Before the Storm: Seven Ways the Novel Sets the Stage for Battle for Azeroth

Battle for Azeroth - Mythic+ Dungeon Feedback
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Mythic+ Keystone Dungeons are now available for testing. After completing a Mythic dungeon, you should receive a random keystone.

Please use this thread for any Mythic+ feedback that you have.

Raid Testing Schedule - June 14th-18th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Thursday, June 14th we will be conducting raid tests of Uldir. If testing goes well, the majority of Normal mode will remain available over the weekend.

Thursday, June 14th

Mythrax - Heroic Uldir
13:00 PDT (16:00 EDT, 22:00 CEST)

G'huun - Heroic Uldir
14:00 PDT (17:00 EDT, 23:00 CEST)

Thursday, June 14th - Monday, June 18th
Normal Uldir

As always, this testing schedule is very fluid and subject to the realities of a Beta environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Battle for Azeroth Beta - Build 26812
Build 26812 will be deployed to the Beta realms soon!


New Models



New Icons



New Items

Level Type Slot Name Model Viewer
325Off HandOff Hand Plundered Sand-Scoured Fetish
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200ClothShoulders Plundered Runecaster's Mantle
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200LeatherShoulders Plundered Shoveltusk-Hide Shoulders
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200MailShoulders Plundered Dragonrider Spaulders
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200PlateShoulders Plundered Gjalerbron Pauldrons
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325ShieldOff Hand Plundered Jadefury Shield
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325ShieldOff Hand Plundered Beacon-Light Bulwark
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325ShieldOff Hand Plundered Totem Barrier
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325ShieldOff Hand Plundered Torga Blessed Bulwark
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325One-handed AxeOne Hand Plundered Skullsplitter
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325One-handed AxeOne Hand Plundered Ice-Etched Axe
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325One-handed AxeOne Hand Plundered Heart Hacker
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325BowRanged Plundered Longhunt Bow
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325BowRanged Plundered Biting Shot Longbow
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325One-handed MaceOne Hand Plundered Horn Pummeler
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325One-handed MaceOne Hand Plundered Mogu Scepter
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325Two-handed MaceTwo Hand Plundered Petrified Tree
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325Two-handed MaceTwo Hand Plundered Tenderizing Crusher
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325Two-handed MaceTwo Hand Plundered Fireheart Pummeler
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325Two-handed MaceTwo Hand Plundered Troll Ceremonial Basher
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325Two-handed MaceTwo Hand Plundered Crag Basher
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325PolearmTwo Hand Plundered Poleaxe of Intimidation
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325PolearmTwo Hand Plundered Berserker's Poleaxe
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325One-handed SwordOne Hand Plundered Sandfury Blade
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325One-handed SwordOne Hand Plundered Splitblade Slicer
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325One-handed SwordOne Hand Plundered Celestial Finblade
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325Two-handed SwordTwo Hand Plundered Jadestar Blade
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325Two-handed SwordTwo Hand Plundered Farakki Hacker
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325StaffTwo Hand Plundered Voodoo Dancer Stave
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325StaffTwo Hand Plundered Flamecaster Stave
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325StaffTwo Hand Plundered Waterspeaker's Staff
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325DaggerOne Hand Plundered Barb-Edged Dagger
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325DaggerOne Hand Plundered Twinbarb Shanker
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325DaggerOne Hand Plundered Seatusk Shiv
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325DaggerOne Hand Plundered Tiki-Bound Blade
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325DaggerOne Hand Plundered Junglestalker's Talon
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325DaggerOne Hand Plundered Shadow-Infused Blade
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325DaggerOne Hand Plundered Waterspeaker's Spellblade
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325WandRanged Plundered Death Chatter Wand
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325WandRanged Plundered Desert Hexxer
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325WandRanged Plundered Light-Binding Wand
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Achievement Changes
Originally Posted by MMO-Champion
Battle for Azeroth
Exploration

Quests

Honor
Player vs. Player
  • Honor Level 400 Reach Honor Level 400. 10 points. Account Wide. . Pet Reward: Vicious Crustacean Combatant. 10 points. Account Wide.
  • Honor Level 500 Reach Honor Level 500. 10 points. Account Wide. . Mount Reward: Prestigious Bloodforged Courser. 10 points. Account Wide.



Talent Changes
Originally Posted by MMO-Champion
Death Knight
Frost

Demon Hunter
Vengeance

Hunter
Survival

Monk
Brewmaster

Mistweaver

Priest
Discipline

Holy

Multiple specs

Shadow

Rogue
Multiple specs



PvP Talent Changes
Originally Posted by MMO-Champion
Any class
Tank role



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Avalanche Casting Howling Blast with Rime active causes jagged icicles to fall on your nearby enemies enemies nearby your target, dealing [ 16% of Attack Power ] Frost damage. Frost Death Knight - Level 60 Talent.
  • Cold Heart (New) Every 3 sec, gain a stack of Cold Heart, causing your next Chains of Ice to deal [ 9% of Attack Power ] Frost damage. Stacks up to 15 times. Frost Death Knight - Level 56 Talent.
  • Frostscythe A sweeping attack that strikes all enemies in front of you for [ 14% of Attack Power ] Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage. Requires Melee Weapon. Frost Death Knight - Level 90 60 Talent. 1 Runes. 8 yd range. Instant.
  • Frozen Pulse While you have fewer than 2 3 full Runes, your auto attacks radiate intense cold, inflicting [ 5.5% [ 4.5% of Attack Power ] Frost damage on all nearby enemies.Frost Death Knight - Level 60 Talent.
  • Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing [ 0.700 * CAP ] Frost damage [ 0.420 * CAP ] Frost damage and applying Razorice to enemies near their eruption point. Frost Death Knight - Level 60 Talent. 1 Runes. 100 yd range. Instant. 15 sec cooldown. 90 Talent. 30 Runic Power. 100 yd range. Instant. 6 sec cooldown.
  • Horn of Winter Blow the Horn of Winter, gaining 2 Runes and generating 20 25 Runic Power. Frost Death Knight - Level 57 Talent. Instant. 45 sec cooldown.
  • Icecap Your Frost Strike, Frostscythe, and Obliterate critical strikes reduce the remaining cooldown of Empower Rune Weapon Pillar of Frost by cd sec. Frost Death Knight - Level 60 Talent. 100 Talent.
  • Obliteration (New) While Pillar of Frost is active, Frost Strike and Howling Blast grant Killing Machine. Frost Death Knight - Level 100 Talent.

Blood
  • Blood Death Knight Increases damage/healing by 29%: Avalanche, Blood Boil, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Cold Heart, Consumption, Death and Decay, Death Strike, Death's Caress, Defile, Epidemic, Frost Fever, Frostscythe, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Heart Strike, Heartbreaker, Inexorable Assault, Marrowrend, Rune of Razorice, Rune Strike, Soul Reaper, Unholy Blight Increases periodic damage/healing by 29%: Avalanche, Blood Boil, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Cold Heart, Consumption, Death and Decay, Death Strike, Death's Caress, Defile, Epidemic, Frost Fever, Frostscythe, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Heart Strike, Heartbreaker, Inexorable Assault, Marrowrend, Rune of Razorice, Rune Strike, Soul Reaper, Unholy Blight Increases damage/healing by 80%: Death Strike Death Knight - Blood Spec.

Frost
  • Frost Death Knight Increases damage/healing by 28% 8%: Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Cold Heart, Consumption, Death and Decay, Death Strike, Defile, Epidemic, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Heartbreaker, Howling Blast, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice, Rune Strike, Soul Reaper, Unholy Blight Increases periodic damage/healing by 28% 8%: Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Cold Heart, Consumption, Death and Decay, Death Strike, Defile, Epidemic, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Heartbreaker, Howling Blast, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice, Rune Strike, Soul Reaper, Unholy Blight Death Knight - Frost Spec.
  • Pillar of Frost The power of frost increases your Strength by 20% for 20 sec. Instant. 60 sec cooldown. 15% for 15 sec. Each Rune spent while active increases your Strength by an additional 1%. Death Knight - Frost Spec. Instant. 45 sec cooldown.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Talents
  • Blind Fury Eye Beam generates 35 40 Fury every sec. and its duration is increased by 50%. Havoc Demon Hunter - Level 99 Talent.
  • Burning Alive Every 2 sec, your Fiery Brand deals [ 5% [ 311 + 5% of Attack Power ] Fire damage and spreads to one nearby enemy. Vengeance Demon Hunter - Level 100 Talent.
  • Felblade (Havoc) Generates 50 Fury. Generates 40 Fury.
  • Momentum Fel Rush increases your damage done by 15% for 6 sec. Vengeful Retreat's cooldown is reduced by 5 sec, and it generates 100 80 Fury over 10 sec if it damages at least one enemy. Havoc Demon Hunter - Level 110 Talent.

Vengeance
  • Chaos Brand (New) Your Fire damage brands the target, increasing magic damage taken by 5%. Demon Hunter - Vengeance Spec.
  • Fiery Brand Brand an enemy with a demonic symbol, instantly dealing [ 133.17% of Attack Power 311% of weapon damage;] Fire damage and reducing the damage they deal to you by 40% for 8 sec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 60 sec cooldown.
  • Immolation Aura Engulf yourself in flames, instantly causing [ 24.57% of Attack Power ] Fire damage to enemies within 8 yards and radiating [ 9.17% [ 311 + 9.17% of Attack Power ] Fire damage every sec for 6 sec. Generates 20 Pain over 6 sec. Demon Hunter - Vengeance Spec. Instant. 15 sec cooldown.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Guardian
  • Bear Form Bear Form gives an additional 30% Stamina. Druid - Guardian Spec. 20% Stamina. Druid - Guardian Spec.
  • Frenzied Regeneration Heals you for 25% of maximum health over 5 24% of maximum health over 4 sec. 1 charge. Requires Bear Form. Druid - Guardian Spec. 10 Rage. Instant. 36 sec recharge. 1 charge.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Birds of Prey Mongoose Biting your pet's target Attacking your pet's target with Mongoose Bite or Butchery extends the duration of Coordinated Assault by 1 sec. Survival Hunter - Level 100 Talent.
  • Butchery Strike all nearby enemies in a flurry of strikes, inflicting [ 58.03% of Attack Power ] Physical damage to each. Requires Two-Handed Melee Weapon. 3 charges. Survival Hunter - Level 30 Talent. 20 Focus. 8 yd range. Instant. 15 sec recharge. 3 charges. 9 sec recharge. 3 charges.
  • Careful Aim Aimed Shot has a 30% 50% chance to deal 100% bonus damage to targets who are above 80% health or below 20% health. Marksmanship Hunter - Level 30 Talent.
  • Chakrams Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for [ 80% of Attack Power damage;] Physical damage. The chakrams will return to you, damaging enemies again. Your primary target takes 100% increased damage. Survival Hunter - Level 100 Talent. 30 Focus. 40 yd range. Instant. 20 sec cooldown.
  • Hunter's Mark Apply Hunter's Mark to the target, increasing all damage you deal to the marked target by 5%. If the target dies while affected by Hunter's Mark, you instantly gain 20 Focus. The target can always be seen and tracked by the Hunter. Only one Hunter's Mark can be applied at a time. Marksmanship Hunter - Level 60 Talent. 60 yd range. Instant.
  • Lethal Shots Steady Shot has a 10% 25% chance to cause your next Aimed Shot or Rapid Fire to be guaranteed critical strikes. Marksmanship Hunter - Level 90 Talent.
  • Master Marksman Aimed Shot has a 30% 100% chance to reduce the focus cost of your next Arcane Shot or Multi-Shot by 100%. Marksmanship Hunter - Level 15 Talent.
  • Serpent Sting Fire a shot that poisons your target, causing them to take [ 10% [ 15% of Attack Power ] Nature damage instantly and an additional [ 40% [ 60% of Attack Power ] Nature damage over 12 sec. Requires Ranged Weapon. Marksmanship Hunter - Level 15 Talent. 10 Focus. 40 yd range. Instant.
  • Streamline Rapid Fire now lasts an additional 1.0 sec 30% longer. Marksmanship Hunter - Level 60 Talent.
  • Volley Your auto-shots have a 10% chance to cause a volley of arrows to rain down around the target, dealing [ 75% of Attack Power ] Physical damage to each enemy within 8 yards. Marksmanship Hunter - Level 30 Talent.

Beast Mastery
  • Beast Mastery Hunter Increases damage/healing by 6%: A Murder of Crows, Barrage, Butchery, Chakrams, Chimaera Shot, Cobra Shot, Explosive Shot, Flanking Strike, Kill Command, Mongoose Bite, Multi-Shot, Piercing Shot, Stampede, Steel Trap, Stomp Serpent Sting, Stampede, Steel Trap, Stomp, Terms of Engagement, Volley Increases periodic damage/healing by 6%: A Murder of Crows, Barrage, Butchery, Chakrams, Chimaera Shot, Cobra Shot, Explosive Shot, Flanking Strike, Kill Command, Mongoose Bite, Multi-Shot, Piercing Shot, Stampede, Steel Trap, Stomp Serpent Sting, Stampede, Steel Trap, Stomp, Terms of Engagement, Volley Increases damage/healing by 50%: Volley Hunter - Beast Mastery Spec.

Marksmanship
  • Aimed Shot A powerful aimed shot that deals [ 180% of Attack Power * mult ] Physical damage. Damage increased by 50% against a target you have not yet damaged. Requires Ranged Weapon. 2 charges. Hunter - Marksmanship Spec. 30 Focus. 40 yd range. 3 2.5 sec cast. 12 sec recharge. 2 charges.
  • Marksmanship Hunter Decreases damage/healing by 20%: A Murder of Crows, Aimed Shot, Arcane Shot, Barrage, Bursting Shot, Butchery, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Mongoose Bite, Multi-Shot, Piercing Shot, Rapid Fire, Serpent Sting, Stampede, Steady Shot, Steel Trap, Stomp, Terms of Engagement, Volley Decreases periodic damage/healing by 20%: A Murder of Crows, Aimed Shot, Arcane Shot, Barrage, Bursting Shot, Butchery, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Mongoose Bite, Multi-Shot, Piercing Shot, Rapid Fire, Serpent Sting, Stampede, Steady Shot, Steel Trap, Stomp, Terms of Engagement, Volley Decreases damage/healing by 40%: A Murder of Crows Hunter - Marksmanship Spec.
  • Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 yards for [ 41% [ 30% of Attack Power ] Physical damage Requires Ranged Weapon. Hunter - Marksmanship Spec. 15 Focus. 40 yd range. Instant.
  • Steady Shot A steady shot that causes [ 60% of Attack Power ] Physical damage. Usable while moving. Generates 10 Focus. Requires Ranged Weapon. Hunter - Marksmanship Spec. 40 yd range. 2 sec cast. 1.8 sec cast.
  • Trick Shots When Multi-Shot hits 3 or more targets, your next Aimed Shot will ricochet and hit up to 5 additional targets at 100% for 50% of normal damage, or each shot of your next Rapid Fire will ricochet to 2 additional nearby targets. Hunter - Marksmanship Spec.

Survival
  • Kill Command Kill Command has a 25% chance to immediately reset its cooldown. Hunter - Survival Spec. Coordinated Assault increases this chance by another 25%. Hunter - Survival Spec.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arcane
  • Arcane Explosion Causes an explosion of magic around the caster, dealing [ 60% of Spell Power ] Arcane damage to all enemies within 10 yards. Generates 1 Arcane Charge if any targets are hit. Mage - Arcane Spec. 12% of Base Mana. Instant. 10% of Base Mana. Instant.
  • Arcane Mage Decreases damage/healing by 6% 25%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Blast Wave, Comet Storm, Conflagration, Ebonbolt, Flame Patch, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Decreases periodic damage/healing by 6% 25%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Blast Wave, Comet Storm, Conflagration, Ebonbolt, Flame Patch, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Mage - Arcane Spec.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for [ 115% [ 150% of Attack Power ]. Unlimited range. Instant.
  • Paralysis Incapacitates the target for 60 sec. Limit 1. Damage will cancel the effect. Limited to 1 target. 3% of Base Mana / 20 Energy / 20 Energy / 3% of Base Mana 20 Energy / 20 Energy. 20 yd range. Instant. 45 sec cooldown.
  • Renewing Mist Surrounds the target with healing mists, restoring [ 175% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 30%. Unlimited range. Instant. Unlimited range. Instant.
  • Vivify (Brewmaster, Windwalker) Causes a surge of invigorating mists, healing the target for [ 105% of Attack Power ]. [ 120% of Attack Power ].
  • Vivify (Mistweaver) Causes a surge of invigorating mists, healing the target for [ 105% [ 120% of Attack Power ] and all allies with your Renewing Mist active for [ 70% of Spell Power ]. [ 80% of Spell Power ].

Talents
  • Black Ox Brew Chug some Black Ox Brew, which instantly refills your Energy, and your Ironskin Brew and Purifying Brew charges. Brewmaster Monk - Level 45 Talent. Instant. 1.5 min cooldown. 2 min cooldown.
  • Blackout Combo Blackout Strike also empowers your next ability: Tiger Palm: Damage increased by 100%. Breath of Fire: Cooldown reduced by 3 sec. Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec. Ironskin Brew: Pauses Stagger damage for 3 sec. Purifying Brew: Grants you a stack of Elusive Brawler. Brewmaster Monk - Level 100 Talent.
  • Guard (New) Guard against future attacks, causing the next absorb damage you would Stagger to instead be prevented. Brewmaster Monk - Level 100 Talent. Instant. 30 sec cooldown.
  • Spitfire Tiger Palm has a 25% chance to reset the cooldown of Breath of Fire.Brewmaster Monk - Level 45 Talent.

Brewmaster
  • Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for [ 115% [ 150% of Attack Power ]. Monk - Brewmaster Spec.
  • Ironskin Brew A swig of strong brew allows you to Stagger substantially more damage for 6 7 sec. Shares charges with Purifying Brew. 3 charges. Monk - Brewmaster Spec. Instant. 16 sec recharge. 3 charges. 14 sec recharge. 3 charges.
  • Purifying Brew Clears 50% of your damage delayed with Stagger. Shares charges with Ironskin Brew. 3 charges. Monk - Brewmaster Spec. Instant. 16 sec recharge. 3 charges. 14 sec recharge. 3 charges.
  • Stagger You shrug off attacks, delaying a portion of Physical damage based on your Agility, instead taking it over 10 sec. Affects magical attacks at 25% 35% effectiveness. Monk - Brewmaster Spec. 1 sec global cooldown.

Mistweaver
  • Renewing Mist (New) Renewing Mist now has 2 charges. Monk - Mistweaver Spec.
  • Renewing Mist Surrounds the target with healing mists, restoring [ 175% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 30% 1 charge. Monk - Mistweaver Spec. 3% of Base Mana. 40 yd range. Instant. 8 sec cooldown. recharge. 1 charge.
  • Vivify Vivify heals all allies with your Renewing Mist active for [ 70% [ 80% of Spell Power ]%. Monk - Mistweaver Spec.

Windwalker
  • Fists of Fury Pummels all targets in front of you, dealing [ 470.9% of Attack Power ] damage over 4 sec to your primary target and [ 235.5% of Attack Power ] damage over 4 sec to other targets. Can be channeled while moving. Requires One-Handed Melee Weapon. Monk - Windwalker Spec. 3 Chi. 8 yd range. 4 sec cast (Channeled). 24 sec cooldown. 1 sec global cooldown.

None
PvP Talents
  • Avert Harm Name changed from "Guard" to "Avert Harm".
  • Battle Trance You go into a trance causing you to regenerate 3% of your health and generate 5 Rage every 3 sec for 12 18 sec after using Raging Blow twice in a row on a target. Using Raging Blow on a new target will cancel this effect. Tank Role - Tier 0 PvP Talent.
  • Death Wish Increases your damage taken and done by 5% for 15 sec at the cost of 5% of your health. Stacks up to 10 times. Tank Role - Tier 0 PvP Talent. 10% 5% of Total 254. Instant. 5 sec cooldown.
  • Raging Frenzy Your Frenzied Regeneration also generates 60 Rage over 5 4 sec. Tank Role - Tier 0 PvP Talent.
  • Spirit Link You link yourself and two closest allies within 0 to 15 yards together. When linked targets take damage, 50% is distributed among the other linked allies. Linked targets receive 100% increased healing from your Chain Heal and Healing Rain. Lasts for 20 sec. Limited to 3 targets. Tank Role - Tier 0 PvP Talent. 35% of Base Mana. 15 yd range. Instant.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Talents
  • Blade of Wrath Your auto attacks have a chance to reset Art of War resets the cooldown of Blade of Justice. 100% more often and increases its damage by 25%. Retribution Paladin - Level 30 Talent. Approximately 3.5 procs per minute. 4 procs per minute.
  • Consecrated Ground Up to 6 allies standing within your Consecration receive [ 2.07% of Spell Power ] healing every 1 sec, and enemies within your Consecration Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed. Protection Paladin - Level 90 Talent.
  • Crusade Increases Call upon the Light and begin a crusade, increasing your damage done and Haste by damage% for 25 sec. Each Holy Power spent during Crusade increases damage done and Haste by an additional damage%. Maximum 10 stacks. 1 charge. Retribution Paladin - Level 100 Talent. Instant. 2 min recharge. 1 charge.
  • Divine Judgment Each enemy hit by an ability that consumes Holy Power increases the damage of your next Judgment by 15% 20%, stacking up to 15 times. Retribution Paladin - Level 60 Talent.
  • Divine Purpose Your abilities that consume Holy Power have a 20% 15% chance to make your next ability that consumes Holy Power free. and deal 20% increased damage and healing. Retribution Paladin - Level 100 Talent.
  • Fires of Justice Your Crusader Strike's cooldown is reduced by reduction sec and Crusader Strike has Reduces the cooldown of Crusader Strike by 15% and grants it a 15% chance to make your next ability consume 1 less Holy Power. Retribution Paladin - Level 30 Talent.
  • Hammer of Wrath Hurls a divine hammer that strikes an enemy for [ 108% [ 92% of Attack Power ] Holy damage. Only usable on enemies that have less than 20% health, or while you are empowered by Crusade. Generates 1 Holy Power. Retribution Paladin - Level 30 Talent. 30 yd range. Instant. 7.5 sec cooldown.
  • Selfless Healer Judgment reduces Your Holy Power spending abilities reduce the cast time of your next Flash of Light by 33% 25%, and increases its healing done on others by 10%. Stacks up to 3 by 10%. Stacks up to 4 times. Retribution Paladin - Level 90 Talent.
  • Wake of Ashes Lash out at your enemies, dealing [ 140% [ 170% of Attack Power ] Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power. Retribution Paladin - Level 60 Talent. Instant. 45 sec cooldown.
  • Word of Glory Heals a friendly target and the 2 most injured targets within 0 yards for 2 30 yards for [ 560% of Spell Power . 2 charges. Retribution Paladin - Level 90 Talent. 3 Holy Power. 40 yd range. Instant. 60 sec recharge. 2 charges.
  • Zeal Judging a foe Judgment empowers you with holy zeal, causing your next 3 auto attacks to occur 50% faster and deal an additional [ 10% [ 8.5% of Attack Power ] Holy damage. Retribution Paladin - Level 15 Talent.

Holy
  • Holy Paladin Holy Paladin core passive Increases damage/healing by 40%: Aura of Mercy, Bestow Faith, Consecrated Ground, Flash of Light, Hand of the Protector, Holy Light, Holy Prism, Holy Shock, Judgment of Light, Light of Dawn, Light of the Martyr, Light's Hammer, Word of Glory Increases periodic damage/healing by 40%: Aura of Mercy, Bestow Faith, Consecrated Ground, Flash of Light, Hand of the Protector, Holy Light, Holy Shock, Judgment of Light, Light of Dawn, Light of the Martyr, Light's Hammer, Word of Glory Increases damage/healing by 150%: Consecration Paladin - Holy Spec.

Holy & Protection
  • Consecration Consecrates the land beneath you, causing [ 31.5% [ 37.8% of Attack Power ] Holy damage over 12 sec to enemies who enter the area. Limit 1. Paladin - Holy & Protection Spec. Instant. 4.5 sec cooldown.

Retribution
  • Art of War Templar's Verdict and Divine Storm each have a 20% chance to make the other free. Your auto attacks have a chance to reset the cooldown of Blade of Justice. Paladin - Retribution Spec. Approximately 4 procs per minute.
  • Blade of Justice Pierces an enemy with a blade of light, dealing [ 200% [ 145% of Attack Power * mult ] Physical damage. Generates 2 Holy Power. Requires Two-Handed Melee Weapon. Paladin - Retribution Spec. 12 yd range. Instant. 10.5 sec cooldown.
  • Judgment Judges the target, dealing [ 112.5% [ 95% of Spell Power ] Holy damage, and causing them to take 25% increased damage from your next ability that costs Holy Power. Generates 1 Holy Power. 1 charge. Paladin - Retribution Spec. 3% of Base Mana. 30 yd range. Instant. 12 sec recharge. 1 charge.
  • Retribution Paladin Decreases damage/healing by 14%: Blade of Justice, Blessed Hammer, Consecration, Crusader Strike, Divine Storm, Execution Sentence, Eye for an Eye, Hammer of Wrath, Holy Prism, Holy Shield, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Retribution Aura, Wake of Ashes, Zeal Decreases periodic damage/healing by 14%: Blade of Justice, Blessed Hammer, Consecration, Crusader Strike, Divine Storm, Execution Sentence, Eye for an Eye, Hammer of Wrath, Holy Prism, Holy Shield, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Retribution Aura, Wake of Ashes, Zeal Increases damage/healing by 114%: Flash of Light Increases damage/healing by 300%: Consecration Paladin - Retribution Spec.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Soul Shards Affliction: Soul Shards are generated by your Agony's damage over time. Soul Shards are consumed to cast your most powerful spells and summon demons to serve you. While out of combat you regenerate up to 3 Soul Shards, Demonology: Soul Shards are generated by some of your spells and your Shadow Bolt. Soul Shards are consumed to cast your most powerful spells and summon demons to serve you. While out of combat you regenerate up to 3 Soul Shards. Destruction: Soul Shards and Soul Shard Fragments are generated by some of your spells and Shard Fragments are generated by many of your spells. Soul Shards are consumed to cast your most powerful spells and summon demons to serve you. 10 Soul Shard Fragments make up 1 Soul Shard. While out of combat you regenerate up to 3 Soul Shards.

Talents
  • Bilescourge Bombers Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground over 6 sec, dealing [ 15% [ 10% of Spell Power ] Shadow damage to all enemies within 8 yards. Demonology Warlock - Level 15 Talent. 2 Soul Shard. 40 yd range. Instant. 30 sec cooldown.
  • Doom Inflicts impending doom upon the target, causing [ 250% [ 160% of Spell Power ] Shadow damage after 30 sec. If Doom kills the target, there is a 5% chance to summon a Doomguard to fight for you for 25 sec. Generates 1 Soul Shard when dealing damage. Demonology Warlock - Level 30 Talent. 1% of Base Mana. 40 yd range. Instant.
  • Vile Taint Erupts a vile pool Unleashes a vile explosion at the target location, dealing [ 75% of Spell Power ] Shadow damage over 10 sec to all enemies within 10 yds and reducing their movement speed by 30%. Affliction Warlock - Level 60 Talent. 1 Soul Shard. 40 yd range. 1.5 sec cast. 20 sec cooldown.

Demonology
  • Demonbolt Send the fiery soul of a fallen demon at the enemy, causing [ 90% [ 58% of Spell Power ] Shadowflame damage. Generates 2 Soul Shards. Warlock - Demonology Spec. 40 yd range. 4.5 sec cast.
  • Hand of Gul'dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [ 75% [ 48% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. Warlock - Demonology Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast.
  • Implosion Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [ 50% [ 32.5% of Spell Power ] Shadowflame damage to all enemies within 8 yards. Warlock - Demonology Spec. 2% of Base Mana. 40 yd range. Instant.
  • Summon Demonic Tyrant Summon a Demonic Tyrant to increase the duration of all of your current demons by 15.0 0.0 sec, and increase the damage of all of your other demons by 15%, while damaging your target. Warlock - Demonology Spec. 2% of Base Mana. 40 yd range. 2 sec cast. 1.5 min cooldown.

Demonology & Destruction

Pets
  • Legion Strike A strong attack that does damage of the Felguard's weapon deals damage to all enemies in front of it, and reduces the effectiveness of any healing the victim receives by 10% for 6 sec. (Right-Click to toggle) Requires Weapon. Basic Attack. 60 Energy. Melee range. Instant. 1 sec global cooldown.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Bladestorm You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for [ 55% [ 50% of Attack Power ] Physical damage. Instant.
  • Bladestorm Off-Hand You become a whirling storm of destructive force, striking all nearby targets with your off-hand weapon for [ 55% [ 50% of Attack Power ] Physical damage. Requires Melee Weapon. Instant.

Talents
  • Anger Management (Fury) Every 25 Every 20 Rage you spend reduces the remaining cooldown on Recklessness by 1 sec.
  • Bladestorm Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for dmg Physical damage over 3 4 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and avoid attacks. Generates 15 20 Rage over the duration. Fury Warrior - Level 90 Talent. Instant. 60 sec cooldown.
  • Carnage Rampage costs 10 less Rage and deals 10% 15% increased damage. Fury Warrior - Level 75 Talent.
  • Frothing Berserker Rampage now costs 95 Rage and increases your damage done by 10% and Haste by 10% 5% for 6 sec. Fury Warrior - Level 75 Talent.
  • Furious Slash Aggressively strike with your off-hand weapon for [ 70% [ 60% of Attack Power * mult ] Physical damage, and increases your Haste by 2% for 15 sec, stacking up to 3 times. Generates 5 4 Rage. Requires Two-Handed Melee Weapon. Fury Warrior - Level 45 Talent. Melee range. Instant.
  • Inner Rage Raging Blow's cooldown is reduced by reduction sec and damage is increased by 15% 20%. Fury Warrior - Level 45 Talent.
  • Reckless Abandon Recklessness generates 100 Rage and lasts 3 4 sec longer. Fury Warrior - Level 100 Talent.
  • Siegebreaker Break the enemy's defenses, dealing [ 100% [ 85% of Attack Power ] Physical damage, and increasing your damage done to the target by 15% for 10 sec. Generates 15 10 Rage. Requires Melee Weapon. Fury Warrior - Level 100 Talent. Melee range. Instant. 30 sec cooldown.

Arms
  • Bladestorm Become an unstoppable storm of destructive force, striking all targets within 8 yards for [ 385% [ 350% of Attack Power ] Physical damage over 6 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Warrior - Arms Spec. Instant. 1.5 min cooldown.

Protection
  • Vanguard Hardened by battle, your Stamina is increased by 30% 35%, and your armor is increased by 40% of your Strength. Warrior - Protection Spec.

Professions
Alchemy
  • Alchemy Allows an alchemist to brew basic potions up to a maximum potential skill of 300. Requires Herbs found with the Herbalism skill. Perk: Mixology You receive an increased effect and duration when drinking an elixir or flask you know how to make. Alchemy. Instant.

Blacksmithing
  • Blacksmithing Allows a Blacksmith to make basic weapons and armor up to a maximum potential skill of 75. Requires stone and metal found with the mining skill. Blacksmithing. Instant.

Cooking
  • Cooking Allows a cook to make basic recipes up to a maximum potential skill of 75. Requires meat from beasts and fire to make food. Cooking. Instant.

Enchanting
  • Disenchanting Rod Create a Disenchanting Rod. Enchanting. 2 sec cast. Reagents: Star Wood, Shadow Gloom Dust x 40, Veiled Crystal x 5, Expulsom x 30, Hydrocore.
  • Enchanter's Umbral Wand Create an Enchanter's Umbral Wand. Enchanting. 2 sec cast. Reagents: Star Wood, Shadow Gloom Dust x 15, Umbra Shard x 5.
  • Enchanting Allows an enchanter to enchant basic items up to a maximum potential skill of 75. Requires Dusts and Essences found by disenchanting magic items. Enchanting. Instant.
  • Pact of Critical Strike Permanently enchant a ring to increase Critical Strike by 37. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 10, Shadow Gloom Dust x 20, Expulsom x 3.
  • Pact of Critical Strike Permanently enchant a ring to increase Critical Strike by 37. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Gloom Dust x 15, Expulsom x 2.
  • Pact of Critical Strike Permanently enchant a ring to increase Critical Strike by 37. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Gloom Dust x 18, Expulsom x 2.
  • Pact of Haste Permanently enchant a ring to increase Haste by 37. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Gloom Dust x 15, Expulsom x 2.
  • Pact of Haste Permanently enchant a ring to increase Haste by 37. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Gloom Dust x 18, Expulsom x 2.
  • Pact of Haste Permanently enchant a ring to increase Haste by 37. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 10, Shadow Gloom Dust x 20, Expulsom x 3.
  • Pact of Mastery Permanently enchant a ring to increase Mastery by 37. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 10, Shadow Gloom Dust x 20, Expulsom x 3.
  • Pact of Mastery Permanently enchant a ring to increase Mastery by 37. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Gloom Dust x 18, Expulsom x 2.
  • Pact of Mastery Permanently enchant a ring to increase Mastery by 37. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Gloom Dust x 15, Expulsom x 2.
  • Pact of Versatility Permanently enchant a ring to increase Versatility by 37. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 10, Shadow Gloom Dust x 20, Expulsom x 3.
  • Pact of Versatility Permanently enchant a ring to increase Versatility by 37. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Gloom Dust x 15, Expulsom x 2.
  • Pact of Versatility Permanently enchant a ring to increase Versatility by 37. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Gloom Dust x 18, Expulsom x 2.
  • Seal of Critical Strike Permanently enchant a ring to increase Critical Strike by 27. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 5, Umbra Shard x 3.
  • Seal of Critical Strike Permanently enchant a ring to increase Critical Strike by 27. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 10, Umbra Shard x 5.
  • Seal of Critical Strike Permanently enchant a ring to increase Critical Strike by 27. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 8, Umbra Shard x 4.
  • Seal of Haste Permanently enchant a ring to increase Haste by 27. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 5, Umbra Shard x 3.
  • Seal of Haste Permanently enchant a ring to increase Haste by 27. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 10, Umbra Shard x 5.
  • Seal of Haste Permanently enchant a ring to increase Haste by 27. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 8, Umbra Shard x 4.
  • Seal of Mastery Permanently enchant a ring to increase Mastery by 27. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 8, Umbra Shard x 4.
  • Seal of Mastery Permanently enchant a ring to increase Mastery by 27. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 5, Umbra Shard x 3.
  • Seal of Mastery Permanently enchant a ring to increase Mastery by 27. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 10, Umbra Shard x 5.
  • Seal of Versatility Permanently enchant a ring to increase Versatility by 27. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 10, Umbra Shard x 5.
  • Seal of Versatility Permanently enchant a ring to increase Versatility by 27. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 8, Umbra Shard x 4.
  • Seal of Versatility Permanently enchant a ring to increase Versatility by 27. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 5, Umbra Shard x 3.
  • Weapon Enchant - Coastal Surge Permanently enchant a weapon to sometimes cause the wielder's helpful spells to put a short heal over time effect on the target for 10 sec. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Shadow Dust x 18, Expulsom. Gloom Dust x 18, Expulsom.
  • Weapon Enchant - Coastal Surge Permanently enchant a weapon to sometimes cause the wielder's helpful spells to put a short heal over time effect on the target for 10 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Shadow Dust x 15, Expulsom. Gloom Dust x 15, Expulsom.
  • Weapon Enchant - Coastal Surge Permanently enchant a weapon to sometimes cause the wielder's helpful spells to put a short heal over time effect on the target for 10 sec. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 5, Shadow Dust x 20, Expulsom. Gloom Dust x 20, Expulsom.
  • Weapon Enchant - Deadly Navigation Permanently enchant a weapon to sometimes increase Critical Strike by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Critical Strike for 10 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 15, Expulsom. Gloom Dust x 15, Expulsom.
  • Weapon Enchant - Deadly Navigation Permanently enchant a weapon to sometimes increase Critical Strike by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Critical Strike for 10 sec. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 18, Expulsom. Gloom Dust x 18, Expulsom.
  • Weapon Enchant - Deadly Navigation Permanently enchant a weapon to sometimes increase Critical Strike by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Critical Strike for 10 sec. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 3, Shadow Dust x 20, Expulsom. Gloom Dust x 20, Expulsom.
  • Weapon Enchant - Gale-Force Striking Permanently enchant a weapon to sometimes increase your attack speed by 35% for 10 sec when using melee or ranged attacks and abilities. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 5, Shadow Dust x 20, Expulsom. Gloom Dust x 20, Expulsom.
  • Weapon Enchant - Gale-Force Striking Permanently enchant a weapon to proc an aura which increases your attack speed by 35% for 10 sec when using melee or ranged attacks and abilities. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Shadow Dust x 18, Expulsom. Gloom Dust x 18, Expulsom.
  • Weapon Enchant - Gale-Force Striking Permanently enchant a weapon to proc an aura which increases your attack speed by 35% for 10 sec when using melee or ranged attacks and abilities. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Shadow Dust x 15, Expulsom. Gloom Dust x 15, Expulsom.
  • Weapon Enchant - Masterful Navigation Permanently enchant a weapon to sometimes increase Mastery by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Mastery for 10 sec. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 18, Expulsom. Gloom Dust x 18, Expulsom.
  • Weapon Enchant - Masterful Navigation Permanently enchant a weapon to sometimes increase Mastery by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Mastery for 10 sec. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 3, Shadow Dust x 20, Expulsom. Gloom Dust x 20, Expulsom.
  • Weapon Enchant - Masterful Navigation Permanently enchant a weapon to sometimes increase Mastery by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Mastery for 10 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 15, Expulsom. Gloom Dust x 15, Expulsom.
  • Weapon Enchant - Quick Navigation Permanently enchant a weapon to sometimes increase Haste by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Haste for 10 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 15, Expulsom. Gloom Dust x 15, Expulsom.
  • Weapon Enchant - Quick Navigation Permanently enchant a weapon to sometimes increase Haste by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Haste for 10 sec. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 3, Shadow Dust x 20, Expulsom. Gloom Dust x 20, Expulsom.
  • Weapon Enchant - Quick Navigation Permanently enchant a weapon to sometimes increase Haste by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Haste for 10 sec. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 18, Expulsom. Gloom Dust x 18, Expulsom.
  • Weapon Enchant - Siphoning Permanently enchant a weapon to increase your Leech by 7. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Shadow Dust x 15, Expulsom. Gloom Dust x 15, Expulsom.
  • Weapon Enchant - Siphoning Permanently enchant a weapon to increase your Leech by 7. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Shadow Dust x 18, Expulsom. Gloom Dust x 18, Expulsom.
  • Weapon Enchant - Siphoning Permanently enchant a weapon to increase your Leech by 35. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 5, Shadow Dust x 20, Expulsom. Gloom Dust x 20, Expulsom.
  • Weapon Enchant - Stalwart Navigation Permanently enchant a weapon to sometimes increase Armor by 60 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 504 Armor for 10 sec. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 18, Expulsom. Gloom Dust x 18, Expulsom.
  • Weapon Enchant - Stalwart Navigation Permanently enchant a weapon to sometimes increase Armor by 60 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 504 Armor for 10 sec. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 3, Shadow Dust x 20, Expulsom. Gloom Dust x 20, Expulsom.
  • Weapon Enchant - Stalwart Navigation Permanently enchant a weapon to sometimes increase Armor by 60 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 504 Armor for 10 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 15, Expulsom. Gloom Dust x 15, Expulsom.
  • Weapon Enchant - Torrent of Elements Permanently enchant a weapon to sometimes increase your elemental spell damage by 10%. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 5, Shadow Dust x 20, Expulsom. Gloom Dust x 20, Expulsom.
  • Weapon Enchant - Torrent of Elements Permanently enchant a weapon to proc an aura which increases your elemental spell damage by 10%. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Shadow Dust x 15, Expulsom. Gloom Dust x 15, Expulsom.
  • Weapon Enchant - Torrent of Elements Permanently enchant a weapon to proc an aura which increases your elemental spell damage by 10%. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Shadow Dust x 18, Expulsom. Gloom Dust x 18, Expulsom.
  • Weapon Enchant - Versatile Navigation Permanently enchant a weapon to sometimes increase Versatility by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Versatility for 10 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 15, Expulsom. Gloom Dust x 15, Expulsom.
  • Weapon Enchant - Versatile Navigation Permanently enchant a weapon to sometimes increase Versatility by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Versatility for 10 sec. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 18, Expulsom. Gloom Dust x 18, Expulsom.
  • Weapon Enchant - Versatile Navigation Permanently enchant a weapon to sometimes increase Versatility by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Versatility for 10 sec. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 3, Shadow Dust x 20, Expulsom. Gloom Dust x 20, Expulsom.

Engineering
  • Engineering Allows an engineer to make basic contraptions up to a maximum potential skill of 75. Requires stone and metal found with the mining skill. Engineering. Instant.

Fishing
  • Fishing Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 300. Fishing. Instant. Fishing. Instant.

Herbalism
  • Herb Gathering The basics of how to gather herbs from bushes and other plants for use in Alchemy. Gives a potential herbalism skill of 300 and Inscription. Herbalism. Melee range. 2 sec cast.

Inscription
  • Inscription Allows a scribe to create magical writings, up to a maximum potential skill of 75. Inscription. Instant. Requires pigments milled from herbs gathered by the Herbalism skill. Inscription. Instant.

Jewelcrafting
  • Jewelcrafting Allows a jewelcrafter to make jewelry, up to to a maximum potential skill of 75 and cut gems. Requires precious gems and metals gathered with the Mining skill. Jewelcrafting. Instant.

Leatherworking
  • Leatherworking Allows a leatherworker to make leather armor, up to to a maximum potential skill of 75 and mail armor. Requires leather scraps and hides gathered with the Skinning skill. Leatherworking. Instant.

Mining
  • Mining How to pull ore and stone from mineral veins for use in Engineering and Blacksmithing. Gives a potential mining skill of 300. Requires a Mining Pick. Can't be cast in Tree of Life Form. Mining. Melee range. 3.2 sec cast.

Skinning
  • Skinning The basics of how to skin animals for their pelts and furs for use in Leatherworking. Gives a potential skinning skill of 300. Apprentice. Melee range. 1.5 sec cast.

Tailoring
  • Tailoring Allows a tailor to make basic cloth armors up to a maximum potential skill of 75. Requires cloth found on humanoids. Tailoring. Instant.

Item Effects
  • Arcane Mirror Hold up the mirror, reducing magical damage taken by 30% for 15 10 min. Only usable on Island Expeditions. Limited to 1 target. 20 yd range. Instant.
  • Archive of the Titans Your armor gathers and analyzes combat data every 5 sec, increasing your primary stat by 17, stacking up to 20 times. The data decays while out of combat. Enables Machine Learning within Uldir. Uldir. Reorigination Array within Uldir. Uldir.
  • Blackrock Plating Apply the plating to your armor, reducing physical damage taken by 30% for 15 10 min. Only usable on Island Expeditions. Limited to 1 target. 20 yd range. Instant.
  • Brainsmasher Brew Throw a keg of powerful brew that stuns all enemies within 5 yards for 30 10 yards for 20 sec. Only usable on Island Expeditions. 30 yd range. Instant. 30 sec cooldown.
  • Burstforce Explosive Take 10 Fire damage and launch yourself towards your nearest ally. Only usable on Island Expeditions. 300 yd range. Instant. 50-300 yd range (30-300 for friends). Instant.
  • Dark Mirror Hold up the mirror, reducing magical damage taken by 30% for 15 10 min. Only usable on Island Expeditions. Limited to 1 target. 20 yd range. Instant.
  • Deepforged Plating Apply the plating to your armor, reducing physical damage taken by 30% for 15 10 min. Only usable on Island Expeditions. Limited to 1 target. 20 yd range. Instant.
  • Flashfire Brew Drink the brew, increasing Critical Strike damage and healing by 50% for 10 200% for 5 min. Only usable on Island Expeditions. 30 yd range. Instant. 30 sec cooldown.
  • Forlorn Toll Call the souls of the deceased. 1.5 sec cast. 20 yd range. 1.5 sec cast.
  • Glorious Pennant (New) Represent your faction! Instant.
  • Inspiring Vanguard Grand Crusader's chance is increased by 5% to 20% and it grants you 249 Strength for 8 sec.
  • Kul Tiran Cannonball Runner Name changed from "Cannonball Hurdler" to "Kul Tiran Cannonball Runner".
  • Laser Matrix Your spells and abilities have a chance to release a barrage of lasers that burns enemies for 827 Arcane damage and cauterizes allies' wounds to restore 317 health. Enables Machine Learning within Uldir. Uldir. Reorigination Array within Uldir. Uldir.
  • Meridian Strikes When you Combo Strike, the cooldown of Touch of Death is reduced by 1 0.5 sec. Touch of Death deals an additional 205 damage.
  • REUSE ME (DNT) Permanently enchant a weapon to reduce the amount of threat you generate when fighting an enemy. 1.5 sec cast. Reagents: Shadow Dust x 15. Gloom Dust x 15.
  • Rumbling Tremors Your Earth Elemental spawns Tremors that deal 933 Physical damage to enemies within 8 yds every 2 seconds. Earth Elemental's auto attack damage is increased by 933.
  • Set Level Equip a follower with an item a power level 645 weapon. Instant. 1.5 sec cooldown.
  • Set Level Equip a follower with an item a power level 630 weapon. Instant. 1.5 sec cooldown.
  • Set Level Equip a follower with an item a power level 615 weapon. Instant. 1.5 sec cooldown.
  • Small Charm of Inertia Instant. Increases movement speed by 1%. Instant.
  • Soulbinding Mist For 60 sec, 200% For until cancelled, 100% of the damage you take will be copied to an enemy target. Only usable on Island Expeditions. 30 yd range. Instant. 30 sec cooldown.
  • Sporonite Bomb Inflicts 0 Fire Nature damage to all enemies in a 5 yard radius. 40 yd range. 2 sec cast.
  • Sunwell Torrent Use on Dar'Khan Drathir to release the energy contained in this item causing [ 500 [ 125 + 75% of Spell Power ] Arcane damage over 5 sec and silencing the target. Can be cast in Shadowform. 20 yd range. 5 sec cast (Channeled).
  • Surging Tides If the target of your Riptide is below 50% of their maximum health, Riptide causes them to absorb up to 2,332 damage for 8 sec. 0 damage for 8 sec.
  • Swelling Stream Every 2 Every 3 sec your Healing Stream Totem releases a lesser chain heal, restoring 329 health to up to 3 injured allies. Healing is reduced by 30% after each jump.
  • Unerring Vision While Trueshot is active you gain 346 35 Critical Strike rating every sec, stacking up to 10 times.
  • Unforged Armor Breaks the target's armor, increasing physical damage taken by 100% for 30 60 sec. 30 yd range. Instant.
  • Unstable Phase Puts the target in an unstable phase, increasing magical damage taken by 100% for 20 60 sec. Only usable on Island Expeditions. 40 yd range. Instant.
  • Upgrade Weapon Increases the item level of a Blacksmithing weapon or shield by 15 138, up to a maximum of 138. 3 sec cast.
  • Upgrade Weapon Increases the item level of an Inscription-crafted weapon by 15 1, up to a maximum of 138. Requires Staves, Wands. 3 sec cast.



Azerite Powers
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Tier 2

Tier 3
  • Shimmering Haven Name changed from "Upwelling" to "Shimmering Haven".
  • Shimmering Haven Name changed from "Upwelling" to "Shimmering Haven".
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Tier 2

Tier 3
  • Shimmering Haven Name changed from "Upwelling" to "Shimmering Haven".
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.
  • Winds of War Name changed from "Heed My Call" to "Winds of War". Your damaging abilities have a chance to deal 622 Nature damage to your target, and 62 Nature damage to enemies within 3 yards of that target. Taking damage grants you 0 Dodge for 3 sec, stacking up to 10 times.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Tier 2

Tier 3
  • Shimmering Haven Name changed from "Upwelling" to "Shimmering Haven".
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Tier 2

Tier 3
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.

Tier 4
  • Unerring Vision While Trueshot is active you gain 346 35 Critical Strike rating every sec, stacking up to 10 times.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Tier 2

Tier 3
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Tier 2

Tier 3
  • Shimmering Haven Name changed from "Upwelling" to "Shimmering Haven".
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.

Tier 4
  • Meridian Strikes When you Combo Strike, the cooldown of Touch of Death is reduced by 1 0.5 sec. Touch of Death deals an additional 205 damage.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Tier 2

Tier 3
  • Shimmering Haven Name changed from "Upwelling" to "Shimmering Haven".
  • Shimmering Haven Name changed from "Upwelling" to "Shimmering Haven".
  • Shimmering Haven Name changed from "Upwelling" to "Shimmering Haven".
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.

Tier 4
  • Inspiring Vanguard Grand Crusader's chance is increased by 5% to 20% and it grants you 249 Strength for 8 sec.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Tier 2

Tier 3
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Tier 2

Tier 3
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Tier 2

Tier 3
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.

Tier 4
  • Rumbling Tremors Your Earth Elemental spawns Tremors that deal 933 Physical damage to enemies within 8 yds every 2 seconds. Earth Elemental's auto attack damage is increased by 933.
  • Surging Tides If the target of your Riptide is below 50% of their maximum health, Riptide causes them to absorb up to 2,332 damage for 8 sec. 0 damage for 8 sec.
  • Surging Tides If the target of your Riptide is below 50% of their maximum health, Riptide causes them to absorb up to 2,332 damage for 8 sec. 0 damage for 8 sec.
  • Swelling Stream Every 2 Every 3 sec your Healing Stream Totem releases a lesser chain heal, restoring 329 health to up to 3 injured allies. Healing is reduced by 30% after each jump.
  • Swelling Stream Every 2 Every 3 sec your Healing Stream Totem releases a lesser chain heal, restoring 329 health to up to 3 injured allies. Healing is reduced by 30% after each jump.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Tier 2

Tier 3
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Tier 2

Tier 3
  • Shimmering Haven Name changed from "Upwelling" to "Shimmering Haven".
  • Shimmering Haven Name changed from "Upwelling" to "Shimmering Haven".
  • Shimmering Haven Name changed from "Upwelling" to "Shimmering Haven".
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.

Tier 4
  • Archive of the Titans Your armor gathers and analyzes combat data every 5 sec, increasing your primary stat by 17, stacking up to 20 times. The data decays while out of combat. Enables Machine Learning within Uldir. Reorigination Array within Uldir.
  • Laser Matrix Your spells and abilities have a chance to release a barrage of lasers that burns enemies for 827 Arcane damage and cauterizes allies' wounds to restore 317 health. Enables Machine Learning within Uldir. Reorigination Array within Uldir.



Strings Changes
Originally Posted by MMO-Champion
  • AZERITE_EMPOWERED_SELECT_POWER (New) - Are you sure you want to select this power?
  • BOOST_POPUP_TIMER_FORMAT_STRING (New) - Expires in %s
  • CHARACTER_TYPE_FRAME_EXPANSION_TRIAL_CHARACTER (New) - Expansion Trial
  • CHARACTER_TYPE_FRAME_EXPANSION_TRIAL_CHARACTER_TOOLTIP (New) - Create a trial character to play the Battle for Azeroth intro experience.
  • CHAT_CHANNEL_DROP_DOWN_OPEN_COMMUNITIES_FRAME (New) - Open in Communities Pane
  • COMMUNITIES_INVITE_MANAGER_COPY - Copy Link
  • COMMUNITIES_INVITE_MANAGER_LINK_ID_LABEL (New) - Link ID:
  • COMMUNITIES_INVITE_MANAGER_LINK_TO_CHAT (New) - Link to Chat
  • COMMUNITIES_NOTIFICATION_SETTINGS_ALL (New) - All
  • COMMUNITIES_NOTIFICATION_SETTINGS_NONE (New) - None
  • ERR_VOICE_CHAT_PLAYER_SILENCED - We |cffff2020We have silenced your account following multiple reports of abusive chat from other players. While you are silenced, you can only use voice chat in private channels. channels.|r
  • EXPANSION_TRIAL_CREATE_TRIAL_CHARACTER (New) - Create Trial Character
  • HONOR_LEVEL_TOOLTIP (New) - Honor Level %d
  • MUTE_SILENCED (New) - Mute (Player is silenced)
  • MYTHIC_PLUS_LEADER_BOARD_NAME_ICON - %1$s:|t %1$s|t %2$s
  • PVP_WAR_MODE_DESCRIPTION - Enables world PvP with the opposing faction.|nActivates Enlist in War Mode and activate World PvP, granting bonus experience, additional rewards from World Quests and activating PvP Talents in the outdoor world.
  • SCRAPPING_MACHINE_TITLE - Scrap-O-Matic 1000 Shred-Master Mk1
  • SOCIAL_QUEUE_COMMUNITIES_HEADER_FORMAT (New) - %s (%s)
  • SPLASH_BATTLEFORAZEROTH_BOX_FEATURE1_DESC (New) - [PH] Race against rival intruders to plunder uncharted islands.
  • SPLASH_BATTLEFORAZEROTH_BOX_FEATURE1_TITLE (New) - [PH] Island Expeditions
  • SPLASH_BATTLEFORAZEROTH_BOX_LABEL (New) - New in Battle for Azeroth!
  • SPLASH_BATTLEFORAZEROTH_BOX_RIGHT_DESC_ALLIANCE (New) - [PH] Journey to the seafaring kingdom of Kul Tiras, home of Jaina Proudmoore.
  • SPLASH_BATTLEFORAZEROTH_BOX_RIGHT_DESC_HORDE (New) - [PH] Journey to the birthplace of all troll civilization.
  • SPLASH_BATTLEFORAZEROTH_BOX_RIGHT_TITLE_ALLIANCE (New) - Kul Tiras
  • SPLASH_BATTLEFORAZEROTH_BOX_RIGHT_TITLE_HORDE (New) - Zandalar
  • SPLASH_BATTLEFORAZEROTH_PREPATCH_FEATURE1_DESC (New) - [PH] Create cross-realm groups to connect all your friends. Includes voice chat.
  • SPLASH_BATTLEFORAZEROTH_PREPATCH_FEATURE1_TITLE (New) - [PH] Communities
  • SPLASH_BATTLEFORAZEROTH_PREPATCH_FEATURE2_DESC (New) - [PH] Receive bonuses and hunt down bounty targets, or become one yourself.
  • SPLASH_BATTLEFORAZEROTH_PREPATCH_FEATURE2_TITLE (New) - [PH] War Mode
  • SPLASH_BATTLEFORAZEROTH_PREPATCH_LABEL (New) - New in Battle for Azeroth Pre-Launch!
  • SPLASH_BATTLEFORAZEROTH_PREPATCH_RIGHT_DESC (New) - [PH] Check out your new class abilities and talents.
  • SPLASH_BATTLEFORAZEROTH_PREPATCH_RIGHT_TITLE (New) - [PH] Prepare for War
  • TOOLTIP_AZERITE_UNLOCK_LEVELS (New) - Azerite Powers (0/%d):
  • UNMUTE_SILENCED (New) - Unmute (Player is silenced)
  • VOICE_TOOLTIP_SILENCED_MUTE_MIC - Mute|n|nWe Mute|n|n|cffff2020We have silenced your account following multiple reports of abusive chat from other players. While players.|nWhile you are silenced, you can only use voice chat in private channels. channels.|r
  • VOICE_TOOLTIP_SILENCED_UNMUTE_MIC - Unmute|n|nWe Unmute|n|n|cffff2020We have silenced your account following multiple reports of abusive chat from other players. While players.|nWhile you are silenced, you can only use voice chat in private channels. channels.|r
This article was originally published in forum thread: Upcoming Raid Testing, Battle for Azeroth Beta - Build 26812 started by chaud View original post
Comments 27 Comments
  1. Slim Charles's Avatar
    Nothing about rogue again. Just waow.
  1. heskel's Avatar
    2-handed windwalker is back baby!
  1. Ubberleet's Avatar
    ~19% nerf to arcane overall. Blizzard are running out of time and realised they've screwed up in sorting spec balance on beta. Passive and boring.
  1. Razaron's Avatar
    Gotta love them shaman changes and tuning..

    /golfclap
  1. dlaiyre's Avatar
    Classes that still really need some love:
    Feral feels bad to the point of unplayability compared to live. TF on GCD in particular but there is plenty of commentary on other issues else-wear.
    Elemental still needs something, Flame shock cooldown hurts a lot and removes a lot of fun/LvB procs.
    Havoc doesn't feel right to me, I love the live T4+Helm playstyle and it is completely neutered.

    Azerite Armor is a shit replacement for tier sets/legendaries/artifact weapons (ALL THREE ARE GONE), Really really disappointed that the bonuses are so fucking bland. Starting to feel like BFA might be a "Tock" cycle with the B Team, Is the Legion team working on next xpac (Tick) already?
  1. Walozdle's Avatar
    Quote Originally Posted by heskel View Post
    2-handed windwalker is back baby!
    I could feel my eyes widen when i read that, and had to read it again just to make sure. So pumped!
  1. Master Guns's Avatar
    That new water elemental looks great
  1. Alkizon's Avatar
    Quote Originally Posted by Master Guns View Post
    That new water elemental looks great
    But still again with abs lines. Why they can't make it in form of along the body "substance waves" (like it supposed to be), rather than ridiculous flesh-body muscles (both front and rear)? Why it's ginie rather than elemental.. Maybe their new designer has some fetish on this?
  1. tanksin the enhance shamy's Avatar
    this is going to be the worst transmog expansion yet
  1. grexly75's Avatar
    Also live server character copy has been enabled..
  1. Bane-Thunder-God's Avatar
    Quote Originally Posted by grexly75 View Post
    Also live server character copy has been enabled..
    Loool that was enabled a build or two ago, you sure are late matey.

    Cant wait to test the Ret changes, so pissed im at work right now
  1. shade3891's Avatar
    Quests
    Clever Use of Mechanical Explosives Use a Sporonite Bomb on the Lichen King 5 points.
    This had me smiling bigtime! I believe an entire guild got banned for using those bombs in the Icecrown Raid. :P
  1. grexly75's Avatar
    Quote Originally Posted by Bane-Thunder-God View Post
    Loool that was enabled a build or two ago, you sure are late matey.

    Cant wait to test the Ret changes, so pissed im at work right now
    Ahh k well not been in beta for a while as not wanting to spoil too much of it for me..
  1. Tupolew519's Avatar
    Finally. a new water elemental model.
  1. Arexxu's Avatar
    Oh, that was ONE big nerf fest for Demo locks. Sad to see, since yes... They started out strong. But currently, they are mid on dps meters from what I see on raid test videos. Unholy DK and fury warr seems like the ones that should get a nerf
  1. Angosia's Avatar
    Quote Originally Posted by shade3891 View Post
    This had me smiling bigtime! I believe an entire guild got banned for using those bombs in the Icecrown Raid. :P
    I don't know why it should. The Lichen King is in a cave and is basically a mushroom headed rare World NPC. Lichen wasn't a misspelling, it's a completely different NPC and isn't a raid boss (as yet).

    Edit to add: The NPC even jokes about having the power Fungemourne. Clearly the devs get that people would incorrectly associate the two. Lich is pronounced "Litch", Lichen is pronounced "LYE-ken". The former refers to the undead. The latter refers to a composite organism typically living with fungus in caves.
  1. Unnero1's Avatar
    So let me get this fucking straight, they removed Pillar of Frost with the reasoning that it is an older design and a boring skill, which 99% of the players agreed, AND NOW they not only put it back in with lesser CD to press it even frequently but tie 2/3 of your fucking 100 talent row to it.... Are the DK class designers just geniuenly goddamn insane in the head or schitzophrenic?? Oh and not to forget, Windwalkers get their Two handed back but we still don't, and a nice 20% overall damage nerf just so it slides in nice and deep how much they hate the spec.
  1. Sin Cara's Avatar
    Quote Originally Posted by Angosia View Post
    I don't know why it should. The Lichen King is in a cave and is basically a mushroom headed rare World NPC. Lichen wasn't a misspelling, it's a completely different NPC and isn't a raid boss (as yet).

    Edit to add: The NPC even jokes about having the power Fungemourne. Clearly the devs get that people would incorrectly associate the two. Lich is pronounced "Litch", Lichen is pronounced "LYE-ken". The former refers to the undead. The latter refers to a composite organism typically living with fungus in caves.
    Uh it's a clear reference to the Lich King exploit where a guild used engineering bombs to cheese the fight. It has nothing to do with people mispronouncing anything.
  1. Pickynerd's Avatar
    Quote Originally Posted by Tupolew519 View Post
    Finally. a new water elemental model.
    And it still looks like trash.
  1. Daan's Avatar
    Still waiting for Windwalker nerfs on live servers...

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