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Heroes of the Storm Patch Notes – June 6, 2018

New Symmetra Rework - Getting Started Guide

Upcoming Survival Hunter Changes - Battle for Azeroth Beta
Originally Posted by Blizzard (Blue Tracker)
Greetings, travelers!

In the next beta build you’re going to see a familiar ability in your spellbook: Carve! The ability is in a pretty raw state at the moment and we’re going to continue to iterate on it if this version doesn’t feel right. We’d love to hear about your experiences on Beta after playing with it.

  • Carve: 30 Focus cost. 6 second cooldown (reduced by Haste).
  • A sweeping attack that strikes all enemies in front of you for Physical damage. Reduces the remaining cooldown on Wildfire Bomb by 1.0 sec for each target hit,
    up to 5.

Please be aware that Carve doesn’t yet have full talent support. In a future build, things such as Birds of Prey, or Shrapnel Bomb from Wildfire Infusion, will interact with Carve. Butchery will likely be a Carve replacement, and get tuned accordingly.

We want to give Survival a clear path to take when there are many enemies, whether that’s a group of raptor hatchlings, or a double-pull of trolls in Atal’dazar. Serpent Sting and Wildfire Bomb don’t quite fill that space -- applying Serpent Sting to more than ~3 enemies (without Hydra’s Bite) is often more frustrating than it is fun, and Wildfire Bomb’s cooldown prevents it from being “the AoE button”.

Survival has a variety of AoE tools through talents, and Carve should add a better foundation for those talents to build around. By reducing Wildfire Bomb’s cooldown it gives you enough to do that spreading Serpent Stings to numerous targets is far less necessary. It also interacts strongly with the Guerilla Tactics talent, so all of the level 30 talents have a similar level of impact on how you AoE. The short cooldown is there so that your AOE rotation becomes weaving in your other buttons – Serpent Sting, Kill Command, Wildfire Bomb, etc – in between Carves, instead of just pushing it repeatedly.

Separately, we have a quality-of-life change for Hydra’s Bite that will arrive in an upcoming build. With Hydra’s Bite talented, Serpent Sting will prefer to select additional nearby targets that are not already affected by Serpent Sting. This should make it far less frustrating to try to apply Serpent Sting to a whole pack of mobs.

Again, we’re still iterating on the specifics of Carve, and we greatly appreciate your feedback on how this version plays. Thank you!

Upcoming Arms Warrior Changes - Battle for Azeroth Beta
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In the next Beta build, you'll see a few changes for Arms that should address the Rage economy issues pointed out in threads like this one. The baseline pacing is slightly lower than intended, and talents can cause too big of a swing in either direction (slowing down or speeding up the pace).

  • Rage generation from auto attacks is increased by ~16%.
  • Tactician's proc chance is increased to 1.4% per Rage spent (it was 0.9%).

This adds more button presses to the rotation regardless of your talent build, and pushes Overpower more than other abilities to avoid creeping too close to "Slam-spam" territory. The moment we’re trying to eliminate as much as possible is the, “I have enough Rage to Slam right now, but I don’t know if I’ll have enough to Mortal Strike afterwards unless I have a swing timer.” These changes add enough Rage, and enough Overpower procs, to make that a rarer occurrence.

However, pumping more Rage into the rotation doesn't solve the problems with certain talent setups that have been highlighted here. There are a handful of Rage management talents that have big impacts on the spec's feel and flow, but it is easy to accidentally put together a build that is either starved or flooded.

  • Avatar and Fervor of Battle swap places (Avatar to 90, Fervor to 45).
  • Trauma removed, and replaced with the new Massacre design: "Execute is now usable against targets below 35% health."

This makes the purpose of each row clearer. 45 is all about spending more Rage. The row will have a more predictable impact on total button presses over time, while each talent still has a distinct impact on moment-to-moment gameplay.

Similarly, the 90 row is now all about cooldowns. Putting Avatar and Deadly Calm against each other limits the pacing swing between different talent setups, as well as lowering overall burst potential (something at which Arms already excels). Having strengths is important, but pushing them too far can lead to feeling like you’re a one-trick pony.

Finally, two more related tweaks:

  • Skullsplitter generates 20 Rage (was 30 Rage).
  • Anger Management no longer affects Deadly Calm. It now only affects Colossus Smash/Warbreaker, and Bladestorm.

Skullsplitter was adding too much activity, relative to the other options on the 15 row. Even with this change, it is still the most active choice for players who enjoy being closer to GCD-locked.

Rather than adding Avatar to Anger Management, we've opted to keep it simpler on the surface while still having all three 90 talents interact with it in different ways: In For The Kill is directly buffed, Avatar feeds extra Rage into Anger Management, and Deadly Calm makes it easier to set up for the more regular Colossus Smash windows.

Oh -- we're also trying out a different animation for Overpower.

As always, thanks for the feedback and discussion!

World of Warcraft Storytelling at E3
The WoW Storytelling panel will take place on Wednesday, June 13 at 11:30 AM PT.
Originally Posted by Blizzard (Blue Tracker)
World of Warcraft Storytelling: Bringing a Robust Universe to Life Through Different Mediums
  • Steve Danuser, Sr. Narrative Designer – Blizzard
  • Terran Gregory, Project Director – Blizzard
  • Christie Golden, Sr. Writer – Blizzard

Join members of the World of Warcraft team as they break down the tricks to bringing the World of Warcraft universe alive through story. From books, to video, to in-game storytelling, the rich narrative of WoW unfolds for fans across multiple forms of media as the team expands on the personalities that fans have come to care about. Whether you are for the Alliance, or for the Horde, stop by to get insight on the story that is still wowing people even after 14 years.

FinalBossTV - Druids in Battle for Azeroth
FinalBossTV made a few videos recently on Druids in Battle for Azeroth!



This article was originally published in forum thread: Upcoming BfA Arms Warrior Changes, WoW Storytelling at E3, FinalBossTV Druids started by chaud View original post
Comments 17 Comments
  1. Tedj's Avatar
    First /10char bby I'd like to thank my dad my mom my cat.
  1. Aeula's Avatar
    'The story that is still wowing people even after 14 years'. Shitty pun attempt aside, the only thing that's 'wowing' anyone is how they continue to deteriorate the story every time they release an expansion. How much shittier can it get?
  1. Daedius's Avatar
    That story panel will either be empty or people mocking it in person...
  1. Darrkh's Avatar
    REALLY happy to see Carve making a comeback. Butchery may have been the best "Show off" ability we had when it came to -MASS- burst aoe (Which, it was undeniably insane at) but when it came to actual overall usefulness Carve was just better as it was higher sustained cleave DPS due to it being spammable
  1. Logwyn's Avatar
    Druid get everything!!!!
  1. Nerokin's Avatar
    Still waiting on those Frost DK changes...
  1. Archmage Alodi's Avatar
    Spoiler alert :Christie Golden is going to talk about getting rid of toxic masculinity at the panel.
  1. Lunaprika's Avatar
    Quote Originally Posted by Archmage Alodi View Post
    Spoiler alert :Christie Golden is going to talk about getting rid of toxic masculinity at the panel.
    And how everyone will serve Sylvanas, in the end.
  1. Nfinitii's Avatar
    Arms changes sound nice, I haven't really like the arms playstyle in bfa. So maybe this will make it feel better for me. Fury is awesome though so I'll most likely be maining that unless we can get some mobility love for Paladins.
  1. mmoc217b3a527e's Avatar
    "Skullsplitter was adding too much activity, relative to the other options on the 15 row" yeah well Arms has no activity anyway....most snoozefesty spec ever...
  1. Quaade's Avatar
    Quote Originally Posted by Lunaprika View Post
    And how everyone will serve Sylvanas, in the end.
    Toxic masculinity is bad and hurts men a lot. Howver going straight for other extreme is just as bad.

    Thinking that a badly written character is a feminist icon is equally damaging.

    Lillian Voss is a better character than Sylvanas and Alliance only interacted with her once. Sylvanas have had 13+ years to develop as a character and has utterly failed in that aspect, other than becoming more selfish.

    She've has no character development, only reinforcing allready existing traits.
  1. caervek's Avatar
    Trauma removed
    Boooooooo.
  1. Kaeth's Avatar
    So Carve is making a comeback (albeit not the exact same ability that bears that name on live), but Wildfire Bomb still has garbage cone targeting.
  1. Makkin's Avatar
    Quote Originally Posted by Nerokin View Post
    Still waiting on those Frost DK changes...
    The long awaited Frost DK changes have also been communicated by Blizz, but are missing from the update on MMO-C.

    Go and check-out the official forums or the DK sub forums for a link...
  1. Unholyground's Avatar
    Quote Originally Posted by Darrkh View Post
    REALLY happy to see Carve making a comeback. Butchery may have been the best "Show off" ability we had when it came to -MASS- burst aoe (Which, it was undeniably insane at) but when it came to actual overall usefulness Carve was just better as it was higher sustained cleave DPS due to it being spammable
    I was doing fine on Beta but ya, this is a welcome change, especially the serpent sting talent one where it will prefer non poisoned targets as well, I felt in dungeons we were kind of lackluster in the AOE department having to rely on a cone ability to do some ok AOE.
  1. Drakonx's Avatar
    Quote Originally Posted by Shambulanced View Post
    Was gonna chime in to say this. The supplemental stuff (comics, novels) etc. really aren't helping, either. It's obvious that new folks are brought in and they don't know or respect what came before, story-wise.

    "Gameplay first" amirite
    You do realize Christie Golden has been writing Warcraft Novels since 2001 before there even was WoW.
  1. frogger237's Avatar
    Everything that will be said at the WoW Storytelling panel after introductions: "We just try and force the Horde and Alliance conflict no matter how retarded or implausible it seems."

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