Heroes of the Storm Patch Notes - June 27, 2018
*Note: Alongside this week's shop reset, Yrel's base gold price has been reduced to 10000 gold.

Originally Posted by Blizzard (Blue Tracker)

We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.

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Battlegrounds

Ranked Battleground Pool
  • Volskaya Foundry has returned to the ranked play Battleground pool.


Heroes

Assassin

Cassia


Talents
  • Level 1
    • Seraph’s Hymn (W)
      • New functionality:
        • Reduce Blinding Light’s cooldown and Mana cost by 33%. Basic Attacks against Blinded enemies deal 100% bonus damage.
  • Level 7
    • Impale (E)
      • Bonus damage threshold increased from 50% to 60% of the target’s maximum Health.


Fenix


Stats
  • Health scaling reduced from 4.25% to 4% per level.
  • Health Regeneration scaling reduced from 4.25% to 4% per level.

Abilities
  • Shield Capacitor (Trait)
    • Shield scaling reduced from 4.25% to 4% per level.
    • Shield Regeneration scaling reduced from 4.25% to 4% per level.
  • Planet Cracker (R)
    • Damage increased from 108 to 112.

Talents
  • Level 7
    • Combat Advantage (Q)
      • Damage bonus reduced from 40% to 35%.
    • Warp Warfare (E)
      • Attack Speed increased from 125% to 175%.
  • Level 13
    • Adanium Shell (E)
      • Armor received after Warping increased from 40 to 50.
    • Rapid Recharge (Trait)
      • Shield recharge amount increased from 40% to 60% of healing received.
    • Auxiliary Shields (Trait)
      • Shields regeneration amount reduced from 15% to 10% of Basic Attack damage dealt.


Greymane


Abilities
  • Gilnean Cocktail (Q)
    • Cooldown reduced from 10 to 9 seconds.

Talents
  • Level 1
    • Perfect Aim (Q)
      • Mana refund increased from 35 to 45.
  • Level 13
    • Visceral Attacks (Q)
      • Removed.
    • Unfettered Assault (Q)
      • Now also causes Worgen Basic Attacks to reduce Razor Swipe’s cooldown by 1.5 seconds.


Maiev


Abilities
  • Warden’s Cage (R)
    • Warden Avatar duration reduced from 7 to 5 seconds.

Talents
  • Level 1
    • Pursuit of Vengeance (W/E)
      • Cooldown reduction per Hero tethered increased from 1.5 to 2.5 seconds.
  • Level 13
    • Shadow Armor (E)
      • Armor duration increased from 2.5 to 3 seconds.
  • Level 16
    • Cruel Chain (W)
      • Damage bonus per stack reduced from 40% to 30%.
      • Maximum damage bonus reduced from 200% to 150%.
    • Vengeful Knives (Q/E)
      • Bonus damage per Hero hit increased from 1.2% to 1.5% maximum Health.

Developer Comment: These changes are directed towards fixing some of Maiev’s lower win-rate talents. We also wanted to address the duration of Warden’s Cage. We like that it is a big moment for Maiev, but we don’t feel it needs to linger quite so long.


Tracer


Stats
  • Basic Attack damage reduced from 28 to 27.

Abilities
  • Blink (Q)
    • Cooldown increased from 8 to 9 seconds.


Zul'jin


Talents
  • Level 4
    • Amani Rage (Active)
      • Amani Rage is now part of Zul’jin’s baseline kit.
      • Cooldown increased from 20 to 30 seconds.
      • No longer grants Armor.
    • New talent: Amani Hide (Passive)
      • Reduce Amani Rage’s cooldown by 10 seconds and gain 10 Armor while regenerating Health.

Developer Comment: Amani Rage has become a staple in almost every build for Zul’jin. We love that it creates meaningful moments and synergizes with his kit, so we made it a baseline ability but had to take a little power out of it to compensate. We’ve created Amani Hide as an upgrade for it that brings back the armor functionality players are accustomed to.


Specialist

Nazeebo


Abilities
  • Plague of Toads (E)
    • Damage per tick reduced from 18 to 17.
  • Gargantuan (R)
    • Attack damage reduced from 150 to 140.
    • Health reduced from 2,185 to 2,000.


Probius


Talents
  • Level 20
    • Probius Loop (W)
      • Required number of Heroes hit to create a new Warp Rift reduced from 2 to 1.


Zagara


Stats
  • Basic Attack damage reduced from 82 to 80.

Abilities
  • Hunter Killer (W)
    • Damage reduced from 68 to 65.
  • Infested Drop (E)
    • Roach damage reduced from 29 to 27.
  • Nydus Network (R)
    • Cooldown increased from 100 to 120 seconds.
    • Cooldown reduction per Basic Attack while on Creep decreased from 0.75 to 0.5 seconds.


Support

Ana


Abilities
  • Shrike (Trait)
    • Now also applies Doses to Structures.


Deckard


Talents
  • Level 20
    • Morenadoes! (R)
      • Cooldown reduction increased from 5 to 6 seconds.


Rehgar


Abilities
  • Chain Heal (Q)
    • Cooldown reduced from 9 to 8 seconds.
    • Healing increased from 240 to 260.
    • Mana cost reduced from 65 to 55.
  • Ancestral Healing (R)
    • Healing reduced from 1475 to 1180.

Talents
  • Level 4
    • Spiritwalker’s Grace (Q)
      • Mana cost reduction decreased from 20 to 15
    • Stormcaller (W)
      • Maximum Mana restoration increased from 40 to 100.
  • Level 7
    • Farsight (Active)
      • Area reveal duration reduced from 10 to 5 seconds.
      • Enemy reveal duration reduced from 4 to 3 seconds.
      • Cooldown reduced from 30 to 16 seconds.
      • Size of reveal area reduced from 10 to 7.
  • Level 13
    • Earthliving Enchant (Q)
      • Healing per second increased from 40 to 45.
    • Tidal Waves (Q)
      • Cooldown reduction decreased from 1 to 0.75 seconds.
  • Level 16
    • Rising Storm (W)
      • Damage bonus per stack increased from 10% to 15%.
      • Maximum stacks reduced from 20 to 15.
  • Level 20
    • Farseer’s Blessing (R)
      • Healing bonus increased from 50% to 75%.
      • Nearby allies healed increased from 50% to 75% of the healing done by Ancestral Healing.

Developer Comment: By increasing the healing potential of Chain Heal, Rehgar will feel more dynamic before level 10. He will also rely less on Ancestral to create the healing output needed from a healer. The cooldown reduction will also make Tidal Waves, Earthliving Enchant, and Blood and Thunder more attractive picks on their respective tiers. We’re reducing the healing of Ancestral some to compensate for his stronger base kit. During internal testing prior to making this change, we found the extra healing it offered frequently resulted in overhealing. As a result, we think this healing reduction won’t feel as impactful as it might initially seem.


Warrior

Anub'arak


Talents
  • Level 20
    • Nullification Shield (Active)
      • Removed
    • New Talent: Hardened Shield (Active)
      • Activate to gain 75 Armor for 4 seconds, taking 75% less damage.

Developer Comment: Now that we’ve removed Anub’arak’s baseline Spell Armor, we’ve also decided to normalize his Nullification Shield Talent. Since Harden Carapace provides him with a healthy amount of Spell Armor, it now shares a lot of the same design space with Nullification Shield. We want to make the use case for his Level 20 Talent clearer, which is to simply press the button when in a lot of trouble to survive burst damage.


Blaze


Abilities
  • Bunker Drop (R)
    • Cooldown increased from 50 to 60 seconds.
  • Combustion (R)
    • Damage increased from 48 to 52.

Talents
  • Level 4
    • Feeding the Flame (Q)
      • Oil Spill cooldown reduction increased from 2 to 2.5 seconds.


Diablo


Stats
  • Health increased from 2,618 to 2,670.
  • Health Regeneration increased from 5.45 to 5.56.

Abilities
  • Apocalypse (R)
    • Cooldown reduced from 100 to 90 seconds.
  • Lightning Breath (R)
    • Cooldown increased from 60 to 70 seconds.

Talents
  • Level 13
    • Cruelty (W/E)
      • Bonus Attack Speed duration increased from 5 to 7 seconds.
  • Level 20
    • Dying Breath (R)
      • Cooldown reduction increased from 20 to 25 seconds per Hero hit


Johanna


Stats
  • Health increased from 2,540 to 2,700.
  • Health Regeneration increased from 5.289 to 5.625.

Talents
  • Level 4
    • Eternal Retaliation (W)
      • Now also restores 2.5 Mana for each enemy hit by Condemn.


Yrel


Abilities
  • Divine Purpose (Trait)
    • Cooldown reduced from 10 to 8 seconds.
  • Avenging Wrath (E)
    • Damage increased from 150 to 225.

Talents
  • Level 4
    • Aegis of Light (E)
      • Armor amount increased from 25 to 35.
    • Gift of the Naaru (Trait)
      • Healing reduced from 400 to 275.
    • Hand of Freedom (Active)
      • Bonus Movement Speed increased from 35% to 50%.
  • Level 7
    • Righteous Momentum (W)
      • Yrel is no longer slowed while channeling Righteous Hammer.
      • Bonus Movement Speed reduced from 45% to 25%.
  • Level 16
    • Templar’s Verdict (W)
      • Armor reduction duration increased from 2 to 4 seconds.
    • Divine Favor (Trait)
      • Cooldown reduction decreased from 2 to 1.5 seconds.

Developer Comment: We’ve seen Yrel trending upward strongly since her release, most likely due to players beginning to master her unique playstyle. We’ve seen a large difference between players who have a lot of experience as Yrel (Hero level 10+) and people who are still learning the Hero. This is likely why we’ve seen her rise from her initial winrate of 40% to her current 46%. That said, we would like her to feel a little more powerful and be countered by enemy picks a little less. We’ve increased Avenging Wrath’s damage so she gains a little wave clear (though she’ll have to use her escape to do so), while also allowing her to threaten enemy backlines. By reducing the cooldown of Divine Purpose, Yrel players won’t need to channel as frequently which will result in fewer interrupts. We’ve also made several Talent changes to buff a few that were underperforming, and to offset the lower Divine Purpose cooldown.


Bug Fixes

General
  • Addressed an issue that could cause the game client to crash.

Heroes, Abilities, and Talents
  • Alexstrasza: Casting Dragonqueen no longer reveals Alexstrasza’s location to enemies through the Fog of War until she is killed.
  • Alexstrasza: An enemy Alexstrasza’s Dragonqueen model will no longer persist after she enters a vehicle in the Fog of War.
  • Medivh: Placing an item, like a Turret or Biotic Emitter, during Raven Form channeling will no longer allow Medivh to cast Abilities in Raven Form.
  • Thrall: The Feral Resilience Talent’s buff bar tooltip now correctly states that stacks grant 50 Physical Armor.
  • Shields: Talents that deal damage versus Shields, such as Varian’s Shattering Throw, no longer also deal damage to the target’s Health.
  • Yrel: Can no longer cast Bubble Hearth while she is being revived by Divine Palm.
  • Yrel: Bubble Hearth is now placed on a reduced cooldown if casting is interrupted by Divine Palm.
  • Yrel: No longer becomes permanently Invulnerable if she is revived by Divine Palm while casting Bubble Hearth.

User Interface
  • Collection: Backstories have been restored for a number of Kerrigan, Leoric, and Rexxar skins.
This article was originally published in forum thread: Heroes of the Storm Patch Notes - June 27, 2018 started by Nerraw View original post
Comments 17 Comments
  1. mmoc00f573e3be's Avatar
    Yrel feels too strong now
  1. Nerraw's Avatar
    These changes seriously buffed everything about the build that I'm using. Can't wait to check her out later tonight.

    - - - Updated - - -

    Well, tonight's not the time for me to test these changes. Nothing but full premades out in EU.
  1. mmoc00f573e3be's Avatar
    Athero plays her all the time since patch hit.
  1. mmocabce60bc47's Avatar
    Rehgar will be fucking nuts. Hopefully that's a precursor to making all supports a bit more viable and not a one week 'My God we overbuffed him!!!' episode.
  1. mmoc18f7b69303's Avatar
    Rehgar was close to useless most of the games ive seen him. (lower leagues, quick games) so some buff to his basic healing was indeed needed imho.

    Yrel feels better, but still a nonthreat. :/

    Tracer nerfs again! Hahaha... dude!
  1. ophion1990's Avatar
    I really like the Rehgar buffs. Maybe now people'll be less salty when I pick him. I definitly like that they buffed his Q to alleviate some of the dependency on Ancestral, it'll make it a bit easier to get in there and do some of the fighting himself. I kinda expected him to be one of the candidates to have his talents looked at, considering he still has a couple of "generic" ones and he has outliers on almost every talent tier but I'm more than happy with the buffs aswell.

    Yrel changes also look great, I didn't expect her E to be the ability that'd get a damage buff but I'll take it.
  1. mmoc9d5d3af4f6's Avatar
    As a Greymane main... The two talents being merged at lvl 13 are absolutely nuts. Unfettered Assault is an amazing talent now!!
  1. Vlaid's Avatar
    Those Zagara nerfs wow, I haven't been playing for a while but she seemed already pretty useless lol
  1. Nerraw's Avatar
    Quote Originally Posted by Vlaid View Post
    Those Zagara nerfs wow, I haven't been playing for a while but she seemed already pretty useless lol
    They changed her scaling recently and that made her into a lategame monster. Still, a lot of people do agree that these nerfs are overdone. Guess we'll see soon how her winrate is affected.
  1. Vlaid's Avatar
    Quote Originally Posted by Nerraw View Post
    They changed her scaling recently and that made her into a lategame monster. Still, a lot of people do agree that these nerfs are overdone. Guess we'll see soon how her winrate is affected.
    Didn't know about that, thanks for the heads up
  1. Nikkaszal's Avatar
    Still the wrong direction for Fenix... they're really, REALLY trying to push the Warp Warfare build, even though it is 100% a trap.
  1. ophion1990's Avatar
    Quote Originally Posted by Nikkaszal View Post
    Still the wrong direction for Fenix... they're really, REALLY trying to push the Warp Warfare build, even though it is 100% a trap.
    Eh, they're probably just trying to push it to see if it'll ever be viable, so they know if they can just remove it if it remains bad. Buffing underpicked talents is never a bad thing, imo.
  1. Nikkaszal's Avatar
    Quote Originally Posted by ophion1990 View Post
    Eh, they're probably just trying to push it to see if it'll ever be viablo, so they know of they can just remove it if it remains bad. Buffing underpicked talents is never a bad thing, imo.
    The problem is, that build promotes a playstyle that is a surefire way of getting killed as Fenix.

    It buffs his Repeater Cannon, which means he has to warp in to short range to deal damage, which means he gets jumped by literally everyone and has no escape option.

    They could buff the attack speed to 400% and the armor to 50. It wouldn't matter. In close range and with no escape available, Fenix gets murdered
  1. Ealyssa's Avatar
    Quote Originally Posted by ophion1990 View Post
    Eh, they're probably just trying to push it to see if it'll ever be viablo, so they know of they can just remove it if it remains bad. Buffing underpicked talents is never a bad thing, imo.
    Forcing offensive blink while reducing its health/shield ammount and regen is stupid. You can't play fenix like this, you'll die. Even worse with now slightly weaker Fenix.

    If they really want us to play it like this, nerf its damage and increase survivability a LOT. Not that I would like this.
  1. ophion1990's Avatar
    Quote Originally Posted by Ealyssa View Post
    Forcing offensive blink while reducing its health/shield ammount and regen is stupid. You can't play fenix like this, you'll die. Even worse with now slightly weaker Fenix.

    If they really want us to play it like this, nerf its damage and increase survivability a LOT. Not that I would like this.
    Quote Originally Posted by Nikkaszal View Post
    The problem is, that build promotes a playstyle that is a surefire way of getting killed as Fenix.

    It buffs his Repeater Cannon, which means he has to warp in to short range to deal damage, which means he gets jumped by literally everyone and has no escape option.

    They could buff the attack speed to 400% and the armor to 50. It wouldn't matter. In close range and with no escape available, Fenix gets murdered

    Exactly, so as I said, if it remains underpicked/bad, they'll remove it (or change it, I guess). It's like Nova's Perfect Snipe or w/e it was called, it's a fundamentally flawed talent but it takes a while before Blizzard finally cuts stuff like this.
  1. Frozen Death Knight's Avatar
    Quote Originally Posted by CloudedEnigma View Post
    As a Greymane main... The two talents being merged at lvl 13 are absolutely nuts. Unfettered Assault is an amazing talent now!!
    Been waiting for this change since he launched, so I am more than happy. The Q CD reduction talent was always pretty trash compared to the rest on that tier. Greymane has a lot of build diversity now, which I am very glad to see.
  1. mmocabce60bc47's Avatar
    And for the first time since mankind invented bronze tools...





    ...Tracer is below 50% WR. Hallelujah!

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