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Battle for Azeroth Preview - Stormsong Valley Visitor’s Guide
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Located in the northernmost region of Kul Tiras, Stormsong Valley is home to House Stormsong and the mystical tidesages. Wielding great power over the seas, the tidesages impart their blessings upon the mighty Kul Tiran fleet. Join us as we take you on a brief tour of Stormsong Valley.

The lands of Stormsong Valley are lush with green grasses and rock-strewn rolling hills. Wildlife and plant growth thrive here, fed by the inland streams and the invigorating sea air. It is a region made rich by the harmony between both land and sea.


Welcome to Stormsong Valley.


As with any great mystery, you’ll need to find and follow the clues before you. Begin by taking a ferry to the Stormsong Monastery located in Boralus. Perhaps the sisters and brothers there will have more insight on the missing fleet. Thankfully, you won’t be alone for your journey. A ward of Harbormaster Cyrus Crestfall, your guide Taelia is a knowledgeable companion eager to help you get to the bottom of things in Stormsong Valley.

The signs of the sea are everywhere in the monastery, but an itch between your shoulder blades feeds the impression that you’re unwelcome. Answers aren’t easy to come by and danger is lurking nearer than you think.

Word from someone within the resistance is that the fleet is not truly lost but trapped by dark forces. It will be up to you to find allies within Stormsong Valley to help you root out the heart of this conspiracy and bring the fleet home. Brother Pike from the town of Brennadam in the north is one such ally. You’ll need to meet with him to find out what more he knows of the challenges you’ll face.

The Highland Pass is the only land route into Stormsong Valley, but a blockade halts passage between Brennadam and the rest of Kul Tiras. Once you find a way through, you’ll crest the pass to take in the breathtaking sight of the land stretched out before you.

Meet the Neighbors
The reception you’ll receive in Brennadam isn’t a warm one despite the beauty of the surrounding town. The citizens are angry at the soldiers for seizing their harvests and failing to protect the people they are meant to serve. Brother Pike will help find the answers you seek, but each discovery is another knot in a skein that wends through this troubled land. There is more beneath the surface to be discovered, and you sense darkness waiting just out of sight.


The further inland you go, the more apparent it becomes that the void’s corruption has burrowed deeply into the land, the wildlife, and its people. Those of able body (if not able mind) are either conscripted or manipulated into serving the tidesages and the malevolent will that commands them.

Things to Try: A sip of Seaglide Elixir can be a great refreshment when battling void-corrupted creatures of the sea. It also gives you the ability to walk on water—for a little while. “It is said that tidesage magic allows Kul Tiran ships to glide effortlessly through the sea.” Try not to touch too many unfamiliar things unless you know what you’re getting into—though of course, the voices will insist there's nothing to fear. The Whispering Wavestaff giveth and taketh. But then again, what’s a little cost in health compared to laying out a little extra carnage?

Under the Siege
On the western coast, Fort Daelin is under siege by the naga. Brutes pummel the stone walls even as harpoons drive further into the walls above them. Without aid, the levee holding back the sea will plunge the fertile valley into the naga-infested depths.

A Prickly Situation
Emboldened by the soldiers neglecting their duties, vicious creatures have encroached on the noble people of Stormsong. Whether it’s ettin in Millstone Hamlet or the territorial quilboar, these threats will only grow more aggressive without someone to push them back.

Monsters of the Sea
On an island to the northeast resides the seat of power for both House Stormsong and the tidesages: the Shrine of the Storm. Its very foundations are carved into the rocky outcroppings, and the sign of the kraken adorns its ancient structures.

Shrine of the Storm Dungeon--Spoilers Inside!
The Shrine of the Storm is a seat of power for both House Stormsong and the tidesages. Here, blessings upon the fleet are performed to ensure that the Kul Tiran fleet knows no equals in combat. Yet, a dark force has corrupted these sacred grounds and threatens to steal control of the Kul Tiran Fleet forever.

Difficulties: Normal, Heroic, Mythic
Level: Alliance* 110+ (One of four level-up dungeons)

*Available at level 120 for Alliance and Horde

Aqu’sirr – The deeps hide many powerful secrets lost to time. A master of these waters, Lord Stormsong calls upon one of these creatures of myth to defend the sacred shrine.

Tidesage Council – Brother Ironhull and Galecaller Faye use their power to bless the Kul Tiran ships and ensure their fleet remains unmatched on the seas.

Lord Stormsong – Master of House Stormsong, Lord Stormsong leads the tidesages in tehri oceanic blessigns and ways. However, not all is as it seems. . . .

Vol’zith the Whisperer – Sent by Queen Azshara to subvert the tidesages, Vol’zith whispers promises of power to those willing to listen.

There’s a long road to take through this beautiful but treacherous land. Bringing House Stormsong back into the fold and freeing the Kul Tiran fleet are paramount to defending the kingdom against the Horde's incursion. Those brave enough to explore Stormsong Valley's vast coastlines will meet a brave, noble people who embrace the land they live in and the bountiful sea they so love.

When you’re ready to go beyond the lands of Stormsong Valley, the stygian hills of Drustvar await to the southwest, and to the southeast lies the capital of Kul Tiras, Tiragarde Sound.
This article was originally published in forum thread: PremadeAutoAccept Addon,Battle for Azeroth Preview - Stormsong Valley Visitor’s Guide started by chaud View original post
Comments 85 Comments
  1. vashe9's Avatar
    Quote Originally Posted by Vapo View Post
    Can we just get the addons enabled again? there is nothing fun and "interactive" about manually typing shit in the group finder to do a World Quest...
    It's still possible for elite... do you group for normal WQ ?... Thats the main problem, they're solo content.
  1. Pandragon's Avatar
    Why? Why waste your time making an addon that does something Blizz doesn't want addons to do? You know it's just gonna get disabled.
  1. TOM_RUS's Avatar
    Quote Originally Posted by CMKenneth View Post
    So blizzard makes it clear that they do NOT want people automating group joining, and not only this dude thinks hes clever bypassing the limitation but this site give him free publicity?

    blizzard will not only nuke that addon, but could black list this site and you can kiss your promotional material goodbye. if there's anyone with some sense left, edit this news item and at least remove any mention of the addon. you could be getting players in trouble. have some common sense.
    I lol'ed hard on this.

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    Quote Originally Posted by vashe9 View Post
    It's still possible for elite... do you group for normal WQ ?... Thats the main problem, they're solo content.
    How about let players choose what is solo and what's not?
  1. pyro989898's Avatar
    Good addon but i am sure they will block it in some way.
  1. Aeula's Avatar
    Downloaded. Fuck you Blizzard.
  1. Dartz1979's Avatar
    Blizzard is always trying to make it so fun addons dont work.
  1. klogaroth's Avatar
    Quote Originally Posted by ONCHEhap View Post
    Honestly,with addon makers going for an arms race against Blizzard,they're just going to get tired of it and kill a bunch of commands for addons which will kill a lot of them
    the people always trying to counter every single change Blizzard makes are playing a dangerous game
    Yup.

    If you want to break everyone's addon that they use to form guild raids, this is a pretty solid way of going about getting Blizzard to do that. You can already do auto-invites from the group finder if people just read the description and you use already existing addons. Guess those will get broken too now.
  1. Wramp's Avatar
    Blizz devs are like Catholic School nuns - instead of rewarding creativity and encouraging it, you get a rap across the knuckles with the ruler every time you go break the "you will play this game how we tell you to play it" rule
  1. crymind's Avatar
    Quote Originally Posted by Aeula View Post
    Downloaded. Fuck you Blizzard.
    Oh such a rebel...

    - - - Updated - - -

    Quote Originally Posted by Wramp View Post
    Blizz devs are like Catholic School nuns - instead of rewarding creativity and encouraging it, you get a rap across the knuckles with the ruler every time you go break the "you will play this game how we tell you to play it" rule
    Its their game, their rules. Deal with it or just leave.
  1. TOM_RUS's Avatar
    Quote Originally Posted by crymind View Post
    Its their game, their rules. Deal with it or just leave.
    That's not how it works. We pay, we choose rules. Blizzard won't exist without us.
  1. qactuar's Avatar
    Quote Originally Posted by Wramp View Post
    Blizz devs are like Catholic School nuns - instead of rewarding creativity and encouraging it, you get a rap across the knuckles with the ruler every time you go break the "you will play this game how we tell you to play it" rule
    For one, auto accept was something Blizzard put in the game themselves so they're free to do what they want with it without giving anyone a 'rap across the knuckles'. For two, that they did remove/disable it in the UI means that they probably had a good reason for doing so. And no, despite what complainers want to say, 'nerfing fun' is not and has never been a reason for them doing anything.
  1. monteiro's Avatar
    This game would have been dead years ago, if not by the work of addon creators who work (99% of the time for absolutely free) to create solutions for Blizzard's misconception of fun and proper gameplay. Not every hero wears a cape.
  1. WskyDK's Avatar
    waiting for the tears when Blizzard breaks this as well. It's pretty goddamned clear they don't want this functionality.

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    Quote Originally Posted by TOM_RUS View Post
    That's not how it works. We pay, we choose rules. Blizzard won't exist without us.
    lol. You are everything wrong with the community.
  1. Phoenix34's Avatar
    RIP C_LFGList.GetApplicantMemberInfo, you will be missed.
  1. vsb's Avatar
    I don't see problems with addons. Probably average player is too stupid and often uninstall game after using auto invite feature because it's too confusing for him. Now addons cleverly solves that problem, if you can install addon, it's likely that you're not that stupid and can survive playing with auto invite feature. Good solution. I wouldn't be surprised if it's addon made by developers themselves working undercover.
  1. Eazy's Avatar
    Quote Originally Posted by Unholyground View Post
    Not only were people joining groups and not participating in said groups, bots were able to do so as well and that is who they are combating, they want you to be actively seeking something and doing a little work to get there.
    Then you can just kick them out. It's not like they can overthrown you from being the leader.
  1. bjoorp's Avatar
    Quote Originally Posted by WskyDK View Post
    waiting for the tears when Blizzard breaks this as well. It's pretty goddamned clear they don't want this functionality.

    - - - Updated - - -



    lol. You are everything wrong with the community.
    No it is fanboys like you and white Knights, defending customer unfriendly decisions from Activision.
    Seriously go play some Korean grind mmo if you want it the hard way with your daily routine.
    I want it to end as fast as possible, and blizzard just keeps fucking it up for me and many others.
    Wq are not fun content. It is a chore. Over.
  1. vashe9's Avatar
    Blizzard should ban the people using this add on. Nobody will try again. A few thousand subs are nothing. I'll laugh at you if it happens Just before BFA <3 <3 <3 So you can quit this "shitty game"
    After a month, I wont do WQ anymore like in Legion... Just the few one of AP... so who cares about that ? Only noobs...
    Nobody forces you to do ALL the wq, its useless anyway if youre exhalted
  1. InfectHerGadget's Avatar
    Quote Originally Posted by WskyDK View Post
    waiting for the tears when Blizzard breaks this as well. It's pretty goddamned clear they don't want this functionality.

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    lol. You are everything wrong with the community.
    Even though I agree that saying shit like that is of course a bit childish, but at this point it seems a lot of players want a option to quickly find groups for world quests and such, why put so much effort in taking away what we use for that?

    I just hope blizzard is just killing the lfg addons because they gonna release something like the addon themself for finding groups.

    If not, well that would be annoying.
    It won't be a big deal but it sure made doing world quests a lot smoother.
    I know some people afked them, but I didn't see that happen that much and of it did annoy me, I would make a group myself and it would fil within 10 seconds and I could just kick afkers.
  1. Kamov's Avatar
    please break this blizzards. let all of the anti master loot cucks suffer.

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