Battle for Azeroth Preview: War Mode, PvP Talents, and More
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Many PvP additions and updates are coming with Battle for Azeroth, including changes to PvP Talents, the introduction of War Mode, Bounties, and a new Dueler’s Guild. In this preview, we’ll give you a bit more information on what’s in store for each.

Updated PvP Talent System
With Battle for Azeroth, we’re making changes to how we’re handling talents in PvP. In Legion’s current Honor Talent system, talents become available as you earn Honor levels through participating in PvP, which puts players looking to get into PvP for the first time at a disadvantage until they earn the tools everyone else already has. In Battle for Azeroth, we’re streamlining the system so that PvP talents will become available as you level, keeping players on more even footing.

In Legion, PvP talents were organized in rows of three, much like regular class talents; in Battle for Azeroth, players will be able to select any three PvP talents from a large pool of options, along with a special crowd-control-breaking talent (variations on the old “PvP trinket”).


You’ll earn this crowd-control breaker at level 20, choosing from one of three available options via a fly-out menu. By level 110, all PvP talent options will be available to choose within the Talent pane (N). This system offers more options for customizing your character to suit your play style or your environment, whether that’s world PvP, Battlegrounds, Arenas, or the new Dueler’s Guild (more on that below). As with your class talents, you’ll need to be in a rested area to switch between these.

War Mode—Are You In?
We’re introducing a new way of getting into PvP out in the world with a system we’re calling War Mode. War Mode tears down boundaries and server rule-set distinctions, allowing players on any realm to decide when they want to jump into a world PvP experience full of like-minded players in the ongoing battle between Horde and Alliance.

This new system gives us the opportunity to revisit World of Warcraft PvP as an open-world experience, building on the latest game technology available. Players can decide on the type of gameplay experience they want to have no matter their realm of choice. Whether that means opting out of world PvP entirely, gathering allies and venturing out into dangerous lands when the mood strikes you, or turning on War Mode and never looking back—the choice will be yours.

With War Mode, we wanted to solve the problem of some players feeling “locked” into one play style or another by their realm choice. They might have picked a PvE realm purely because their friends were there, even though they were interested in open world PvP. Conversely, they could have chosen a PvP realm to start, but later decided it wasn’t for them anymore. War Mode provides a way for both styles of gameplay to co-exist for every player—and with the way realm sharding works now, we felt this was the right opportunity to let players choose.

By toggling War Mode on, players will venture out into a world full of others who have made the same choice. This structure also provides a foundation upon which we can offer all-new systems to encourage and reward world PvP, open to all interested players regardless of their choice of realm.

Players who choose to turn on War Mode will get a few additional bonuses while in the mode. First, while War Mode is on, all PvP talents you’ve chosen will be available to use anywhere PvP can occur, providing a more consistent and efficient experience as you level. Rather than having your PvP talents toggle on and off depending on your location in the world or whether you’re engaged with a creature or another player, you’ll have access to them everywhere PvP can happen. Sanctuary areas will still be PvP free.

Players in War Mode will also get an additional bonus to experience gains while leveling up. We understand that when players choose to engage in PvP, the added danger from other players can result in a slight loss in leveling efficiency. We wanted to provide a way to balance this out without creating a situation in which players who choose not to engage in War Mode feel they’re losing out on an opportunity. For the same reason, at max level, War Mode also offers an additional bonus to gold, Resources, and Artifact Power earned from World Quests.

War Mode can be toggled on or off beginning at level 20 by visiting either Orgrimmar or Stormwind and setting their preference in the Talent pane (N). Beware! Once you venture out in War Mode, all zones will become contested, including zones such as Northshire Abbey. Additional War Mode features such as Bounty Hunter and Air Drops (more on those below!) will only be available in the new zones in Battle for Azeroth.

There are a few additional caveats when looking at grouping while in War Mode. If you’re taking part in dungeons or raids while you have it turned on, you will still be able to be summoned by players who do not have it on. Once summoned, you won’t be able to see each other until you have zoned into the instance. When using the Premade Group Finder to search for groups for outdoor activities such as questing or world bosses, you will only see groups containing players who also have War Mode on, unless you return to Orgrimmar or Stormwind to change your status.

War Mode has a couple of additional features to make things even more interesting:

Bounty Hunter System
Infamy has its ups—and its downs. You can become infamous in War Mode by killing a certain number of players of the opposite faction without dying. Once you do, you’ll achieve the status of Assassin and gain an increase to your damage and healing by 15%. Congratulations!


Of course, there’s a downside to your newfound infamy. The more players an Assassin kills, the more likely they will show up on the zone map for other players to target and kill to gain a bounty. Players who successfully kill an Assassin of the opposite faction will receive Conquest points as well as other rewards. There can be three (or potentially more) Assassins on any Battle for Azeroth zone map at a time, providing plenty of opportunity for players—or groups of players—to take their revenge on the opposite faction’s Assassins.

Air Drops
From time to time, a flying machine will make its way across the sky. The rumble of its engine is a clear indicator that something is afoot. You’ll want to keep an eagle eye on the sky and watch for a War Supply Crate to drop somewhere in the zone. Similar to the chest in Gurubashi Arena, players can fight over the crate and claim it for their faction. Once a faction has gained control of the crate, anyone of that faction who is within the area will have a short period to open it and collect a piece of personal loot.


You Could Be a Contender: Battle in the Dueler’s Guild
Take your duels into the new outdoor arenas in either Boralus or Zuldazar. Similar to the Brawler’s Guild, players can speak with an NPC who will queue them to take part in 1-on-1 duels in the arena. Once in the arena, you’ll battle it out against a rival player to see who continues on. If you lose, you’re out. How far can you go before you’re no longer the top of the heap? Getting far enough through the gauntlet of players will provide some achievements, including Master of Duels, which rewards the title Contender.

You’ll also find the PvP reward chest in the Dueler’s Guild if you’ve filled up your Conquest bar for the week. Read more about it in our Rated PvP Updates post.

Honor Level Changes
Legion’s Honor system was originally crafted around the idea of earning PvP talents through participation, and then resetting progress to gain Prestige—and cosmetic awards—in the process. Now that PvP talents are instead earned in the regular course of leveling, we’re refocusing the Honor system around open-ended progression that offers various cosmetic rewards for engaging in PvP.

By participating in any type of PvP, you will gain Honor and eventually Honor Levels. As your Honor Level increases, you will earn rewards like titles, pets, mounts, and more. As your Honor Level rises, you will also progress through a series of icons associated with your character frame and displayed prominently on Battleground scoreboards, showing off your accomplishments for all to see. In Battle for Azeroth, Honor and the rewards earned through your participation are all account-wide. All Honor earned by individual characters in Legion will be aggregated into a single account-wide total Honor Level in Battle for Azeroth.

For those who have already earned any of these rewards in Legion, you will retain them regardless of whether you meet any new Honor requirements.

Whether you’re a grizzled PvP veteran or interested in trying your hand at world PvP for the first time, the Horde and the Alliance will have plenty of opportunity to prove their prowess in Battle for Azeroth.
This article was originally published in forum thread: Battle for Azeroth Preview: War Mode, PvP Talents, and More started by chaud View original post
Comments 95 Comments
  1. huldu's Avatar
    I agree this is just stupid. If you PvE the bonuses should apply to PvE and if you PvP those bonuses should be PvP only. It's mixing the two like this that really messes up the very delicate balance of things. Of course people are going to feel *forced* to enable it to get the **PVE** bonuses. It's just ridiculous. If PvP wasn't so horribly bad in this game then it wouldn't be a huge deal.
  1. deragot7's Avatar
    Quote Originally Posted by dragothica View Post
    If only they'd remove the obvious PvE bonuses from the PvP mode which have no reason at all to be there than mess up PvE players and force them to PvP.

    The PvP mode could and should have only PvP related rewards like honor points and whatnot the PvP players have.

    But instead they add a massive +15% XP bonus and similar bonus to PvE resources. WTH.

    Maybe, just maybe your progress is slightly slower while playing in PvP mode but 15% as a total..? I don't think so..
    There is no need to remove them.The PvE bonuses are so tiny increase which i don't find noticeable at all.I'm a PvE player to the core.I never liked the PvP servers and never joined open world PvP cross realm.I don't think the PvE player base will be "forced" as you say into PvP.If you never liked PvP you won't start playing it now.
  1. Feindy's Avatar
    that looks surprisingly good
  1. Ponky's Avatar
    Quote Originally Posted by dragothica View Post
    If only they'd remove the obvious PvE bonuses from the PvP mode which have no reason at all to be there than mess up PvE players and force them to PvP.
    Ever tried going to any zone where world pvp happens (e.g. Timeless Isle) and see what kind of advantage a mythic raider has there? If you're fully decked in mythic gear you're going to absolutely destroy every single dedicated pvp'er who only does pvp, because in open world pve gear is king. So tell me more how it's only pve players that are forced to pvp.
  1. Feindy's Avatar
    Quote Originally Posted by dragothica View Post
    If only they'd remove the obvious PvE bonuses from the PvP mode which have no reason at all to be there than mess up PvE players and force them to PvP.

    The PvP mode could and should have only PvP related rewards like honor points and whatnot the PvP players have.

    But instead they add a massive +15% XP bonus and similar bonus to PvE resources. WTH.

    Maybe, just maybe your progress is slightly slower while playing in PvP mode but 15% as a total..? I don't think so..
    its called incentives
    and you dont need to do it, they are not taking away anything from you. only adding this bonus if you decide to participate
  1. xalenthas's Avatar
    Hopefully this total separation of PvP/PvE players means no more dead quest NPC's on the PvE side and that in itself is a big boost to PvE questing!
  1. Masternewt's Avatar
    Oh, cool, duelist gui- ... ah, nevermind, I’m playing the wrong class.
  1. Chemii's Avatar
    I expected to come in here and see people rejoicing but all I read is people complaining, it's fucking pathetic. I would of loved this shit back in the day when I played more. The wow community is a disgrace.
  1. mmocd32df0e854's Avatar
    As a Rogue, can't wait for War Mode and enjoying my PvE experience with PvP talents on. In the case somebody wants to kill me, Blind+ Vanish to avoid conflict.

    Success!
  1. ArenaDk's Avatar
    Let’s be honest . It would be kinda fun if people had to pvp for Bis gear . Like pvper had to do pve to get BIs in legion
  1. eduwneso's Avatar
    Quote Originally Posted by Chemii View Post
    I expected to come in here and see people rejoicing but all I read is people complaining, it's fucking pathetic. I would of loved this shit back in the day when I played more. The wow community is a disgrace.
    Agreed 100%, and there's even one that complains about EVERYTHING new they implemented to pvp, like, everything. i'll just play my game and laugh at the crying little babies in the forums, they will complain, and when blizzard change things for the new expansion they will say how good this was, i've seen people say they will miss the relics for your artifact weapons and just having one weapon will be boring hahahahaha.
  1. Dekkers's Avatar
    They forgot to mention how a level 60 player can now fight and kill a level 120 player. How dumb is that.
  1. thilicen's Avatar
    Quote Originally Posted by huldu View Post
    I agree this is just stupid. If you PvE the bonuses should apply to PvE and if you PvP those bonuses should be PvP only. It's mixing the two like this that really messes up the very delicate balance of things. Of course people are going to feel *forced* to enable it to get the **PVE** bonuses. It's just ridiculous. If PvP wasn't so horribly bad in this game then it wouldn't be a huge deal.
    Simple fact: If you feel forced to do content you don't like for rewards you can get doing content you like, you are mentally weak. Noone is forcing you to do anything but yourself.

    - - - Updated - - -

    Quote Originally Posted by Chemii View Post
    I expected to come in here and see people rejoicing but all I read is people complaining, it's fucking pathetic. I would of loved this shit back in the day when I played more. The wow community is a disgrace.
    Never expect people to be positive in here, the majority of that part of the community does not lurk on these forums.
  1. Tonkaden's Avatar
    Quote Originally Posted by Dekkers View Post
    They forgot to mention how a level 60 player can now fight and kill a level 120 player. How dumb is that.
    I think its fine. Do you really get off one one shotting lower levels? Everyone should have a fighting chance and now they do. Quit crying just because you can't go troll low level zones. I guess id cry too if the only PvP I was good at was ganking lowbies.
  1. Dekkers's Avatar
    Quote Originally Posted by Tonkaden View Post
    I think its fine. Do you really get off one one shotting lower levels? Everyone should have a fighting chance and now they do. Quit crying just because you can't go troll low level zones. I guess id cry too if the only PvP I was good at was ganking lowbies.
    Then they should remove leveling completely. Homogenize everything like they have been doing for years now. Everyone gets 3 buttons, same stats, same gear same level.

    Terrible game design. Classic cant come soon enough.
  1. mmocf6687b6128's Avatar
    Quote Originally Posted by Tonkaden View Post
    I think its fine. Do you really get off one one shotting lower levels? Everyone should have a fighting chance and now they do. Quit crying just because you can't go troll low level zones. I guess id cry too if the only PvP I was good at was ganking lowbies.

    I dont think he was trying to make this point exactly. The scaling is so terrible in Beta, that overall i got the feeling, the more geared i get and level up the weaker i've got. Until 114 with starting gear 185 i could pull two packs and kill them with only 1/4 of my health gone. Now at lvl120 and 315iLvL hero dungeon gear i barely kill a non-elite boss and barely make it to survive with under 1/4 health, as a DPS and not a Prot pala(tank) for example, who tops the damage meters in every dungeon or a DH.
  1. ArenaDk's Avatar
    the 60 vs 120 was mentiond already and will be fixed
  1. Sosua's Avatar
    Quote Originally Posted by Jotunhammer View Post
    Bonus everything for the PVPer and those not PVP get squat.... nothing new... .
    I think you mean, PvP FINALLY gets something, like how for YEARS it was ALL PvE...
  1. kazeris's Avatar
    Quote Originally Posted by Jotunhammer View Post

    and I would LOVE if the developers actually took time to TRY and evolve PvE to something more than
    1. go there
    2. kill that bunch
    3. get their loot


    Pvp:

    1. Kill other players
    2. Kill more other players
    3. Loot

    See I can water stuff down too
  1. maulgryve's Avatar
    My alts welcome these changes. I hate trying to level up my alt when a 110 runs through without even slowing down and kills me with one hit. With these changes, the max level with have to analyze the situation more before just seeing red and nonchalantly killing me on their way to a world quest. The way I see it, this can only lead to better gameplay. One-shotting someone is not good gameplay - neither from the killer or the killed.
    Higher skill = more kills.
    Higher levels != easy kills.

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