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What to do at Level 120
Raids, Warfronts, a new PvP season, and world bosses are still a couple weeks out, but there is plenty to do to get ready while you wait!

Gearing Up
  • You can purchase an item level 320 cloak from any reputation vendor that you have earned honored status with in Battle for Azeroth.
  • Normal mode dungeons at level 120 reward item level 310 gear.
  • You need an item level of 305 to queue for heroic dungeons. You can bypass this by creating a 5 man group and zoning in manually. Heroic dungeons reward item level 325 gear.
  • Mythic 0 dungeons are available. Make sure you complete all 10 dungeons weekly. They reward item level 340+ gear.

World Quests
  • To unlock world quests you must reach Level 120 and complete the quest Uniting Kul Tiras (A) or Uniting Zandalar (H). This means that you must also have completed the War Campaign quests up this point, which involves doing all three war campaign foothold quests in the zones on the opposite continent.
    • If you have not reached Friendly with the required factions, continue questing for the reputation.
    • Your emissaries can reward Azerite Armor and other useful gear up to item level 340.
    • Increasing your item level also increases your world quest rewards item level. The general rule of thumb is every 10 item levels you have increases the rewards to your item level + 10 to a max of 340 at item level 330.

Reputations
  • Champions of Azeroth is the most important reputation. Every rank up in reputation rewards your Heart of Azeroth with 15 item levels. Upon reaching Exalted you can also purchase a piece of item level 355 Azerite Armor. See our Champions of Azeroth Reputation Guide for more information.
    • Purchase (or make if you are a Scribe) a Contract: Champions of Azeroth as soon as possible. This rewards 10 reputation for the Champions of Azeroth when completing any world quest in Battle for Azeroth zones.
  • Prioritize 7th Legion/Honorbound reputation as well by completing world quests on the enemy continent. This reputation is needed for a variety of different unlocks.
    • You need 7,500 reputation into Honored to unlock one of the final 2 Mythic only dungeons Siege of Boralus or Kings' Rest, depending on your faction. The other dungeon is unlocked by completing the zones and and unlock chain.
    • You need to reach Revered in order to finish the War Campaign.
    • You need to reach Exalted to unlock the Dark Iron Dwarves or Mag'har Orc Allied races. (depending on faction)
  • All other reputations are also important. They each have a piece of item level 335 gear at Revered and a piece of item level 355 gear at Exalted.

Azerite Power Farming
  • Don't forget to farm Azerite Power for your Heart of Azeroth. Every rank up increases the item level of the neck piece by 2 and can unlock new Azerite powers in your Azerite Armor slots.
    • Make sure to max out your weekly Island Expeditions bar by collecting 40,000 Azerite during Island Expeditions over the week. This rewards 2,500 Azerite power and 1500 7th Legion/Honorbound reputation.
    • Heroic dungeons are another source of Azerite power farming.

Pathfinder - Part 1
  • Players are able to start earning the requirements for the first part of the flying achievement in Battle for Azeroth. Earning the Battle for Azeroth Pathfinder, Part One achievement will increase your mount speed in all Battle for Azeroth zones. Here is a list of the requirements. Note that you do not need to complete both the Horde and Alliance questing zones to complete the achievement, but one or the other along with the War Campaign.
    • Battle for Azeroth Explorer - For this achievement you must fully uncover the map for all Battle for Azeroth zones on both continents.
    • Kul Tourist or Zandalar Forever! - For this achievement you must complete the main story quest chains in either all Kul Tiras zones or Zandalar zones.
    • Ready for War or Ready for War - This achievement requires completing either the Alliance or the Horde War Campaign quest chain.
    • Wide World of Quests - Complete 100 different world quests in Battle for Azeroth zones.
    • Azerothian Diplomat - Earn revered status with all Alliance/Neutral or Horde/Neutral reputations in Battle for Azeroth.

September 4th Unlocks
This is a short synopsis of what you can do until September 4th. On this date, several more options unlock.

  • Uldir Normal and Heroic mode unlock. Complete these for item level 355 and 370 gear.
  • Warfronts become available. They can reward item level 340 loot and your weekly quest grants you a piece of item level 370 gear.
  • World bosses should also unlock at this point and be on a rotation. Basic world bosses reward item level 355 gear and your faction specific one in Arathi Highlands can reward item level 370 gear.
  • Battle for Azeroth PvP Season 1 starts. Be sure to cap your conquest for the week in order to earn gear as well.
  • Battle for Azeroth Mythic Plus Season 1 starts. Complete a +10 during the week for a chance at item level 370 loot. This will also give you up to three pieces of gear in your weekly chest at reset, normal pieces being 380 item level and Azerite Armor pieces being 385 item level.


Battle for Azeroth Soundtrack on Spotify
The Battle for Azeroth Soundtrack is now on Spotify, with more digital outlets coming soon.



WoWcraft - Battle for Azeroth
A new WoWcraft has been released!

This article was originally published in forum thread: What to do at Level 120, Battle for Azeroth Soundtrack on Spotify, WoWcraft started by chaud View original post
Comments 45 Comments
  1. Tupolew519's Avatar
    that's amazing carbot.
  1. cuafpr's Avatar
    Quote Originally Posted by Cavox View Post
    I thought we're supposed to move forwards, not backwards. You know saying "yeah, this expansion is worse than Legion in terms of starting content" is a bad thing, right?


    I don't care if you have better ways of spending times than playing video games. I care that I'm being timegated from the content. 40 hours of content is 40 hours of content even if you spread it across a month. Blizzard isn't fooling anyone. Why do you care if I blow my load over a week?

    "If they had more to do - most players would be punished for playing only "20hrs" a week."
    WHAT DOES THAT EVEN MEAN? Who was ever punished in this game for having too much to do? I mean... split raids perhaps, but that's another topic with a completely different problem at its roots. So you (a hypothetical person) didn't make it to 120 in a week and you missed out a week of warfronts or mythic+ runs.
    SO.WHAT?

    You know why timegates exist in WoW? Let me tell you.

    There are people who play an hour a day and they would "feel" bad or left behind. But because they're paying customers as well we can't have inequality of outcome in a video game, so let's put a bar that doesn't let anyone through until mr. casual player has enough time to catch up, so when the bar is removed everyone starts to nibble at the new content at the same time - both mr. Iplayalot and mr. Iplaylittle.
    You know why that sucks? Because it's not rewarding to anyone, and even better - it's punishing people who have to wait at the bar for weeks to get to play the content promised on the box of the game. Remember vanilla, TBC and wrath? You know, when timegating and LFR wasn't a thing, nobody cared how much/little you play and the game was at the height of popularity? These were the good days.
    in your example mr. Iplaylittle would care a lot and they are likely the bulk of paying customers now, the mmo genre and scene has changed TBC. WoW has adapted to it, vanilla should provide some insight if the old formula would still work or not, personally i don't think it would long term.
  1. JacobusRex's Avatar
    World of Grindcraft: Battle for Reputation Points

    You know, leveling would have been a lot more satisfying if I didn't have to focus so much on getting 7th Legion Exalted so I can play Dark Iron Dwarves. I don't even want to know what silly requirements I'll need to play a Kul Tiras Human. Let's grind for something we already paid for! -_-
  1. VXBlade's Avatar
    Quote Originally Posted by JacobusRex View Post
    World of Grindcraft: Battle for Reputation Points

    You know, leveling would have been a lot more satisfying if I didn't have to focus so much on getting 7th Legion Exalted so I can play Dark Iron Dwarves. I don't even want to know what silly requirements I'll need to play a Kul Tiras Human. Let's grind for something we already paid for! -_-
    Yeah, the grind to exalted for sub-races we paid for is a nauseating "feature". They should be locked behind a quest chain, done, end of story. Not a grind.
  1. drbatman's Avatar
    "Mythic 0 dungeons are available. Make sure you complete all 10 dungeons weekly. They reward item level 340+ gear."

    Im 335 and still dont know how to 'do' all 10 mythics, I was under the impression there is a quest chain for each one?
  1. VXBlade's Avatar
    Quote Originally Posted by Cavox View Post

    There are people who play an hour a day and they would "feel" bad or left behind. But because they're paying customers as well we can't have inequality of outcome in a video game, so let's put a bar that doesn't let anyone through until mr. casual player has enough time to catch up, so when the bar is removed everyone starts to nibble at the new content at the same time - both mr. Iplayalot and mr. Iplaylittle.
    You know why that sucks? Because it's not rewarding to anyone, and even better - it's punishing people who have to wait at the bar for weeks to get to play the content promised on the box of the game. Remember vanilla, TBC and wrath? You know, when timegating and LFR wasn't a thing, nobody cared how much/little you play and the game was at the height of popularity? These were the good days.
    The problem with this thought process is the attitudes of the "elite" in this game as it moves forward in each content release. Right now, the "Need BIG DICK dps/heals/tank" crowd is ruining this game and forcing the time gating. As the crowds in the game thin even further over time, it will only get worse. My point being is, if the time sink players all move to power level say 500, and the casuals are all sitting at 310 - 330 it promotes an exclusionary game play mentality. The bare minimum to be excepted raises, leaving out a vast majority of players. Throw PVP elements into that disparaging difference and it gets worse. The constantly moving bar of item level in this game basically makes IL nearly irrelevant in the end and makes a linear curve like guild wars 2 make much more sense. And they can then stop with the friggen IL squishes constantly. They just need to tune things properly.

    But back to my point, it comes down to the fact this is a sub based game model, not a single player game with DLC. It takes time to develop content, and releasing it as it becomes available with a 6 month "buffer" in case of problems is a wise business model. The only real winners are Blizzard and people that can be happy getting what they are given in the game that is OPTIONAL in life and deal with it without getting their panties in a bunch bitching about it. If a game makes you unhappy, go play something else. If the game makes you happy and you want more, patients is a virtue you will just need to have. Or if it bothers you that much in life to have things the way you want them, go out and make your own game.
  1. Stormykitten's Avatar
    @Cavox: And yet timegating was around in all those examples you gave. :P

    People's expectations did change a bit, because there's simply more to do for the players that didn't have time to play so much. But timegating has always been part of the game and pretty much every mmo, because it is simply not possible to craft enough content in the pace the players consume it, even the average player. There also a big difference between good and bad time gating, where the bad is the kind where you really notice it's only there for that, no ingame impact except a toggle. So I do think timegating such things as LFR parts are very silly and shows an insecurity with their content on blizzard's part; it's okay to delay LFR a bit but to cut it up is very silly, and if they feel the need to do that they should redesign LFR.
  1. tyrlaan's Avatar
    Quote Originally Posted by Cavox View Post
    Let's not pretend there's more content than there really is, ok?
    Not sure why you read a list of things to focus on as pretending there's more content than there is. Sounds like projecting.

    Quote Originally Posted by Cavox View Post
    As you see basically what you really CAN or SHOULD do at 120 at the moment is:
    - WQs (rep, gear, AP),
    - dungeons (gear, AP) Why are mythic dungeons still weekly locked? So we don't have too much to do I bet,
    - professions,
    - pvp,
    Your colorful mythic commentary aside, this is no different than the list you'd have put together for Legion. Scratch that, you took Island Expeditions off because you think they're inefficient because they're not helpful after the 6/7 to get the weekly bonus. So the list is longer than Legion.

    Quote Originally Posted by Cavox View Post
    Island Expeditions are the worst way to farm AP after you get the weekly bonus. It's quicker to do WQ and farm rares btw. So much for "the most efficient way to farm AP", Ion.
    Interesting caveat you put on this so you could piss on it.

    Quote Originally Posted by Cavox View Post
    Enough to say after doing all mythic dungeons this week all I'm left with is doing WQs and hc dungeons (even though my chances for upgrades from them are low).
    I SURE AM HAPPY ABOUT TIMEGATING CONTENT TO PUNISH ME FOR PLAYING THE GAME MORE THAN YOUR AVERAGE CASUAL GAMER.
    No different than Legion.

    Also, in another post I think you comment about playing 40 hours. How much gameplay do you get out of another game? Chances are, you've gotten your money's worth already.

    Also, also, if you know you don't fall into the average player category, wtf are you expecting? Blizzard, or any game developer, has to prioritize building their game to meet the playstyle of the bulk of its players, not the exceptions to the rule. They aren't going to cater to you at the expense of the majority of their playerbase. Expecting otherwise is naive and selfish at best. If you can't accept this concept, this is not the game for you.
  1. KingMavros's Avatar
    7500k rep in honored is not required to enter mythic siege of boralus can confirm it. just did the Jaina questline and can enter with only 4k rep.
  1. Osiria's Avatar
    It's funny how they have to post what you can do at endgame since everything looks terrible and pointless.

    Want to farm some meaningless stuff so you farm more meaningless stuff with a side of meaningless stuff?

    Even the rewards are trash.
  1. Ealyssa's Avatar
    Quote Originally Posted by drbatman View Post
    Im 335 and still dont know how to 'do' all 10 mythics, I was under the impression there is a quest chain for each one?
    Only 2 are gatted. You just form your group and go in...
  1. mmocbeba583bd0's Avatar
    Previous expansions had something new to offer:

    Legion: class hall stuff for each class, new class
    WoD: garrison stuff
    MoP: new race and class
    Expansions before MoP: nothing was account wide and game was slower paced, so simply playing alt was enough to keep people occupied. Also raids were available since start.

    So there was something to do.

    BfA has nothing unique, its a rehash of Legion, but with some stuff taken out and nothing new to replace it. Laziest expansion to date.
  1. Xeenith's Avatar
    you need to complete all quet chapter on your side 3 zones, then do the following quest that should ask you to do multiple dungeons, and unlock your side MM only dungeon
    and you need 7500 rep into honored in the war campaign faction to do the previous to last chapter of the war campaign that'll unlock the other side's MM dungeon
  1. RangerDaz's Avatar
    Mmo champion should post this week's dark legacy comics.
    Its amazing! ...ly true lol
  1. drbatman's Avatar
    Quote Originally Posted by Ealyssa View Post
    Only 2 are gatted. You just form your group and go in...
    which 2? kings rest? and ?

    I did siege of boralus on ally side.
  1. mmoc596a18f574's Avatar
    Quote Originally Posted by Cavox View Post
    I thought we're supposed to move forwards, not backwards. You know saying "yeah, this expansion is worse than Legion in terms of starting content" is a bad thing, right?


    I don't care if you have better ways of spending times than playing video games. I care that I'm being timegated from the content. 40 hours of content is 40 hours of content even if you spread it across a month. Blizzard isn't fooling anyone. Why do you care if I blow my load over a week?

    "If they had more to do - most players would be punished for playing only "20hrs" a week."
    WHAT DOES THAT EVEN MEAN? Who was ever punished in this game for having too much to do? I mean... split raids perhaps, but that's another topic with a completely different problem at its roots. So you (a hypothetical person) didn't make it to 120 in a week and you missed out a week of warfronts or mythic+ runs.
    SO.WHAT?

    You know why timegates exist in WoW? Let me tell you.

    There are people who play an hour a day and they would "feel" bad or left behind. But because they're paying customers as well we can't have inequality of outcome in a video game, so let's put a bar that doesn't let anyone through until mr. casual player has enough time to catch up, so when the bar is removed everyone starts to nibble at the new content at the same time - both mr. Iplayalot and mr. Iplaylittle.
    You know why that sucks? Because it's not rewarding to anyone, and even better - it's punishing people who have to wait at the bar for weeks to get to play the content promised on the box of the game. Remember vanilla, TBC and wrath? You know, when timegating and LFR wasn't a thing, nobody cared how much/little you play and the game was at the height of popularity? These were the good days.
    Those were good old days, yes. Kaelthas unkillable for months because hotfixes did not exist. They waited for actual patches to fix shit.
    You are hearing what you want to hear. Stuff should be done for an average player, making small catchups for players who cant play a lot and some challenging content for player who play more: myhtic raiding and high m+. There was never an expansion where you did not run out of new things to do. Not even legion. You would have done everything in week one if that was not gated and then complained how there is nothing to do. While people were talking that there is even too much.
    Blizz never support unhealthy gaming.
  1. Vyzzle's Avatar
    Quote Originally Posted by KingMavros View Post
    7500k rep in honored is not required to enter mythic siege of boralus can confirm it. just did the Jaina questline and can enter with only 4k rep.
    7.5k Honored 7th Legion is for the opposing factions dungeon.

    Alliance get the Jaina questline, which unlocks Siege. They need 7.5k/12k to unlock King's Rest

    Horde get their questline, which unlocks King's Rest. They need 7.5k/12k to unlock Siege.
  1. monteiro's Avatar
    Quote Originally Posted by VXBlade View Post
    Yeah, the grind to exalted for sub-races we paid for is a nauseating "feature". They should be locked behind a quest chain, done, end of story. Not a grind.
    Agreed. It's just stupid and exhausting.

    - - - Updated - - -

    Quote Originally Posted by Binki View Post
    Previous expansions had something new to offer:

    Legion: class hall stuff for each class, new class
    WoD: garrison stuff
    MoP: new race and class
    Expansions before MoP: nothing was account wide and game was slower paced, so simply playing alt was enough to keep people occupied. Also raids were available since start.

    So there was something to do.

    BfA has nothing unique, its a rehash of Legion, but with some stuff taken out and nothing new to replace it. Laziest expansion to date.
    We share the exact same view point.
  1. Awsyme's Avatar
    The rep grind would be fine if rep was universal across our alts. As it is it's kind of frustrating and means I'm just focused on a single character (maybe later a horde alt). I suspect they'll bite the bullet at some point and make King and Siege universal unlocks at the very least.

    As for the rest... REALLY not sold on the island expeditions which feel like a chore rather than gameplay. The world quests feel okay atm as they're helping for the rep/gear grind. Once that's over I suspect they're going to be largely ignored by people - the rewards aren't particularly appealing and the mob health is too high which makes completing them feel pretty grindy (and I say that as someone with 330 gear who does them with his wife).

    On a plus side. the mythic level instances are great (as ever) and have really enjoyed diving into those.
  1. VXBlade's Avatar
    Quote Originally Posted by Binki View Post
    Previous expansions had something new to offer:

    Legion: class hall stuff for each class, new class
    WoD: garrison stuff
    MoP: new race and class
    Expansions before MoP: nothing was account wide and game was slower paced, so simply playing alt was enough to keep people occupied. Also raids were available since start.

    So there was something to do.

    BfA has nothing unique, its a rehash of Legion, but with some stuff taken out and nothing new to replace it. Laziest expansion to date.
    That isn't entirely true, but what they added isn't very compelling in its current form. Warfronts and the foundation of procedural adventures and dungeons in the Island Adventures. Both could potentially be game changers if integrated right, but they currently are very bare and grindy. World quests are kinda lame in the current form. They are just the same quests you do on your adventure through the story.
    They should make unique ones for them and add to them as time goes on. I enjoy WQ in games like FF14 and GW2, but WoW's seem grindy and even worse if you play alts... then you REALLY get sick of those quests fast.

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