Battle for Azeroth Beta - Build 27004
Build 27004 will be deployed to the Beta realms soon.

  • XP required to level for each level from 111 to 120 has increased by 15%, by ~147k per level.
  • Artifact Power required to level up the Heart of Azeroth has been increased by 35-53% per level.

Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Mistweaver
  • Surging Mist Heals the target for [ 200% [ 160% of Attack Power ] and increases the healing they take from Surging Mist by 50% for 6 sec. Stacks up to 2 times. PvP Talent. PvP Talent. 1% 2% of Base Mana. 40 yd range. 1.5 sec cast. 1 sec global cooldown. Requires Monk. Requires level 40+.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Restoration
  • Electrocute When you successfully Purge a beneficial effect, the enemy suffers [ 135% [ 60% of Spell Power ] Nature damage over 3 sec. PvP Talent. PvP Talent. Requires Shaman. Requires level 40+.

Item Effects
  • Flight Master's Whistle Request a pickup to the nearest flight master. Only works in areas in which you have unlocked the use of the flight whistle. 5 sec cast. usable in . 5 sec cast.
  • Vantus Rune: Antorus, the Burning Throne Attune yourself to the energies of the targeted Antorus, the Burning Throne raid boss, increasing your Versatility by 1,500 68 when fighting that boss. This effect lasts for an entire week. You can only use one Vantus Rune per week. Unlimited range. 1.5 sec cast.
  • Vantus Rune: Cenarius Increase Versatility by 1,500 68 while fighting Cenarius. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Chronomatic Anomaly Increase Versatility by 1,500 68 while fighting the Chronomatic Anomaly. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Demonic Inquisition Increase Versatility by 1,500 68 while fighting the Demonic Inquisition. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Dragons of Nightmare Increase Versatility by 1,500 68 while fighting the Dragons of Nightmare. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Elerethe Renferal Increase Versatility by 1,500 68 while fighting Elerethe Renferal. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Fallen Avatar Increase Versatility by 1,500 68 while fighting the Fallen Avatar. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Goroth Increase Versatility by 1,500 68 while fighting Goroth. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Grand Magistrix Elisande Increase Versatility by 1,500 68 while fighting Grand Magistrix Elisande. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Guarm Increase Versatility by 1,500 68 while fighting Guarm. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Gul'dan Increase Versatility by 1,500 68 while fighting Gul'dan. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Harjatan Increase Versatility by 1,500 68 while fighting Harjartan the Bludger. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Helya Increase Versatility by 1,500 68 while fighting Helya. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: High Botanist Tel'arn Increase Versatility by 1,500 68 while fighting High Botanist Tel'arn. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Il'gynoth, The Heart of Corruption Increase Versatility by 1,500 68 while fighting Il'gynoth, The Heart of Corruption. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Kil'jaeden Increase Versatility by 1,500 68 while fighting Kil'jaeden within the Tomb of Sargeras. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Krosus Increase Versatility by 1,500 68 while fighting Krosus. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Maiden of Vigilance Increase Versatility by 1,500 68 while fighting the Maiden of Vigilance. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Mistress Sassz'ine Increase Versatility by 1,500 68 while fighting Mistress Sassz'ine. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Nythendra Increase Versatility by 1,500 68 while fighting Nythendra. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Odyn Increase Versatility by 1,500 68 while fighting Odyn. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Sisters of the Moon Increase Versatility by 1,500 68 while fighting the Sisters of the Moon. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Skorpyron Increase Versatility by 1,500 68 while fighting Skorpyron. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Spellblade Aluriel Increase Versatility by 1,500 68 while fighting Spellblade Aluriel. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Star Augur Etraeus Increase Versatility by 1,500 68 while fighting Star Augur Etraeus. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: The Desolate Host Increase Versatility by 1,500 68 while fighting The Desolate Host. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Tichondrius Increase Versatility by 1,500 68 while fighting Tichondrius. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Tomb of Sargeras Attune yourself to the energies of the targeted Tomb of Sargeras raid boss, increasing your Versatility by 1,500 68 when fighting that boss. This effect lasts for an entire week. You can only use one Vantus Rune per week. Unlimited range. 1.5 sec cast.
  • Vantus Rune: Trilliax Increase Versatility by 1,500 68 while fighting Trilliax. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Ursoc Increase Versatility by 1,500 68 while fighting Ursoc. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Xavius Increase Versatility by 1,500 68 while fighting Xavius. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.



Misc Changes
Originally Posted by MMO-Champion
Adventure Map Points of Interest??
Questing
  • Drustvar (New) - Assist Gallywix and Eitrigg in Drustvar. Quest #51801.
  • Nazmir (New) - Assist Brann Bronzebeard in Nazmir. Quest #51571.
  • Stormsong Valley (New) - Assist Rexxar in Stormsong Valley. Quest #51802.
  • Tiragarde Sound (New) - Assist Shadow Hunter Ty'jin in Tiragarde Sound. Quest #51800.
  • Vol'dun (New) - Assist Alliance forces in Vol'dun. Quest #51572.
  • Zuldazar (New) - Assist Kelsey Steelspark in Zuldazar. Quest #51570.



Strings Changes
Originally Posted by MMO-Champion
  • PVP_WAR_MODE_ENABLED (New) - Enabled
This article was originally published in forum thread: Battle for Azeroth Beta - Build 27004 started by chaud View original post
Comments 79 Comments
  1. Keesasha's Avatar
    AP in BFA is gonna suck, since you don't get any real AP from M+, raids, dungeons....
  1. Mirie's Avatar
    Quote Originally Posted by Yggdrasil View Post
    Levels were likely set low on purpose so testing could happen at a more accelerated rate.
    Yup. They do this every beta.

    People either have short memories or they started playing in Legion if they're whining about this...
  1. Aiasha's Avatar
    Am I the only here that enjoys the changed? I like to level, and on beta, you're done in 1 and a half zone. Almost wish it was content based, so you didnt get to max level before you done all quests
  1. ejpaints's Avatar
    Quote Originally Posted by Dhru View Post
    "Until 120, when suddenly mobs hit you for 1/4 of your health..." This is the real problem. You don't wanna level up because if you reach lvl120 first you have to do dungeons to get gear or you cannot do sh*t in the world. Pretty bad game desing.
    I kept seeing this complaint in beta, but didn’t experience it myself.

    The increased leveling requirements on the neck suck though. The whole reason I stopped playing beta was bc I realized pretty quickly I was gonna burn myself out on BfA before launch if I leveled that thing.
  1. Enterich's Avatar
    Quote Originally Posted by Hitei View Post
    There's no probably about it. This happens literally every single beta, XP is always tuned low to make it quicker to get people through for testing, and then towards the end it is retuned to reach the levels intended for the live game.
    Im not sure, but wer already pretty deep into the beta.
    Maybe they already decreased the AP needed for a level up?
    Keep in mind raids are opened 2 weeks after the fresh release, with luck there will be one decrease of AP needed to level up.

    But im soooooo happy they dont increase AP gain anymore, so its worth to farm AP on week 1 instead of just waiting for the 10.000 AP numbers.
    Quote Originally Posted by ejpaints View Post
    I kept seeing this complaint in beta, but didn’t experience it myself.

    The increased leveling requirements on the neck suck though. The whole reason I stopped playing beta was bc I realized pretty quickly I was gonna burn myself out on BfA before launch if I leveled that thing.
    Sorry, but how could you burn out with bfa?
    The last azerite gear bonus is so tiny small it doesnt matter that much.
    Theres also no infiniteley trait, and blizzard is decreasing the AP needed to level up.
    Just wait a week and taaddaa. Dont be dumb and farm like a mule to be ahead for a 0,5% dmg increase which you could have one week later without much effort
  1. Nevcairiel's Avatar
    Quote Originally Posted by The Stormbringer View Post
    Increasing the time it takes to level up your character and your necklace... yay?
    You could easily hit 120 doing only 2 leveling zones and never touching the third one, and that was without War Mode. It had to be tuned some to make some sense with War Mode on.
  1. ZeroEdgeir's Avatar
    Everyone crying over XP/AP level increases.

    IT IS BETA! Beta is beta. All content subject to change, and subject to testing.

    It was made "faster on beta" to accommodate testing. Just like how they make the Legendary Drop rate on the Diablo 3 PTR like 1000% higher. TESTING!

    This has happened almost every expansion. Why are you so shocked or surprised?
  1. Ophenia's Avatar
    Quote Originally Posted by Meat Rubbing Specialist View Post
    You realise this happens in literally every Beta. they purposefully undertune the amount of EXP need to get, watch to see how fast people progress through Zones and quest etc, then tune it accordingly?
    But that brings other problems...

    Let's say you'll reach the end of first zone by level 119 on Beta, while you'll reach it at 113 on live. How do you know it is correctly balanced ? How do you know you don't get obliterated by random mobs, or you obliterate elite mobs ?
    You can't.
  1. familiar's Avatar
    I don't want LFR removed. I just want to remind you about the absurd discrepancy between challenge involved there, and the amounts and quality of gear, pouring over players.
  1. Kromkar's Avatar
    Quote Originally Posted by Aiasha View Post
    Am I the only here that enjoys the changed? I like to level, and on beta, you're done in 1 and a half zone. Almost wish it was content based, so you didnt get to max level before you done all quests
    Then go and level multiple characters.... Seriously, people like you make no sense what so ever, if you enjoy "leveling", then you have the option to keep making new characters and leveling them none stop... Or else, enjoy the actual game, which starts at max level.
  1. Korvyn's Avatar
    about the exp per level increase and the "artifact power" increase, it's exactly the same thing that appened in the last weeks of legion beta into live. Expect the initial month or two of BfA to be as grindy and frustrating as Legion , and then the catch ups will begin going into place.
  1. Aiasha's Avatar
    Quote Originally Posted by Korvyn View Post
    about the exp per level increase and the "artifact power" increase, it's exactly the same thing that appened in the last weeks of legion beta into live. Expect the initial month or two of BfA to be as grindy and frustrating as Legion , and then the catch ups will begin going into place.
    No need for rage. Yes, most start at max level indeed. BUT, I understand why Blizz wants to make most experience more of the game. If they added a button with "Boost to 120 intantly", many would. And then complain that they had nothing to do. A new expansion should be enjoyed, not rushed through.
  1. Meat Rubbing Specialist's Avatar
    Quote Originally Posted by Ophenia View Post
    But that brings other problems...

    Let's say you'll reach the end of first zone by level 119 on Beta, while you'll reach it at 113 on live. How do you know it is correctly balanced ? How do you know you don't get obliterated by random mobs, or you obliterate elite mobs ?
    You can't.
    They increased it by 15%. meaning you will be at around 117-118ish where you were at 119, they also know you won't get "obliterated" by random mobs because they have this thing called "scaling"

    Are you someone that is just outraged for the sake of it without even having any actual thought? goddamn.
  1. Ophenia's Avatar
    Quote Originally Posted by Meat Rubbing Specialist View Post
    They increased it by 15%. meaning you will be at around 117-118ish where you were at 119, they also know you won't get "obliterated" by random mobs because they have this thing called "scaling"
    Scaling sucks hard for some contents, yes.

    Especially the max-level gap, which was always a nightmare in terms of scaling.

    PS : i'm not crying, nor complaining, just saying that Testing something in an environment that is not at all like what it will be in Live, is beyond stupid. They should have made this change on Beta weeks ago, to test the new conditions.
    Now they have tested the faster experience, it works fine, and they won't have time to test the real condition. How stupid is that.

    They want people to arrive quicker at max level ? Give them the opportunity to create a max level character or an option to increase experience by 300%.
  1. Korvyn's Avatar
    Quote Originally Posted by Aiasha View Post
    No need for rage. Yes, most start at max level indeed. BUT, I understand why Blizz wants to make most experience more of the game. If they added a button with "Boost to 120 intantly", many would. And then complain that they had nothing to do. A new expansion should be enjoyed, not rushed through.
    Didn't meant to make it sound like rage. It is of course needed that the flow at which people reach 120 is controlled in a way that people don't start complaining about lack of content earlier than they want to release it. Although Legion did feel a bit over gated in this matter, and the whole AP thing at some point felt like those endless games where you level each time just to find out the next level costs you 10x more exp with minimal benefit. Hope the next thing won't be more of the same. In my eyes things should be more balanced in a way that you would never need a catch up mechanic or an "instant 120" button. But there ends up never existing such a balance. It's either grind till you make or your frustration makes you quit, or wait for the magic catch up buttons.
  1. KoolKidKaos's Avatar
    Every build making me want to play it less and less, sad
  1. Donald Hellscream's Avatar
    Did the sky fall again? Are people using their brains? Of course not.
    Bur seriously if people had a good memory they’d know that this has happened in every single beta.
  1. Zemin's Avatar
    I don't understand why people are so mad if i'm honest this happens with every expansion beta will always have a lower exp requirement so people can test Max level content, it's nothing new and hell it''s only 15% which is what maybe 5-10 more quests per-zone instead of hitting 120 after 1 and half (2 zones) you'll hit 120 after 2 and half zones which will make no difference since you still have to do said zone for pathfinder + world quests unlocks.
  1. Yggdrasil's Avatar
    Quote Originally Posted by Mirie View Post
    Yup. They do this every beta.

    People either have short memories or they started playing in Legion if they're whining about this...
    For sure, my guess would be if it can be complained about then it will be complained about because it is World of Warcraft.
  1. Ganksinatra's Avatar
    Quote Originally Posted by Arainie View Post
    I almost wish they'd launch a broken game instead of inviting everyone to the beta and disclosing all the patch notes so that we wouldn't have to stand all your repeated sad whining about every update that doesn't add something cool or reduce the effort required by you. Sigh.
    This. 1000000x this. Every time I think the WoW community has hit peak entitlement, they flip out about something that happens EVERY BETA (the increase of xp to level, because it was purposefully lower to get people further....you know, to TEST MORE?!) and act as though the sky is falling.

    The necklace was at almost 35 by the time it was time to go raid. That's high, for those not playing Beta. The people bitching about this would likely have been the ones bitching they didn't have anything to do a few days into the launch because they blew through the content so fast. Grow up.

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