Battle for Azeroth Preview: War Mode, PvP Talents, and More
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Many PvP additions and updates are coming with Battle for Azeroth, including changes to PvP Talents, the introduction of War Mode, Bounties, and a new Dueler’s Guild. In this preview, we’ll give you a bit more information on what’s in store for each.

Updated PvP Talent System
With Battle for Azeroth, we’re making changes to how we’re handling talents in PvP. In Legion’s current Honor Talent system, talents become available as you earn Honor levels through participating in PvP, which puts players looking to get into PvP for the first time at a disadvantage until they earn the tools everyone else already has. In Battle for Azeroth, we’re streamlining the system so that PvP talents will become available as you level, keeping players on more even footing.

In Legion, PvP talents were organized in rows of three, much like regular class talents; in Battle for Azeroth, players will be able to select any three PvP talents from a large pool of options, along with a special crowd-control-breaking talent (variations on the old “PvP trinket”).


You’ll earn this crowd-control breaker at level 20, choosing from one of three available options via a fly-out menu. By level 110, all PvP talent options will be available to choose within the Talent pane (N). This system offers more options for customizing your character to suit your play style or your environment, whether that’s world PvP, Battlegrounds, Arenas, or the new Dueler’s Guild (more on that below). As with your class talents, you’ll need to be in a rested area to switch between these.

War Mode—Are You In?
We’re introducing a new way of getting into PvP out in the world with a system we’re calling War Mode. War Mode tears down boundaries and server rule-set distinctions, allowing players on any realm to decide when they want to jump into a world PvP experience full of like-minded players in the ongoing battle between Horde and Alliance.

This new system gives us the opportunity to revisit World of Warcraft PvP as an open-world experience, building on the latest game technology available. Players can decide on the type of gameplay experience they want to have no matter their realm of choice. Whether that means opting out of world PvP entirely, gathering allies and venturing out into dangerous lands when the mood strikes you, or turning on War Mode and never looking back—the choice will be yours.

With War Mode, we wanted to solve the problem of some players feeling “locked” into one play style or another by their realm choice. They might have picked a PvE realm purely because their friends were there, even though they were interested in open world PvP. Conversely, they could have chosen a PvP realm to start, but later decided it wasn’t for them anymore. War Mode provides a way for both styles of gameplay to co-exist for every player—and with the way realm sharding works now, we felt this was the right opportunity to let players choose.

By toggling War Mode on, players will venture out into a world full of others who have made the same choice. This structure also provides a foundation upon which we can offer all-new systems to encourage and reward world PvP, open to all interested players regardless of their choice of realm.

Players who choose to turn on War Mode will get a few additional bonuses while in the mode. First, while War Mode is on, all PvP talents you’ve chosen will be available to use anywhere PvP can occur, providing a more consistent and efficient experience as you level. Rather than having your PvP talents toggle on and off depending on your location in the world or whether you’re engaged with a creature or another player, you’ll have access to them everywhere PvP can happen. Sanctuary areas will still be PvP free.

Players in War Mode will also get an additional bonus to experience gains while leveling up. We understand that when players choose to engage in PvP, the added danger from other players can result in a slight loss in leveling efficiency. We wanted to provide a way to balance this out without creating a situation in which players who choose not to engage in War Mode feel they’re losing out on an opportunity. For the same reason, at max level, War Mode also offers an additional bonus to gold, Resources, and Artifact Power earned from World Quests.

War Mode can be toggled on or off beginning at level 20 by visiting either Orgrimmar or Stormwind and setting their preference in the Talent pane (N). Beware! Once you venture out in War Mode, all zones will become contested, including zones such as Northshire Abbey. Additional War Mode features such as Bounty Hunter and Air Drops (more on those below!) will only be available in the new zones in Battle for Azeroth.

There are a few additional caveats when looking at grouping while in War Mode. If you’re taking part in dungeons or raids while you have it turned on, you will still be able to be summoned by players who do not have it on. Once summoned, you won’t be able to see each other until you have zoned into the instance. When using the Premade Group Finder to search for groups for outdoor activities such as questing or world bosses, you will only see groups containing players who also have War Mode on, unless you return to Orgrimmar or Stormwind to change your status.

War Mode has a couple of additional features to make things even more interesting:

Bounty Hunter System
Infamy has its ups—and its downs. You can become infamous in War Mode by killing a certain number of players of the opposite faction without dying. Once you do, you’ll achieve the status of Assassin and gain an increase to your damage and healing by 15%. Congratulations!


Of course, there’s a downside to your newfound infamy. The more players an Assassin kills, the more likely they will show up on the zone map for other players to target and kill to gain a bounty. Players who successfully kill an Assassin of the opposite faction will receive Conquest points as well as other rewards. There can be three (or potentially more) Assassins on any Battle for Azeroth zone map at a time, providing plenty of opportunity for players—or groups of players—to take their revenge on the opposite faction’s Assassins.

Air Drops
From time to time, a flying machine will make its way across the sky. The rumble of its engine is a clear indicator that something is afoot. You’ll want to keep an eagle eye on the sky and watch for a War Supply Crate to drop somewhere in the zone. Similar to the chest in Gurubashi Arena, players can fight over the crate and claim it for their faction. Once a faction has gained control of the crate, anyone of that faction who is within the area will have a short period to open it and collect a piece of personal loot.


You Could Be a Contender: Battle in the Dueler’s Guild
Take your duels into the new outdoor arenas in either Boralus or Zuldazar. Similar to the Brawler’s Guild, players can speak with an NPC who will queue them to take part in 1-on-1 duels in the arena. Once in the arena, you’ll battle it out against a rival player to see who continues on. If you lose, you’re out. How far can you go before you’re no longer the top of the heap? Getting far enough through the gauntlet of players will provide some achievements, including Master of Duels, which rewards the title Contender.

You’ll also find the PvP reward chest in the Dueler’s Guild if you’ve filled up your Conquest bar for the week. Read more about it in our Rated PvP Updates post.

Honor Level Changes
Legion’s Honor system was originally crafted around the idea of earning PvP talents through participation, and then resetting progress to gain Prestige—and cosmetic awards—in the process. Now that PvP talents are instead earned in the regular course of leveling, we’re refocusing the Honor system around open-ended progression that offers various cosmetic rewards for engaging in PvP.

By participating in any type of PvP, you will gain Honor and eventually Honor Levels. As your Honor Level increases, you will earn rewards like titles, pets, mounts, and more. As your Honor Level rises, you will also progress through a series of icons associated with your character frame and displayed prominently on Battleground scoreboards, showing off your accomplishments for all to see. In Battle for Azeroth, Honor and the rewards earned through your participation are all account-wide. All Honor earned by individual characters in Legion will be aggregated into a single account-wide total Honor Level in Battle for Azeroth.

For those who have already earned any of these rewards in Legion, you will retain them regardless of whether you meet any new Honor requirements.

Whether you’re a grizzled PvP veteran or interested in trying your hand at world PvP for the first time, the Horde and the Alliance will have plenty of opportunity to prove their prowess in Battle for Azeroth.
This article was originally published in forum thread: Battle for Azeroth Preview: War Mode, PvP Talents, and More started by chaud View original post
Comments 97 Comments
  1. Niwes's Avatar
    as a player that pvp‘d a lot before and in cata, but exactly zero since then, to me the changes seems like a good start to reanimate pvp. it seems interessting and could be funny. but maybe i have no glue.
  1. Kessiaan's Avatar
    I still haven't heard a peep about how they plan on balancing the factions.

    War Mode is not going to be very popular with Alliance players. So either the factions won't be well-balanced and it will be Horde-dominated to such an extent even PvE-only players will turn it on, or there will be lengthy Horde queues that will increase as time goes on until Blizzard adds something like merc mode.
  1. Mukki's Avatar
    Quote Originally Posted by Jotunhammer View Post
    @truulte sure thing, ill stop talking. Thats the way to meet a different opinion. Tell them to stop being entitled. Dont show any ANY facts pointing to counter the points or arguments, just shut up and go away, silence the opposition, hell, round them up and get rid of them...that has worked so well for those before...
    God forbid PVPers get content for the first time in years? Get over yourself. You have no idea what you're talking about.
  1. Cazmosis's Avatar
    To the THREE idiots who decided to gang up on me in the Coldarra, stalk me all the way back to the Ally base, shouting "taunt" emotes the entire way, then camp outside waiting for a gank:

    As your feeble, short lived brotherhood crumbled under your clouded objective, I snuck out, went back to Coldarra, and with you now in a separated state, proceeded to split each of your skulls in half a minimum of 3 times each.

    Yes War mode, I'm in....
  1. turlockmike's Avatar
    I have a hard time believing that alliance pve players will turn on warmode. The whole reason I quit pvp realm, playing as horde, was because of nonstop ganks during the leveling process.
  1. mmoca8060fd94f's Avatar
    Quote Originally Posted by scubistacy View Post
    I could be happy for pvp people if this stupid concept would not steal my pve abilities which my characters had for years, to make them pvp exclusive. Hated this already in Legion.
    You must be a very sad, embittered and unhappy person if you genuinely think your PvE abilities have somehow been 'stolen' from you.

    And it's not a stupid concept. What you presumably mean to say is:

    "This is a concept that I, personally, don't intend to take advantage of."

    And you know what? That's fine. World of Warcraft has become a very broad church, one that caters to several millions of players at different times, with different wants, and that house different aspirations.

    My only advice at this point is that you take a step back, and get over yourself.
  1. rhorle's Avatar
    Quote Originally Posted by Rewston View Post
    So PvE bonuses for PvP players, idiotic, so just give PvE players honor rewards etc for doing world quests as well, or can you hear how dumb that sounds?
    You do realize that you can get honor from world quests in Legion and they all can be completed with 0 PvP, right?
  1. Osmeric's Avatar
    Rewards for casual PvP remain inadequate. If anything, this prevents very casual players from doing faux world PvP (towers, in Legion) since they'll be tossed into War Mode now.

    So I don't expect casual PvP participation to go up much.
  1. Mask's Avatar
    War Mode is basically a free 15% bonus exp and damage (or whatever the numbers end up being) for rogues whether they care about PvP or not. I plan on using it and doing exactly zero pvp.
  1. Decyde's Avatar
    Quote Originally Posted by Kessiaan View Post
    I still haven't heard a peep about how they plan on balancing the factions.

    War Mode is not going to be very popular with Alliance players. So either the factions won't be well-balanced and it will be Horde-dominated to such an extent even PvE-only players will turn it on, or there will be lengthy Horde queues that will increase as time goes on until Blizzard adds something like merc mode.
    Damn near everyone i know went horde. Many of the top guilds went horde due to the stronger racials compared to alliance.

    This is going to be one horribly unbalanced expansion for alliance.
  1. tanksin the enhance shamy's Avatar
    Quote Originally Posted by Decyde View Post
    Damn near everyone i know went horde. Many of the top guilds went horde due to the stronger racials compared to alliance.

    This is going to be one horribly unbalanced expansion for alliance.
    alliance had their time in the sun with human racials lol
  1. Kaver's Avatar
    I love what they write about the Air Drops: "Similar to the chest in Gurubashi Arena, players can fight over the crate and claim it for their faction."

    Blizzard trying to act like they didn't steal it from PUBG
  1. querywizard's Avatar
    Quote Originally Posted by Sammonoske View Post
    If only they hadn't ruined the scaling and allowed a 110 to have a chance against a 120. Because that makes a whole lot of sense.
    110 is 92% of 120. It makes enough sense to me.
  1. SpilShoppen's Avatar
    Damn near everyone i know went horde. Many of the top guilds went horde due to the stronger racials compared to alliance.

    This is going to be one horribly unbalanced expansion for alliance.
  1. felrager's Avatar
    Quote Originally Posted by VekniDarkIron View Post
    Basic bitch detected
    You outting yourself?
  1. mmoc267d78c845's Avatar
    Quote Originally Posted by tanksin the enhance shamy View Post
    alliance had their time in the sun with human racials lol
    I'm gonna go War Mode with my gnome army. I don't switch races due to racials.
  1. buildtobreak's Avatar
    I genuinely feel like this was posted simply for the sake of complaining.


    Quote Originally Posted by Jotunhammer View Post
    Bonus everything for the PVPer and those not PVP get squat.... nothing new... Blizzard been moving from the old PvE and defeat the bosses to lets do overwatch for world of warcraft....

    Can't people see...truly this glaring snakesales attitude? Lets put more into PvP and then we do not have to develop as much PvE, we throw in some new arena or
    some new PvP zone and let the players beat eachother that way we do not have to develop as many new PvE stuff, this is what it will end up being.

    Put more umph into PvP and more interest, and guess what, once you get use to PvP they will add more and more required stuff into PvP, and before you know it
    you have to do PvP quests just to get ahead in the PvE and then a few expansions down the road, why even build bosses, lets just build areas for PvP and yay
    we can cut down on the developers and their salaries...

    It would not be the first game that went from PvE and good storyline and slowly over time it became more action and more shooter and pvp oritend until
    in the end its nothing like what it presented itself to be.

    Look at for example Final Fantasy... anyone that played the first 3 can actually say they like the newest action-rpg SE released?

    I hope World of Warcraft remains PvE oriented and those wanting PvP go over to overwatch or get a stand alone game and stop mixing PvP and PvE
    and stop pandering to the PvP players.

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