Stepping-Up Abusive Chat Penalties
Originally Posted by Blizzard (Blue Tracker)

In the next few days, we’ll be rolling out improvements to our reporting system for abusive chat. Specifically, we’re changing the ways we penalize repeat offenders by increasing the severity of the actions we take against their accounts.

In the current system, players who are regularly reported for abusive chat incur a silence penalty, which restricts them from chatting in-game and prevents them from playing Hero League for the penalty’s duration. Subsequent offenses result in increasingly longer silence penalty durations. In some cases, however, silence penalties alone aren’t enough for repeat offenders to see the error in their ways and correct their behavior.

As a result, we’re going to greatly reduce the number of silence penalties we apply to repeat offenders’ accounts. Instead, a player who returns to abusive behavior after their initial silences expire will begin incurring account suspensions. These suspensions will quickly ramp-up in duration and prevent them from playing Heroes of the Storm entirely. Players who prove they are incapable of—or unwilling to—improve their behavior after being warned, silenced, and suspended enough times will be permanently banned from the game.

We’re also aware that some players are concerned that they may be penalized after being falsely reported for abusive chat or abusive voice. This is not the case. Here’s how we handle false reports in these instances:
  • Abusive chat or spam reports are ignored if they are issued against a player who hasn’t participated in in-game chat or public chat channels.
  • Abusive voice reports are ignored if they are issued against a player who hasn’t participated in voice chat.
  • Abusive chat and abusive voice reports issued by players on an enemy team are also ignored.

Furthermore, we have already begun implementing machine learning technology that further enhances our ability to validate and empower accurate player reports. This has proven very successful so far, and we plan to continue leveling-up and expanding our report validation processes going forward

As always, we’d like to thank those of you who continue to use the appropriate in-game reporting options to bring negative behavior to our attention. Your reports are important in helping us take action against offending players and those actions are about to have even more impact than they did before.

Echoes of Alterac - First Phase
First part of the Echoes of Alterac event has just launched in the US, and will arrive in the EU between 0200 and 0400 tonight. Let's take a look at what we're getting this week:


  • Yrel, Light of Hope
    • A new warrior-class hero who, depending on who you ask, is inspired by protection/retribution/holy paladins from World of Warcraft. Check out our hero page for a full list of talents and abilities.
  • Portraits & Sprays
    • Carbot portraits!
    • Carbot sprays!
    • Yrel and Yrel Master portraits
    • Alterac Valley-inspired portraits
  • New Quest - Battle For Alterac Pass
    • While Alterac Pass itself does not launch until next week, this event's dedicated quest line is going active today! As with the Nexomania event, you pick one of two sides. Choose to bring honor and glory to the Alliance, or choose to show off the might of the Horde! Part of the quest line requires you to team up with others, which leads us to the....
  • ...50% Bonus XP Event!
    • If you're interested, you can use our team-up thread on the forum to find others looking to take advantage of this event. Time to level those heroes!

Second part of the event, including the Alterac Pass battleground, launches with next week's maintenance in each region.


Heroes of the Storm Patch Notes – June 12, 2018
Originally Posted by Blizzard (Blue Tracker)

In our latest patch, Heroes are called to join forces with the Horde and Alliance in preparation for the battle to control the upcoming Alterac Pass Battleground. This patch also brings Yrel, a new Warrior Hero, into the Nexus, as well as the Echoes of Alterac event, a 50% XP bonus, and much more!

NOTE: Orange text indicates a difference between the PTR and Live patch notes.

Quick Navigation:


Echoes of Alterac


An age-old rivalry has flared up as the Horde and Alliance battle for dominance over a strategic pass through the Alterac Mountains. Generals from each faction rally Heroes to their banners in an effort to gain the upper-hand in the struggle to control Alterac Pass. You must decide whether to side with Vanndar Stormpike and the Alliance or Drek’thar and the Horde. Choose wisely! Your decision is permanent, and these battle-hardened Generals will not tolerate traitors among their ranks.

Starting the week of June 12, until July 9, those who successfully complete quests for their General of choice will be handsomely rewarded with in-game loot, including a Warcraft Reinforcements Chest, which guarantees a Warcraft Hero of epic or higher rarity.

Alliance Quest Chain and Rewards
  • Reconnaissance: Play 4 games as a Warcraft Hero.
    • Reward: Warcraft Reinforcements Loot Chest.
  • Raiding Camp: Achieve 50 Takedowns in winning games.
    • Reward: Alliance Portrait.
  • Carry the Banner: Play 6 games with a friend.
    • Reward: Alliance Banner.
  • For the Alliance: Win 8 games as a Warcraft Hero.
    • Rewards: Swift Ram Mount.

Horde Quest Chain and Rewards
  • Scout: Play 4 games as a Warcraft Hero.
    • Reward: Warcraft Reinforcements Loot Chest.
  • Strike Back: Achieve 50 Takedowns in winning games.
    • Reward: Horde Portrait.
  • Gaining Drek’thar’s Favor: Play 6 games with a friend.
    • Reward: Horde Banner.
  • For the Horde: Win 8 games as a Warcraft Hero.
    • Rewards: Raging Wolf Mount.

50% XP Bonus
  • Now through July 9, players can earn 50% more XP by playing Heroes of the Storm with friends!
    • Complete Heroes matches in Versus A.I., Quick Match, Unranked Draft, Heroes Brawl, or Team League while partied with a friend to receive a 50% XP bonus.
    • Read our XP Bonus blog for more details.


New Battleground: Alterac Pass

Please Note: Alterac Pass will become available for play in two stages during the coming weeks:
  • Non-Ranked Modes: During the week of June 19, Alterac Pass will enter Quick Match, Unranked, and Versus A.I. matchmaking queues, as well as Custom Games.
  • Ranked Play: During the week of July 10, Alterac Pass will enter the Ranked Battleground Rotation.


Alterac Pass is a 3-lane Battleground where Heroes must free imprisoned allied troops, call in their cavalry, and take down the opposing General to claim the Pass for their faction. In addition to enemy forces, the Alterac Mountains are home to many treacherous hazards! Heroes must remain vigilant, as a misstep into a mud pit can prove fatal. Teams would also be wise to recruit the Armored Gnolls and Ice Giants who inhabit the Pass before the enemy faction can harness these deadly creatures for their own gain.

Cores Replaced by Generals
  • Each team’s Core has been replaced by a General who will aid them in fending off attackers.
    • Vanndar Stormpike leads the Alliance (left team) in driving back the Horde forces at Alterac Pass.
    • Drek'Thar has rallied the Horde (right team) to aid in defending the Pass against Alliance invaders.
  • Each General receives bonus Armor and damage based on the number of allied Keeps remaining. Destroy enemy Keeps to weaken their General.
  • When attacking a General directly, be prepared to finish the job! Vanndar and Drek’thar will regenerate Health once they are out of combat.
  • In addition to their Basic Attacks, they can also use two Abilities:
    • Whirlwind: Deals damage in an area around the General.
    • Charge: The General dashes to the target enemy, dealing damage.

Capture Prison Camps to Call in the Cavalry!
  • Three minutes after a match begins, a Prison Camp will spawn for each team. Invade enemy territory, take out the Guards, and free the allied prisoners to call in a Cavalry Charge!
    • Channel an opposing Prison Camp to begin a breakout, and then free the prisoner by preventing the enemy team from regaining control of the Camp for 30 seconds.
      • Watch out for enemy Heroes and Guards! They will attempt to stop any attackers and Channel on their Prison Camp to retake control.
      • Each subsequent breakout will require the capturing team to maintain control for an additional 10 seconds, up to a maximum of 50 seconds.
  • Once a team frees the prisoners at an enemy camp, allied Cavalry will charge down all three lanes, attacking any enemies and Structures in their paths.
    • Cavalry units generate an aura that increases nearby Minion and Hero Movement Speeds, and grants a damage bonus to nearby allied Heroes.
      • The aura’s damage bonus will increase based on the number of Prison Camp events completed so far, up to a maximum of 3 events.
        • Cavalry on both teams will benefit from these increases independent of which team won each Prison Camp event.
  • Subsequent Prison Camps will spawn at random within a range of time after all Cavalry from the previous event have been eliminated. This range of time is determined as follows:
    • From 110 – (# of game minutes elapsed * 2) seconds to 150 – (# of game minutes elapsed * 2) seconds.
    • For example: If all Cavalry from the most recent event are defeated at the 10-minute mark, the next set of Prison Camps will spawn at random between 90 and 130 seconds later.

Mercenaries
  • Armored Gnolls – Siege Camp
    • Watch out for the Gnolls who inhabit the Pass! They’re formidable creatures who wield a cleaving attack that can shred a Hero’s Armor in no time.
  • Ice Giants – Boss Camp
    • The Ice Giants at the northern and southernmost points of the Pass tend to mind their own business, but once provoked, they’ve been known to hurl deadly balls of ice and even stomp the ground in an effort to Slow or Stun their foes.

Mud Pits
  • Combatants who don’t mind where they step can fall victim to one of several mud pits that have sprung up within Alterac Pass.
    • Any Hero who enters a mud pit will find their Movement Speed reduced by 16% per second, to a maximum of 60%, for as long as they remain there.
    • Upon finding solid ground, the Hero will regain Movement Speed at 50% per second.


New Hero: Yrel


After traveling to an Alternate Draenor, the forces of Azeroth saved the acolyte Yrel from the Iron Horde. With their aid, she rose to the rank of Exarch and fought back the demonic invasion of her world. Now, she finds herself where time, space, and dimensions converge: the Nexus.

Trait
  • Divine Purpose (D)
    • Activate to instantly charge Yrel's next Basic Ability at no mana cost.
    • Passive: Yrel's Basic Abilities charge up over 1.5 seconds, increasing in effectiveness, but reducing Yrel's Movement Speed by 25%.

Basic Abilities

  • Vindication (Q)
    • Unleash holy energy around Yrel, dealing 38 damage to nearby enemies and healing her for 96.
    • Charging up this Ability increases its damage up to 125 140, and Healing up to 320.
  • Righteous Hammer (W)
    • Swing Yrel's hammer, dealing 38 damage to enemies in front of her and knocking them away.
    • Charging up this Ability increases its knockback distance, and damage up to 125. Enemies hit at maximum charge are Stunned for 0.75 seconds.
  • Avenging Wrath (E)
    • Leap to a location, dealing 150 damage to enemies in an area and Slowing them by 50% for 1 second.
    • Charging up this Ability increases its range.

Heroic Abilities
  • Ardent Defender (R)
    • Surround Yrel in a barrier for 3 seconds, absorbing all damage taken and Healing her for 50% of the damage received.
  • Sacred Ground (R)
    • Yrel sanctifies the ground around her, gaining 40 Armor until she leaves the area.


Art
Hero Select Screen
  • Starting today, troops will now make their Hero selections among the snowy, picturesque peaks of Alterac.

Heroes, Abilities, and Talents
  • The following Heroes have received updated visual effects for their Abilities:
    • Auriel
    • Muradin


Design
Vehicles
  • Vehicle Exit hotkey has been moved to the Trait key (default: “D”), and Vehicle Trait hotkeys have been moved to the Heroic key (default: “R”). This includes:
    • Dragon Knight
    • Garden Terror
    • Triglav Protector
    • Blaze's Bunker Drop

Heroes, Abilities, and Talents
  • Ragnaros: Empower Sulfuras will now miss when Ragnaros is Blinded, and the Ability’s cooldown will be consumed.
  • Abathur: Allied and enemy Symbiote hosts will now display a crown icon above their portraits on the Minimap.


Battlegrounds
Warhead Junction
  • Nuke (F)
    • Bonus damage has been removed and Nukes now deal a flat amount of damage across the entire area of impact.
      • Note: This change was originally made in the Nexomania patch on May 22, but did not make it into that set of patch notes. We apologize for any confusion this caused in the meantime.

Developer Comment: The bonus damage dealt by Warheads had very little counterplay in late-game situations. Teams could hoard Warheads and kill any Structure—including the Core—very quickly. Although this center bonus damage presented players with interesting decision points, the mechanic’s problems outweighed its positives. We feel encouraging players to hit as many structures as possible is a similarly fun mechanic that is healthier for the game.


Heroes

Warrior

Yrel


Stats
  • Basic Attack damage increased from 140 to 155.

Abilities
  • Vindication (Q)
    • Charged up damage increased from 125 to 140.


Collection
New Bundles and Skin Packs
  • The following new bundle will soon become available for a limited time:
    • Yrel Heroic Bundle – Available until June 25.
    • Heroes of Warcraft Bundle – Available until July 9.

New Announcers
  • Yrel Announcer
  • Drek'Thar Announcer
  • Vanndar Announcer

New Skins
  • The following new Skins will enter the Nexus during the week of June 12:
    • Yrel
      • Mad Jester Yrel
      • Mad Harlequin Yrel
      • Sparkle Jester Yrel
      • Dreamknight Yrel
      • Silver Hand Yrel
    • Falstad
      • Ironforge Falstad
      • Midnight Buccaneer Falstad
    • Greymane
      • Seafarer Greymane
    • Rehgar
      • Gladiator Rehgar
    • Varian
      • Copper Varian
      • Prince Varian
    • Zul’jin
      • Frostmane Zul’jin
  • The following new Skins will enter the Nexus during the week of June 19:
    • Auriel
      • Spirit Healer Auriel
      • Ethereal Spirit Healer Auriel
      • Vengeful Spirit Healer Auriel
    • Garrosh
      • High Warlord Garrosh
      • Chaos Warlord Garrosh
      • Frostwolf Warlord Garrosh
    • Junkrat
      • Sapper Junkrat
      • Darkspear Sapper Junkrat
      • Kezan Sapper Junkrat
    • Johanna
      • Warsong Johanna
      • Frostwolf Johanna
      • Mag’har Johanna
    • Muradin
      • Vanndar Muradin
      • Expedition Vanndar Muradin
      • Ironheart Vanndar Muradin
    • Rehgar
      • Drek’Thar Rehgar
      • Alterac Drek’Thar Rehgar
      • Draenor Drek’Thar Rehgar
    • Varian
      • Grand Marshal Varian
      • Stromgarde Marshal Varian
      • Kul Tiran Marshal Varian
    • Valeera
      • Nightslayer Valeera
      • 7th Legion Nightslayer Valeera
      • Sunfury Nightslayer Valeera

New Mounts
  • The following new Mounts will enter the Nexus during the week of June 19:
    • Swift Stormpike Ram
      • Swift Dark Iron Ram
      • Swift Stormwind Ram
    • Raging War Wolf
      • Raging Timber Wolf
      • Raging Night Wolf

New Portraits and Sprays
  • We've once again teamed up with Carbot Animations to add even more HeroStorm-themed portraits and sprays in their signature art style!


Bug Fixes
General
  • Fixed a number of typo and tooltip errors across several aspects of the game.

A.I.
  • Chromie: A.I. Chromie will no longer cast Temporal Loop on Vehicles, like the Dragon Knight or Garden Terror.

Art
  • Abathur: Removed an excess visual effect that could appear after casting Symbiote on a Monstrosity while using the Xenotech Abathur skin.
  • Abathur: Ultimate Evolution clones of Lil’ Ragnaros will now use the correct death model when the Ability expires or the clone is destroyed.
  • Gall: The Double Back Talent now displays the base Dread Orb icon art the Talent selection pane.
  • Genji: Genji no longer occasionally uses a default pose after being affected by a Time Stop effect during Dragonblade.
  • Greymane: Hunter Greymane no longer hides his face behind his shoulder pad on the post-match summary screen.
  • Leoric: The Consume Vitality Talent now displays the base Skeletal Swing icon art in the Talent selection pane.
  • Medivh: The Mystic Assault Talent and Arcane Rift’s quest icon now display the base Arcane Rift icon art.
  • Tassadar: The Psi-Infusion Talent now displays the base Psionic Storm icon art in the Talent selection pane.

Battlegrounds
  • Try Mode: A.I. Heroes will now ignore Mercenary Camps. However, an allied Hero will still engage a Mercenary Camp if the player attacks it while that ally is following them.
  • Volskaya Foundry: Minions can no longer clip through the northern Wall near the Fort in the bottom lane.

Heroes, Abilities, and Talents
  • Artanis: Purifier Beam is now correctly interrupted if its target is a Hero with a post death effect, like Leoric or Uther, who is killed while the Ability is being cast.
  • Deckard: Stay Awhile and Listen’s book model no longer visually persists if the Ability is interrupted by a Taunt effect.
  • Deckard: Casting Horadric Cube while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects.
  • Deckard: Casting Scroll of Sealing while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects.
  • Deckard: Fixed an issue that could prevent a Healing Potion from being picked up if it was placed between an injured ally and Deckard when Deckard is at full Health.
  • Fenix: Offensive Cadence will no longer stop functioning if Fenix is killed when his next Basic Attack would have triggered the Talent’s bonus damage.
  • Li-Ming: Fixed an issue causing Disintegrate to deal one less damage tick than intended.
  • Ragnaros: When cast on Ragnaros in his normal form, Alarak’s Rite of Rak’shir and Alexstrasza’s Blessing of the Red will not persist after casting Molten Core. However, Ragnaros will regain those marks once Molten Core expires.

Sound
  • Abathur: Increased the volume of Xenotech Abathur's voiceover lines during Symbiote.
  • Announcers: A number of Announcers’ countdown lines that play at the start of a match will no longer end earlier than intended.
  • Hero Interactions: Fixed an issue that prevented unique voiceover lines from playing when a clash between two specific Heroes, such as Arthas vs. Uther, resulted in a kill.
  • Leoric: Reduced the volume of Leoric’s Basic Attack sound effects.
  • Tychus: Enemy A.I. Tychus was a little too chatty on the battlefield. He’s been ordered to do less talkin’ and more fightin’.

User Interface
  • Abathur: Symbiote now correctly creates a crown icon above an allied target’s minimap portrait.
  • Artanis: Damage dealt by the Plasma Burn Talent now displays correctly in Death Recaps.
  • Stukov: Healing done by the Superstrain Talent no longer displays as “Unknown” in Death Recaps.
  • Tychus: The Event Log now correctly displays the yellow Run and Gun icon upon completing the Dash Talent’s quest.
This article was originally published in forum thread: Stepping-Up Abusive Chat Penalties, Echoes of Alterac - Phase One, Jun 12 Patch Notes started by Nerraw View original post
Comments 18 Comments
  1. therealstegblob's Avatar
    Yrel sucks, I called it. Why the fuck do we have to wait until the 19th to get the new skins? That's beyond stupid.
  1. Acidbaron's Avatar
    And still nothing being done about why people get toxic in the first place like forcing people to play out a lost game where multiple people afk out and or simply are to oblivious to their surroundings.

    No problem forever playing with team chat muted for now on. Seeing they care more about how a game looks from the outside rather than the actual quality of games.
  1. Twen's Avatar
    Quote Originally Posted by Acidbaron View Post
    And still nothing being done about why people get toxic in the first place like forcing people to play out a lost game where multiple people afk out and or simply are to oblivious to their surroundings.

    No problem forever playing with team chat muted for now on. Seeing they care more about how a game looks from the outside rather than the actual quality of games.
    I have won so many matches that should've been a clear loss (and lost so many that should've been a clear win) that surrendering has no place in this game. If they gave that option most matches would be cut off early when things look a little grim.
  1. Acidbaron's Avatar
    Quote Originally Posted by Twen View Post
    I have won so many matches that should've been a clear loss (and lost so many that should've been a clear win) that surrendering has no place in this game. If they gave that option most matches would be cut off early when things look a little grim.
    Couldn't care less for your anecdotal evidence and care more about the improved quality and standard practice of all other moba's.

    You want me to accept that suddenly every game will be turned around, whilst also believe that people at the same time will decide to opt out when given the chance, ignoring that suddenly people who give up become major contributors. Do you even realize how much you just contradicted yourself?

    Also apparently people tend to behave better when they are suddenly forced into a position they dislike when facing absolutely no consequences how they behave.
  1. Twen's Avatar
    Quote Originally Posted by Acidbaron View Post
    Couldn't care less for your anecdotal evidence and care more about the improved quality and standard practice of all other moba's.

    You want me to accept that suddenly every game will be turned around, whilst also believe that people at the same time will decide to opt out when given the chance, ignoring that suddenly people who give up become major contributors. Do you even realize how much you just contradicted yourself?
    Couldn't care less about standard practice of other MOBAs in regards to HotS, because the reason I play it is because it isn't like them.

    Now, there is no contradiction; lot of people get whiny at first when things look a bit bad, these are the people who would surrender given the chance, but because they can't most of them actually keep playing still. Of course it doesn't lead to turn around in every game, I never said that and it would be ridiculous to suggest... but it happens fairly consistently, especially since that big patch which changed the pacing/structures etc.

    Edit: Having many of my games called off early because of negative nellies would hardly be an improvement of quality.
  1. therealstegblob's Avatar
    I'm all for surrender. Sometimes you just want to get out of a match and as long as the rest of your team feels the same way, I see nothing wrong with letting a team end the match early. I think it should come with some slight penalties, such as reduced xp and gold or something, just to ensure it's really only utilized by most people when a match is an absolute shitshow stomp (like quick match giving you a completely bullshit enemy team lineup, or you have to play on an Overwatch map). It shouldn't be allowed in Rank play, obviously.

    League of Legends is notorious for letting you freely surrender past the 20 minute mark, so 90% of fucking games turn into "We're winning you guys! Oh wait, it's 20 minutes, they surrendered...", so clearly free surrender with zero repercussion (I THINK they eventually put a penalty on surrenders?) is really not a good idea.
  1. caervek's Avatar
    Quote Originally Posted by Nerraw View Post
    Originally Posted by Blizzard (Blue Tracker)
    Abusive chat or spam reports are ignored if they are issued against a player who hasn’t participated in in-game chat or public chat channels.
    This may well be the best change implemented this year


    Quote Originally Posted by Twen View Post
    surrendering has no place in this game.
    Indeed, this is something that the devs and the playerbase in general has been clear about since day one
  1. AeneasBK's Avatar
    Weird how a player who is probably the most abusive in chat that I've ever played with is complaining about them stepping up anti-toxic measures
  1. Reza2001's Avatar
    Well I've been silenced like ... 4 times for now ? yeah , the damage is already done Blizzard , for silencing players who play 24/7 (specially in HL , TL has it's own place if you're doing 5 man)

    At least I'm switching to reporting for AFK instead of reporting for abusive (Every single player in every single game , just to have it fixed , They already did it on the abusive chat part but not the AFK part , better start doing it from now on) I mean this system is all about "Abuse or be abused" right ?
  1. Charge me Doctor's Avatar
    Quote Originally Posted by Reza2001 View Post
    Well I've been silenced like ... 4 times for now ? yeah , the damage is already done Blizzard , for silencing players who play 24/7 (specially in HL , TL has it's own place if you're doing 5 man)

    At least I'm switching to reporting for AFK instead of reporting for abusive (Every single player in every single game , just to have it fixed , They already did it on the abusive chat part but not the AFK part , better start doing it from now on) I mean this system is all about "Abuse or be abused" right ?
    You'll give blizzard very interesting statistic:
    1) person got reported and silenced numerous times
    2) started reporting everyone for abusive chat
    3) started reporting everyone for afk after abusive chat report got (arguably) fixed
    Wonder what will happen to your account later with such a history of actions behind it.
  1. thevoicefromwithin's Avatar
    Quote Originally Posted by Charge me Doctor View Post
    You'll give blizzard very interesting statistic:
    1) person got reported and silenced numerous times
    2) started reporting everyone for abusive chat
    3) started reporting everyone for afk after abusive chat report got (arguably) fixed
    Wonder what will happen to your account later with such a history of actions behind it.
    Most reporting systems in the business are supposed to either weigh reports based on the number, somebody reporting 200 people means the individual reports have virtually no impact vs those of somebody reporting 2 people within the same period of time. Or they limit the number of processed reports outright, to usually a number between 5 and 10 per day. Preventing dumb reporting sprees is usually high priority.
  1. AeneasBK's Avatar
    Quote Originally Posted by Reza2001 View Post
    At least I'm switching to reporting for AFK instead of reporting for abusive (Every single player in every single game , just to have it fixed , They already did it on the abusive chat part but not the AFK part , better start doing it from now on) I mean this system is all about "Abuse or be abused" right ?
    In World of Warcraft, with report systems, they had measures in place to lower the effectiveness of people who are zealous with their reporting. Are you under the impression that they won't have done the same for HotS?

    In non gaming terms, ever heard the fable of the "Boy who Cried Wolf"?

    Quote Originally Posted by thevoicefromwithin View Post
    Most reporting systems in the business are supposed to either weigh reports based on the number, somebody reporting 200 people means the individual reports have virtually no impact vs those of somebody reporting 2 people within the same period of time. Or they limit the number of processed reports outright, to usually a number between 5 and 10 per day. Preventing dumb reporting sprees is usually high priority.
    This ^ Sorry I've been awake too long
  1. thevoicefromwithin's Avatar
    Is the new map live? I've done 12 or so AI-games since patch and haven't seen it once.
  1. ophion1990's Avatar
    Quote Originally Posted by thevoicefromwithin View Post
    Is the new map live? I've done 12 or so AI-games since patch and haven't seen it once.
    No, both the new skins, mounts and the map are coming out this tuesday/wednessday.
  1. thevoicefromwithin's Avatar
    That kinda sorta explains it. Cheers ophion.
  1. Charge me Doctor's Avatar
    Quote Originally Posted by Acidbaron View Post
    Couldn't care less for your anecdotal evidence and care more about the improved quality and standard practice of all other moba's.

    You want me to accept that suddenly every game will be turned around, whilst also believe that people at the same time will decide to opt out when given the chance, ignoring that suddenly people who give up become major contributors. Do you even realize how much you just contradicted yourself?

    Also apparently people tend to behave better when they are suddenly forced into a position they dislike when facing absolutely no consequences how they behave.
    I think people who quit that easily shouldn't be playing these games. Why the hell hots would need a surrender option if games rarely last longer than 25 minutes? The only games with surrender option i know are smite and league of legends, both of these games have a timer on surrendering (20 minutes?) and they drag for 30-60 minutes due to their nature. What sane player would even consider surrendering a game mid match in hots when it can do a 180° turn after you get another talent?

    What "standard practice of other moba's" exactly? Dota is the standard of all dota-like games and it doesn't have a surrender option, while having games with biggest length out of all of them. How surrendering will improve quality and reduce toxicity? While surrender could be used in hots to save you 10 fucking minutes of you playing a videogame at max, but more often than not it will result in either argue in chat about surrendering or not, people throwing tantrums about others not agreeing to surrender, and surrendering potentially winnable games. Great quality.

    And also, if you don't like a game you always can leave it and take punishment.
  1. Clozer's Avatar
    i wish i had inifite reports in dota, would be fun.
  1. Reza2001's Avatar
    Quote Originally Posted by Charge me Doctor View Post
    You'll give blizzard very interesting statistic:
    1) person got reported and silenced numerous times
    2) started reporting everyone for abusive chat
    3) started reporting everyone for afk after abusive chat report got (arguably) fixed
    Wonder what will happen to your account later with such a history of actions behind it.

    Don't worry , When their customer support is like shit giving bot responses aka automated responses you really shouldn't expect much from some players

    - - - Updated - - -

    Quote Originally Posted by AeneasBK View Post
    In World of Warcraft, with report systems, they had measures in place to lower the effectiveness of people who are zealous with their reporting. Are you under the impression that they won't have done the same for HotS?

    In non gaming terms, ever heard the fable of the "Boy who Cried Wolf"?



    This ^ Sorry I've been awake too long

    I got 3 bot responses when appealing for the silence , first time silence was really justified because I was INDEED an asshole , but the others ? not really . Maybe you should play 300 HL games non-stop (note : now that abusive chat reports don't count if you haven't typed at all) just type hello at the start of the draft or game and let's see how far you can go ? maybe you can go even further than me

Site Navigation