Battle for Azeroth Beta - Build 26936
Build 26936 will be deployed to the Beta realms soon.

Achievement Changes
Originally Posted by MMO-Champion
Reputation
  • Heritage of the Mag'har Earn level 120 on a newly created Mar'har Mag'har orc character. Reward: Mag'har Orc Heritage Armor. 10 points. Account Wide.



Spell Changes
Originally Posted by MMO-Champion
Azerite Traits
  • Aimed Shot A powerful aimed shot that deals [ 180% [ 207% of Attack Power ] Physical damage. Damage increased by 50% against a target you have not yet damaged. Replaces Cobra Shot. Requires Ranged Weapon. 2 charges. Hunter - Marksmanship Spec. Hunter - Marksmanship Spec. 30 Focus. 40 yd range. 2.5 sec cast. 12 sec recharge. 2 charges.

Item Set Bonuses
  • Sandstorm Plate Chance when taking damage to increase your Dodge by 200 400 for 8 sec. Approximately 1 proc per minute.

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Frost
  • Breath of Sindragosa Continuously deal [ 33.3% of Attack Power + 33.3% [ 40% of Attack Power + 40% of Off-hand Attack Power ] Frost damage every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue breathing until your Runic Power is exhausted or you cancel the effect. Frost Death Knight - Level 100 Talent. Frost Death Knight - Level 100 Talent. Instant. 2 min cooldown.

Unholy
  • Unholy Death Knight Decreases damage/healing by 10%: Apocalypse, Blood Plague, Bursting Sores, Clawing Shadows, Death and Decay, Death Coil, Death Strike, Defile, Epidemic, Festering Strike, Festering Wound, Frost Fever, Outbreak, Rune of Razorice, Scourge Strike, Soul Reaper, Unholy Blight Decreases periodic damage/healing by 10%: Apocalypse, Blood Plague, Bursting Sores, Clawing Shadows, Death and Decay, Death Coil, Death Strike, Defile, Epidemic, Festering Strike, Festering Wound, Frost Fever, Outbreak, Rune of Razorice, Scourge Strike, Soul Reaper, Unholy Blight Death Knight - Unholy Spec. Death Knight - Unholy Spec.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Balance
  • Balance Druid Decreases damage/healing by 22% 18%: Fury of Elune, Lunar Strike, Moonfire, New Moon, Shooting Stars, Solar Wrath, Starfall, Starsurge, Stellar Flare, Sunfire Decreases periodic damage/healing by 22% 18%: Fury of Elune, Lunar Strike, Moonfire, New Moon, Shooting Stars, Solar Wrath, Starfall, Starsurge, Stellar Flare, Sunfire Increases damage/healing by 83%: Regrowth Increases periodic damage/healing by 83%: Regrowth Druid - Balance Spec. Druid - Balance Spec.
  • Fury of Elune Calls down a beam of pure celestial energy that follows the enemy, dealing [ 240% [ 216% of Spell Power ] Astral damage over 8 sec to all nearby targets. Generates 40 Astral Power over its duration. Balance Druid - Level 100 Talent. Balance Druid - Level 100 Talent. 40 yd range. Instant. 60 sec cooldown.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Beast Mastery
  • Beast Mastery Hunter Increases damage/healing by 6% Decreases damage/healing by 4%: A Murder of Crows, Barrage, Chimaera Shot, Cobra Shot, Dire Beast: Hawk, Kill Command, Multi-Shot, Stampede, Stomp Increases periodic damage/healing by 6% Decreases periodic damage/healing by 4%: A Murder of Crows, Barrage, Chimaera Shot, Cobra Shot, Dire Beast: Hawk, Kill Command, Multi-Shot, Stampede, Stomp Hunter - Beast Mastery Spec. Hunter - Beast Mastery Spec.
  • Dire Beast Summons a powerful wild beast that attacks the target and roars, increasing your Haste by 10% for 8 sec. Beast Mastery Hunter - Level 15 Talent. Beast Mastery Hunter - Level 15 Talent. 25 Focus. 40 yd range. Instant. 15 sec cooldown. 20 sec cooldown.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arcane
  • Arcane Mage Decreases damage/healing by 25% 21%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Frost Nova, Frozen Orb, Living Bomb, Nether Tempest, Supernova, Time and Space Decreases periodic damage/healing by 25% 21%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Frost Nova, Frozen Orb, Living Bomb, Nether Tempest, Supernova, Time and Space Mage - Arcane Spec. Mage - Arcane Spec.

Fire
  • Pyroclasm Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast cast within 15 sec deal 300% 250% additional damage. Maximum 2 charges. Fire Mage - Level 100 Talent. Fire Mage - Level 100 Talent.

Frost
  • Frost Mage Decreases damage/healing by 5% 18%: Arcane Missiles, Blizzard, Comet Storm, Cone of Cold, Ebonbolt, Fire Blast, Flurry, Frost Nova, Frostbolt, Frozen Orb, Glacial Spike, Ice Lance, Ice Nova, Living Bomb, Mastery: Icicles, Nether Tempest, Ray of Frost Decreases periodic damage/healing by 5% 18%: Arcane Missiles, Blizzard, Comet Storm, Cone of Cold, Ebonbolt, Fire Blast, Flurry, Frost Nova, Frostbolt, Frozen Orb, Glacial Spike, Ice Lance, Ice Nova, Living Bomb, Mastery: Icicles, Nether Tempest, Ray of Frost Mage - Frost Spec. Mage - Frost Spec.
  • Ice Nova Causes a whirl of icy wind around the enemy, dealing [ 200% [ 180% of Spell Power ] Frost damage to the target and [ 50% [ 45% of Spell Power ] Frost damage to all other enemies within 0 yards, and freezing them in place for 2 sec. Frost Mage - Level 15 Talent. Frost Mage - Level 15 Talent. 40 yd range. Instant. 25 sec cooldown.
  • Lonely Winter You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, and Flurry deal 20% 25% increased damage. Frost Mage - Level 15 Talent. Frost Mage - Level 15 Talent.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 65.52% [ 46% of Attack Power ] Nature damage to all enemies, and [ 67.57% of Attack Power ] healing to the Monk and all allies in its path.
  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 65.52% [ 46% of Attack Power ] Nature damage to all enemies, and [ 67.57% of Attack Power ] healing to the Monk and all allies in its path.
  • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 65.52% [ 46% of Attack Power ] Nature damage to all enemies, and [ 67.57% of Attack Power ] healing to the Monk and all allies in its path.
  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 65.52% [ 46% of Attack Power ] Nature damage to all enemies, and [ 67.57% of Attack Power ] healing to the Monk and all allies in its path.
  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 65.52% [ 46% of Attack Power ] Nature damage to all enemies, and [ 67.57% of Attack Power ] healing to the Monk and all allies in its path.
  • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 65.52% [ 46% of Attack Power ] Nature damage to all enemies, and [ 67.57% of Attack Power ] healing to the Monk and all allies in its path.

Brewmaster
  • Rushing Jade Wind Summons a whirling tornado around you, causing [ 82.6% [ 180% of Attack Power ] damage over 6 sec to enemies within 8 yards. Brewmaster Monk - Level 90 Talent. Brewmaster Monk - Level 90 Talent. 1 Chi. Instant. 6 sec cooldown.

Windwalker
  • Invoke Xuen, the White Tiger Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 28% [ 23% of Attack Power ] Nature damage. Windwalker Monk - Level 90 Talent. Windwalker Monk - Level 90 Talent. 40 yd range. Instant. 2 min cooldown. 1 sec global cooldown.
  • Rushing Jade Wind Summons a whirling tornado around you, causing [ 9.1% [ 19.9% of Attack Power ] damage every 0.75 sec to all enemies within 8 yards. Windwalker Monk - Level 90 Talent. Windwalker Monk - Level 90 Talent. 4 Energy, plus 4 per sec. Instant. 6 sec cooldown.
  • Windwalker Monk Decreases damage/healing by 20% 23%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Spinning Crane Kick, Tiger Palm, Whirling Dragon Punch Decreases periodic damage/healing by 21%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Spinning Crane Kick, Tiger Palm, Whirling Dragon Punch Increases damage/healing by 26%: Blackout Kick, Rising Sun Kick, Tiger Palm Increases damage/healing by 22%: Chi Wave and Rushing Jade Wind Increases periodic damage/healing by 22%: Eye of the Tiger Increases damage/healing by 140%: Spinning Crane Kick Increases damage/healing by 50%: Blackout Kick Increases damage/healing by 40%: Vivify Monk - Windwalker Spec. Monk - Windwalker Spec.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Retribution
  • Retribution Paladin Decreases damage/healing by 7%: Blade of Justice, Consecration, Crusader Strike, Divine Storm, Execution Sentence, Eye for an Eye, Hammer of Reckoning, Hammer of Wrath, Holy Prism, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Wake of Ashes, Zeal Decreases periodic damage/healing by 7%: Blade of Justice, Consecration, Crusader Strike, Divine Storm, Execution Sentence, Eye for an Eye, Hammer of Reckoning, Hammer of Wrath, Holy Prism, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Wake of Ashes, Zeal Increases damage/healing by 108%: Flash of Light Increases damage/healing by 300%: Consecration Paladin - Retribution Spec. Paladin - Retribution Spec.
  • Zeal Judgment empowers you with holy zeal, causing your next 3 auto attacks to occur 50% 30% faster and deal an additional [ 8.5% of Attack Power ] Holy damage. Retribution Paladin - Level 15 Talent. Retribution Paladin - Level 15 Talent.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Shadow
  • Shadow Priest Decreases damage/healing by 20% 25%: Dark Ascension, Dark Void, Divine Star, Halo, Mind Blast, Mind Flay, Mind Sear, Penance, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Shadow Word: Void, Shadowy Apparitions, Smite, Vampiric Touch, Void Bolt, Void Eruption, Void Torrent Decreases periodic damage/healing by 20% 25%: Dark Ascension, Dark Void, Divine Star, Halo, Mind Blast, Mind Flay, Mind Sear, Penance, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Shadow Word: Void, Shadowy Apparitions, Smite, Vampiric Touch, Void Bolt, Void Eruption, Void Torrent Increases damage/healing by 24%: Shadow Mend Priest - Shadow Spec. Priest - Shadow Spec.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Assassination
  • Blindside Exploits the vulnerability of foes with less than 30% health, dealing [ 65% [ 60% of Attack Power ] Physical damage to the target. Mutilate has a 25% chance to make your next Blindside free and usable on any target, regardless of their health. Awards 1 combo points. Requires Daggers. Assassination Rogue - Level 15 Talent. Assassination Rogue - Level 15 Talent. 30 Energy. Melee range. Instant. 1 sec global cooldown.
  • Toxic Blade Stab your enemy with a toxic poisoned blade, dealing [ 59% [ 53% of Attack Power ] Nature damage. Your Nature damage done against the target is increased by 30% for 9 sec. Awards 1 combo points. Requires Daggers. Assassination Rogue - Level 90 Talent. Assassination Rogue - Level 90 Talent. 20 Energy. Melee range. Instant. 25 sec cooldown. 1 sec global cooldown.

Assassination & Subtlety
  • Eviscerate Finishing move that disembowels the target, causing damage per combo point. 1 point : [ 16.1% [ 17.6% of Attack Power ] damage 2 points: [ 32.1% [ 35.2% of Attack Power ] damage 3 points: [ 48.2% [ 52.8% of Attack Power ] damage 4 points: [ 64.3% [ 70.4% of Attack Power ] damage 5 points: [ 80.4% [ 88% of Attack Power ] damage 6 points: [ 96.4% [ 105.6% of Attack Power ] damage Requires Melee Weapon. Rogue - Assassination & Subtlety Spec. Rogue - Assassination & Subtlety Spec. 35 Energy. Melee range. Instant. 1 sec global cooldown.

Outlaw & Subtlety
  • Alacrity Your finishing moves have a 20% chance per combo point to grant 3% 2% Haste for 20 sec, stacking up to 5 times. Subtlety/Outlaw Rogue - Level 90 Talent. Subtlety/Outlaw Rogue - Level 90 Talent.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Elemental
  • Elemental Shaman Elemental Shaman baseline passive Increases damage/healing by 9% 2%: Chain Lightning, Earth Shock, Earthen Rage, Earthquake, Elemental Blast, Flame Shock, Flametongue Attack, Frost Shock, Fulmination, Icefury, Lava Burst, Lightning Bolt, Stormstrike, Stormstrike Off-Hand, Thunderstorm, Windfury Attack, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 9% 2%: Chain Lightning, Earth Shock, Earthen Rage, Earthquake, Elemental Blast, Flame Shock, Flametongue Attack, Frost Shock, Fulmination, Icefury, Lava Burst, Lightning Bolt, Stormstrike, Stormstrike Off-Hand, Thunderstorm, Windfury Attack, Windstrike, Windstrike Off-Hand Increases damage/healing by 100%: Healing Surge and Swelling Waves Increases damage/healing by 100%: Earth Shield Shaman - Elemental Spec. Shaman - Elemental Spec.
  • Icefury Hurls frigid ice at the target, dealing [ 55% of Spell Power ] Frost damage and causing your next 4 Frost Shocks to deal 60% 100% increased damage. Generates 15 Maelstom. Elemental Shaman - Level 90 Talent. Elemental Shaman - Level 90 Talent. 40 yd range. 2 sec cast. 30 sec cooldown.
  • Liquid Magma Totem Summons a totem at the target location for 15 sec that hurls liquid magma at a random nearby target every 1 sec, dealing [ 16.4% [ 15.3% of Spell Power ] Fire damage to all enemies within 8 yards. Elemental Shaman - Level 60 Talent. Elemental Shaman - Level 60 Talent. 40 yd range. Instant. 60 sec cooldown. 1 sec global cooldown.

Enhancement
  • Enhancement Shaman Decreases damage/healing by 40% 44%: Crash Lightning, Crashing Storm, Earthen Spike, Earthquake, Elemental Spirits, Feral Lunge, Flametongue, Flametongue Attack, Frostbrand, Fury of Air, Hailstorm, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Searing Assault, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury, Windfury Attack, Windstrike, Windstrike Off-Hand Decreases periodic damage/healing by 40% 44%: Crash Lightning, Crashing Storm, Earthen Spike, Earthquake, Elemental Spirits, Feral Lunge, Flametongue, Flametongue Attack, Frostbrand, Fury of Air, Hailstorm, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Searing Assault, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury, Windfury Attack, Windstrike, Windstrike Off-Hand Increases damage/healing by 100%: Earth Shield Shaman - Enhancement Spec. Shaman - Enhancement Spec.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Affliction
  • Affliction Warlock Increases damage/healing by 25% 32%: Agony, Corruption, Drain Life, Drain Soul, Grimoire of Sacrifice, Haunt, Phantom Singularity, Rain of Fire, Seed of Corruption, Shadow Bolt, Siphon Life, Unstable Affliction, Vile Taint Increases periodic damage/healing by 25% 32%: Agony, Corruption, Drain Life, Drain Soul, Grimoire of Sacrifice, Haunt, Phantom Singularity, Rain of Fire, Seed of Corruption, Shadow Bolt, Siphon Life, Unstable Affliction, Vile Taint Warlock - Affliction Spec. Warlock - Affliction Spec.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Whirlwind Off-Hand Unleashes a whirlwind of steel, striking all enemies within 8 yards for [ 38.4% of Attack Power ] Physical damage. Causes your next 2 single-target attacks to strike up to 4 additional targets for 40% 50% damage. Generates 3 Rage, plus an additional 1 per target hit. Maximum 8 Rage. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers. Instant.

Arms
  • Arms Warrior Increases damage/healing by 25% 18%: Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst Heal, Charge, Cleave, Colossus Smash, Deep Wounds, Execute, Execute Off-Hand, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Mastery: Deep Wounds, Mortal Strike, Opportunity Strikes, Overpower, Raging Blow, Ravager, Rend, Skullsplitter, Slam, Storm Bolt, Victory Rush, Warbreaker, Whirlwind, Whirlwind Off-Hand Increases periodic damage/healing by 25% 18%: Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst Heal, Charge, Cleave, Colossus Smash, Deep Wounds, Execute, Execute Off-Hand, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Mastery: Deep Wounds, Mortal Strike, Opportunity Strikes, Overpower, Raging Blow, Ravager, Rend, Skullsplitter, Slam, Storm Bolt, Victory Rush, Warbreaker, Whirlwind, Whirlwind Off-Hand Increases damage/healing by 50% 25%: Bladestorm and Bladestorm Off-Hand Warrior - Arms Spec. Warrior - Arms Spec.
  • Cleave Strikes all enemies in front of you with a sweeping attack for [ 48.36% [ 30% of Attack Power ] Physical damage. Hitting 3 or more targets inflicts Deep Wounds. Requires Two-Handed Melee Weapon. Arms Warrior - Level 75 Talent. Arms Warrior - Level 75 Talent. 20 Rage. Melee range. Instant. 6 sec cooldown.
  • Sudden Death Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage. Arms Warrior - Level 15 Talent. Arms Warrior - Level 15 Talent. Approximately 2.5 procs per minute. 1.69 procs per minute.
  • Sweeping Strikes For 10 sec your single-target damaging abilities hit 1 additional targets within 8 yds for 100% 75% damage. Warrior - Arms Spec. Warrior - Arms Spec. Instant. 25 sec cooldown.

Fury
  • Fury Warrior Decreases damage/healing by 16%: Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst, Bloodthirst Heal, Charge, Deep Wounds, Dragon Roar, Execute, Execute Off-Hand, Furious Slash, Heroic Leap, Heroic Throw, Impending Victory, Opportunity Strikes, Raging Blow, Rampage, Ravager, Siegebreaker, Storm Bolt, Victory Rush, Whirlwind, Whirlwind Off-Hand Decreases periodic damage/healing by 16%: Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst, Bloodthirst Heal, Charge, Deep Wounds, Dragon Roar, Execute, Execute Off-Hand, Furious Slash, Heroic Leap, Heroic Throw, Impending Victory, Opportunity Strikes, Raging Blow, Rampage, Ravager, Siegebreaker, Storm Bolt, Victory Rush, Whirlwind, Whirlwind Off-Hand Warrior - Fury Spec. Warrior - Fury Spec.
  • Sudden Death Your attacks have a chance to reset the cooldown of Execute and make it usable on any target, regardless of their health. Fury Warrior - Level 45 Talent. Fury Warrior - Level 45 Talent. Approximately 2.5 procs per minute. 1.69 procs per minute.
  • Whirlwind Whirlwind causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 40% 50% damage. Warrior - Fury Spec. Warrior - Fury Spec.
  • Whirlwind Unleashes a whirlwind of steel, striking all enemies within 8 yards for [ 38.4% of Attack Power ] Physical damage. Causes your next 2 single-target attacks to strike up to 4 additional targets for 40% 50% damage. Generates 3 Rage, plus an additional 1 per target hit. Maximum 8 Rage. Requires Melee Weapon. Warrior - Fury Spec. Warrior - Fury Spec. Instant.

Item Effects
  • Attuned Dampener Inflict 2,720 Inflict 28 arcane damage on the attuned target, and lower the damage it deals by 25%. 20 yd range. 2 sec cast.
  • Douse Douse the flames. 25 yd range. Instant. 3 sec cooldown. 1.5 sec cooldown.
  • Fire Bomb Trigger Throw down onto your enemies from above! Deals 1,800 14 fire damage and deals damage equal to 1% of the target's total health every second. 80 yd range. Instant.
  • Landoi's Scrutiny Auto attacking the same target 10 times in a row grants you 0 Haste for 15 sec. Instant. 1.5 min cooldown. 173 Haste for 15 sec.
  • Leyshock's Grand Compilation Your damaging and healing spell casts grant you 156 21 of a secondary stat for 12 15 sec, based on the spell. These effects stack up to 0 times. Instant. 1.5 min cooldown. 3 times.
  • Process Improvement Increase your Mastery by 156 743 for 12 sec. Spending resources extends the duration of this effect, or if it is not active, reduces its cooldown. Instant. 1.5 min cooldown. 2 min cooldown.
  • Process Improvement (New)
  • Soulbinding Mist For until cancelled For 60 sec, 100% of the damage you take will be copied to an enemy target. Only usable on Island Expeditions. 30 yd range. Instant.



Misc Changes
Originally Posted by MMO-Champion
LFG Dungeons
Events
  • Random Timewalking Dungeon (Burning Crusade) - Level 71-110 120. Roles: 1 tank/1 healer/3 damage.
  • Random Timewalking Dungeon (Cataclysm) - Level 86-110 120. Roles: 1 tank/1 healer/3 damage.
  • Random Timewalking Dungeon (Mists of Pandaria) - Level 91-110 120. Roles: 1 tank/1 healer/3 damage.
  • Random Timewalking Dungeon (Wrath of the Lich King) - Level 81-110 120. Roles: 1 tank/1 healer/3 damage.
  • Timewalking Raid: Black Temple - Map: Black Temple. Level 71-110 120. Suggested level: 110. Roles: 8-30 damage.
  • Timewalking Raid: Ulduar - Map: Ulduar. Level 81-110 120. Suggested level: 110. Roles: 8-30 damage.

Mounts
Ground Mounts
  • Craghorn Chasm-Leaper - Ground Mount. Craghorn Chasm-Leaper. "No one quite knows when the legend of Grumpus began in Draenor, but his toys are just the worst." Source: Drop: Island Expeditions "These mighty leapers have adapted to island life by learning to catch seagulls swooping through crags and fissures." Source: Drop: Island Expeditions

World Safe Locations
Kul Tiras
  • 8.0 Stormsong - Forgotten Cove GY - GJC (New)



Strings Changes
Originally Posted by MMO-Champion
  • ERR_VOICE_CHAT_DISABLED (New) - Voice Chat has been temporarily disabled.
  • ISLAND_QUEUE_REWARD_FOR_WINNING (New) - Reward for winning:
  • VOICE_TOOLTIP_PARENTAL_MUTE_MIC (New) - Mute|n|nYour account has been marked as voice-chat listen-only in Parental Controls.
  • VOICE_TOOLTIP_PARENTAL_UNMUTE_MIC (New) - Unmute|n|nYour account has been marked as voice-chat listen-only in Parental Controls.
This article was originally published in forum thread: Battle for Azeroth Beta - Build 26936 started by chaud View original post
Comments 42 Comments
  1. blitz156's Avatar
    These are just tuning changes.

    I believe to try and get damage meters closer together for each class tested at a relatively similar ilvl.

    Some were doing too much for their ilvl, some not enough.
  1. hikamiro's Avatar
    Quote Originally Posted by Angosia View Post
    Eh? I'm not sure where you got that from what I said. I didn't even respond to that. Do you mean the flat passive damage decrease to Ret? Because that's what it says in the patch notes (7%). Beyond that, I don't know what you're talking about as it didn't apply to my post (and I certainly didn't say that).

    no, im refering to enhance shaman.

    They were at -40% damage (effectively 60% damage) now they are at -44% damage (effectively 56% damage). if you do the new damage (56%) over the old damage (60%) you see that they are dealing 93.33% of the damage they were dealing before. 100% minus 93.33% shows you that its a 6.66% damage nerf.
  1. javierdsv's Avatar
    Quote Originally Posted by EverDash View Post
    I can't even read or understand these clusterf*ck of notes.

    I don't know what the labor force is at mmo-champ, but could someone take some time to format these to make them a tad more readable? I feel like I'm deciphering hieroglyphics.
    Green = New/Added
    Red = Old/Deleted

    It's actually pretty logical, and easy to read.
  1. Doomchicken's Avatar
    So dps shamans are terrible and Blizzards idea to counteract this is to nerf them further? Seems legit.
  1. Stayalone's Avatar
    Ive lost around 8-9k hp on my arms warrior, but there is no note about hp nerfs. (some item lost the stamina stat on them)
  1. Aiasha's Avatar
    Aww, I liked that BM finally was viable. Couldnt they have stayed strong, just for launch atleast T.T
  1. mmoc0f67e4341f's Avatar
    Woah! Were fury warriors really doing so much dmg that they needed to nurf it THAT much?
  1. Loeko's Avatar
    Quote Originally Posted by ohjolly View Post
    Woah! Were fury warriors really doing so much dmg that they needed to nurf it THAT much?
    Yesterday, while playing Fury, I was actually thinking "This is a little too overpowered. It will definitely get nerfed". I just didn't expect it to come this fast. So personally, yes, I feel like this is entirely justified, especially when many other specs also got nerfed.
  1. mmoc43c2267131's Avatar
    Is it even worth to take pyroclasm for fire? The hardcasted pyro is now only worth 2.5 pyros and does not benefit from double mastery.

    I'd rather like a proc chance nerf to something like 12% and let it stay at 300% + benefits from double mastery.
  1. majesta's Avatar
    Shadow has become such a crap-fest. I don't even know what Blizzard is thinking these days.

    The survival hunter changes, and combined with the shaman changes, this dev team needs to go. They have no idea what is fun and what is not. BFA looks a lot like Legion, that looked a lot like WoD. Each with 1 big different feature.

    This might finally be the first expansion I won't buy. Already made up my mind on missing my first collector's edition since the start. I am not impressed by how little is in the CE box.

    I never thought I would say this, but I want Ghostcrawler back.
  1. vashe9's Avatar
    A guildmate said Ench Shaman were broken... Everyone got "nerfed" in this build

    - - - Updated - - -

    I've played BM since BC in raids (not every raid of every xpack but you see the picture), it has always been "viable", just not the top spec of the 3. Anyway I dont care if I make 3% less dps than another spec.
  1. Keldion's Avatar
    Quote Originally Posted by Jaecks View Post
    Is it even worth to take pyroclasm for fire? The hardcasted pyro is now only worth 2.5 pyros and does not benefit from double mastery.

    I'd rather like a proc chance nerf to something like 12% and let it stay at 300% + benefits from double mastery.
    Pyro wouldn't be worth hardcasting if it only did 250 or 300% of a normal hardcast. Sounds like it was taken from 400 to 350%, as Pyroclasm applies additional damage on top of the spell's original punch.

    Even if the spell offers a second stack to cut down on the loss of hardcast Pyro bonuses, chopping the bonus down this way seems far worse than reducing the proc rate - especially if Blizzard favors movement heavy fights.
  1. lcbagna's Avatar
    Let's start the nerf train for Ele Shaman, will we ever begin an xpac not at the very bottom of the dps charts?
  1. Keldion's Avatar
    Quote Originally Posted by lcbagna View Post
    Let's start the nerf train for Ele Shaman, will we ever begin an xpac not at the very bottom of the dps charts?
    "We'd rather you didn't play Elemental when we clearly didn't have enough time to repeat all of our mistakes at the beginning of Legion."
  1. Fappy's Avatar
    Quote Originally Posted by Keldion View Post
    Pyro wouldn't be worth hardcasting if it only did 250 or 300% of a normal hardcast. Sounds like it was taken from 400 to 350%, as Pyroclasm applies additional damage on top of the spell's original punch.

    Even if the spell offers a second stack to cut down on the loss of hardcast Pyro bonuses, chopping the bonus down this way seems far worse than reducing the proc rate - especially if Blizzard favors movement heavy fights.
    Someone in the Discord implied they may be balancing the damage around an azerite trait. Hope that's not true. I really wanted to use this talent competitively without stretching to make it work.
  1. Queen of Hamsters's Avatar
    ... So, do they mean "earn level 120 and the previous 110 levels before that", or would it be possible to boost a Mag'har to 110 and then level to 120?
  1. getupkid55's Avatar
    Quote Originally Posted by SensationalBanana View Post
    ... So, do they mean "earn level 120 and the previous 110 levels before that", or would it be possible to boost a Mag'har to 110 and then level to 120?
    You don't earn the heritage armour if you boost or race change.

    Assuming Mag'har starts at level 20 (i'm not sure) then you have to level 20-120. They should change the wording, "newly created" is sort of ambiguous.
  1. Paviginger's Avatar
    Quote Originally Posted by Keldion View Post
    "We'd rather you didn't play Elemental when we clearly didn't have enough time to repeat all of our mistakes at the beginning of Legion."
    The real annoyance here is that not one dev has actually taken the time to write in forum posts. Some great Shaman have compiled HOURS of gameplay and Blizzard Dev's have not replied to one of the posts.

    I know that the general public is cynical, especially in wow... But this might be one of the first xpacs that I've seen so much discontent regarding the classes.

    Blizzard should have stated months ago that Legion Artifact Wep's would make us seriously over-powered "to defeat the legion" and that BfA was going to bring us back down from that.

    Ele Shaman, regardless of Barakashama's comments, have ridiculously slow cast's and terrible maelstrom generation..

    I love Ele Shaman and Fire Mage why must you destory both my classes, Blizz! Any explanation, ANY, would be nice. I'd take a "So we just don't have the resources at this time" just so I felt like there was some attention being given to our class.
  1. Keldion's Avatar
    Quote Originally Posted by Fappy View Post
    Someone in the Discord implied they may be balancing the damage around an azerite trait. Hope that's not true. I really wanted to use this talent competitively without stretching to make it work.
    Gross. I don't enjoy talents requiring legendary XYZLMNOP to function as intended, and while I can't immediately name such situations in Legion (if any), I would rather that talents stand alone in themselves rather than be crippled and dependent on a specific drop or trait.
  1. f3llyn's Avatar
    Heritage of the Mag'har Earn level 120 on a newly created Mar'har Mag'har orc character. Reward: Mag'har Orc Heritage Armor. 10 points. Account Wide.
    Am I misreading this. How is it account wide when only Mag'har orcs can wear it?

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