Live Class Tuning - August 9
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Before Battle for Azeroth launches four days from now, we're making some additional adjustments to several specs based on how they're playing at level 120. We're working on the following via hotfix to the live game:

Death Knight (Forums / Skills / Talent Calculator)
  • Frost
    • All damage abilities increased by 3%.
    • Breath of Sindragosa damage reduced by 12%.

Druid (Forums / Skills / Talent Calculator)
  • All Feral Affinity-granted abilities increased by 15%.
  • Feral Affinity Energy regen bonus increased to 45% (was 35%).

Hunter (Forums / Skills / Talent Calculator)
  • Beast Mastery
    • All damage abilities increased by 3%.
  • Marksmanship
    • All damage abilities increased by 3%.

Priest (Forums / Skills / Talent Calculator)
  • Holy Nova damage increased by 20%.
  • Holy
    • All damage abilities increased by 8%.

Rogue (Forums / Skills / Talent Calculator)
  • Assassination
    • Crimson Tempest damage reduced by 10%.
    • Subterfuge bonus reduced to 80% (was 100%).

Shaman (Forums / Skills / Talent Calculator)
  • Elemental
    • All damage abilities increased 4%.

Warlock (Forums / Skills / Talent Calculator)
  • Fear mana cost reduced to 10% (was 15%).
  • Affliction
    • Summon Darkglare cooldown now resets at the end of encounters.
  • Demonology
    • All damage abilities increased by 5%.

The following PvP-specific hotfixes are also in-testing today and will go live before Battle for Azeroth launches:

Racial Abilities
  • Light's Judgment deals 50% less damage when engaged in combat with enemy players.
  • Light's Reckoning deals 50% less damage when engaged in combat with enemy players.
  • Death Knight (Forums / Skills / Talent Calculator)
    • Unholy Strength increases Strength by 10% when engaged in combat with enemy players (was 15%).
  • Frost
    • Pillar of Frost increases Strength by 10% when engaged in combat with enemy players (was 15%).
  • Unholy
    • Wandering Plague (PvP Talent) damage reduced by 50%.
    • Necrotic Strike's (PvP Talent) Necrotic Wound healing absorption reduced by 33%.
    • Virulent Plague deals 10% less damage when engaged in combat with enemy players.
    • Virulent Explosion deals 10% less damage when engaged in combat with enemy players.

Druid (Forums / Skills / Talent Calculator)
  • Restoration
    • Focused Growth (PvP Talent) reduces the mana cost of Lifebloom by 40% (was 60%).
    • Focused Growth (PvP Talent) increases the healing of Lifebloom by 30% (was 50%).

Hunter (Forums / Skills / Talent Calculator)
  • Beast Mastery
    • Dire Beast: Hawk (PvP Talent) damage reduced by 40%.
  • Marksmanship
    • Careful Aim increases Aimed Shot damage by 50% when engaged in combat with enemy players (was 100%).
    • Aimed Shot deals an additional 15% damage to targets you have not damaged yet when engaged in combat with enemy players (was 50%).

Monk (Forums / Skills / Talent Calculator)
  • Windwalker
    • Fists of Fury now deals full damage when engaged in combat with enemy players (was a 20% reduction).

Paladin (Forums / Skills / Talent Calculator)
  • Retribution
    • Righteous Verdict increases the damage of Templar's Verdict by 10% when engaged in PvP combat with enemy players (was 15%).
    • Execution Sentence increases damage to the target by 15% when engaged in PvP combat with enemy players (was 20%).
    • Word of Glory healing reduced by 20% when engaged in PvP combat with enemy players.
    • Divine Purpose increases damage and healing by 20% when engaged in PvP combat with enemy players (was 30%).
    • Hammer of Reckoning (PvP Talent) gains a stack when targets with your Greater Blessings take 2.5% of your maximum health in damage (was 5%).
    • Vengeance Aura (PvP Talent) increases Holy Damage and Critical Strike chance by 3% per stack (was 4%).
    • Vengeance Aura's (PvP Talent) duration reduced to 8 seconds (was 10 seconds).

Priest (Forums / Skills / Talent Calculator)
  • Discipline
    • Sins of the Many increases damage by 8% when engaged in PvP combat with enemy players (was 12%).
    • Trinity (PvP Talent) increases Atonement healing by 12% (was 20%).
    • Archangel (PvP Talent) increases healing and absorption by 20% (was 30%).
  • Shadow
    • Edge of Insanity (PvP Talent) now properly reduces damage taken when at or above 90 Insanity (60 Insanity while talented into Legacy of the Void).

Rogue (Forums / Skills / Talent Calculator)
  • Prey on the Weak increases damage dealt to the target by 5% when engaged in combat with enemy players (was 10%).
  • Death from Above (PvP Talent) increases Eviscerate/Envenom/Dispatch damage dealt by 10% (was 15%).
  • Assassination
    • Fixed a bug that caused Creeping Venom (PvP Talent)'s duration to be refreshed to a longer duration than intended.
    • Creeping Venom (PvP Talent)'s damage has been reduced by 50%.
    • Deadly Poison deals 20% less damage when engaged in combat with enemy players.
    • Vendetta increases damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
    • Toxic Blade increases Poison damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
    • Garrote deals 20% less damage when engaged in combat with enemy players.
    • Subterfuge causes Garrote to deal an additional 50% damage when cast from stealth in PvP situations (was 100%).
  • Outlaw
    • Plunder Armor (PvP Talent) reduces the target's max health by 10% (was 15%).
    • Plunder Armor (PvP Talent) increases the Rogue's max health by 10% (was 15%).
    • Thick as Thieves (PvP Talent) increases the damage you and your Tricks target deal by 10% (was 15%).
    • Brigand's Blitz (Azerite Trait) is no longer gained from Control is King's Adrenaline Rush.
  • Subtlety
    • Shuriken Combo increases Eviscerate damage by 3% per stack when engaged in combat with enemy players (was 5%).
    • Night's Vengeance (Azerite Trait) effectiveness reduced by 66% in PvP situations.

Shaman (Forums / Skills / Talent Calculator)
  • Restoration
    • Spirit Link (PvP Talent) now redirects 35% damage to the team (was 50%).
    • Spirit Link's (PvP Talent) mana cost has been increased by 12.5%.
    • Spirit Link (PvP Talent) reduces the heal generated by Spouting Spirits (Azerite Trait) by 80%.

We expect to apply all of the adjustments above to the live game as soon as possible. We will note them along with other hotfixes in the next hotfixes update added to our hotfixes blog post.
This article was originally published in forum thread: Live Class Tuning - August 9 started by chaud View original post
Comments 76 Comments
  1. mmocc1593c1b93's Avatar
    Unholy
    Wandering Plague (PvP Talent) damage reduced by 50%.
    Necrotic Strike's (PvP Talent) Necrotic Wound healing absorption reduced by 33%.
    Virulent Plague deals 10% less damage when engaged in combat with enemy players.
    Virulent Explosion deals 10% less damage when engaged in combat with enemy players.
    Hahahah ... who the fuck came with the conclusion that Unholy is OP ? This spec seriously lack any burst... now they are removing the DOT damage... Brain dead devs... fuck them!
  1. Sarevokcz's Avatar
    Quote Originally Posted by Packers01 View Post
    Ele is trash. We have no movement, flameshock on a CD is a joke and makes the spec feel awful to play. Not to mention its weak defensive cd for m+. It's going to need major changes to be viable in any real content.
    bring back cast while moving LB maybe? Might bring me back to actually playing ele again.
  1. Demonidze's Avatar
    about time rogues got nerfed! jesus christ they were ridiculous OP in pvp.
  1. mmoc80be7224cc's Avatar
    Well... at least these changes might reign things back in control. We'll see.

    Either way, i just hope we get a lot more hp than damage increase at 120, because the way it is, casters got no chance. I'd love to play destro and ele more, for example, but it's pretty hopeless.
  1. Philff's Avatar
    The 12% BoS nerf doesn't make sense... It was only JUST viable, now its completely useless. I'd rather it be replaced than be nerfed to being a talent that isn't used anymore.

    shit... double Cold heart from talent + Legendary was the silly damage dealer...
  1. Sk3tz0's Avatar
    Nerf all the paladins!!!!

    - - - Updated - - -

    So planned on Rolling my Paladin for BFA ... guess i'll have to level a new Class now..
  1. Oynodan's Avatar
    Is it already live on EU?
    Im interested if that 5% for demo is going to change anything, cause its fun to play but is lacking dmg
  1. mmoc8504f7d12b's Avatar
    Quote Originally Posted by Philff View Post
    The 12% BoS nerf doesn't make sense... It was only JUST viable, now its completely useless. I'd rather it be replaced than be nerfed to being a talent that isn't used anymore.

    shit... double Cold heart from talent + Legendary was the silly damage dealer...
    "JUST viable" was 7% more dps than other talents on the row. It'll be less of a dps loss when you have to switch to another talent because the enounter just doesn't play nice with BoS.
    Also, they don't care about the legendary, they're fixes for level 120, not some 6 levels people will be over with the second day of the expansion.
  1. Christhammer's Avatar
    FINALLY DEMO BUFF! Now i can play again, even though its a small buff.
  1. Eazy's Avatar
    Quote Originally Posted by Teroo View Post
    Meanwhile at Blizzard HQ:
    - Hey guys, i have heard that ret paladin is finally viable at high rated pvp. Is that true?
    - Yeah, thats true.
    - Well, i think that we have to do something about it.
    - Obviously
    - I have an idea, let's destroy the spec, nerf both damage and healing, so noone will play it.
    - Brilliant idea !
    - Anyway guys, have you seen rogues on top also?
    - Yup...

    Every. Fucking. Time.
    Fixed it for you, lol.
  1. PePeNinja's Avatar
    4% Ele buff..??!! trololol nice joke..

    Now maybe my Ele will be able to do more damage than a disc priest LOL
  1. Loeko's Avatar
    Quote Originally Posted by Teroo View Post
    Meanwhile at Blizzard HQ:
    - Hey guys, i have heard that ret paladin is finally viable at high rated pvp. Is that true?
    - Yeah, thats true.
    - Well, i think that we have to do something about it.
    - Obviously
    - I have an idea, let's destroy the spec, nerf both damage and healing, so noone will play it.
    - Brilliant idea !
    - Anyway guys, have you seen rogues on top also?
    - Yup...
    - Should we nerf Sin even more, even though there were behind Rets?
    - Yeah, and Rets will still manage to cry more.
    - Really?
    - Yup... Actually, we just made a long list of nerfs that has no impact but wait to see the reaction.
    (50 threads of crying later and Rets still in the top tier)
    - Wow... Do they always do that?
    - Yup...


    Every. Fucking. Time.
    Today's forum news.
  1. Gratlim's Avatar
    5% boost of demo damage! Yay i guess...o wait, is Demo only 5% under middle of the pack ranking on Beta at 120?

    DPS feels inexistant on live compared to other classes or specs.
  1. ujellyx's Avatar
    So... not one word about the ~30-40k Expurgation ticks (ret trait)?
  1. Exhuman's Avatar
    Those rogues nerf are already live? Cuz Im still killing everyone and top the killing blow chart.
  1. Rikkof's Avatar
    haha im so happy they nerfed retardbution and rogues
    haha , to the ground, nerf them sum more
  1. mmoc38dc10fd5b's Avatar
    Well this won't make classes any less boring, but okay. Maybe next expansion.
  1. bonewax's Avatar
    I see blizzard is rolling chicken bones again to balance pvp damages. 50% nerfs in pvp lol holy shit who thought of this?
  1. Teroo's Avatar
    Quote Originally Posted by Loeko View Post
    Everyone is with you, buddy. It must feel so damn painful falling from god tier to top tier. We're here to support you through that terrible moment of your life.

    You expected Rets to remain untouched when you guys were even more overpowered than the Sin rogues before their nerfs? All god tier specs got nerfed and you're not running away from it. Plus, go play on Gladiator Sanctum now to see that despite the nerfs, you remain in the top 3...
    Ret top tier after the nerfs, good joke You won't see any ret past 2.2k simply because they now don't bring anythning special into the team, everything that made ret worthy getting into your team (so burst damage and offheals) got nerfed really hard. Why would you play with ret when you can get a rogue that will do same (or more) damage and put enemies into CC for years? Hint - you wouldn't.

    Quote Originally Posted by Eazy View Post
    Fixed it for you, lol.
    At least rogues always will be revelant in pvp simply because of ridiculous amount of CC they have.
  1. PlazaPlaza's Avatar
    Since Cataclysm Blizzard doesn't give a shit about Mages anymore, Frost needs to be buffed for sure! And druids needs to be nerfed hard.

Site Navigation