PvP Hotfixes 9/7
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We have the following PvP hotfixes to Arms Warriors and Beast Mastery Hunters currently in test, and will be applied to live servers shortly:

Warrior (Forums / Skills / Talent Calculator)
  • Deep Wounds damage dealt to enemy players reduced by 25%
  • Sharpen Blade increases Mortal Strike damage by 15%, down from 30%.
  • Lord of War (Azerite Trait) effectiveness reduced by 40% when engaged in combat with enemy players.
  • Executioner's Precision (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.
  • Test of Might (Azerite Trait) effectiveness reduced by 30% when engaged in combat with enemy players.

Hunter (Forums / Skills / Talent Calculator)

Patch 8.0.1 Hotfixes - September 7, 2018
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Death Knight (Forums / Skills / Talent Calculator)
    • Unholy
      • Pestilent Pustules should now correctly trigger Runic Corruption Festering Wounds burst on enemy death.

  • Druid (Forums / Skills / Talent Calculator)
    • The heal over time from Tranquility is no longer shared between multiple Druids.

  • Mage (Forums / Skills / Talent Calculator)
    • Multiple Arcane mages Blinking in close proximity should no longer interfere with each other's use of Displacement.

  • Paladin (Forums / Skills / Talent Calculator)
    • Hand of the Protector and Light of the Protector's healing bonus is no longer incorrectly affected by group size in some content.

  • Shaman (Forums / Skills / Talent Calculator)
    • Elemental
      • Regalia of the Skybreaker 2-piece bonus duration reduced to 1 second (was 3 seconds).
      • Regalia of the Skybreaker 4-piece bonus reduced to 5% increased Flame Shock damage (was 40%), and Critical Strike bonus chance reduced to 20% (was 100%).

Dungeons and Raids
  • Freehold
    • Ludwig Von Tortollan's shell bounce damage has increased.
  • The MOTHERLODE!
    • Lowered the Enemy Forces requirement for Mythic Keystone completion by 10%.
  • Uldir
    • Fetid Devourer
      • Terrible Thrash damage should now be consistent based on raid size.
    • Zek’voz
      • Orb of Corruption can no longer damage players after Zek’voz has been defeated.
    • G’huun
      • Corrected an issue that prevented Ahead of the Curve: G'huun from being properly awarded.
      • Gibbering Horrors now have less health on Heroic Difficulty.
      • Reduced the damage of Malignant Growth and increased the time between waves of Malignant Growth on Heroic Difficulty.
      • Exploding Corruption now targets 1 player (was 3) on Heroic Difficulty.
  • Siege of Boralus
    • Horde players who have not unlocked the dungeon should not receive a Seige of Boralus Keystone.
  • Waycrest Manor
    • Increased the Enemy Forces contribution for Mythic Keystone completion from Heartsbane Runeweaver and Soulcharmer creatures by 50%.
    • Fixed a bug where the Heartsbane Vinetwister wasn't counting towards Enemy Forces for Mythic Keystone completion.

Items

Missions
  • Fixed a bug that was preventing some Champions from properly providing their bonuses when on Missions with Allied Race Troops.

Mounts
  • The Alabaster Hyena should now show up for Horde alts as well as be able to be set as a Favorite Mount.
  • The Mecha-Mogul Mk II should now show up in your mount journal once learned.

Player versus Player
  • Fixed a bug that caused Random Epic Battlegrounds to provide incorrect rewards.
  • Healer mana regen reduced by 30% when engaged in combat with enemy players.
  • Druid (Forums / Skills / Talent Calculator)
    • Balance
      • Streaking Stars (Azerite Trait) damage reduced by 50% when engaged in combat with enemy players.

  • Mage (Forums / Skills / Talent Calculator)
    • Arcane
      • Arcane Pressure (Azerite Trait) effectiveness reduced by 50% when engaged in combat with enemy players.
      • Galvanizing Spark (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players.
      • Incanter's flow increases damage by up to 15% when engaged in combat with enemy players (was 20%).
      • Mana Shield now drains 150% of damage taken as mana when damaged by enemy players and pets (was 50%).
      • Overpowered causes Arcane Power to increase damage by 40% when engaged in combat with enemy players (was 60%).
      • Rune of Power increases spell damage by 30% when engaged in combat with enemy players (was 40%).
    • Frost
      • Glacial Spike damage reduced by 20% when attacking enemy players.
      • Concentrated Coolness (PvP Talent) increases Frozen Orb damage by 10% (was 30%).

  • Monk (Forums / Skills / Talent Calculator)
    • Windwalker
      • Meridian Strikes (Azerite Trait) effectiveness reduced by 60% when when engaged in combat with enemy players.

  • Rogue (Forums / Skills / Talent Calculator)
    • Sharpened Blades (Azerite Trait) effectiveness reduced by 65% when when engaged in combat with enemy players.
    • Outlaw
      • Deadshot (Azerite Trait) effectiveness reduced by 45% when engaged in combat with enemy players.
      • Turn the Tables increases damage by 10% (was 15%).
      • Dispatch damage reduced by 15% when engaged in combat with enemy players.
      • Killing Spree damage reduced by 20% when engaged in combat with enemy players.
      • Between the Eyes damage reduced by 20% when engaged in combat with enemy players.
    • Subtlety
      • Eviscerate damage reduced by 15% when engaged in combat with enemy players.
      • Phantom Assassin (PvP Talent) increases critical strike by 10% (was 35%).
      • Shadowstrike damage reduced by 10% when engaged in combat with enemy players.

Professions
  • Archaeology
    • Arathi Highlands archaeology digsites are not available for players who are in the Warfront version of the zone. Speak to Zidormi to time travel to the previous version of Arathi Highlands.
  • Alchemy
    • Battle for Azeroth alchemy potions are now correctly classified as potions when searched on the Auction House.
  • Inscription
    • Fixed a bug that prevented Uldir Vantus Runes from functioning as expected.

Quests
  • "Confrontation at the Black Temple" can once again be completed.

World Quests
  • Fixed a bug causing Crimson Gnarlvine to go missing on "Kiro's Desert Flower".
  • Fixed a bug that improperly prevented completion of some World Quests while the player was dead.
This article was originally published in forum thread: Patch 8.0.1 Hotfixes - September 7, 2018 started by chaud View original post
Comments 39 Comments
  1. Appelgren's Avatar
    Quote Originally Posted by Varkery View Post
    I’m guessing you’re too embarrassed to tell everyone you’re a dude playing a female priest healer. I’m embarrassed for you.
    Dont be that guy. Its just pathetic
  1. Azarak's Avatar
    Blizzard is delusional if they think MOTHERLODE only needed a 10% nerf to kill count. You have to pull like the whole damn instance... my group has cleared 7s on time but we couldn't make a MOTHERLODE 4 on time WITH NO DEATHS because we had to kill so much.
  1. Debased's Avatar
    Quote Originally Posted by korijenkins View Post
    Meanwhile Disc priest is still invincible without at least 4 people hitting one.

    I'm sick of disc priests with 70k health keeping entire teams alive and taking longer to kill than a geared holy or resto.
    LOL. What are you even talking about? Disc survivability is mediocre compared to druids and paladins and it's never even been the area of contention the damage output has been, and smite is getting a huge nerf. Get good.
  1. Poganin's Avatar
    Has there ever been an expansion where BM doesn't get immediately hit with a nerfbat?
  1. Appelgren's Avatar
    Quote Originally Posted by Poganin View Post
    Has there ever been an expansion where BM doesn't get immediately hit with a nerfbat?
    Has there ever been an expansion where BM wasnt fkn stupid overpowered from the start? :P
  1. mmocd959231290's Avatar
    Quote Originally Posted by Appelgren View Post
    Has there ever been an expansion where BM wasnt fkn stupid overpowered from the start? :P
    Has there ever been an expansion where blizzard didnt forgot shamans existed?
  1. Logwyn's Avatar
    I await the day of the professions....total overhaul patch....
  1. Ealyssa's Avatar
    Quote Originally Posted by Azarak View Post
    Blizzard is delusional if they think MOTHERLODE only needed a 10% nerf to kill count. You have to pull like the whole damn instance... my group has cleared 7s on time but we couldn't make a MOTHERLODE 4 on time WITH NO DEATHS because we had to kill so much.
    Actually motherload is easy to cheese.

    1)group a warlock
    2)kill a lot of trash before first boss, you should be at 60-70%
    2)Kill the rest of the % after before 2nd boss
    3)put rez stone on your healer after 2nd boss and rush to the 3rd. Die, rez group
    3)repeat when 3rd boss is dead to 4th boss

    Can certainly find a clear route guide on youtube/twitch/wathever, I was teached by a MM+ fanatic friend.

    Did a 6 +2 with 5 minutes margin really easily.
  1. GUZ's Avatar
    So no priest hotfix
  1. Velerios's Avatar
    Quote Originally Posted by GUZ View Post
    So no priest hotfix
    Priest is so broken, that hotfixing them will not do anything to them. Priest needs a major overhaul, not hotfixes.

    The same reason is true for shaman. #smallindiecompany
  1. mmoc140410406b's Avatar
    Lets destroy BM in PVP and force everyone to play surv just to make a point
    g
    g

    blizz
  1. Zader666's Avatar
    Quote Originally Posted by Taneo View Post
    LOL. What are you even talking about? Disc survivability is mediocre compared to druids and paladins and it's never even been the area of contention the damage output has been, and smite is getting a huge nerf. Get good.
    Holy shit your delusional, badly geared disc priest being unkillable in Bg healing and damaging for more then any other healers in the BG

    BG after BG

    youre not playing live obviously or not pvping at all, were talking about pvp
  1. bbr's Avatar
    Nerfs,. and not small ones either,. :T_T:
  1. Jeffer's Avatar
    Because fuck rogues.

    Rogues are squishiest melee class that is designed to be a glass canon now get's to just be glass. Rogue's are a class designed to kill fast before you can hit us.

    Rogues have strong defense for 5 seconds every 2 minutes and outside of that we are a free kill if we break stealth and don't have high damage.

    If you survive the Rogue's opening Stuns / Burst what do they always do? Vanish, if they have it off cooldown, or Blind you and run away. They do that because they are free kill if they don't. Stuns and Burst is all a Rogue has for PvP. I guess we may still be viable in 5's when they are done nerfing Rogue PvP to lock down a healer but that's it.

    If burst PvP isn't allowed in WoW then Rogue's aren't allowed to PvP in WoW. I guess I need to level my Priest for PvP disc healing.
  1. monteiro's Avatar
    RIP my arms warrior, my complete dominance in BGs and decent performance in arenas. This wasn't a nerfbat, it was freaking Neagan.
    Meanwhile, disc priests remain raid bosses.
  1. Sarrgoth's Avatar
    Quote Originally Posted by Jeffer View Post
    Because fuck rogues.

    Rogues are squishiest melee class that is designed to be a glass canon now get's to just be glass. Rogue's are a class designed to kill fast before you can hit us.

    Rogues have strong defense for 5 seconds every 2 minutes and outside of that we are a free kill if we break stealth and don't have high damage.

    If you survive the Rogue's opening Stuns / Burst what do they always do? Vanish, if they have it off cooldown, or Blind you and run away. They do that because they are free kill if they don't. Stuns and Burst is all a Rogue has for PvP. I guess we may still be viable in 5's when they are done nerfing Rogue PvP to lock down a healer but that's it.

    If burst PvP isn't allowed in WoW then Rogue's aren't allowed to PvP in WoW. I guess I need to level my Priest for PvP disc healing.
    Rogues squishy? Rogues glass canon without high damage? *laughs in death knight*

    Rogues have always been at the top of the ladder and considering how ridiculously easy you guys have it in world pvp. I hope they take your daggers and give you chopsticks.
  1. bigfun's Avatar
    As if balance dps wasnt terrible enough..... Balance needs huge changes....
  1. mmocf5783a78c4's Avatar
    Quote Originally Posted by Kaver View Post
    Did you just say that BM isn't great in PvE? We must be playing two different games then.
    Must be, cause after the nerfs the only hunters I see in top are Survival, perhaps we are talking different content here? I'm talking normal raiding + and Mythic 5+
  1. Kaver's Avatar
    https://www.warcraftlogs.com/zone/st...9#difficulty=3

    https://www.warcraftlogs.com/zone/st...9#difficulty=4

    https://www.warcraftlogs.com/zone/statistics/19#

    I would say that BM is doing just fine. You also have to take into account that BM requires much less effort compared to other specs. The reward:effort ratio with BM is huge.

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