Battle for Azeroth Preview: War Mode, PvP Talents, and More
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Many PvP additions and updates are coming with Battle for Azeroth, including changes to PvP Talents, the introduction of War Mode, Bounties, and a new Dueler’s Guild. In this preview, we’ll give you a bit more information on what’s in store for each.

Updated PvP Talent System
With Battle for Azeroth, we’re making changes to how we’re handling talents in PvP. In Legion’s current Honor Talent system, talents become available as you earn Honor levels through participating in PvP, which puts players looking to get into PvP for the first time at a disadvantage until they earn the tools everyone else already has. In Battle for Azeroth, we’re streamlining the system so that PvP talents will become available as you level, keeping players on more even footing.

In Legion, PvP talents were organized in rows of three, much like regular class talents; in Battle for Azeroth, players will be able to select any three PvP talents from a large pool of options, along with a special crowd-control-breaking talent (variations on the old “PvP trinket”).


You’ll earn this crowd-control breaker at level 20, choosing from one of three available options via a fly-out menu. By level 110, all PvP talent options will be available to choose within the Talent pane (N). This system offers more options for customizing your character to suit your play style or your environment, whether that’s world PvP, Battlegrounds, Arenas, or the new Dueler’s Guild (more on that below). As with your class talents, you’ll need to be in a rested area to switch between these.

War Mode—Are You In?
We’re introducing a new way of getting into PvP out in the world with a system we’re calling War Mode. War Mode tears down boundaries and server rule-set distinctions, allowing players on any realm to decide when they want to jump into a world PvP experience full of like-minded players in the ongoing battle between Horde and Alliance.

This new system gives us the opportunity to revisit World of Warcraft PvP as an open-world experience, building on the latest game technology available. Players can decide on the type of gameplay experience they want to have no matter their realm of choice. Whether that means opting out of world PvP entirely, gathering allies and venturing out into dangerous lands when the mood strikes you, or turning on War Mode and never looking back—the choice will be yours.

With War Mode, we wanted to solve the problem of some players feeling “locked” into one play style or another by their realm choice. They might have picked a PvE realm purely because their friends were there, even though they were interested in open world PvP. Conversely, they could have chosen a PvP realm to start, but later decided it wasn’t for them anymore. War Mode provides a way for both styles of gameplay to co-exist for every player—and with the way realm sharding works now, we felt this was the right opportunity to let players choose.

By toggling War Mode on, players will venture out into a world full of others who have made the same choice. This structure also provides a foundation upon which we can offer all-new systems to encourage and reward world PvP, open to all interested players regardless of their choice of realm.

Players who choose to turn on War Mode will get a few additional bonuses while in the mode. First, while War Mode is on, all PvP talents you’ve chosen will be available to use anywhere PvP can occur, providing a more consistent and efficient experience as you level. Rather than having your PvP talents toggle on and off depending on your location in the world or whether you’re engaged with a creature or another player, you’ll have access to them everywhere PvP can happen. Sanctuary areas will still be PvP free.

Players in War Mode will also get an additional bonus to experience gains while leveling up. We understand that when players choose to engage in PvP, the added danger from other players can result in a slight loss in leveling efficiency. We wanted to provide a way to balance this out without creating a situation in which players who choose not to engage in War Mode feel they’re losing out on an opportunity. For the same reason, at max level, War Mode also offers an additional bonus to gold, Resources, and Artifact Power earned from World Quests.

War Mode can be toggled on or off beginning at level 20 by visiting either Orgrimmar or Stormwind and setting their preference in the Talent pane (N). Beware! Once you venture out in War Mode, all zones will become contested, including zones such as Northshire Abbey. Additional War Mode features such as Bounty Hunter and Air Drops (more on those below!) will only be available in the new zones in Battle for Azeroth.

There are a few additional caveats when looking at grouping while in War Mode. If you’re taking part in dungeons or raids while you have it turned on, you will still be able to be summoned by players who do not have it on. Once summoned, you won’t be able to see each other until you have zoned into the instance. When using the Premade Group Finder to search for groups for outdoor activities such as questing or world bosses, you will only see groups containing players who also have War Mode on, unless you return to Orgrimmar or Stormwind to change your status.

War Mode has a couple of additional features to make things even more interesting:

Bounty Hunter System
Infamy has its ups—and its downs. You can become infamous in War Mode by killing a certain number of players of the opposite faction without dying. Once you do, you’ll achieve the status of Assassin and gain an increase to your damage and healing by 15%. Congratulations!


Of course, there’s a downside to your newfound infamy. The more players an Assassin kills, the more likely they will show up on the zone map for other players to target and kill to gain a bounty. Players who successfully kill an Assassin of the opposite faction will receive Conquest points as well as other rewards. There can be three (or potentially more) Assassins on any Battle for Azeroth zone map at a time, providing plenty of opportunity for players—or groups of players—to take their revenge on the opposite faction’s Assassins.

Air Drops
From time to time, a flying machine will make its way across the sky. The rumble of its engine is a clear indicator that something is afoot. You’ll want to keep an eagle eye on the sky and watch for a War Supply Crate to drop somewhere in the zone. Similar to the chest in Gurubashi Arena, players can fight over the crate and claim it for their faction. Once a faction has gained control of the crate, anyone of that faction who is within the area will have a short period to open it and collect a piece of personal loot.


You Could Be a Contender: Battle in the Dueler’s Guild
Take your duels into the new outdoor arenas in either Boralus or Zuldazar. Similar to the Brawler’s Guild, players can speak with an NPC who will queue them to take part in 1-on-1 duels in the arena. Once in the arena, you’ll battle it out against a rival player to see who continues on. If you lose, you’re out. How far can you go before you’re no longer the top of the heap? Getting far enough through the gauntlet of players will provide some achievements, including Master of Duels, which rewards the title Contender.

You’ll also find the PvP reward chest in the Dueler’s Guild if you’ve filled up your Conquest bar for the week. Read more about it in our Rated PvP Updates post.

Honor Level Changes
Legion’s Honor system was originally crafted around the idea of earning PvP talents through participation, and then resetting progress to gain Prestige—and cosmetic awards—in the process. Now that PvP talents are instead earned in the regular course of leveling, we’re refocusing the Honor system around open-ended progression that offers various cosmetic rewards for engaging in PvP.

By participating in any type of PvP, you will gain Honor and eventually Honor Levels. As your Honor Level increases, you will earn rewards like titles, pets, mounts, and more. As your Honor Level rises, you will also progress through a series of icons associated with your character frame and displayed prominently on Battleground scoreboards, showing off your accomplishments for all to see. In Battle for Azeroth, Honor and the rewards earned through your participation are all account-wide. All Honor earned by individual characters in Legion will be aggregated into a single account-wide total Honor Level in Battle for Azeroth.

For those who have already earned any of these rewards in Legion, you will retain them regardless of whether you meet any new Honor requirements.

Whether you’re a grizzled PvP veteran or interested in trying your hand at world PvP for the first time, the Horde and the Alliance will have plenty of opportunity to prove their prowess in Battle for Azeroth.
This article was originally published in forum thread: Battle for Azeroth Preview: War Mode, PvP Talents, and More started by chaud View original post
Comments 95 Comments
  1. Nathiest's Avatar
    I like War Mode. I like that I nearly defeated a max level rogue with my 114 Ret pally. I love players becoming zone targets for others to hunt down.

    Will play in War Mode in live.
  1. Ranger007's Avatar
    War Mode sounds extremely fun. I can’t to try it out! Lots of incentives to flag for PVP and get into mischief and / or find it
  1. mmoc67459242b6's Avatar
    Jesus Christ Jotunhammer, why so sassy? You act as if PvP gets all the love in the world, but the only things we get each expansion is a new bg/arena and some stale PvP changes. This is like the only good thing we'll get for PvP in years. Meanwhile game is still 99% dragonslaying so there's enough to do for you.
  1. Sammonoske's Avatar
    If only they hadn't ruined the scaling and allowed a 110 to have a chance against a 120. Because that makes a whole lot of sense.
  1. VekniDarkIron's Avatar
    Quote Originally Posted by Jotunhammer View Post
    Bonus everything for the PVPer and those not PVP get squat.... nothing new... Blizzard been moving from the old PvE and defeat the bosses to lets do overwatch for world of warcraft....

    Can't people see...truly this glaring snakesales attitude? Lets put more into PvP and then we do not have to develop as much PvE, we throw in some new arena or
    some new PvP zone and let the players beat eachother that way we do not have to develop as many new PvE stuff, this is what it will end up being.


    Look at for example Final Fantasy... anyone that played the first 3 can actually say they like the newest action-rpg SE released?
    If there was some kind of equal bonus for PVE THEN IT WOULDN'T BE A BONUS DO YOU NOT UNDERSTAND WHAT WORDS MEAN

    Do you know how little PVP development there is? Every two years is a HUGE PVE expansion pack, and MAYBE you get an arena (smaller than a dungeon!) or battleground (tiny zone).

    And yes, I do like the new Final Fantasy titles as well as the originals. Thanks for your terrible input.
  1. Jotunhammer's Avatar
    Quote Originally Posted by Triumph View Post
    Jesus Christ Jotunhammer, why so sassy? You act as if PvP gets all the love in the world, but the only things we get each expansion is a new bg/arena and some stale PvP changes. This is like the only good thing we'll get for PvP in years. Meanwhile game is still 99% dragonslaying so there's enough to do for you.
    Do not blaspheme...
    There is a reason to my madness.
    Or have you not noticed recent years that Blizzard has gone more and more into PvP oriented territory?
    Have they released anything more than a half attempt to any other direction?
    Starcraft II gotten any love more than the missions half measured?
    Diablo III gotten any love at all?

    Let me put it this way, what HAS Blizzard released?
    Overwatch (pvp)
    Heroes (moba also pvp)
    they added activision games, shooter games, pvp

    I am a HUGE rpg fan and I played these games every since Blizzard was synapse and before that
    and I see a company thats gone away from their standards and it is worrying.

    The injection of PvP into WoW was before a totally different game than the PvE part, that is how I would like
    it to remain, keep the two separate, completely, do not force the PvE gamer to go PvP because he can't keep
    up with the PvP player.

    Personally, I hate PvP with one exception, strategic, planned, games like MOBA's but other than that I notice that
    those PvP usually tend to corpse camp, they tend to behave in a manner not befitting. So. I rather those things be
    as far away from me as possible.

    and I would LOVE if the developers actually took time to TRY and evolve PvE to something more than
    1. go there
    2. kill that bunch
    3. get their loot

    oh there are ofc variations, go there, kill that dude, go over to that dude get his hammer, go over to that dude and buy some water from him
    etc, but in the end it is a fetch this, kill that kind of game, no requirement of thinking or planning or doing anything else than eternally
    go to this place, kill X amount of critters.

    There was WAS attempts... where you would gather things, do quests, figure out clues etc and you got rewarded with
    open new areas, open new quests etc, but where are those now? sporadic "games" inside the wow like in argus where you click 2 statues
    and you use combinations to open chests. why not evolve that kind of thinking...?

    am I so damn wrong in wanting PvE to evolve equally as fast as PvP has? I see grand arenas, conquest islands, ladder matches, ranks, mounts, special prices etc for the PvP.

    And because I object and think that the developers are heading in a wrong direction (as I see it from my point of view)
    I am told to shut up and stop being egoistic. Fine, let Blizzard dumb it down to where facerolling is the key or do whatever.
    But WoW is losing its core values, and it stops at some point being WoW, it becomes WoPvP

    Now I will remain silent and let all the PVP nuts go flame over whatever while I get a BJ

    - - - Updated - - -

    Quote Originally Posted by VekniDarkIron View Post
    If there was some kind of equal bonus for PVE THEN IT WOULDN'T BE A BONUS DO YOU NOT UNDERSTAND WHAT WORDS MEAN

    Do you know how little PVP development there is? Every two years is a HUGE PVE expansion pack, and MAYBE you get an arena (smaller than a dungeon!) or battleground (tiny zone).

    And yes, I do like the new Final Fantasy titles as well as the originals. Thanks for your terrible input.
    seriously... you make me laugh...
    https://www.youtube.com/watch?v=6bMLrA_0O5I&t=154s
  1. Lightelf's Avatar
    Honesty Jotunhammer it sounds like you’re just tired of MMOs. No matter how much is added the PvE is ALWAYS going to be “kill mobs, level up, do dungeons, do raids, collect gear, do quests, grind” etc etc. And it’s PERFECTLY OK to be tired of MMOs. I get that way too sometimes.
  1. Biomega's Avatar
    War mode sounds fun, until 3 Rogue friends start to follow you around for three hours just because they can.
  1. Lilixer's Avatar
    Quote Originally Posted by Jotunhammer View Post
    Do not blaspheme...
    There is a reason to my madness.
    Or have you not noticed recent years that Blizzard has gone more and more into PvP oriented territory?
    Have they released anything more than a half attempt to any other direction?
    Starcraft II gotten any love more than the missions half measured?
    Diablo III gotten any love at all?

    Let me put it this way, what HAS Blizzard released?
    Overwatch (pvp)
    Heroes (moba also pvp)
    they added activision games, shooter games, pvp

    I am a HUGE rpg fan and I played these games every since Blizzard was synapse and before that
    and I see a company thats gone away from their standards and it is worrying.

    The injection of PvP into WoW was before a totally different game than the PvE part, that is how I would like
    it to remain, keep the two separate, completely, do not force the PvE gamer to go PvP because he can't keep
    up with the PvP player.

    Personally, I hate PvP with one exception, strategic, planned, games like MOBA's but other than that I notice that
    those PvP usually tend to corpse camp, they tend to behave in a manner not befitting. So. I rather those things be
    as far away from me as possible.

    and I would LOVE if the developers actually took time to TRY and evolve PvE to something more than
    1. go there
    2. kill that bunch
    3. get their loot

    oh there are ofc variations, go there, kill that dude, go over to that dude get his hammer, go over to that dude and buy some water from him
    etc, but in the end it is a fetch this, kill that kind of game, no requirement of thinking or planning or doing anything else than eternally
    go to this place, kill X amount of critters.

    There was WAS attempts... where you would gather things, do quests, figure out clues etc and you got rewarded with
    open new areas, open new quests etc, but where are those now? sporadic "games" inside the wow like in argus where you click 2 statues
    and you use combinations to open chests. why not evolve that kind of thinking...?

    am I so damn wrong in wanting PvE to evolve equally as fast as PvP has? I see grand arenas, conquest islands, ladder matches, ranks, mounts, special prices etc for the PvP.

    And because I object and think that the developers are heading in a wrong direction (as I see it from my point of view)
    I am told to shut up and stop being egoistic. Fine, let Blizzard dumb it down to where facerolling is the key or do whatever.
    But WoW is losing its core values, and it stops at some point being WoW, it becomes WoPvP

    Now I will remain silent and let all the PVP nuts go flame over whatever while I get a BJ

    - - - Updated - - -



    seriously... you make me laugh...
    https://www.youtube.com/watch?v=6bMLrA_0O5I&t=154s
    I'll have what you're having...lay off the crack bro
  1. mmoc4359933d3d's Avatar
    So far best thing in BFA
  1. alabaster jones's Avatar
    'become available as you earn Honor levels through participating in PvP, which puts players looking to get into PvP for the first time at a disadvantage until they earn the tools everyone else already has'

    Is it me or do they come to this realisation at the end of every expansion, and every new expansion fails to address it, and the cycle repeats forever...
  1. Torto's Avatar
    Quote Originally Posted by Jotunhammer View Post
    Bonus everything for the PVPer and those not PVP get squat.... nothing new... Blizzard been moving from the old PvE and defeat the bosses to lets do overwatch for world of warcraft....

    Can't people see...truly this glaring snakesales attitude? Lets put more into PvP and then we do not have to develop as much PvE, we throw in some new arena or
    some new PvP zone and let the players beat eachother that way we do not have to develop as many new PvE stuff, this is what it will end up being.

    Put more umph into PvP and more interest, and guess what, once you get use to PvP they will add more and more required stuff into PvP, and before you know it
    you have to do PvP quests just to get ahead in the PvE and then a few expansions down the road, why even build bosses, lets just build areas for PvP and yay
    we can cut down on the developers and their salaries...

    It would not be the first game that went from PvE and good storyline and slowly over time it became more action and more shooter and pvp oritend until
    in the end its nothing like what it presented itself to be.

    Look at for example Final Fantasy... anyone that played the first 3 can actually say they like the newest action-rpg SE released?

    I hope World of Warcraft remains PvE oriented and those wanting PvP go over to overwatch or get a stand alone game and stop mixing PvP and PvE
    and stop pandering to the PvP players.
    Not sure if troll post but anyway, pvp players have got exactly squat since MoP. Ashran was a broken joke and there was nothing new in Legion except the odd brawler bg. Plus gearing changes were a nightmare. So we finally get an expansion that gives a little focus on pvp, which actually matches the theme of the expansion btw, and we get comments like this. And I like how to overlook or forget to mention the new PVE elements bfa is bringing to the table.

    The pvp improvements for bfa look fantastic, I can't wait to get my warmode on. This might actually bring the pvp players back that deserted the game after the WoD fiasco.
  1. felrager's Avatar
    Quote Originally Posted by Jotunhammer View Post
    Bonus everything for the PVPer and those not PVP get squat.... nothing new... Blizzard been moving from the old PvE and defeat the bosses to lets do overwatch for world of warcraft....

    Can't people see...truly this glaring snakesales attitude? Lets put more into PvP and then we do not have to develop as much PvE, we throw in some new arena or
    some new PvP zone and let the players beat eachother that way we do not have to develop as many new PvE stuff, this is what it will end up being.

    Put more umph into PvP and more interest, and guess what, once you get use to PvP they will add more and more required stuff into PvP, and before you know it
    you have to do PvP quests just to get ahead in the PvE and then a few expansions down the road, why even build bosses, lets just build areas for PvP and yay
    we can cut down on the developers and their salaries...

    It would not be the first game that went from PvE and good storyline and slowly over time it became more action and more shooter and pvp oritend until
    in the end its nothing like what it presented itself to be.

    Look at for example Final Fantasy... anyone that played the first 3 can actually say they like the newest action-rpg SE released?

    I hope World of Warcraft remains PvE oriented and those wanting PvP go over to overwatch or get a stand alone game and stop mixing PvP and PvE
    and stop pandering to the PvP players.
    Literally the same argument homophobes make when they see gay people kiss in a movie. "STOP PUSHING THE PVP AGENDA!"

    The entire rest of the game is PVE rewards. The xpac is faction war focused. What in the everloving hell did you expect?

    Why the hell can't the game be both? Is there a law somewhere that forbids MMO-RPG's from having engaging pve AND pvp environments?

    - - - Updated - - -

    Quote Originally Posted by Torto View Post
    Not sure if troll post but anyway, pvp players have got exactly squat since MoP. Ashran was a broken joke and there was nothing new in Legion except the odd brawler bg. Plus gearing changes were a nightmare. So we finally get an expansion that gives a little focus on pvp, which actually matches the theme of the expansion btw, and we get comments like this. And I like how to overlook or forget to mention the new PVE elements bfa is bringing to the table.

    The pvp improvements for bfa look fantastic, I can't wait to get my warmode on. This might actually bring the pvp players back that deserted the game after the WoD fiasco.
    This ^^^^^^^^
  1. munkeyinorbit's Avatar
    Quote Originally Posted by Biomega View Post
    War mode sounds fun, until 3 Rogue friends start to follow you around for three hours just because they can.
    That sounds like a L2P issue right there. There has been dozens of times that groups have tried to camp me. It even happened today. I was pretty bad today, died twice. DIED TWICE. Whoop de fucking doo. If you cannot handle yourself out in the world then it is pretty clear that you should just go back to normal WoW. Leave Mythic WoW to those of us who can actually play.
  1. calathiel-'s Avatar
    AIR DROPS.
    AIR DROPS.
    AIR DROPS.

    Rust meets WoW. Finally.
    Welcome back World PvP, I've missed you so much.

    I cannot express how hyped I am right now.
  1. relaxok's Avatar
    Not sure everyone noticed the wording of this, but the big deal to me is... you get Honor Talents out in the world. I don't know what talents are in the game now but there's a LOT of honor Talents which would've been awesome to have when questing/etc. Too bad they're not on for raids/dungeons.
  1. Mister K's Avatar
    World of Warcraft: The Battle Royale Edition
  1. arandomuser's Avatar
    fortnite battle pass in wow pvp interesting
  1. Mirabai's Avatar
    The new PvP System/Warmode is really amazing. But they can add whatever they want - As long as the classes arent fun to play(hello pruning,3-4 Button rota).
    Nobody will ever care. And thats more then sad....
  1. Malrune's Avatar
    Oh My God that's so awful.
    Honor Talents are just glyphs now? Bounty Hunter system is worthless in a game where any dedicated griefer is an engineer with a wormhole generator, denying players a conquest reward is only going to make it even more rewarding to corpse camp people. Air Drops aren't even worth talking about. Dueler's Guild is Blizzard pretending they can balance 1v1 for 37 different specs.

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