite beverage and snacks, there's a lot to cover:

Specific Changes and Improvements
Widescreen support added. To prevent stretching their have been changes to the interfaces:
  • Added bookends to the in-game interface
  • Added black pillars in menus

Game lobbies expanded to support 24 players. We’ve added 12 new team colors. Thanks to Erkan and others for contributing to the new palette:
  • Player 13 - Maroon
  • Player 14 - Navy
  • Player 15 - Turquoise
  • Player 16 - Violet
  • Player 17 - Wheat
  • Player 18 - Peach
  • Player 19 - Mint
  • Player 20 - Lavender
  • Player 21 - Coal
  • Player 22 - Snow
  • Player 23 - Emerald
  • Player 24 - Peanut

Notes
  • Ladder standings have been reset; good luck and have fun on the climb
  • Replays are incompatible between major game versions
  • This will be the last version to support Windows XP
  • Automated tournaments will resume next week

Bug Fixes
  • Clans can be created
  • Mac launches
  • Korean locale launches
  • Various missing textures located (Thanks to TriggerHappy for the test map)
  • Default resolution no longer resembles Felwood
  • Ladder maps cleansed of sneaky tower locations near starting mines

Known Issues
  • Temporarily disabled Fixed Aspect Ratio in Video Options
  • Chaos Kodo Beasts are showing as idle workers in campaign missions
  • Unable to input text while keyboard settings are under different languages in zhCN and koKR locales
  • Certain elements in World Editor overlap
  • Set/GetAbilityOnXXXX functions are renamed to Set/GetAbilityActivatedXXXX
  • SetUnitNameAll is disabled for now
  • PlaySpecialEffect is disabled for now
  • PlaySpecialEffectWithTimeScale is disabled for now
  • Crash: With an ability that has "Disabled"=false, attempting to set "Disabled" to false again will crash the World Editor
  • UnitDisableAbility does not hide an ability with Hide=true and Disabled=false
  • Default map directory is for from maps when creating custom games
  • Resolution does not change properly when switching between windowed and full screen
  • Tooltips for hero abilities may not be updated

Hero Balance Changes

Mountain King
Movement Speed
  • Increased base speed from 270 to 290
Stormbolt
  • Level 2: Reduce damage from 225 to 210
  • Level 3: Reduce damage from 350 to 325
Thunder Clap
  • Level 1: Increased damage from 60 to 65; Increased area of effect from 25 to 30
  • Level 2: Increased damage from 100 to 125; Increased area of effect from 30 to 35
  • Level 3: Increased damage from 140 to 175; Increased area of effect from 35 to 40

Paladin
Attack Speed
  • Reduced cooldown from 2.2 to 2.0 seconds
Movement Speed
  • Increased base speed from 270 to 290
Divine Shield
  • Level 2: Reduced duration from 30 to 25
  • Level 3: Reduced duration from 45 to 35

Blademaster
Mirror Image
  • Reduced Mana cost from 115 to 100 for all levels
Critical Strike
  • Removed + damage item interaction from multiplier calculation: (Avg Damage + Item Damage)*Critical Multiplier = Total Damage
  • Prior calculation: (Avg Damage *Critical Multiplier) + Item Damage = Total Damage

Far Seer
Feral Spirit
  • Level 1: Increased unit healths from 200 to 250
  • Level 2: Increased unit healths from 300 to 350; Reduced unit level from 4 to 3 to reduce enemy experience reward
  • Level 3: Reduced unit level from 5 to 4 to reduce enemy experience reward
Chain Lightning
  • Reduced damage reduction from 15% to 10% per jump for all levels
Far Sight
  • Level 1: Removed mana cost; Added a cooldown of 60 seconds
  • Level 2: Removed mana cost; Added a cooldown of 45 seconds
  • Level 3: Removed mana cost; Added a cooldown of 30 seconds

Shadow Hunter
Serpent Wards
  • Level 1: Increased damage from 11-13 to 14-16; Increased health from 75 to 90
  • Level 2: Increased damage from 23-26 to 27-30; Increased health from 135 to 165
  • Level 3: Increased damage from 41-45 to 48-52; Increased health from 135 to 200

Tauren Chieftain
Movement Speed
  • Increased base speed from 270 to 290
War Stomp
  • Level 1: Increased damage from 25 to 30
  • Level 2: Increased damage from 50 to 60
  • Level 3: Increased damage from 75 to 90
Reincarnation
  • Reduced spellcast from 7 seconds to 5 seconds

Crypt Lord
Movement Speed
  • Increased base speed from 270 to 290
Carrion Beetles
  • Level 1: Increased health from 140 to 170; Increase movement speed from 270 to 290
  • Level 2: Increased health from 275 to 330; Increase movement speed from 270 to 290
  • Level 3: Increased health from 410 to 490; Increase movement speed from 270 to 290
Impale
  • Level 1: Increased damage from 50 to 75
  • Level 2: Increased damage from 80 to 120
  • Level 3: Increased damage from 110 to 165

Dread Lord
Movement Speed
  • Increased base speed from 270 to 290
Carrion Swarm
  • Level 1: Increased maximum damage from 300 to 400
  • Level 2: Increased maximum damage from 600 to 700
  • Level 3: Increased maximum damage from 1000 to 1200
  • Mana Cost reduced from 110 to 100 for all levels
  • Now damages mechanical units
Sleep
  • Cooldown reduced from 6 seconds to 4 seconds for all levels
  • Level 1: Reduced duration from 20 (5) sec to 15 (4) sec; Reduced mana cost from 100 to 80
  • Level 2: Reduced duration from 40 (10) sec to 35 (8) sec; Reduced mana cost from 75 to 65
  • Level 3: Reduced duration from 60 (15) sec to 55 (12) sec
Vampiric Aura
  • Level 1: Increased life steal from 15% to 20%
  • Level 2: Increased life steal from 30% to 35%
  • Level 3: Increased life steal from 45% to 50%

Lich
Movement Speed
  • Increased base speed from 270 to 290

Demon Hunter
Mana Burn
  • Increased mana cost from 50 to 60 for all levels

Keeper of the Grove
Intelligence
  • Increased default value from 18 to 19
Tranquility
  • Added 3 seconds of invulnerability on spellcast
  • Reduced duration from 30 seconds to 15 seconds
  • Increased healing per second from 20 to 40
Entangling Roots
  • Level 2: Reduced duration on units from 24 seconds to 18 seconds; Increased duration on heroes from 3 seconds to 5 seconds; Increased damage per second from 15 damage to 20 damage
  • Level 3: Reduced duration on units from 36 seconds to 30 seconds; Increased duration on heroes from 5 seconds to 7 seconds; Increased damage per second from 25 Damage to 30 Damage
Force of Nature
  • Increased Treant attack damage from 14 to 16

Priestess of the Moon
Attack Speed
  • Reduced cooldown from 2.46 to 2.33 seconds
Scout
  • Increased speed from 270 to 300
  • Level 1: Reduced mana cost from 100 to 50
  • Level 2: Reduced mana cost from 75 to 50

Warden
Blink
  • Level 2: Reduced cooldown from 10 seconds to 7 seconds
  • Level 3: Increased cooldown from 1 second to 4 seconds

Dark Ranger
Life Drain
  • Increase damage done per second and lower mana cost
  • Level 1: Increase damage per second from 25 to 30; Reduce Mana cost from 75 to 50
  • Level 2: Increase damage per second from 40 to 45, Reduce Mana cost from 75 to 50
  • Level 3: Increase damage per second from 55 to 60, Reduce Mana cost from 75 to 50

Firelord
Incinerate
  • Level 1: Increased bonus damage multiplier per stack from 1 to 2; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
  • Level 2: Increased bonus damage multiplier per stack from 2 to 3; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
  • Level 3: Increased bonus damage multiplier per stack from 3 to 4; Increased death by incineration damage full area from 100 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
Soul Burn
  • Level 1: Increased duration on units from 14 seconds to 16 seconds; Increased duration on heroes from 6 seconds to 7 seconds; Increased damage from 100 to 125
  • Level 2: Increased duration on units from 16 seconds to 18 seconds; Increased duration on heroes from 7 seconds to 8 seconds; Increased damage from 225 to 270
  • Level 3: Increased duration on units from 18 seconds to 20 seconds; Increased duration on heroes from 8 seconds to 9 seconds; Increased damage from 375 to 450

Goblin Alchemist
Movement Speed
  • Increased base speed from 270 to 290
Healing Spray
  • No longer heals enemy units
  • Heals Alchemist
Acid Bomb
  • Level 1: Increased Damage from 5 to 8 (total damage 75 to 120; Secondary damage 3 to 5)
  • Level 2: Increased Damage from 10 to 13 (total damage 150 to 195; Secondary damage 6.5 to 8.5)
  • Level 3: Increased Damage from 15 to 18 (total damage 225 to 270; Secondary damage 10 to 12)

Goblin Tinker
Movement Speed
  • Increased base speed from 270 to 290
Cluster Rockets
  • Now targets air units
  • Level 1: Increased damage from 35 to 45 damage per second
  • Level 2: Increased damage from 65 to 75 damage per second
  • Level 3: Increased damage from 100 to 110 damage per second

Naga Sea Witch
Movement Speed
  • Increased base speed from 270 to 290

Pandaren Brewmaster
Movement Speed
  • Increased base speed from 270 to 290

Map Pool

World Editor Upgrades
  • Object Limit: 30,000
  • Neutral Units: 2,048
  • Neutral Buildings: 384
  • Player Units: 4,320
  • Player Buildings: 2,400
  • Items: 1,024
  • Map Size Limit: 480 x 480
  • Tile Slot Limit: 16
  • Max Execution Limit: 3,000,000
  • Max Food Limit: 999
  • Max Resource Limit: 9,999,999
  • Array Size Limit: 32,768
  • "Always show Health Bars" now shows Mana Bars as well

New Natives

You made it! Don't worry, that last bit was a completely different language for me too... What are you still doing here? Go play some Warcraft.

Cheers,
Classic
This article was originally published in forum thread: Warcraft 3 - Patch 1.29 started by chaud View original post
Comments 78 Comments
  1. ragemv's Avatar
    So. warcraft 3 remasteres pretty much confirmed?
  1. Losullus's Avatar
    I love the new possibilities for map creators. I dislike that tons of maps, that came out before the patch have to be reworked or at least recompiled to actually work again. destroys a lot of older maps, which aren't updated anymore, but are still a lot of fun.
  1. Nerevar's Avatar
    Quote Originally Posted by Miyagie View Post
    Widescreen is cheating !
    It was removed from D3 and OW and also should be removed from WoW.
    It's the future, not cheating.
  1. anaxie's Avatar
    Quote Originally Posted by Mercadi View Post
    Same thing Blizzard did for Diablo 2. Waited for the people who did modern resolution support mod to retire, and rolled out a new patch that broke it.
    He wasnt retired tho he had itb
    updated for 1.28.5

    What they need to do is add fucking default QWER. To spells. Instead of random letters in the spell name as the hotkwy or having to write your own hotkey custom hotkey script

    That shpuld of been their number 1 prority. It boggles the fucking mind

    - - - Updated - - -

    Quote Originally Posted by ragemv View Post
    So. warcraft 3 remasteres pretty much confirmed?
    Using custom assets on the hive will remaster the game better than blizzard ever will

    - - - Updated - - -

    Quote Originally Posted by Castrum View Post
    I guess I’m more shocked by the fact that so many here seem to be hearing about this for the first time. I recall it being a pretty big deal here and elsewhere.
    Its like random people coming out of the woodwork excited to play warcraft again when the people who give you a reason to play warcraft are the custom content creators on hive who never stopped making stuff.

    - - - Updated - - -

    Quote Originally Posted by Mercadi View Post
    Same thing Blizzard did for Diablo 2. Waited for the people who did modern resolution support mod to retire, and rolled out a new patch that broke it.
    The mod gave you unstretched widescreen and didnt turn the ui into a smashed mess or letterbox the menu screens. Thats what boggles the mind. They paid people to make worse shit. Instead of just paying this guy to use his already functional script
  1. Highwhale's Avatar
    Stupid Blizzard. Why fix something what wasn't broken?

    For example why making Farseer's vision free from mana? Or increasing Wardens's Blink Lvl 3 CD from 1 to 4 sec? Idiots.
  1. anaxie's Avatar
    Quote Originally Posted by Highwhale View Post
    Stupid Blizzard. Why fix something what wasn't broken?

    For example why making Farseer's vision free from mana? Idiots.
    Same reason the almost doubled the radius of thunder clap and bumped its damage 30% balancing shit for the sake of saying they did something when its been like this for about 13. Years or more.
  1. GoBerzerko's Avatar
    Silly question, I just reinstalled after a looooooong time. Should I be playing TFT or RoC?
  1. Darsithis's Avatar
    Quote Originally Posted by Eleccybubb View Post
    You update them by connecting to Battle.net on the games.

    If it throws an error your way try running them as admin.
    My copies are installed from the original CD's from 2003+ and aren't available in BNET. They're registered to my account. Does this mean I'll need to purchase new copies?
  1. anaxie's Avatar
    Quote Originally Posted by Darsithis View Post
    My copies are installed from the original CD's from 2003+ and aren't available in BNET. They're registered to my account. Does this mean I'll need to purchase new copies?
    RoC is ONLY for playing the RoC campaigns

    - - - Updated - - -

    Quote Originally Posted by anaxie View Post
    RoC is ONLY for playing the RoC campaigns
    No once registered the exe installer will give you a 1.29 install
  1. Kapaya's Avatar
    Quote Originally Posted by GoBerzerko View Post
    Silly question, I just reinstalled after a looooooong time. Should I be playing TFT or RoC?
    Depends on what campaign you want to play. I don't remember if you could play RoC in TFT, but if not then you want to start with RoC to see the fall or Archimonde/Beginning of the Lich King story
  1. anaxie's Avatar
    Quote Originally Posted by Darsithis View Post
    My copies are installed from the original CD's from 2003+ and aren't available in BNET. They're registered to my account. Does this mean I'll need to purchase new copies?
    No.... we just gave you clear instructions. Click the Battle.net button ingame

    - - - Updated - - -

    Quote Originally Posted by Kapaya View Post
    Depends on what campaign you want to play. I don't remember if you could play RoC in TFT, but if not then you want to start with RoC to see the fall or Archimonde/Beginning of the Lich King story
    1
    28 made RoC and TFT a single Exe anyhow. If your doing story Arguably start with coming of the Horde campaign from the hiveworkshop. And play OutsiderExs. Last Guardian, Day of the Dragon and Lord of the Clans book to campaign creations.

    Vut thats just an opinion from someone whos been playing warcraft 3 for 15 years.
  1. morislayer's Avatar
    May be a dumb question, but I didn't catch it in the blue post......This is still the same CD Rom game? As in, there is no graphic updates, missions, heroes, campaigns, items...etc..

    If above is correct, then is this to accommodate updated PC technology, and those who still use Battlenet? FYI my installed WC RoC & TFT still play fine on my year old pc.

    Cheers!
  1. The Stormbringer's Avatar
    Quote Originally Posted by morislayer View Post
    May be a dumb question, but I didn't catch it in the blue post......This is still the same CD Rom game? As in, there is no graphic updates, missions, heroes, campaigns, items...etc..

    If above is correct, then is this to accommodate updated PC technology, and those who still use Battlenet? FYI my installed WC RoC & TFT still play fine on my year old pc.

    Cheers!
    I mean, you have to update it with Battle.net after installing from a disk, but you can still do that. Most people will just grab the installer from Battle.net's account settings since you can put in your old code and get online registration.
  1. Highwhale's Avatar
    Quote Originally Posted by GoBerzerko View Post
    Silly question, I just reinstalled after a looooooong time. Should I be playing TFT or RoC?
    Start with RoC. Its campaign is more easier and story wise RoC then TFT. Also TFT have new attack types and armor types for units (its more complicated) so... its better start from RoC.

    TFT also have new units and heroes so if you new to game its better start with RoC.

    - - - Updated - - -

    Also for those who started playing again there small tablet with attack and armor types (what do the most damage to what). Have fun.

  1. Darsithis's Avatar
    Quote Originally Posted by anaxie View Post
    No.... we just gave you clear instructions. Click the Battle.net button ingame
    Hrmmm well I tried that. I am stuck in v1.27 instead of 1.29. It just says "patch applied" and restarts me at 1.27.

    Off to buy it again!
  1. anaxie's Avatar
    Quote Originally Posted by Darsithis View Post
    Hrmmm well I tried that. I am stuck in v1.27 instead of 1.29. It just says "patch applied" and restarts me at 1.27.

    Off to buy it again!
    Just uninstall and download the client from your registered game
  1. anaxie's Avatar
    what a fucking joke of a patch.

    The Widescreen is a joke in everyway. Rendersedge already gave WC3 Widescreen not this lazy hack job.

    The update BROKE EVERYTHING goodbye almost 2 decades of Custom Campaigns.

    What a huge fucking bulnder. Rolling back to 1.28.6 and never touching it again.
  1. Kontinuum's Avatar
    1.29.1 PTR
    https://us.battle.net/forums/en/bnet/topic/20762257334

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