Developer Q&A with Ion Hazzikostas - Battle for Azeroth
Ion Hazzikostas is back to talk about Battle for Azeroth!



GCD Changes
  • Why would we ever make a change that people don't like or doesn't feel good? The team knows the initial reaction would be negative. At the end of the day, they want everyone to enjoy the game and it to feel good.
  • This change was made for the long term health of the game.
  • In Cataclysm you could take a portal to all of the zones and your guild could use a summon, so players could log in, teleport to the raid, and log off. Taking guild summon away was met with negative feedback, but the ease of transportation was bad for the game.
  • The team needed to pull back some quality of life improvements for the long term health of the game.
  • The team is making a few changes, such as Heroic Leap, Infernal Strike, Disengage off the GCD. Bloodbath has an upfront damage component.
  • The first part of the change was about offensive cooldowns. The team is trying to pull back the power of multiple stacked cooldowns. The team had to tune around the worst case all cooldowns active potential, but then you felt weak during the time when your cooldowns weren't up.
  • This isn't a change the team is going to make and then walk away from. There is further modification that has to be done to classes after this.
  • Feedback about what feels bad about your spec after the GCD changes is helpful. Asking to revert the change because it is bad isn't helpful.
  • Fury Warriors had too many cooldowns that empowered future actions. Changes to Avatar are coming.
  • All specs still have rotational adjustments that are on the table.
  • The team isn't looking to slow down the game, WoW is a fast paced game, especially for some specs.
  • WoW is a game with a series of rapid fire decisions. Evaluate the circumstances around you and then decide what you are going to do.
  • The GCD sets the pace for the game. The more things are off the GCD, the more they remove potential decision making. You aren't choosing between A and B if you can just do both. It also makes the game more about your latency.
  • WoW is a fast paced game, but not a twitch reaction arcade game.
  • If you are a Resto druid healing a dungeon and your tank is almost dead, and you are almost dead, and you have fire under your feet, you need to heal your tank, you need to move out of the fire, Swiftmend is on cooldown. You either use Regrowth on the tank while you stand in fire, or move out of the fire and throw a Rejuv on the tank. Maybe you Wild Charge out of the fire and then heal the tank. If everything is on the GCD, that is a decision you have to make. A skilled player can make the right call based on the situation and encounter. If Wild Charge isn't on the GCD, you can just get out of the fire and heal the tank. This makes the difference between two player's skill more about their reaction time. Should WoW be about reaction time or making the right decision.
  • There probably aren't any other abilities that will be put on the GCD and some will be coming back off the GCD.

Artifact Traits and Class Design
  • Most classes and specs weren't designed to only be complete in Legion with the Artifact. The specs and classes were mostly designed to be self sufficient and then had the Artifact on top (other than Demon Hunters).
  • Players have grown accustomed to these Artifact abilities, they've had them for a long time now.
  • Losing things never feels good. Lessons were learned about how systems like this will work in the future.
  • Many of the active Artifact abilities or abilities that made gameplay interesting were moved into talents.
  • Smaller benefits have been rolled into the baseline functionality of spells and talents and the team isn't done with this part yet.
  • If you are happy with the pacing and rotation of your class in Legion, the team isn't looking to significantly change that in Battle for Azeroth.
  • The team is trying to get classes to a good base state where each expansion can add interesting abilities that will be left behind each expansion.
  • It would be unsustainable to keep adding new abilities and rolling them into your base abilities each expansion.
  • This is another good area for feedback, if something was great and made your spec work in Legion, let the developers know. Just saying "stop all the pruning" isn't helpful.
  • Azerite armor has hundreds of new traits that will let you customize your playstyle. These will let you customize your playstyle in a deeper way than you could in Legion. After the first few months in Legion, you didn't have much customization beyond Relics.

Azerite Armor
  • You will be able to respec Azerite Traits, it is NYI in Beta, but coming soon.
  • The goal here is for you to be able to change them if you made a mistake or are changing your role for a few weeks.
  • The team wants to avoid these traits feeling like another set of talents, allowing you to swap them between fights in a raid.
  • You can reset all of the choices on a piece of armor for a small gold cost (5-10 gold) that ramps up rapidly the most often you do it. The cost will decay quickly.
  • This expansion will be much friendlier than Legion was to players that want to maintain multiple specs competitively, especially compared to early Legion.
  • The Heart of Azeroth counts towards all of your specs, many of the armor pieces have traits that are useful to multiple specs, and you may just want to have multiple pieces of armor in the longer term.
  • There will be new traits in raids and future patches. The core spec modifiying traits are universal and will be on raid gear. Trait strength is proportional to the item level of the item.
  • The goal with most traits, especially the spec specific one, are to modify gameplay. They should be similar in power to the 2 set bonus or powerful Artifact traits.
  • The power level of a given legendary is higher than the power level of a single Azerite trait. The goal here is similar to set bonuses.

Island Expeditions
  • Island expeditions will reward Artifact Power (not Azerite Power, the Heart of Azeroth is an Artifact)
  • Every week you will go to the boards, see what the scouts have found, and head to the islands. You will complete some each week, get a bonus, and then can keep doing them (but they will be less rewarding).
  • Island expeditions will be the best way to get Artifact Power.

PvP Gear
  • There will still be random rewards, such as a weekly chest of end of match rewards.
  • There is a lot of value to more deterministic gearing, this feedback was clear.
  • Throughout each season, there will be a weekly Conquest progression. As you earn Conquest points, you will earn another piece of gear in that series.
  • This is similar to the old Conquest system, where you needed to earn so many CP before you could purchase a Conquest gear item.
  • The goal is to guarantee everyone will get a full set of gear after some time and dedication.
  • There is a weekly Conquest cap, so if you miss a few weeks you can earn all of the weeks of Conquest you missed with some acceleration along the way.

Large Battlegrounds
  • There is a large difference between the gameplay in the larger battlegrounds and the rest. People used the blacklist to avoid some in the past.
  • There will no longer be blacklisting, you either queue for the smaller battlegrounds or the larger ones.
  • In the future the larger outdoor PvP zones could fit in the larger battleground queue, such as Wintergrasp!
  • Ashran is temporarily being retired in Battle for Azeroth. It feels like it would fit in the larger battleground queue in the future.

Racials and Rated PvP
  • Racials exist for flavor and depth.
  • When you are playing PvP, you are still playing World of Warcraft. The team wants to keep the gameplay rules similar. They may have gone too far in Legion with stat templates and disabling trinkets.
  • The team has been looking at the outlier racials, such as Every Man for Himself or Arcane Torrent. Let the developers know if there are still outliers.

Power Progression and PvP
  • The team feels like that for Raid and Dungeon progression, there are certain levels of power increases that are necessary. You need gear to become more powerful so players can be more powerful and defeat things over time.
  • Around 10-15% power increase is necessary for players to really be able to feel the power increase.
  • This matters more in PvP, the boss doesn't complain when you are overgeared, but players in PvP do.
  • The tech used for outdoor scaling of mob levels and power for players that are different levels can be applied to PvP as well.
  • There could be a world where you are 50 or 60 item levels higher than your opponent, but you are only doing 10% more damage than your opponent, rather than 50%. Gear should still matter somewhat.
  • This is more important with the new World PvP system. Stat templates in the outside world would be bad.
  • There aren't any plans to add something to push players towards PvP in cities.

High Elves
  • Blood Elves are basically High Elves. Slightly different eye color and backstory, but if you want to be a light skinned elf, that is basically a Blood Elf. Giving that to the Alliance would blur the line between factions.
  • There aren't a ton of High Elves out there in WoW.
  • If you are Alliance any want to be an elf, the Horde is there for you.

Death Knights and Allied Races
  • There are no plans to let the Hero classes be an Allied Race in Battle for Azeroth, but it possible in future expansions.
  • There is value in defining that Allied Races start at Level 20.

Loot Methods
  • Personal Loot has been the default in WoW for some time now. All of dungeons, PvP, the outdoor world are all personal loot.
  • The only place other loot methods are used are in guild raids.
  • This change wasn't made to stop high end split raids. That's something the team wants to do, but that wasn't the point of this change.
  • There is more personal agency and control as an individual of your fate.
  • There are some guilds that have awarded loot well for many years.
  • Group and Master Loot puts players at the mercy of others, often in ways that aren't fair.
  • Trial players in a new guild may not get anything for weeks because that is the guild policy.
  • When you kill a boss, it isn't about if there is something on the corpse that you want, but if someone is going to give you that loot. It disconnects the reward from killing the boss.
  • You deserve the loot for killing the boss.
  • It's not called Personal Loot anymore, it's just Loot. This is how loot works in the entire game.
  • Trading restrictions for loot will work the same as they do now for the most part. If it is lower than the highest item level piece you have ever looted and had soulbound for that slot, you can trade it.

Armor Sets
  • There will be one appearance per armor type in raids, but they will be able to make many more sets for the game.
  • The goal is to make gear that is themed for the place you are adventuring through to earn it. Uldir has unique armor sets, as will the next raid, warfronts, and other types of content.
  • The team has done 21 different takes on mage class fantasy, so now we can see what is Titan cloth, or what is Troll cloth.
  • There are no lack of appearances to transmog to if you want a more classic Warlock look.

Horde
  • The Horde being evil is a matter of perspective.
  • The Horde has many facets to it, with the Forsaken representing different things than the Tauren. There has been an uneasy partnership between these groups for some time. The Horde isn't monolithic.
  • There are groups are fighting for survival and some resort to desperate measures.
  • Both sides should be worried about becoming evil.
  • All the way back to Orcs vs Humans, you may have assumed Humans were the good guys and Orcs were evil, but there was more nuance than that.
This article was originally published in forum thread: Developer Q&A with Ion Hazzikostas - Battle for Azeroth started by chaud View original post
Comments 433 Comments
  1. sillag's Avatar
    Quote Originally Posted by Mirn View Post
    The problem for me, with how the Horde is portrayed, is that they are -heavily- loaded with ethically and morally questionable actions. I don't believe the Horde is evil, but there is so much more in the Horde's history that can back-up the idea that they are evil for someone who wants to view them that way. The Alliance simply just doesn't have this at the moment.

    Yes the Alliance have questionable actions in their past. Yes the Alliance can sometimes go a little too far, but everything is padded with 'They didn't know this' or 'The Horde did this, so it was just a reaction'. It's far more easy to excuse the actions of the Alliance than the Horde, especially with Horde leaders swinging between radically evil actions and extremely altruistic actions (Their character, history and personality be damned).

    The problem, right now, that most Horde players who aren't crying about winning or losing, but simply about the Horde YET AGAIN being the aggressor, the unethical, the genocidal, the cruel, the destructive is that it's us YET AGAIN. The Alliance could stand to benefit, story wise, from actually taking an aggressive step and adding some grey into their character and having some internal conflict that leaves their leadership questionable and their ultimate goal hazy.

    But Blizzard doesn't seem capable of doing this. The only thing we have, telling us the factions are morally grey and that they are equally good or bad, is you Ion and other devs saying so in interviews. Put in the game. Not in a book, not in an anecdotal piece in Chronicles.

    Put it in the game. Put the Alliances crimes in the game. And make them bigger than 'That one time one twat killed four people in a kind of shitty way.'
    bro the horde is pure evil in bfa. i dont like it i play horde but it isnt as simple as ion telling me that genocide is "actually kind of a gray area if you think about it". the lore is dead. ion has killed it with his two bald hands.

    idk if the answer is even to make the alliance do bad stuff. then we just drag both factions down. what bfa needs is to be completely rewritten by someone who actually cares even slightly about wow.
  1. shaunika123's Avatar
    Quote Originally Posted by Jervaise View Post
    Less rewarding for those who distribute it.

    This, in mid to long term, will move the focus away from loot towards performance in mythic raiding.

    The only thing that's gonna be missed is the loot drama. Contrary to common belief, drama in guilds helped with immersion and alternate reality feeling.
    what are you talking about?
    perfomance doesnt matter, since no matter how well you perform you have the same chance as anyone for loot.
    this is basically discourages you from giving 110% because no matter how good you are, you're only as valuable as the worst performing member, who may have literally just joined the guild, and will leave right after he gets a random loot.

    I've never in my life been a master looter, and yet this change makes me feel utterly punished for playing the game right.
    this isnt less rewarding for those "who distribute it" this is less rewarding for anyone who was carrying their guilds.

    this stands against literally everyting a guild should be about.
  1. Al Gorefiend's Avatar
    Quote Originally Posted by Mirn View Post
    The problem for me, with how the Horde is portrayed, is that they are -heavily- loaded with ethically and morally questionable actions. I don't believe the Horde is evil, but there is so much more in the Horde's history that can back-up the idea that they are evil for someone who wants to view them that way. The Alliance simply just doesn't have this at the moment.

    Yes the Alliance have questionable actions in their past. Yes the Alliance can sometimes go a little too far, but everything is padded with 'They didn't know this' or 'The Horde did this, so it was just a reaction'. It's far more easy to excuse the actions of the Alliance than the Horde, especially with Horde leaders swinging between radically evil actions and extremely altruistic actions (Their character, history and personality be damned).

    The problem, right now, that most Horde players who aren't crying about winning or losing, but simply about the Horde YET AGAIN being the aggressor, the unethical, the genocidal, the cruel, the destructive is that it's us YET AGAIN. The Alliance could stand to benefit, story wise, from actually taking an aggressive step and adding some grey into their character and having some internal conflict that leaves their leadership questionable and their ultimate goal hazy.

    But Blizzard doesn't seem capable of doing this. The only thing we have, telling us the factions are morally grey and that they are equally good or bad, is you Ion and other devs saying so in interviews. Put it in the game. Not in a book, not in an anecdotal piece in Chronicles.

    Put it in the game. Put the Alliances crimes in the game. And make them bigger than 'That one time one twat killed four people in a kind of shitty way.'

    "Sir, who are they?"

    "It doesn't matter. Our orders are to eliminate the Horde target at all cost. No witnesses"

    - proceeds to fire cannons at an unidentified vessel in the open seas, not caring who, what or how many are on it
  1. Casomir's Avatar
    "In the future the larger outdoor PvP zones could fit in the larger battleground queue, such as Wintergrasp!"
    SWEET! I have fond memories of Wintergrasp during WotLK, would be great to play it again with lots of players. Wintergrasp atm is dead and almost impossible to do its achievements.
  1. BlueRemedy's Avatar
    I'd rather Horde just be evil outright. Grey is a fine place to be but it becomes pretty tedious when thats all everyone is, it's also next to impossible to make things a balanced grey. I mean, be real, the Alliance is the faction with the Draenei on it, they aren't evil.
  1. MasterHamster's Avatar
    A huge part of designing a game, especially (if not the most affected genre) MMORPGs, is that you cannot simply let designs that can on the short-term be seen as a benefit to playerpower is the way to design the game. Or be even dumber and design it like a democracy, letting the loudest, most shortsighted options that manage to garner more support than the alternative become the chosen path. Abilities off the GCD is beneficial to players, that does not necessarily mean it's the best design. You being able to instantly heal yourself for half your health when moving is beneficial, but it does not necessarily mean it's the best way to design your class' survivability.


    Like many other areas of the game, GCDs had snowballed, and not a moment too soon is it time to roll back to sane levels. WoW isn't an Action RPG 3rd person version of Diablo 3. At least I miss the anticipation of popping CDs, trinkets and potions and getting ready to unload sick damage on the boss. The slight delay was part of why it made my character feel powerful in those moments. Getting hit by an oh-shit level of damage as you can not 0.05 seconds later pop a 50% heal is part of why falling to low health used to feel like you were risking death, not because you happened to blink in that exact moment and lagged 0.1 second on your reaction time.


    Blizzard has made many mistakes, like letting leveling get completely broken, letting non-premade content become insultingly easy in bare minimum gear (still a huge issue), but letting combat lose all it's impact is a big one. Sometimes it feels like I have to look for a screen-shake addon to remind myself my character is actually obliterating everything in his path. Ya'll shouting about Blizzard ignoring feedback, or how awful this change is, have surely spent more time bitching about this change parroting what other people has said about it, than it'll take before you're used to it once BFA is released.
  1. Al Gorefiend's Avatar
    Quote Originally Posted by Casomir View Post
    "In the future the larger outdoor PvP zones could fit in the larger battleground queue, such as Wintergrasp!"
    SWEET! I have fond memories of Wintergrasp during WotLK, would be great to play it again with lots of players. Wintergrasp atm is dead and almost impossible to do its achievements.
    This is super cool, except didn't they already do this or try to with Wintergrasp and Tol Barad in the past, like MoP I believe? Nobody queued for them because they lacked rewards. So hopefully large BGs have an incentive!
  1. 420 NoScope's Avatar
    When you kill a boss, it isn't about if there is something on the corpse that you want, but if someone is going to give you that loot. It disconnects the reward from killing the boss.
    It's not called Personal Loot anymore, it's just Loot. This is how loot works in the entire game.


    What a pretentious bellend.
  1. kamuimac's Avatar
    Quote Originally Posted by RoKPaNda View Post
    But which section of the playerbase do you listen to? They're listening to the majority of their playerbase. At no point should they make decisions that impact the entire game around the sub-5% of us that raid Mythic. Most of our feedback involves fucking up the game for everyone else. That's not healthy. They ARE listening to what everyone else wants, we already have the best shit.

    Like the loot change, I don't even like Ion but he's right. We exploit the shit out of recruits. You can see posts in this very forum from people who SHARD GEAR before giving it to recruits. That's fucked up, I've always thought that's fucked up. Being a recruit in most Mythic guilds is an awful experience, you put in the work and you get nothing for it. Loot distribution causes drama. Again, on this very forum look at all the stories of guilds disbanding over loot.
    this is much bigger issue then just recruits - in many loot systems like dkp/epgp etc people were exploited for years since it were always weeks before they were getting loot.

    people who blindly tie this only to loot council are delusional.

    it will be a very good change for guilds even if they dont see it now .

    now people will see only benefits in joining raids with guilds.
  1. Jervaise's Avatar
    Quote Originally Posted by shaunika123 View Post
    what are you talking about?
    perfomance doesnt matter, since no matter how well you perform you have the same chance as anyone for loot.
    this is basically discourages you from giving 110% because no matter how good you are, you're only as valuable as the worst performing member, who may have literally just joined the guild, and will leave right after he gets a random loot.

    I've never in my life been a master looter, and yet this change makes me feel utterly punished for playing the game right.
    this isnt less rewarding for those "who distribute it" this is less rewarding for anyone who was carrying their guilds.

    this stands against literally everyting a guild should be about.
    I don't think you have raided enough to understand this. A guild leader doesn't care what your personal motivation to raid is. If you think you can just idle and get loot in my raid, then you are wrong.

    Things will move towards performance - as in, the reward for playing good, showing up and dedication will be raid spots - not loot.

    Thus a random trial can no longer create drama over loot - they will only want to be a part of the kill.
    No more faking being friendly and honorable until stealing a legendary and gquit at 4 in the morning.


    You will join a guild for a spot in a raid. Not for loot. This is fucking amazing news.

    The entire point of guild discussion will be - who gets the spot!

    The split run killing is just even better for the entire raiding community.

    How many hours a day you can spend in raiding is no longer that important.
  1. kamuimac's Avatar
    Quote Originally Posted by Al Gorefiend View Post
    This is super cool, except didn't they already do this or try to with Wintergrasp and Tol Barad in the past, like MoP I believe? Nobody queued for them because they lacked rewards. So hopefully large BGs have an incentive!
    i wonder if it also opens potential for making world bosses in those relevant once again - with extra chance of pvp gear
  1. shaunika123's Avatar
    Quote Originally Posted by Angosia View Post
    Loot drops, whether master loot OR personal loot, are by definition random. What is not random is the additional component on top of that with master loot: Arbitrary human generated rules on who does or does not deserve loot after that RNG is determined.
    except it's not arbitrary, since a computer can literally tell youwho will benefit more from the item down to the last dps point.


    So, your argument is that the minority of players (anywhere from 1-5%{depending on whose numbers you use}) should dictate what the other 95-99% use?
    what am I dictating? if the remaining 95% wants to use personal loot, then let them use it, I'm against taking away options, not dictating who should play what, that's literally the opposite of what I'm saying.

    remove master loot for anything that isnt mythic raids for all I care. but dont punish us for the crimes of others.

    BLIZZARD is dictating what I should use.

    I haven't seen a mythic guild as yet that has said "O.M.G. I can't adapt to this". I've seen individuals who blast on the forums, but never see that in game.
    again with the fucking adaptation.

    just because you can adapt to something, doesnt make it good.

    if you lost both your legs you'd adapt wouldnt you? but you'd still rather have your legs back. even if someone said "this will be good for you in the long term"


    Where and what circumstance does this cause actual harm? No convincing arguments are made in range of the developers as yet (even those relayed by community managers). Eh, what use does it do to blast folks on a forum where your arguments carry little to no value to the folks making the decision? *shrug*
    where loot doesnt feel rewarding and just anymore?

    if anyone can get the same as me in the raid, why should I try to outperform them? why not just be the one getting carried and still get equal loot?
    what motivation do I have to play my ass off, if I'M not being rewarded for it?

    blizzard is slowly but surely taking away every form of individual achievement in this game.

    and even looking aside the fact that some deserve more loot than others.

    even if all 20 players were equally deserving.

    you'll still end up with tons of wasted loot due to suboptimal trinkets, wrong itemization, and even if the loot isnt wasted, it'll be not optimal most of the time.

    like think about it, you get an item that's not that good for you but it's still a small upgrade, but it's a huge upgrade for someone else
    and then another item for the same slot drops that's your bis piece, so you equip it. and bam you just wasted a loot that you didnt want, and took it from someone who did.

    why is this good? nobody's happy in that scenario.
  1. SonicTMP's Avatar
    Quote Originally Posted by Jervaise View Post
    You will join a guild for a spot in a raid. Not for loot. This is fucking amazing news.
    People will still join for loot. Now they can simply guild hop to another one instead of going through any trial. All you have to do is give them a chance and once they have the boss kill and RNG gives them something they are gone. You are a stepping stone and nothing more.
  1. Tabrotar's Avatar
    Quote Originally Posted by RangerDaz View Post
    He deliberately omitted the existance of the Silver Covenant and everything they made in the past. So it was a clearly biased comment, because he clearly wanted to make people calm down for now.

    I understand that launching High Elves right after Void Elves isn't very good for the franchise. But he needs to do some more research about the lore of his own game, because he clearly didn't speak as if he dominates the lore of the game.

    And, as he already said, never say never. Everything is open in the future. So, this is the story for BfA: Void Elves vs. Blood Elves. Makes sense.
    Devs knowing something about the Lore...

    that´s something which don´t go well together
  1. Jervaise's Avatar
    Quote Originally Posted by shaunika123 View Post
    except it's not arbitrary, since a computer can literally tell youwho will benefit more from the item down to the last dps point.



    what am I dictating? if the remaining 95% wants to use personal loot, then let them use it, I'm against taking away options, not dictating who should play what, that's literally the opposite of what I'm saying.

    remove master loot for anything that isnt mythic raids for all I care. but dont punish us for the crimes of others.

    BLIZZARD is dictating what I should use.



    again with the fucking adaptation.

    just because you can adapt to something, doesnt make it good.

    if you lost both your legs you'd adapt wouldnt you? but you'd still rather have your legs back. even if someone said "this will be good for you in the long term"




    where loot doesnt feel rewarding and just anymore?

    if anyone can get the same as me in the raid, why should I try to outperform them? why not just be the one getting carried and still get equal loot?
    what motivation do I have to play my ass off, if I'M not being rewarded for it?


    blizzard is slowly but surely taking away every form of individual achievement in this game.

    and even looking aside the fact that some deserve more loot than others.

    even if all 20 players were equally deserving.

    you'll still end up with tons of wasted loot due to suboptimal trinkets, wrong itemization, and even if the loot isnt wasted, it'll be not optimal most of the time.

    like think about it, you get an item that's not that good for you but it's still a small upgrade, but it's a huge upgrade for someone else
    and then another item for the same slot drops that's your bis piece, so you equip it. and bam you just wasted a loot that you didnt want, and took it from someone who did.

    why is this good? nobody's happy in that scenario.

    A good raider tries to outperform the world, let alone others in the guild.

    This change makes things clearer - the difference between a good raider and a loot monkey.

    Those who wants to be a part of the kill will push their asses off. Not those who dream of loot day and night.

    I am raiding since vanilla. Been guild leader, loot master and all.

    Raided top 100 world for several years.

    Still raiding mythic, however only 2 days a week due to work and Ph.D studies.

    I don't want anyone who gives 2 seconds of thought about loot in the guild I raid in. This is not always the case. However, it will be for any guild anytime from this point on.

    Loot has always been something that comes in time.
  1. sillag's Avatar
    Quote Originally Posted by Angosia View Post
    I agree. But, as with all change, change scares people. "This is the way it has always been done" vs "It could be better" There will always be people who eschew change, regardless of how good or bad it is. Just as there will always be people who avoid tradition, regardless of how good or bad it is. That's people. Sometimes, you do have to drag them kicking and screaming into something that is actually better for them in order for them to appreciate it later on. (Think a 5 year old who won't eat their veggies, only to later enjoy it as a teenager or adult.)

    It's just how people are. Even if they would like to believe otherwise.

    - - - Updated - - -



    If people used that system, and I know for sure the abusive guilds (which outnumber the non-abusive ones) don't, that would be a completely different argument. Sorry, your snowflake guild is getting swept away in the Blizzard decision? (ooh, a pun) But, it's still better for the game at large even if not a very tiny minority.



    You don't like it, but that doesn't make it invalid. See what I did there?

    I'm not including your hyperbole based argument because it is silly, extreme, and not remotely relevant. Try again with something closer to context and we can talk about that.
    its a fundamentally terrible idea that removes an entire level of play and complexity from the game and neuters the potential of communities to form around raiding. all in the name of making sure edge cases of "non-fun" outcomes cant possibly happen even though mmo players have somehow managed to survive them since even before wow existed

    its very telling about you that you are so desperate to rationalize every terrible decision blizzard is making here. in the end you will feel like a fool but it will be too late. its already too late for all of us. ion has us now.
  1. xcitng's Avatar
    So they didn't actually want feedback if the GCD should stay or not, it was staying eitherway. Useless giving feedback like always.
  1. rebecca191's Avatar
    Yuck, I hope they just get rid of mythic only raid mounts then. Would just feel terrible to wipe 300 times and never get the mount before it is removed, while some random new guy that was basically carried gets it.
  1. shaunika123's Avatar
    Quote Originally Posted by Jervaise View Post
    A good raider tries to outperform the world, let alone others in the guild.

    This change makes things clearer - the difference between a good raider and a loot monkey.

    Those who wants to be a part of the kill will push their asses off. Not those who dream of loot day and night.
    while that is true, the fact remains that it will feel infinitely less rewarding.

    and if the loot is diluted between the best performance and the worst ones instead of being focused, the overall performance of the guild definitely will be lowered.

    if you think that not only removing the reward for good performance but also rewarding bad performance the exact same way, wont lower performance on average then you're delusional. even subconsciously it can happen.

    anyone who says they dotn care about loot is lying to themselves. everyone does, maybe their motivations for that loot is different and the degree at which they want it. but everyone wants loot, or they wouldnt be playing an MMO.

    I want loot to compete on warcraftlogs, and since I perform well, I get rewarded for it cos I chose a guild where the RL isnt an idiot and rewards performance so not only my good performance helps the guild progress faster, it also helps me achieve what I want.
    it's literally a win win.

    and blizzard is making it into a lose lose.
  1. Jervaise's Avatar
    Quote Originally Posted by SonicTMP View Post
    People will still join for loot. Now they can simply guild hop to another one instead of going through any trial. All you have to do is give them a chance and once they have the boss kill and RNG gives them something they are gone. You are a stepping stone and nothing more.
    I'm so glad the guild hoppers will leave after one clear rather than pretending to be nice to get their loot and leave in the middle of important progression.

    Once you get the first kill of a boss, nothing matters. Anyone can leave.

    Loot monkeys not faking to be potential reliable guild members is a great thing.

    Please, if you are one, just leave the guild after you get your piece so I don't have to deal with it when I've just started to count on you after 10 raids.

Site Navigation