Live Class Tuning - August 9
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Before Battle for Azeroth launches four days from now, we're making some additional adjustments to several specs based on how they're playing at level 120. We're working on the following via hotfix to the live game:

Death Knight (Forums / Skills / Talent Calculator)
  • Frost
    • All damage abilities increased by 3%.
    • Breath of Sindragosa damage reduced by 12%.

Druid (Forums / Skills / Talent Calculator)
  • All Feral Affinity-granted abilities increased by 15%.
  • Feral Affinity Energy regen bonus increased to 45% (was 35%).

Hunter (Forums / Skills / Talent Calculator)
  • Beast Mastery
    • All damage abilities increased by 3%.
  • Marksmanship
    • All damage abilities increased by 3%.

Priest (Forums / Skills / Talent Calculator)
  • Holy Nova damage increased by 20%.
  • Holy
    • All damage abilities increased by 8%.

Rogue (Forums / Skills / Talent Calculator)
  • Assassination
    • Crimson Tempest damage reduced by 10%.
    • Subterfuge bonus reduced to 80% (was 100%).

Shaman (Forums / Skills / Talent Calculator)
  • Elemental
    • All damage abilities increased 4%.

Warlock (Forums / Skills / Talent Calculator)
  • Fear mana cost reduced to 10% (was 15%).
  • Affliction
    • Summon Darkglare cooldown now resets at the end of encounters.
  • Demonology
    • All damage abilities increased by 5%.

The following PvP-specific hotfixes are also in-testing today and will go live before Battle for Azeroth launches:

Racial Abilities
  • Light's Judgment deals 50% less damage when engaged in combat with enemy players.
  • Light's Reckoning deals 50% less damage when engaged in combat with enemy players.
  • Death Knight (Forums / Skills / Talent Calculator)
    • Unholy Strength increases Strength by 10% when engaged in combat with enemy players (was 15%).
  • Frost
    • Pillar of Frost increases Strength by 10% when engaged in combat with enemy players (was 15%).
  • Unholy
    • Wandering Plague (PvP Talent) damage reduced by 50%.
    • Necrotic Strike's (PvP Talent) Necrotic Wound healing absorption reduced by 33%.
    • Virulent Plague deals 10% less damage when engaged in combat with enemy players.
    • Virulent Explosion deals 10% less damage when engaged in combat with enemy players.

Druid (Forums / Skills / Talent Calculator)
  • Restoration
    • Focused Growth (PvP Talent) reduces the mana cost of Lifebloom by 40% (was 60%).
    • Focused Growth (PvP Talent) increases the healing of Lifebloom by 30% (was 50%).

Hunter (Forums / Skills / Talent Calculator)
  • Beast Mastery
    • Dire Beast: Hawk (PvP Talent) damage reduced by 40%.
  • Marksmanship
    • Careful Aim increases Aimed Shot damage by 50% when engaged in combat with enemy players (was 100%).
    • Aimed Shot deals an additional 15% damage to targets you have not damaged yet when engaged in combat with enemy players (was 50%).

Monk (Forums / Skills / Talent Calculator)
  • Windwalker
    • Fists of Fury now deals full damage when engaged in combat with enemy players (was a 20% reduction).

Paladin (Forums / Skills / Talent Calculator)
  • Retribution
    • Righteous Verdict increases the damage of Templar's Verdict by 10% when engaged in PvP combat with enemy players (was 15%).
    • Execution Sentence increases damage to the target by 15% when engaged in PvP combat with enemy players (was 20%).
    • Word of Glory healing reduced by 20% when engaged in PvP combat with enemy players.
    • Divine Purpose increases damage and healing by 20% when engaged in PvP combat with enemy players (was 30%).
    • Hammer of Reckoning (PvP Talent) gains a stack when targets with your Greater Blessings take 2.5% of your maximum health in damage (was 5%).
    • Vengeance Aura (PvP Talent) increases Holy Damage and Critical Strike chance by 3% per stack (was 4%).
    • Vengeance Aura's (PvP Talent) duration reduced to 8 seconds (was 10 seconds).

Priest (Forums / Skills / Talent Calculator)
  • Discipline
    • Sins of the Many increases damage by 8% when engaged in PvP combat with enemy players (was 12%).
    • Trinity (PvP Talent) increases Atonement healing by 12% (was 20%).
    • Archangel (PvP Talent) increases healing and absorption by 20% (was 30%).
  • Shadow
    • Edge of Insanity (PvP Talent) now properly reduces damage taken when at or above 90 Insanity (60 Insanity while talented into Legacy of the Void).

Rogue (Forums / Skills / Talent Calculator)
  • Prey on the Weak increases damage dealt to the target by 5% when engaged in combat with enemy players (was 10%).
  • Death from Above (PvP Talent) increases Eviscerate/Envenom/Dispatch damage dealt by 10% (was 15%).
  • Assassination
    • Fixed a bug that caused Creeping Venom (PvP Talent)'s duration to be refreshed to a longer duration than intended.
    • Creeping Venom (PvP Talent)'s damage has been reduced by 50%.
    • Deadly Poison deals 20% less damage when engaged in combat with enemy players.
    • Vendetta increases damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
    • Toxic Blade increases Poison damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
    • Garrote deals 20% less damage when engaged in combat with enemy players.
    • Subterfuge causes Garrote to deal an additional 50% damage when cast from stealth in PvP situations (was 100%).
  • Outlaw
    • Plunder Armor (PvP Talent) reduces the target's max health by 10% (was 15%).
    • Plunder Armor (PvP Talent) increases the Rogue's max health by 10% (was 15%).
    • Thick as Thieves (PvP Talent) increases the damage you and your Tricks target deal by 10% (was 15%).
    • Brigand's Blitz (Azerite Trait) is no longer gained from Control is King's Adrenaline Rush.
  • Subtlety
    • Shuriken Combo increases Eviscerate damage by 3% per stack when engaged in combat with enemy players (was 5%).
    • Night's Vengeance (Azerite Trait) effectiveness reduced by 66% in PvP situations.

Shaman (Forums / Skills / Talent Calculator)
  • Restoration
    • Spirit Link (PvP Talent) now redirects 35% damage to the team (was 50%).
    • Spirit Link's (PvP Talent) mana cost has been increased by 12.5%.
    • Spirit Link (PvP Talent) reduces the heal generated by Spouting Spirits (Azerite Trait) by 80%.

We expect to apply all of the adjustments above to the live game as soon as possible. We will note them along with other hotfixes in the next hotfixes update added to our hotfixes blog post.
This article was originally published in forum thread: Live Class Tuning - August 9 started by chaud View original post
Comments 79 Comments
  1. bonewax's Avatar
    I see blizzard is rolling chicken bones again to balance pvp damages. 50% nerfs in pvp lol holy shit who thought of this?
  1. Teroo's Avatar
    Quote Originally Posted by Loeko View Post
    Everyone is with you, buddy. It must feel so damn painful falling from god tier to top tier. We're here to support you through that terrible moment of your life.

    You expected Rets to remain untouched when you guys were even more overpowered than the Sin rogues before their nerfs? All god tier specs got nerfed and you're not running away from it. Plus, go play on Gladiator Sanctum now to see that despite the nerfs, you remain in the top 3...
    Ret top tier after the nerfs, good joke You won't see any ret past 2.2k simply because they now don't bring anythning special into the team, everything that made ret worthy getting into your team (so burst damage and offheals) got nerfed really hard. Why would you play with ret when you can get a rogue that will do same (or more) damage and put enemies into CC for years? Hint - you wouldn't.

    Quote Originally Posted by Eazy View Post
    Fixed it for you, lol.
    At least rogues always will be revelant in pvp simply because of ridiculous amount of CC they have.
  1. PlazaPlaza's Avatar
    Since Cataclysm Blizzard doesn't give a shit about Mages anymore, Frost needs to be buffed for sure! And druids needs to be nerfed hard.
  1. Angrie's Avatar
    Quote Originally Posted by Teroo View Post
    Meanwhile at Blizzard HQ:
    - Hey guys, i have heard that ret paladin is finally viable at high rated pvp. Is that true?
    - Yeah, thats true.
    - Well, i think that we have to do something about it.
    - Obviously
    - I have an idea, let's destroy the spec, nerf both damage and healing, so noone will play it.
    - Brilliant idea !

    Every. Fucking. Time.
    This guy wasn't here for the beginning of wrath... when every arena comp was DK+Ret and was more faceroll than a cat versus a mouse.

    Seriously, most of you people crying were only going to play ret because of their damage? You're just the FotM crowd. Of course it was going to get nerfed. Stop thinking (for every spec) that some patch will make your spec 'complete'. The game is never complete, there will always be changes and tuning. The roller coaster continues... as it always has.

    Move along.
  1. Celeclop's Avatar
    Quote Originally Posted by bonewax View Post
    I see blizzard is rolling chicken bones again to balance pvp damages. 50% nerfs in pvp lol holy shit who thought of this?
    Well considering that rogues do considerably more damage than any other class in PvP when they're meant for control and stealth is pretty insane. 50% on some of their moves is what is needed right now. Go play a BG or world PvP and you'll see what's going on with them.
  1. Sesethi's Avatar
    I felt a great disturbance in the Class distribution, as if millions of FOTM rerolled rogues suddenly cried out in terror and were suddenly silenced. I fear something great has happened.
  1. Teroo's Avatar
    Quote Originally Posted by Angrie View Post
    This guy wasn't here for the beginning of wrath... when every arena comp was DK+Ret and was more faceroll than a cat versus a mouse.
    And how is this revelant? Just because ret was OP at some point in wrath it should be shit for the rest of wow? Nice logic Btw. rogues were gods in pvp in every expansion, same goes for mages, but when ret is good for 2 weeks, it gets quickly nerfed


    Quote Originally Posted by Angrie View Post
    Seriously, most of you people crying were only going to play ret because of their damage? You're just the FotM crowd. Of course it was going to get nerfed. Stop thinking (for every spec) that some patch will make your spec 'complete'. The game is never complete, there will always be changes and tuning. The roller coaster continues... as it always has.
    I am playing my ret since wrath and i was not playing PvP much on him and had to level other classes just to PvP just because ret was total shit and it's going to be the same for BFA is seems.
  1. Duende's Avatar
    I’m surprised no one is talking about the #1 god tier spec right now! Where are the balance druids changes...
  1. Angrie's Avatar
    Quote Originally Posted by Teroo View Post
    And how is this revelant? Just because ret was OP at some point in wrath it should be shit for the rest of wow? Nice logic Btw. rogues were gods in pvp in every expansion, same goes for mages, but when ret is good for 2 weeks, it gets quickly nerfed
    You claimed ret is "finally viable in high rated pvp".
    Ret was op in vanilla. Especially after 1.13 when crusader strike was introduced. I remember 1 shotting MANY people with my Zin'rokh and Might of Menethil.
    Ret was OP at BC launch with the introduction of Avenging wrath and Crusader Strike. You could use AW and Bubble at the same time.
    Ret was OP at Wrath launch - already been over that.
    Ret was OP at Cataclysm... Zealotry... Crusader strike gave you 3 holy power for 20 seconds. AW + Zealotry OP as shit.
    Ret was OP in MoP and WoD - Do i really need to go into the glory days? most people do not forget.
    Ret was OP in Legion. "Ret paladin or DH Stongest pvp class?" threads. Need i say more?
    Ret IS OP on BfAbeta, even if they nerf the bugged DoT damage. They have the most get out of jail free abilities in the game and highly competitive damage.


    So WHEN was it that ret was bad?

    Quote Originally Posted by Teroo View Post
    I am playing my ret since wrath and i was not playing PvP much on him and had to level other classes just to PvP just because ret was total shit and it's going to be the same for BFA is seems.
    You're full of it. I played a paladin since December 2005. The weakest they EVER were was pre-1.13, before Crusader Strike, and even then had their moments with Reckoning Bombs and lucky seal of command procs.
  1. Re4leader1's Avatar
    Yea that's right keep crushing assn.... and that 5% for demo is not enough
  1. monteiro's Avatar
    I'm not sure those nerfs are enough to make disc priests killable again.
  1. Adonijah's Avatar
    Quote Originally Posted by Duende View Post
    I’m surprised no one is talking about the #1 god tier spec right now! Where are the balance druids changes...
    Please, justify this. Balance Druids do good BG damage by way of "tab dot dot repeat" followed by Starfall. They talent into all their CC minus instabreak roots. I could go on.
  1. Duende's Avatar
    I was just in a bg and dk damage is garbage now gg
  1. rebate's Avatar
    when is this being pushed out?
  1. Saiako's Avatar
    Quote Originally Posted by Angrie View Post
    You claimed ret is "finally viable in high rated pvp".
    Ret was op in vanilla. Especially after 1.13 when crusader strike was introduced. I remember 1 shotting MANY people with my Zin'rokh and Might of Menethil.
    Ret was OP at BC launch with the introduction of Avenging wrath and Crusader Strike. You could use AW and Bubble at the same time.
    Ret was OP at Wrath launch - already been over that.
    Ret was OP at Cataclysm... Zealotry... Crusader strike gave you 3 holy power for 20 seconds. AW + Zealotry OP as shit.
    Ret was OP in MoP and WoD - Do i really need to go into the glory days? most people do not forget.
    Ret was OP in Legion. "Ret paladin or DH Stongest pvp class?" threads. Need i say more?
    Ret IS OP on BfAbeta, even if they nerf the bugged DoT damage. They have the most get out of jail free abilities in the game and highly competitive damage.


    So WHEN was it that ret was bad?

    You're full of it. I played a paladin since December 2005. The weakest they EVER were was pre-1.13, before Crusader Strike, and even then had their moments with Reckoning Bombs and lucky seal of command procs.
    Ret was so bad in WoD that even Vanguards was gave up and almost only played his shaman MoP ret was medicore with only a single viable comp which was PhP whenn both priest and hunter had better comps to run. Legion ret was good until around they time they started to nerf holy wrath and which point in turned into a bottom spec for any comp consdering how other melee like arms/frost/WW/feral utterly dominated the melee slots. In vanilla crusader strike came with the TBC pre.patch and then got the shit nerfed out of it. In tbc ret was not viable in PvP until S4 since the ret PvP gear lacked ressi aka it had 0 ressi and rets took a ridiculous amount of dmg up until then and then even in S4 ret was medicore at the best.

    I will give you this much ret spent a lot of WOTLK and S10/S11(cata) as top tier (and in S11 only due to x3 dps comps mainly rogue/hunt/ret).

    I honestly wonder if you have in any season gone beyond 1500 rating especially considering you considered ret OP in WoD/MoP also not to mention ret when it was not "op" spent most of its time being bottom tier not even mid tier spec.

    Here is also a easy way to tell how "op" ret has been how many blizzard tournaments have had rets in them? last I checked ret showed up in early Legion which was the first time ever it did. I am sure you will say its so "easy" to play but that will never explain the amount of times people brought frost dks to tournaments in the present and past.
  1. Duende's Avatar
    Quote Originally Posted by Adonijah View Post
    Please, justify this. Balance Druids do good BG damage by way of "tab dot dot repeat" followed by Starfall. They talent into all their CC minus instabreak roots. I could go on.
    Just because the have to talent to into Crowd control and dot to damage doesn’t justify them being god tier damage sorry but you make a weak argument. They’re next on the nerf list don’t worry
  1. Adonijah's Avatar
    Quote Originally Posted by Duende View Post
    Just because the have to talent to into Crowd control and dot to damage doesn’t justify them being god tier damage sorry but you make a weak argument. They’re next on the nerf list don’t worry
    They've been high on the BG charts for some time now. Fact is they're easily killed and shutdown, have mediocre
    burst, and low sustained single target. I'd reckon that Fury warriors will see nerfs first. Take away the large aoe damage and Balance has very little.
  1. Embriel's Avatar
    Doesn't it bother anyone else that abilities says they do a certain amount of damage on the tooltips and that might be completely false when you're fighting another player. How the hell are you supposed to figure out which abilities to use when the damage values are incorrect?
  1. Duende's Avatar
    Quote Originally Posted by Adonijah View Post
    They've been high on the BG charts for some time now. Fact is they're easily killed and shutdown, have mediocre
    burst, and low sustained single target. I'd reckon that Fury warriors will see nerfs first. Take away the large aoe damage and Balance has very little.
    SAME can be said for any class. Sorry but that argument won’t fly. Don’t worry nerf is coming

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