Just to clarify a few more things about the Conquest System:
- Players who did not finish their Conquest cap this week can resume next week. This means, for example, characters you have who have never earned Conquest this week can, in 3 weeks, progress through 3 weeks worth of the conquest earning 3 items.
- In order to gain loot for the Weekly Cache (the chest in Mugambala and Hook Point), you must complete your Conquest cap for this week.
- The Weekly Cache will reward you loot based upon the highest rating achieved in a rated 2v2, 3v3 or Rated Battleground the previous week. This means you could reach Duelist rank, then drop down to Rival and still receive Duelist quality loot.
- Until the Mythic raid opens, all base item level items are capped at 360 within Mythic+ and Rated PvP. This means that Challenger and above players cannot gain items higher than item level 360 until then.
- All Dread Gladiator gear – from the weekly Conquest, from the Weekly Cache, from end of match rewards – can have their item level boosted to the rating associated with your current rank using a Battleborn Sigil. Battleborn Sigil’s can be rewarded to you through PvP actiivites, as well as through a repeatable turn-in quest requiring 10 Quartermaster Coins through Xander Silberman at Mugambala and Marshal Gabriel at the salt and Shanty Inn within Hook Point. Quartermaster's Coin can be earned if you lose a bonus roll in PvP.
Patch 8.0.1 Hotfixes - September 10, 2018
Classes
[All class changes with weekly maintenance in each region.]
Dungeons and Raids
Items
World Quests
[All class changes with weekly maintenance in each region.]
- Druid (Forums / Skills / Talent Calculator)
- Feral
- All damage increased by 5%.
- Restoration
- All healing spells increased by 3%.
- Rejuvenation mana cost reduced to 10.5% (was 11%).
- Feral
- Hunter (Forums / Skills / Talent Calculator)
- Beast Mastery
- All damage reduced by 5%.
- Beast Mastery
- Mage (Forums / Skills / Talent Calculator)
- Fire
- All damage increased by 6%.
- Flamestrike damage increased by 15%.
- Fire
- Paladin (Forums / Skills / Talent Calculator)
- Holy
- Holy Light and Flash of Light healing increased by 7%.
- Holy
- Priest (Forums / Skills / Talent Calculator)
- Discipline
- Smite damage reduced by 9%.
- Holy
- All healing reduced by 3%.
- Shadow
- Shadow Word: Pain and Vampiric Touch damage increased by 20%.
- Discipline
- Rogue (Forums / Skills / Talent Calculator)
- Outlaw
- All damage reduced by 5%.
- Deadshot (Azerite Trait) reduced by 20%.
- Subtlety
- All damage reduced by 5%.
- Outlaw
- Shaman (Forums / Skills / Talent Calculator)
- Restoration
- Healing Rain healing increased by 12%.
- Riptide healing increased by 6%.
- Restoration
- Warlock (Forums / Skills / Talent Calculator)
- Affliction
- Summon Darkglare damage reduced by 20%.
- Demonology
- All damage increased by 5%.
- Destruction
- All damage increased by 5%.
- Affliction
Dungeons and Raids
- Uldir
- Vectis
- Omega Vector will last longer with smaller raid sizes, lowering the number of forced Lingering Infection stacks per player.
- Omega Vector will last longer with smaller raid sizes, lowering the number of forced Lingering Infection stacks per player.
- Vectis
Items
- Fixed a bug where some shields and off-hands had a chance to Titanforge. Existing items that have dropped will not change, but new drops of these items should no longer have a chance to Titanforge.
- Fixed an issue where Rotcrusted Voodoo Doll did not scale correctly with Haste.
- Darkmoon Deck: Blockades will now shuffle more often based on Haste.
- Heart of Azeroth
- Fixed a bug causing Inevitable Demise to give more additional healing than intended.
- Inevitable Demise bonus increased by 33%, and the benefit of having multiple copies of the trait active is reduced.
- Fixed a bug causing Inevitable Demise to give more additional healing than intended.
Player versus Player- Level 120 Water purchased from vendors is now usable in Rated Battlegrounds.
- Unrated PvP rewards now have a minimum of item level 300 at player level 120, and will improve with the player's item level, up to iLvl 325.
- Druid (Forums / Skills / Talent Calculator)
- Feral
- Feral
- Hunter (Forums / Skills / Talent Calculator)
- Dire Beast: Basilisk now has a 60 Focus cost.
- Dire Beast: Basilisk damage reduced by 30%.
- Hunter Pet Basic Attack damage (Smack, Bite, and Claw) reduced by 30%.
- Aspect of the Beast increases the damage of your pets by 20%, down from 30%.
- Bestial Wrath increases the damage of you and your pet by 20%, down from 25%.
- Fixed a bug where some shields and off-hands had a chance to Titanforge. Existing items that have dropped will not change, but new drops of these items should no longer have a chance to Titanforge.
- Rogue (Forums / Skills / Talent Calculator)
- Outlaw
- Deadshot deals 30% less damage in PvP (was 45% less damage).
- Deadshot deals 30% less damage in PvP (was 45% less damage).
- Outlaw
- Shaman (Forums / Skills / Talent Calculator)
- Riptide healing reduced by 6% in PvP situations.
- Riptide healing reduced by 6% in PvP situations.
- Warrior (Forums / Skills / Talent Calculator)
- Deep Wounds damage dealt to enemy players reduced by 25%
- Sharpen Blade increases Mortal Strike damage by 15%, down from 30%.
- Lord of War (Azerite Trait) effectiveness reduced by 40% when engaged in combat with enemy players.
- Executioner's Precision (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.
- Test of Might (Azerite Trait) effectiveness reduced by 30% when engaged in combat with enemy players.
World Quests
- Corrected an issue that caused two sets of enemies to spawn in front of Priestess Alun'za on “From the Shadows”.
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