Everyone: Open your Mythic+ Order Hall weekly reward chest for 1000 x Wakening Essence. This is to compensate you for no gear this week and was given to everyone.

Patch 8.0.1 Live This Week!
Patch 8.0.1 brings all the Battle for Azeroth system changes and goes live on Tuesday / Wednesday this week.

Undocumented Changes
Wowpedia has a user compiled list of undocumented changes in the patch. Keep in mind this list could be out of date.

New Login Screen
The Battle for Azeroth login screen is added in this patch!

Class Changes
Patch 8.0 changes many classes. Icy-Veins is finishing up their guides for the patch!

Talent Calculator
We have updated the talent calculator to reflect all the latest talent options!

Global Cooldown Changes
  • Many spells and cooldowns that were once off the global cooldown are now on the global cooldown.
  • Most Racials and trinkets are still off the global cooldown.
  • Arcane Torrent is the only racial on the global cooldown.

Artifact Weapons Disabled
  • All traits and abilities attached to artifact weapons will become disabled, including those from the Netherlight Crucible and your relics.
  • Relics can still be slotted into the weapon, but all they do is increase the item level of the weapon.
  • Certain abilities from the artifact weapon have been incorporated into specs as either baseline or talents.
  • The base tint for mage tower skins is no longer obtainable, but if you managed to unlock it you can still unlock the other colors.
  • The artifact skin tint tied to completing a Mythic +15 in time is still obtainable in BfA by completing one of the new dungeons at +15 in time.

Artifact Weapon Transmog
You will be able to transmog into your artifact weapons and druid froms in the transmog menu:

  • When transmogging your weapon, there is an option under the weapon type drop down menu called "Artifact Pair."
  • When you select this, you see your basic artifact weapon and the different versions and colors of each unlocked weapon.
  • When you right click the version as a druid, a list of the different forms and color options is able to be selected to apply to your character. The form is still linked to your artifact weapon and so your weapon will appear as the claws or daggers (based on spec) regardless of what weapon you have equipped. (ex - your equipped polearm would still turn into the dual daggers).

Item Level Squish
Battle for Azeroth implements an item level squish and we have updated the WoWDB Beta site to reflect the new stats and item levels.

  • Items of level 950 are now 230.
  • Items of level 980 are now 260.
  • Legendary items with item level 1000 are now 265.
  • Argus trinkets with item level 1000 are now 280.

Stat Squish
Battle for Azeroth will include a major stat squish just like what happened right before Warlords of Draenor!

Class Utility Buffs and Dispells
Several classes have seen their castable buffs and dispels return in the prepatch.

  • Buffs
    • Mage - Arcane Intellect. Infuses the target with brilliance, increasing their Intellect by 10% for 60 min. If target is in your party or raid, all party and raid members will be affected.
    • Priest - Power Word: Fortitude. Infuses the target with vitality, increasing their Stamina by 10% for 60 min. If the target is in your party or raid, all party and raid members will be affected.
    • Warrior - Battle Shout. Increases the attack power of all raid and party members within 100 yards by 10% for 60 min.
    • Demon Hunter - Chaos Brand. Your Chaos/Fire damage brands the target, increasing magic damage taken by 5%.
    • Monk - Mystic Touch. Your damage weakens the target, increasing Physical damage taken by 5%.
  • Dispels
    • Demon Hunter - Consume Magic. Consume 1 beneficial Magic effect from the target, removing it and granting you 20 Fury/Pain.
    • Druid - Soothe. Soothes the target, dispelling all enrage effects.
    • Hunter - Hunters with a bat or nether ray pet can now dispel magic or enrage effects as well.
    • Mage - Remove Curse. Removes all Curses from a friendly target.

Loot Changes
Moving forward, current content will use Personal Loot and old content will use Legacy Loot mode.

  • All current content will use Personal Loot. Master Loot is gone.
  • Group and Master Loot puts players at the mercy of others, often in ways that aren't fair. Trial players in a new guild may not get anything for weeks because that is the guild policy.
  • When you kill a boss, it isn't about if there is something on the corpse that you want, but if someone is going to give you that loot. It disconnects the reward from killing the boss.
  • Trading restrictions for loot will work the same as they do now for the most part. If it is lower than the highest item level piece you have ever looted and had soulbound for that slot, you can trade it.
  • Content that is no longer current will utilize Legacy Loot mode, which boosts the amount of loot and allows loot for any class and spec to drop.
  • Legacy Content occurs when you are 10 levels or more above the maximum level of the content.

New World Map
Kul Tiras and Zandalar have been added to the world map.

War of Thorns Quest Chain
Spoilers ahead! The War of Thorns is the quest chain that leads up to the Burning of Teldrassil. These events won't start until July 24.

Character Customization Updates
There are several character customization changes and additions coming with this patch.

  • Orcs will finally be able to stand upright!
  • Void Elves had some slight face tweaks.
  • Blood Elf Males now have more relaxed lips.
  • Blood Elves now have golden eyes
  • You can now change your skin color for 300 gold at the barber shop.

New Spell Animations
Warlocks and a few other classes have some new animations.

Profession Changes
  • Each profession will now be separated into expansions and leveled separately from one another.
  • Each expansion will have it's own leveling path for items from that expansion, similar to the Mists of Pandaria cooking.
  • You can choose to go back and level older expansion crafting, or you can simply level the current expansion.
  • This allows you to craft items with current expansion materials without needing older expansion materials to level
  • You can still go back and level older expansion crafting skills as well.
  • To clarify further, an example of this means that you can level your "Cataclysm Tailoring" by crafting Cataclysm patterns, but this doesn't stop you from progressing your "Kul Tiran / Zandalari Tailoring" with the new expansion's patterns.
  • First Aid is going away and its patterns are being redistributed into Tailoring and Alchemy. Your First Aid crafts will have to be relearned in their respective new profession.

Originally Posted by Blizzard Entertainment
In BfA will we have to relearn crafts from previous expansions?
In Battle for Azeroth, any crafts you’ve learned in the past will still be there and not need to be re-learned, with the exception of First Aid. Tailoring and Alchemy crafts, bandages, and anti-venoms that used to be in First Aid will have to be re-learned.(WarcraftDevs)

Updated PvP Talents System and War Mode
PvP Talents and World PvP are significantly changing in this patch:

  • PvP talents are unlocked for everyone as they level, rather than through PvP gameplay.
  • Players can select three PvP talents from a large pool of options for your spec, including a "PvP Trinket" style talent.
  • War Mode allows you to toggle on and off World PvP on all realms, removing the distinction between PvE and PvP realms.
  • War Mode can be toggled on or off in your faction's capital city.
  • Players will only see other players that have War Mode on if they have it on, or players that have it off if they have it off.
  • War Mode enables PvP Talents everywhere that PvP can happen and provides 10% bonus XP and rewards from World Quests.
  • You will only see groups in the Group Finder that contain players who also have War Mode set to the same status that you do.
  • Honor is account wide and still grants increased Honor Levels, which reward titles, pets, mounts, icons, and more.

PvP Progression Updates
PvP Progression will receive some significant overhauls in this patch. We've highlighted some of the important points below, but be sure to read the full post for all of the details.

  • Ratings now fall into brackets: Combatant, Challenger, Rival, Duelist, and Gladiator.
  • Conquest points are back!
  • Players can earn a specific piece of raid-quality gear each week, adding up to full sets of increasing quality over the course of a season.
  • Rated play in any bracket (including 2v2) will count toward earning Vicious mounts.
  • There is a new end-of-the week reward similar to the weekly chests you can earn for doing Mythic Keystone dungeons.
  • If you’ve filled up your Conquest bar for the week, you’ll receive a reward in the chest. The item level will be based on the highest bracket in which you won at least one game last week.

PvP Tiers
The prepatch is adding a PvP Tier system for 2v2, 3v3, and RBGs! The listed max rating is likely when you will ascend to the next tier, with the listed min rating for each tier being slightly below when you ascend to that tier to prevent you from dropping back down right away.

  • Unranked: 0 - 1400
  • Combatant: 1375 - 1600
  • Challenger: 1575 - 1800
  • Rival: 1775 - 2100
  • Duelist: 2075 - 2400
  • Gladiator: 2375+

Originally Posted by Blizzard (Blue Tracker / Official Forums)
In BfA we are doing some meaningful re-structuring of the PvP itemization system, as well as the ranking system. We're still massaging the system, but we'd like to share some details which may help alleviate some of your concerns. Keep in mind some of this stuff could still change. No pony promises.

New ranking system
We're updating the ranking system to better mirror the other games at Blizzard. WoW via arena is actually one of the first competitive games at Blizzard to have a rating system, so it's fair to say it's time for an update.

To that end we want to bucket players in rankings similar to StarCraft or Overwatch using labels such as Gold, Platinum etc. (We're still going to have our own titles (Challenger, Rival, Duelist etc.)) We feel these rankings have grown to common verbage in the competitive PvP community so we're happy to bring them to WoW. Keep in mind that you'll still be able to see your rating at end of match and within the UI. And we're also looking to add your actual rank in the UI as well (as in, you're rank #10 in the region).

New iLevel reward scheme
Similar as in Legion, we're going to reward you with better gear based upon your competitive standing. However, in Legion we rewarded you incrementally in a linear fashion. So as you gained more rating, your iLevel gradually increased. We found this didn't reflect the distribution of players very fairly in terms of appropriate reward for effort in the system. (Translation: The iLevel of rewards was generally too low) In result we're changing the distribution instead to be something of a bell curve, to match the new ranking system.

What this means is that players in Challenger/Gold (1600-1800 around) will have a chance at ~Normal raid quality loot, Rival/Platinum (starting around 1800) with Heroic Raid quality loot, and so on.

Epic Appearances and other rewards
Different rewards will be tied to different rankings. In Legion you got the entire Epic appearance when you hit 2000 rating, in BfA this will be gradually rewarded to you at different ranks. And you will instantly get the look after you achieve that rank, rather than a end of season calculation.

We totally get the concerns with potentially too broad of brackets. And we definitely agree the competitive spirit often burns brightest at the highest ratings, so it's something we'll be mindful of. Season Gladiator mounts (and likely glad titles) will still be a % distribution at end of season like in the past, and we could see new rewards for the upper brackets as we shift some of the others (Epic appearances) downwards.

Weekly Conquest
As discussed in the past, we're introducing a conquest system based upon past designs. You will earn conquest from doing PvP activities (mostly rated, but some also from War Mode) that will fill a bar for a reward each week. This is intended to be attractive to the average player.

One of our biggest goals with the new system is to better align the effort and reward in contrast to all of the other parts of the game, especially at the lower rankings who perhaps in Legion (or in the past) didn't see it as worth their time. I think we can all agree that more players doing competitive PvP is a worthwhile goal.

We hope to have these systems live in beta soon, and hope to hear your feedback!

Will there be any incentive to do casual BGs? Perhaps a small daily reward of conquest? New system sounds great otherwise.
Our current thought is you'll get a good chunk of conquest for first win of the day (Normal Battlegrounds as well as Epic Battlegrounds), as well as a little bit for wins.

Prestige Converted to Honor Level
You will no longer prestige in the prepatch. The new honor level system goes up to 500. The prestige rewards from Legion are being redistributed among this new cap, but if you already earned them you won't have to grind them again.

Here are the current rewards from the new Honor level system.
Originally Posted by MMO-Champion
Honor Level 5 - Dutiful Squire (A) or Dutiful Gruntling (H)
Honor Level 10 - Honorable Pennant
Honor Level 15 - Prestigious Bronze Courser
Honor Level 20 - Alliance Enthusiast or Horde Fanatic
Honor Level 25 - Title: "The Honorable "
Honor Level 30 - Prestigious Pennant
Honor Level 40 - Prestigious Ivory Courser
Honor Level 50 - Title: "The Prestigious"
Honor Level 60 - Elite Pennant
Honor Level 70 - Prestigious Azure Courser
Honor Level 80 - Title: "The Unrelenting "
Honor Level 90 - Esteemed Pennant
Honor Level 100 - Title: " the Unstoppable Force"
Honor Level 125 - Prestigious Forest Courser
Honor Level 150 - Prestigious Royal Courser
Honor Level 175 - Glorious Pennant
Honor Level 200 - Title: "Bound by Honor"
Honor Level 250 - Prestigious Midnight Courser
Honor Level 300 - Title: " the Tactician"
Honor Level 400 - Sir Snips (A) or Bucketshell (H)
Honor Level 500 - Prestigious Bloodforged Courser

New Social System - Communities
The community system is in! This system is similar to Blizzard Groups, and actually lets you create Blizzard Groups in game. Players can be in multiple communities, use the text chat (with history), voice chat, roles, calendar invites, and more!

Collection Achievements
Originally Posted by MMO-Champion
Pet Battles



Toy Box

Mount and Pet Dressing Room
You can now see mounts and pets when someone links a mount or pet in chat by using Ctrl + click it to preview it in the dressing room window, similar to the current functionality for armor and weapons.

World Quest UI Changes
It will be significantly more effort to group for World Quests due to new restrictions on what addons can do with the Group Finder.

  • The default UI no longer offers the option to find a group for non-elite quests. The option is still there for Elite quests.
  • Addons can no longer automatically create groups, even with a user pressing the button. The title and description can only be manually filled out.
  • Users will have to manually add a title and create a group for world quests. You can't even paste text into the fields.
  • Addons can still search for groups.

In Game Voice Chat
You'll find the voice chat controls along the left side of the text chat window, and you can configure your devices and push-to-talk in the Voice Chat section of System settings.

UI Updates
  • The bottom right actionbar is now twelve buttons in two rows of six buttons.
  • The micromenu and bags have all been moved to the bottom right.

New Icons
All of the Battle for Azeroth icons are added in this patch.

Misc Changes
Patch 8.0.1 has some new emotes, tips, and more!

WoWDB Addon Data Collection
Quickly populating the database with new additions is done with the help of many players. The more people that contribute data, the more accurate and quickly we can update the database.

To help out, just click here if you have the Twitch Desktop App already installed.

When you are playing the addon will gather data and save it. When you are done playing, Twitch will see the game close and upload the collected data from the addon.

This article was originally published in forum thread: Patch 8.0.1 Live This Week! started by chaud View original post
Comments 79 Comments
  1. Harry Botter's Avatar
    Quote Originally Posted by Dhru View Post
    I do 20% and nothing more. Those WQs are cancer... kill 10+12+8 mobs + use 16 items. No thanks!
    Well at least you're honest about being lazy.
  1. zrankfappa's Avatar
    is War Mode essentially FLAGGING yourself for PVP, and more importantly is this a way to UNFLAG yourself if you are on a PVP realm? Making PVP realms obsolete?
  1. Eleccybubb's Avatar
    Quote Originally Posted by zrankfappa View Post
    is War Mode essentially FLAGGING yourself for PVP, and more importantly is this a way to UNFLAG yourself if you are on a PVP realm? Making PVP realms obsolete?
    That's the whole point of War Mode yes.

    It's to offer the choice. PvP realms will be obsolete after the change.
  1. zrankfappa's Avatar
    Quote Originally Posted by eleccybubb View Post
    that's the whole point of war mode yes.

    It's to offer the choice. Pvp realms will be obsolete after the change.
    best change ever
  1. Eleccybubb's Avatar
    Quote Originally Posted by zrankfappa View Post
    best change ever
    Yep. No more being ganked by 110/120 people who have an inferiority complex in Hellfire.
  1. Julaes's Avatar
    Regarding war mode, you can only change it in a capital city so what happens when you go throught an pvp area like the ones in Broken Isles?
    Before the patch my pvp was forced on.
  1. kronides's Avatar
    Quote Originally Posted by Julaes View Post
    Regarding war mode, you can only change it in a capital city so what happens when you go throught an pvp area like the ones in Broken Isles?
    Before the patch my pvp was forced on.
    You still get flagged. The old flagging rules still apply, such as being hit by enemy guards or going into enemy cities, you will be flagged.
  1. mmoc5242a06b42's Avatar
    I have a question completely unrelated :
    How do they apply this skin / theme to the Twitch app ?

    For the patch changes : as usual some are good, some seem pretty stupid and restrictive w/o reason some are definitely needed. We'll see after a month how it is
  1. chaud's Avatar
    Quote Originally Posted by MMOChamp-UserName View Post
    I have a question completely unrelated :
    How do they apply this skin / theme to the Twitch app ?
    I guess that option has been removed. It was a setting at one point.
  1. Daeveren's Avatar
    The bottom right actionbar is now twelve buttons in two rows of six rather than two rows of ten.
    This is wrong. It was never 2 rows of 10 :/ It always been one row of 12 for the right bottom bar, so only thing they did now (because they pulled out the bags and micro menu from the actionbar stack) was to split that one row of 12 into 2 rows of 6.
  1. tyrlaan's Avatar
    Is there really no new content until the 24th?
  1. splatomat's Avatar
    Quote Originally Posted by Acideyeliner View Post
    For pet collection achievs. Did they increase the pet # cap? I have duplicates of some pets because they are strong for dailies and such, don’t wanna have to release them...
    No, but the pocket pet portal will be available on a vendor now for the new pet charms. ¯\_(ツ)_/¯
  1. Julaes's Avatar
    Quote Originally Posted by kronides View Post
    You still get flagged. The old flagging rules still apply, such as being hit by enemy guards or going into enemy cities, you will be flagged.
    And it go back to no pvp after 5 minutes like before too?
  1. Psygon's Avatar
    Wow! Another low effort patch!

    I kid the devs!

    - - - Updated - - -

    Quote Originally Posted by tyrlaan View Post
    Is there really no new content until the 24th?
    This feels like War Mode test week...

    *sharpens blades*
  1. Velshin's Avatar
    yeah I am still surprised why they decided to remove masterloot? why now? why not long time ago if they really think it was bad design or not fair for the trials? just curious.
  1. orca2425's Avatar
    oki cannot get in and the quest line its started until the 24th .. great..woohoo fail
  1. f3llyn's Avatar
    So will the artifact transmog only work when we have non artifact weapons? Not seeing this "artifact pair" option in game.
  1. Lumidar's Avatar
    Another undocumented change:

    In the Final parts of the Balance of Power quest chain, you can now pick up the Quest to acquire the "Eye of Guldan" without having completed the Nightshard gathering quest in the Nighthold. (so you don't have to hearth back to turn in to grab new quest)
  1. Thebloom's Avatar
    Quote Originally Posted by Daltin View Post
    A blizzard dev was a trial in a guild for 3 weeks and didn't get any loot, and this upset him. It was unfair to him that new people in established, highly progressed, mutli-expansion guilds had to prove their ability and loyalty to the guild before getting loot. Trial raiders in top 50 guilds deserve loot day 1 over 3 year veterans.
    Sup Saltin.

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