Advanced Brigitte Guide
Today we are taking a look at a Brigitte guide!



Overwatch Patch Notes – May 3, 2018
Originally Posted by Blizzard (Blue Tracker)
A new patch is now live on PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

Patch Highlights

New Escort Map: Rialto
Rialto was home to Talon agent Antonio Bartalotti’s sprawling estate and the backdrop to the infamous “Venice Incident,” a turning point for Overwatch and Talon. The Italian government has taken great steps to preserve Venice, and the results are striking. Tourists visiting this picturesque town can sample the regional cuisine, enjoy a relaxing gondola ride, visit Galleria D’arte Omnica, or simply take in the sights with a stroll along the canal.



Hero Updates

Brigitte
  • Shield Bash
    • Cone angle reduced from 90 to 60

Developer Comments: When fighting against Brigitte, it often felt like Shield Bash was able to hit players who felt like they were out of its range and should have dodged it. On the flip side, when playing as Brigitte sometimes players would hit the wrong enemy in the middle of a fight. With the cone being reduced, the ability is more accurate to its visual representation.

Genji
  • Deflect
    • Hitbox size has been reduced

Developer Comments: The hitbox on Genji’s Deflect was big enough that it would sometimes reflect projectiles that were pretty far away from him. We’ve tightened up the hitbox, which should solve this problem while still fully protecting him from projectiles that would hit him from the front.

Hanzo
  • Storm Bow
    • Projectile speed increased from 85 to 100
  • Sonic Arrow
    • Cooldown decreased from 20 seconds to 12 seconds
    • Duration decreased from 10 seconds to 6 seconds
    • Radius decreased from 10 meters to 7 meters
  • New Abilities
    • Lunge
      • Press jump while in the air to leap horizontally
    • Storm Arrows
      • Replaces his existing Scatter Arrow ability
      • Hanzo can now rapidly fire up to 6 arrows that deal reduced damage but are always fired at full power

Developer Comments: The goal of these Hanzo changes is to allow him to have new options and maintain his high damage output, while removing the frustration of fighting against the old Scatter Arrow. Hanzo is now much more mobile with his new Lunge ability, and with the combination of the bow projectile speed increase and the new Storm Arrows ability he can now deal his high damage more consistently than ever before.

Junkrat
  • Frag Launcher
    • Projectile size decreased from 0.3 to 0.2
  • RIP-Tire
    • Tire movement speed decreased from 13 to 12

Developer Comments: These changes are aimed at lowering some of the most frustrating parts about playing against Junkrat. Decreasing the Frag Launcher’s projectile size means he will have to aim a bit more carefully to land powerful direct hits and slowing the RIP-Tire’s movement speed gives his opponents slightly more time to destroy it before it detonates.

Lúcio
  • Wall Ride
    • Wall riding is less likely to be interrupted along a single surface
    • Can now go around corners (both outside corners, and inside corners) without having to leave the wall
    • Can now land back on the same wall after leaping away, provided his leap takes him far enough away from the original jumping off point
    • Added a minimum time that the jump key must be held before Lúcio can ride around corners
  • Soundwave
    • No longer consumes ammo
    • Can now be used while reloading

Developer Comments: Wall Ride has been significantly overhauled to allow it to function more smoothly across more areas of every map. Lúcio players should instantly notice a huge improvement in where and how Wall Ride can be used. In addition, Sonic Amplifier’s Soundwave ability was unnecessarily controlled by both a cooldown and an ammo cost, so we’re removing the ammo cost.

Tracer
  • Pulse Bomb
    • Max damage decreased from 400 to 300

Developer Comments: Pulse Bomb was too good at killing tanks, who can be easy to stick due to their size. This damage reduction makes it less powerful as a tank-destroyer, while keeping it lethal against most other heroes.

Game Browser and Custom Games

General
  • Mercy’s Regeneration (passive ability) can now be turned off in Custom Game settings
  • Settings for Hanzo’s Lunge and Storm Arrow abilities can now be found in the Custom Game settings

Bug Fixes

General
  • Fixed a bug that caused the option “Invite to a Custom Game” to appear while in the Tutorial and Practice Range
  • Fixed a bug that prevented oxygen tanks and fire extinguishers in spawn rooms from propelling after taking damage

AI
  • Fixed a bug that prevented training bots from returning to their original position and behavior after being hit with an ability (e.g. Lúcio’s Soundwave)
  • Fixed a bug that caused bots to use the wrong route when tracking down the player if their target jumped off a ledge
  • Fixed a bug that caused bots to get stuck on the siege tank in the StarCraft area of Blizzard World

Game Browser and Custom Game
  • Fixed a bug that caused custom game invites to persist on the invitee’s screen

Heroes
  • Fixed a bug that prevented Bastion’s Zwing Zwing Zwing voice line from playing if the Null Sector skin was equipped
  • Fixed a bug that prevented Brigitte from using abilities or Rocket Flail while her Repair Pack was in flight
  • Fixed a bug that prevented Genji’s melee attack from making sound effects
  • Fixed a bug that prevented Genji’s golden weapon variant from displaying its golden sheen when some skins were equipped
  • Fixed a bug that allowed Junkrat’s RIP-TIRE to be immune to the freeze effects of Mei’s Endothermic Blaster
  • Fixed a bug that caused Junkrat’s RIP-Tire to spawn inside of walls
  • Fixed a bug that allowed Lúcio to move around while caught in Junkrat’s Steel Trap
  • Fixed a bug that allowed Lúcio to travel straight up using Wall Ride
  • Fixed a bug that caused Lúcio to lose movement speed if he landed on a wall from certain angles
  • Fixed a bug that prevented crowd control abilities from affecting Resurrect (e.g. McCree’s Flashbang)
  • Fixed a bug that prevented Moira’s flask from displaying in her Erlenmeyer victory pose when an Overwatch League skin was equipped
  • Fixed a bug that caused Reaper’s Hellfire Shotguns to float when previewing his Dance emote in Hero Gallery
  • Fixed a bug that caused the camera to not focus correctly when viewing Roadhog’s Mug Shot victory pose
  • Fixed a bug that caused Roadhog’s Chain Hook to float during his Footsteps highlight intro
  • Fixed a bug that prevented the laser sight from Sombra’s Machine Pistol golden variant from tapering at its end if her Talon skin equipped
  • Fixed a bug that caused Widowaker’s HUD to disappear if she used Widow’s Kiss while looking through the scope
  • Fixed a bug that caused the logos on Symmetra’s Overwatch League skins to appear faded when viewed in the Hero Gallery
  • Fixed a bug that caused the logos on Torbjörn’s Overwatch League skins to appear faded when viewed in the Hero Gallery
  • Fixed a bug that caused the game to stutter during Tracer’s Recall when playing above 60 FPS

Maps
  • Fixed a bug that caused bots to get stuck walking into the side of the Rikimaru Ramen Shop on Hanamura
  • Fixed a bug that allowed players to place turrets in unintended locations on Horizon Lunar Colony
  • Fixed a bug that allowed players to reach unintended locations in Horizon Lunar Colony
  • Fixed a bug that caused the pig head on the bike to float after the bike had been destroyed in Junkertown
  • Fixed a bug that allowed players to place turrets and Symmetra’s Teleporter in unintended locations in Junkertown

Upcoming PTR Patch - Brigitte Nerf and Ana Changes
Originally Posted by Blizzard (Blue Tracker)
Hi. Sorry for not posting in awhile. This is the first time I’ve had time to check the forums all week. As you know, we have some changes patching in to the game today (Rialto PvP, Hanzo Storm Arrow, Brigitte shield adjustment). We also have a PTR deploy that we’re hoping to get up by the end of the week (originally it was scheduled for earlier this week but some bugs came up that were critical to fix so we held on to it). We expected the PTR w/ patch notes to go live so therefore were less concerned with communicating via forums and/or social and were surprised when it did not go live.

The PTR build (when it goes live) has some balance adjustments. The max armor from Brigitte’s ultimate is down from 150 to 100. We’re also discussing some other changes that might make it onto the PTR when it goes live or might go live next week (if at all).

We were trying some interesting things with Ana as well. I’m not sure which of the changes (if any) will make it on to this PTR cycle (some of the changes required new tech so we need to keep testing before rushing something out). Please interpret that as: we’re interested in making some minor improvements to Ana but they may or may not make this PTR cycle. We’re also looking closely and Brigitte and we are reading and appreciative of the feedback.
This article was originally published in forum thread: Brigitte Guide, May 3 Patch Notes, Upcoming PTR Patch - Brigitte and Ana Changes started by chaud View original post
Comments 49 Comments
  1. Sliske's Avatar
    Quote Originally Posted by Endus View Post
    The counterplay to Roadhog is not letting yourself get hooked. Same for Brigitte. Don't let yourself get trapped in melee range. If you did, you screwed up.
    And the reason roadhogs hook combo was buried was because there was no counterplay to it. Saying "don't get hooked" is as retarded as saying "just click heads as widowmaker"

    You WILL be hooked. You WILL be combo'd by brigette. That is guaranteed to happen. The thing that needs to be balanced is what happens after the combo starts. Is there any counter play at all? The answer, of course, is no. You were flash banged. You now die. You were hooked. You now die. Both of these were nerfed because of the toxic zero counterplay they added. There was no gameplay for the opponent after they were flash banged.

    This is why the combo is being nerfed and should probably be nerfed further. I don't know why you have such trouble understanding this. You admitted you were gold , so why are you acting like doing impossible feats such as never being hooked or never being combo'd is reasonable?
  1. Endus's Avatar
    Quote Originally Posted by Sliske View Post
    This is why the combo is being nerfed and should probably be nerfed further. I don't know why you have such trouble understanding this.
    They haven't nerfed it yet; they reduced her stun radius to ensure she was better able to pick her targets, and her ultimate's armor cap. We honestly don't know (that I've seen) what other nerfs are coming.

    And if they do nerf her combo, it's likely to be a change to the animation-canceling aspect, letting you deal 190 damage near-instantly. Instead, you'll deal it over a second or so. Swing, stun, swing, rocket flail as the stun fades, dead. That I wouldn't have an issue with. I do not see the problem. It isn't even a full kill, since it's only 190 damage, and the only hero that kills is Tracer. Complaining about getting "four-shot" is pretty silly, when one-shot heroes still exist.

    You admitted you were gold , so why are you acting like doing impossible feats such as never being hooked or never being combo'd is reasonable?
    I'm not. I'm saying getting yourself into a situation where you can be hit by that is a mistake in the first place, which is WHY you got hooked or comboed.

    And as much as they reduced the lethality of hooking someone and shooting them, hooking them into a pit is still just as lethal as ever, and really, nobody's complaining about that stuff. Or being booped by Lucio off a cliff. Or yanked off by Orisa's alt-fire. There's a LOT of stuff that kills in one shot. So complaining about Brigitte almost killing you in four shots seems silly to me. Yes, I don't like animation canceling. I think it's bad with Genji, too, FWIW. But that's the only real issue I have with Brigitte. That she wrecks Reaper's face when he tries to backdoor the team? That's totally fine.
  1. mmoce27e1d5bc4's Avatar
    Can't argue with bads Sliske.

    This hero is OP and everybody from all ranges of skill know that. Baguette can duel every single hero in the game, without fear. Nobody wants to get smacked by Rein in the face and thinks ''Oh, this is cool''. Except Baguette. She's worse than Hog. It's tiresome that these low skill heroes have such a huge impact on the game with little to no effort.

    Already mastered her kit after 15 minutes. There's nothing to it.
  1. NightZero88's Avatar
    Quote Originally Posted by Sliske View Post
    And the reason roadhogs hook combo was buried was because there was no counterplay to it. Saying "don't get hooked" is as retarded as saying "just click heads as widowmaker"
    Roadhog can still kill in a hook+headshot. McCree can still kill with a flashbang+headshot. I don't know why you're saying these combos were buried, they still very much exist. And as you keep saying, there is zero counter-play to them. Flashbang is a stun in which you can do nothing. Hook is a stun in which you can do nothing. Shieldbash is a stun in which you can do nothing. They all seem the same to me.
  1. xChurch's Avatar
    I really hope they don't nerf Brigitte to much, the salt she causes in people is one of her best skills.
  1. DeadmanWalking's Avatar
    Quote Originally Posted by Sliske View Post
    Because there is absolutely zero counter play to her combo. Once it starts you cannot stop it. Your only course of action is to hope she doesn't notice you. Maybe at gold/plat you can walk in on Brigettes and just steam roll them, but once you get past diamond or so i imagine they stop letting you get away with murder.

    There is a reason she is being nerfed. There is a reason they nerfed past one shots that had zero counterplay.
    Brigette is getting her stun cooldown increased from 5 seconds to 6. Anna is getting 14 ammo on her rifle to increase healing uptime on ptr.

    Frankly Rhein needs a buff, since he doesn’t have a R reload they could give him the ability to activate to ignore the next stun.
  1. mmocae1868ef01's Avatar
    Quote Originally Posted by NightZero88 View Post
    Roadhog can still kill in a hook+headshot. McCree can still kill with a flashbang+headshot. I don't know why you're saying these combos were buried, they still very much exist. And as you keep saying, there is zero counter-play to them. Flashbang is a stun in which you can do nothing. Hook is a stun in which you can do nothing. Shieldbash is a stun in which you can do nothing. They all seem the same to me.
    Roadhog can still kill in a hook+headshot.
    Except it's not guaranteed anymore due to the damage nerf on his gun, even now you actually have to put in damage on your target beforehand if you intend to oneshot them with the hook because of your spread.

    McCree can still kill with a flashbang+headshot.
    Yeah he can, but he still has to headshot twice and actually aim for it. Before you simply had to flashbang and hold down FTH in their general direction, they nerfed that, FOTM players stopped playing him because it wasn't easy kills anymore.

    Hook is a stun in which you can do nothing
    You can survive it, hell you can even LoS it now. Seems like you can do something now.

    Shieldbash is a stun in which you can do nothing.
    Exactly. Not only does baguette render heroes like Winston and D.va shit tier, she can also oneshot pretty much anyone who isn't a tank, as a support. She doesn't have the glass cannon approach as Zenyatta but is still allowed to bring a nuke into combat, that is bullshit.

    Then we factor in the other retarded aspect of her ultimate not dissipating after a certain amount of time which means in the next fight, you'll be in a disadvantage aswell. The powerscale of her ultimate is ridiculous and makes the entire team snowball in 2 TF's which funnels even more Ultimate's on your team which then snowballs you even further, you get the drift.
  1. DeadmanWalking's Avatar
    Quote Originally Posted by Theprejudice View Post
    Except it's not guaranteed anymore due to the damage nerf on his gun, even now you actually have to put in damage on your target beforehand if you intend to oneshot them with the hook because of your spread.


    Yeah he can, but he still has to headshot twice and actually aim for it. Before you simply had to flashbang and hold down FTH in their general direction, they nerfed that, FOTM players stopped playing him because it wasn't easy kills anymore.


    You can survive it, hell you can even LoS it now. Seems like you can do something now.


    Exactly. Not only does baguette render heroes like Winston and D.va shit tier, she can also oneshot pretty much anyone who isn't a tank, as a support. She doesn't have the glass cannon approach as Zenyatta but is still allowed to bring a nuke into combat, that is bullshit.

    Then we factor in the other retarded aspect of her ultimate not dissipating after a certain amount of time which means in the next fight, you'll be in a disadvantage aswell. The powerscale of her ultimate is ridiculous and makes the entire team snowball in 2 TF's which funnels even more Ultimate's on your team which then snowballs you even further, you get the drift.
    Not only that but consider this...

    Your team surges forward, she ults for 150 armor and before you die you do some damage to remove some armor but her ult keeps bringing the armor to 150. Next time your team comes in everyone has 150 armor. Then the third time you come in she Ults again.

    That is not even considering any other ults like zen/lucio/sym shield generator or torb packs.
  1. mmocae1868ef01's Avatar
    Quote Originally Posted by DeadmanWalking View Post
    Not only that but consider this...

    Your team surges forward, she ults for 150 armor and before you die you do some damage to remove some armor but her ult keeps bringing the armor to 150. Next time your team comes in everyone has 150 armor. Then the third time you come in she Ults again.

    That is not even considering any other ults like zen/lucio/sym shield generator or torb packs.
    But atleast her ultimates stacks to only 100 armor now instead of 150 on the PTR. Sadly it won't change much.
  1. DeadmanWalking's Avatar
    Quote Originally Posted by Theprejudice View Post
    But atleast her ultimates stacks to only 100 armor now instead of 150 on the PTR. Sadly it won't change much.
    It also caps, so if you get 100 and take damage during the ult you slowly get armor but you will not go back to 100. You will only go to 100 - the armor damage you took during the ult.

    And as I stated, Blizz really ham fisted their bung holes on this one because she was held out of comp to get this squared away to not affect comp until she was ready and so people were not learning her in comp. now they realized they fucked up 2 months later and people are using comp to learn Hanzo’s new build.

    - - - Updated - - -

    For me the best answer for brig is Hanzo. I fuck her shit up any time I see her. Arrow, 6 shots into her shield, arrow and her head explodes. I became such a problem that she used shield bash to jump a gap to get over us on gibralter when you go under the path with the payload and I saw her through the floor with sonic arrow. I allowed her to chase me back to my spawn because she was not helping her team. I used leap to pull back and she used shield bash to advance and mace me and kill me but she lost the point and I learned I should of kept back and climbed to safety. Die and learn.
  1. NightZero88's Avatar
    Quote Originally Posted by Theprejudice View Post
    Except it's not guaranteed anymore due to the damage nerf on his gun, even now you actually have to put in damage on your target beforehand if you intend to oneshot them with the hook because of your spread.
    Just looked this up, looks like only about 160 damage on average unless you hit with all the scrap gun shots, then it is a kill at 210 damage.

    Note: I just played QP and I got comboed by Hog twice in a hook+shot+melee that brought me from full to dead as Moira. I know I was at full because I was running back in from respawn. He also did it to a Sombra. It happens fairly frequently to me and has no counter-play.

    Quote Originally Posted by Theprejudice View Post
    Yeah he can, but he still has to headshot twice and actually aim for it. Before you simply had to flashbang and hold down FTH in their general direction, they nerfed that, FOTM players stopped playing him because it wasn't easy kills anymore.
    Yes, it does require two headshots but fan the hammer still works, you just need to be closer.


    Quote Originally Posted by Theprejudice View Post
    You can survive it, hell you can even LoS it now. Seems like you can do something now.
    And you can just not stand near Brig. Seems like you can do something too.

    Quote Originally Posted by Theprejudice View Post
    Exactly. Not only does baguette render heroes like Winston and D.va shit tier, she can also oneshot pretty much anyone who isn't a tank, as a support. She doesn't have the glass cannon approach as Zenyatta but is still allowed to bring a nuke into combat, that is bullshit.
    If you're by yourself and get 1v1 by a Brig that is your own fault. Brig has to literally be in your front line to kill someone and she has no escape potential. If she charges in trying to combo someone the rest of your team can obliterate her as she has no defense while it's happening. And if you get focused by 3+ people, you're not staying alive even with another healer trying to keep you up. Yes, Brig will win 1v1 against a Winston and a Dva but this is not a 1v1 game. Stop being by yourself. It seems like your standard play style is dive and Brig counters that and so it is OP.

    Quote Originally Posted by Theprejudice View Post
    Then we factor in the other retarded aspect of her ultimate not dissipating after a certain amount of time which means in the next fight, you'll be in a disadvantage aswell. The powerscale of her ultimate is ridiculous and makes the entire team snowball in 2 TF's which funnels even more Ultimate's on your team which then snowballs you even further, you get the drift.
    I will agree with the ult needing to disappear after a certain time.
  1. mmoc3b65426e43's Avatar
    Coming back after a break, I found Moira to be much more of an outlier. In many, if not most cases, I have the team on my back, not only with very high healing, but also very high damage. Also I can eliminate those pesky heroes that are difficult to hit if you have to aim. The orb basically makes D.va a mandatory counter pick, or that bouncy orb is going to murder the enemy team long before the fight begins. The fade is an incredibly low cooldown, and she can even heal herself in many ways, not counting Shift making it easy to beeline for health packs.

    I guess I wouldn't be surprised if the E and the Shift are adjusted to be easier to counter, though to be fair, I'm all for buffing other supports to be as fun as Moira is.

    Brigitte by comparison, felt more like a 2nd healer, her potential fully unlocked if she has a healer behind her, which can make her do proper Lucio numbers. Unlike Moira, I can't really heal myself, so I got to be careful, to trade. She felt much trickier to master compared to Moira. Very interesting and fun in her own way, though.

    Animation cancels are a bitch. I think what Blizz aimed for was good responsiveness for defensive abilities, like how Rein's Barrier also cancels out of melee attacks. With Brig it's a problem, though, because it anim-cancels into an offensive ability that stuns. I'd be all for Melee Swing and the bash having some shared, common cooldown, so you can't swing-bash-swing just like that.
  1. DeadmanWalking's Avatar
    Quote Originally Posted by Diezel View Post
    Coming back after a break, I found Moira to be much more of an outlier. In many, if not most cases, I have the team on my back, not only with very high healing, but also very high damage. Also I can eliminate those pesky heroes that are difficult to hit if you have to aim. The orb basically makes D.va a mandatory counter pick, or that bouncy orb is going to murder the enemy team long before the fight begins. The fade is an incredibly low cooldown, and she can even heal herself in many ways, not counting Shift making it easy to beeline for health packs.

    I guess I wouldn't be surprised if the E and the Shift are adjusted to be easier to counter, though to be fair, I'm all for buffing other supports to be as fun as Moira is.

    Brigitte by comparison, felt more like a 2nd healer, her potential fully unlocked if she has a healer behind her, which can make her do proper Lucio numbers. Unlike Moira, I can't really heal myself, so I got to be careful, to trade. She felt much trickier to master compared to Moira. Very interesting and fun in her own way, though.

    Animation cancels are a bitch. I think what Blizz aimed for was good responsiveness for defensive abilities, like how Rein's Barrier also cancels out of melee attacks. With Brig it's a problem, though, because it anim-cancels into an offensive ability that stuns. I'd be all for Melee Swing and the bash having some shared, common cooldown, so you can't swing-bash-swing just like that.
    If cant combo like that then there is no point in trying to kill a tracer, tracer doesn't take some damage and back off, tracer just keeps coming. Thats the point, make her change toons to be effective.

    There are lots of combos in the game that do the same thing and combos should be rewarded.
  1. Woobels's Avatar
    My biggest issue with Brigitte is that she's making a lot of weaker heroes seem even worse, mostly McCree and Rein, both already felt awful to play and it's worse now, especially Rein who just needs a CC reduction while holding RMB or something at this point.
  1. DeadmanWalking's Avatar
    Quote Originally Posted by Woobels View Post
    My biggest issue with Brigitte is that she's making a lot of weaker heroes seem even worse, mostly McCree and Rein, both already felt awful to play and it's worse now, especially Rein who just needs a CC reduction while holding RMB or something at this point.
    His reload button is free, give him an ability to ignore a cc or in the least do what the heavy gunner in retribution does, if he gets shield bashed with shield up he swats her away.
  1. Lucetia's Avatar
    Quote Originally Posted by Endus View Post
    You're still glossing over Widowmaker's one-shots having no counterplay.

    There is counterplay to Brigitte. Not being in melee range is the counterplay. If you mean you can't stop it once it starts, then you're in the same ground as "when I get hooked by Roadhog, I die" territory. The counterplay to Roadhog is not letting yourself get hooked. Same for Brigitte. Don't let yourself get trapped in melee range. If you did, you screwed up.
    I think the main point people feel is that a dps being able to delete you in a sec is more justifiable because that's their role. A tank doing not as much, but some exceptions like hook make sense. The biggest problem most have is that a support character shouldn't be able to delete you in a second or two at all. Being able to delete people and heal them for a good chunk in one sec while shielding is a bit more bad. If she was a dps or maybe even a defense hero people would feel slightly, not much, better about it. Getting deleted by a support in a second isn't fun at all. Even if you don't come around a corner or anything all it takes it for her to turn around look at you and you go down immediately.
  1. Endus's Avatar
    Quote Originally Posted by Lucetia View Post
    I think the main point people feel is that a dps being able to delete you in a sec is more justifiable because that's their role. A tank doing not as much, but some exceptions like hook make sense. The biggest problem most have is that a support character shouldn't be able to delete you in a second or two at all. Being able to delete people and heal them for a good chunk in one sec while shielding is a bit more bad. If she was a dps or maybe even a defense hero people would feel slightly, not much, better about it. Getting deleted by a support in a second isn't fun at all. Even if you don't come around a corner or anything all it takes it for her to turn around look at you and you go down immediately.
    I just don't agree with that at all. Zen is the obvious counter-argument; not only can he right-click for a near-instagib on most heroes (with great aim), with Discord and decent aim, he can pretty easily destroy a lot of DPS heroes in a firefight situation. Lucio's boop is notorious for knocking people into pits. If you're getting upset because a support handed you your butt on a plate, then I'd argue you're approaching this the wrong way from the very beginning. Picking a DPS hero should not mean you can 1v1 any other hero and win. If that were the case, we'd play 6v6 DPS, because healers and tanks would be "worse". They all approach the same goal, in different ways. And Brigitte is definitely a support; her stun is mostly useful for things like dropping an enemy Rein's shield or interrupting an ultimate, and most of her kit is based around healing.

    Her mace has a tiny range. 6 meters. Rocket flail's a bit longer. And there are plenty of heroes whose attacks get around her shield in some way or another. If you're playing a dive comp and dive into a bunker comp with a Brigitte, yeah, you're gonna have a bad time. That's because you're getting outplayed. Instead of whining that Rock needs nerfing because your Scissors isn't working any more, try Paper. There's a big shift in the meta, but that's the point.

    She's going to be a lynchpin hero, like Pharah. If she's not countered, your team will likely struggle. The difference is that I see Brigitte having way more effective counters than Pharah does.
  1. Lucetia's Avatar
    Quote Originally Posted by Endus View Post
    I just don't agree with that at all. Zen is the obvious counter-argument; not only can he right-click for a near-instagib on most heroes (with great aim), with Discord and decent aim, he can pretty easily destroy a lot of DPS heroes in a firefight situation.
    Single orbs don't do much and you can avoid. A fully charged one hurts, but takes about 5+ seconds to charge up. Plenty of time to do something about it. So Zen can kill people but needs time. It's not near instant like Brigitte's can be.

    Quote Originally Posted by Endus View Post
    Lucio's boop is notorious for knocking people into pits.
    Booping isn't the same as actually dps'ing though. That's situational awareness of not being near open holes ever.

    Quote Originally Posted by Endus View Post
    If you're getting upset because a support handed you your butt on a plate, then I'd argue you're approaching this the wrong way from the very beginning.
    The thing is no support should be able to 100 to 0 you in <2 seconds. Brigitte is stun, slap slap done whereas Zen is charge while vulnerable and Lucio relies on environment. While Moira is frustrating even she takes time.

    Quote Originally Posted by Endus View Post
    Picking a DPS hero should not mean you can 1v1 any other hero and win. If that were the case, we'd play 6v6 DPS, because healers and tanks would be "worse". They all approach the same goal, in different ways.
    No one said that. I said it's more plausible for a dps to 100 to 0 someone rather than a support. There's a difference.

    Quote Originally Posted by Endus View Post
    And Brigitte is definitely a support; her stun is mostly useful for things like dropping an enemy Rein's shield or interrupting an ultimate, and most of her kit is based around healing.
    Not really considering she doesn't even have to heal and still make a drastic difference on the team.

    Quote Originally Posted by Endus View Post
    Her mace has a tiny range. 6 meters. Rocket flail's a bit longer. And there are plenty of heroes whose attacks get around her shield in some way or another. If you're playing a dive comp and dive into a bunker comp with a Brigitte, yeah, you're gonna have a bad time. That's because you're getting outplayed.
    Wait until you play against the newest version of Brigitte that I've been playing against where you have two snipers in the back ground, another tank blocking Brigitte and an Ana/Mercy healing. You try to go take out Brigitte a sniper gets you. You try to get the sniper then Brigitte gets you. Had that situation earlier tonight and no matter what we were running it was pretty nigh impossible to get around. Only way we got through were some cheeky ults.

    Quote Originally Posted by Endus View Post
    Instead of whining that Rock needs nerfing because your Scissors isn't working any more, try Paper. There's a big shift in the meta, but that's the point.

    She's going to be a lynchpin hero, like Pharah. If she's not countered, your team will likely struggle. The difference is that I see Brigitte having way more effective counters than Pharah does.
    Though from reading how you are describing her I don't think you've really played against her much or at all. I've played various ranks of Brigitte and the difference isn't that much because of how she's built. You can deny it all you want but she needs some slight adjustments. This is coming from someone's who has played her for a decent amount of time and know's that even playing as her she's a bit stronger than she needs to be.


    • Her melee whip needs reduced from 35 to about 30 while reducing range from 6 meters to 5 meters to match Rein's.
    • Whipshot from 70 to 65
    • Shield bash increased from 5 seconds to 8 or 10 seconds (to match McCree's Flashbang). If it's going to stay low it should have it's damage reduced from 50 to 35 (even McCree's Flashbang is on 10 seconds and does 25).

    The ultimate is already being adjusted so we'll see how that goes. Not even Lucio's is that strong plus his is absorb which doesn't reduce damage like Brigitte's armor buff does. Also, oddly enough a lot of Brigitte's abilities do about twice as much damage as some of the melee's too depending on range.

    If they are really to keep her like that then it's fine, but then they need to start buffing everyone else up and make them more viable since power creep is starting to sit in on some heroes and you can feel it. Some heroes you feel like launch where it took more than a few shots to kill someone and wasn't "quick paced" now it's starting to feel like in a few heroes we'll be into "every one has a 1 shot + stun ability"
  1. Gradingus's Avatar
    I like Brigitte a lot, partly because she's decent at dealing with those thin, jumpy heroes that are a pain to handle. But it doesn't take a skilled player to see that she's too strong right now. She definitely needs some slight nerfs.

    Also, I wish Blizzard would stop promoting unhealthy and unfun gameplay. It feels like Widow/Hanzo are in every single game right now, and I hate it so much. Especially since people are so bad at dealing with them, and they even made Hanzo more annoying than before, too.

    Quote Originally Posted by Lucetia View Post
    • Her melee whip needs reduced from 35 to about 30 while reducing range from 6 meters to 5 meters to match Rein's.
    • Whipshot from 70 to 65
    • Shield bash increased from 5 seconds to 8 or 10 seconds (to match McCree's Flashbang). If it's going to stay low it should have it's damage reduced from 50 to 35 (even McCree's Flashbang is on 10 seconds and does 25).
    Sounds fair to me. Heck, they could even nerf the Whipshot more. It doesn't really need to do a lot of damage, especially considering it's utility and range.

    Another change I'd like though, not as a nerf, but as an adjustment, is to change her heal to make it less clunky to use. It really doesn't feel like it fits into her kit, and why would she need such an absurbly long range on it? It would be better to change it into something short-range where she doesn't need to aim it at the right target.

    That's just my opinion, though.
  1. NightZero88's Avatar
    Quote Originally Posted by Lucetia View Post
    Single orbs don't do much and you can avoid. A fully charged one hurts, but takes about 5+ seconds to charge up. Plenty of time to do something about it. So Zen can kill people but needs time. It's not near instant like Brigitte's can be.
    You clearly haven't been watching OWL and what the Zen's in that do.

    Quote Originally Posted by Lucetia View Post
    • Her melee whip needs reduced from 35 to about 30 while reducing range from 6 meters to 5 meters to match Rein's.
    • Whipshot from 70 to 65
    • Shield bash increased from 5 seconds to 8 or 10 seconds (to match McCree's Flashbang). If it's going to stay low it should have it's damage reduced from 50 to 35 (even McCree's Flashbang is on 10 seconds and does 25).
    Her healing would need to be increased to counter this otherwise you're basically making her worthless. With your changes her whole combo would do: 175 damage and that's assuming you hit every thing (melee-->shield bash-->melee-->rocket flail), less if you also get the shield damage reduction which would lower it to 160 damage. Then she's not doing anything much until her combo comes back up. Her role is anti-flanker and you're basically trying to get rid of what makes it work.

    My only issue with Rein vs. Brig is that Brig can stop a charging Rein with shield bash. This needs to be changed. A doomfist punch against a Brig shield bash results in both being stunned but a Brig shield bash against a charging Rein results in a stunned Rein. I'd be much happier playing Rein in today's meta of Brig on every team if I could charge in without worry of getting shield bashed and destroyed during the stun.

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