Conquest System Clarifications
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Just to clarify a few more things about the Conquest System:

  • Players who did not finish their Conquest cap this week can resume next week. This means, for example, characters you have who have never earned Conquest this week can, in 3 weeks, progress through 3 weeks worth of the conquest earning 3 items.
  • In order to gain loot for the Weekly Cache (the chest in Mugambala and Hook Point), you must complete your Conquest cap for this week.
  • The Weekly Cache will reward you loot based upon the highest rating achieved in a rated 2v2, 3v3 or Rated Battleground the previous week. This means you could reach Duelist rank, then drop down to Rival and still receive Duelist quality loot.
  • Until the Mythic raid opens, all base item level items are capped at 360 within Mythic+ and Rated PvP. This means that Challenger and above players cannot gain items higher than item level 360 until then.
  • All Dread Gladiator gear – from the weekly Conquest, from the Weekly Cache, from end of match rewards – can have their item level boosted to the rating associated with your current rank using a Battleborn Sigil. Battleborn Sigil’s can be rewarded to you through PvP actiivites, as well as through a repeatable turn-in quest requiring 10 Quartermaster Coins through Xander Silberman at Mugambala and Marshal Gabriel at the salt and Shanty Inn within Hook Point. Quartermaster's Coin can be earned if you lose a bonus roll in PvP.

Patch 8.0.1 Hotfixes - September 10, 2018
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
[All class changes with weekly maintenance in each region.]

Dungeons and Raids
  • Uldir
    • Vectis
      • Omega Vector will last longer with smaller raid sizes, lowering the number of forced Lingering Infection stacks per player.

Items
    • Fixed a bug where some shields and off-hands had a chance to Titanforge. Existing items that have dropped will not change, but new drops of these items should no longer have a chance to Titanforge.
    • Fixed an issue where Rotcrusted Voodoo Doll did not scale correctly with Haste.
    • Darkmoon Deck: Blockades will now shuffle more often based on Haste.
    • Heart of Azeroth
      • Fixed a bug causing Inevitable Demise to give more additional healing than intended.
      • Inevitable Demise bonus increased by 33%, and the benefit of having multiple copies of the trait active is reduced.

    Player versus Player
    • Level 120 Water purchased from vendors is now usable in Rated Battlegrounds.
    • Unrated PvP rewards now have a minimum of item level 300 at player level 120, and will improve with the player's item level, up to iLvl 325.
    • Druid (Forums / Skills / Talent Calculator)
      • Feral
        • Rake deals an additional 60% damage in PvP situations while Stealthed (was 100%).
        • Shred deals an additional 35% damage in PvP situations while Stealthed (was 50%).

    • Hunter (Forums / Skills / Talent Calculator)

  • Rogue (Forums / Skills / Talent Calculator)
    • Outlaw
      • Deadshot deals 30% less damage in PvP (was 45% less damage).

  • Shaman (Forums / Skills / Talent Calculator)
    • Riptide healing reduced by 6% in PvP situations.

  • Warrior (Forums / Skills / Talent Calculator)
    • Deep Wounds damage dealt to enemy players reduced by 25%
    • Sharpen Blade increases Mortal Strike damage by 15%, down from 30%.
    • Lord of War (Azerite Trait) effectiveness reduced by 40% when engaged in combat with enemy players.
    • Executioner's Precision (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.
    • Test of Might (Azerite Trait) effectiveness reduced by 30% when engaged in combat with enemy players.

World Quests
  • Corrected an issue that caused two sets of enemies to spawn in front of Priestess Alun'za on “From the Shadows”.
This article was originally published in forum thread: Conquest System Clarifications, Patch 8.0.1 Hotfixes - September 10, 2018 started by chaud View original post
Comments 44 Comments
  1. kokenhalliwell's Avatar
    Quote Originally Posted by Jeffer View Post
    Stop acting like Ele being weak and Rogues being strong in PvP is a surprise at the start of an expansion and is something new after Legion.

    I've been playing since late Vanilla... like 2 weeks before BC launched. I've mained my Rogue through name, race and faction changes since 2006. I've been raiding on my Shaman since 10 man Kara opened up in TBC. Class Balance is always a bit wonky at the start of expansions and it gets sorted out.

    Every single expansion starts with Shaman complaining they are free kills and every single expansion starts with everyone crying that Rogues are OP.

    One of the earliest DarkLegacyComics was "Rouges are Overpowdered" back in 2006.

    People are losing their shit like this is the end of WoW; This is normal for a WoW expansion.

    Over the Next Few months Rogues will be nerfed every week or two until they can't kill anyone in PvP and non-Rogues won't notice. Then Rogues will get a Buff to be viable again and everyone will cry that Rogues are always OP and FOTM. Then Rogues will get Nerfed again. It's a cycle Rogues deal with every expansion. I'm not complaining, I'm used to it.

    Same thing is going to happen to Ret. Ret is usually strong at the start of expansions then they get nerfed to shit in PvP. By November Ret will be useless in PvP again.
    I've been playing since the Burning Crusade and to me there has always been unbalance in this game, early or late expansions. But the more expansions they release, the more unbalanced it becomes. And at the end of Legion DH and DKs were unkillable, and same for most melee classes, affliction locks and healers. If you wanna think there is balance in this game okay, that's fine, but that's not the truth. And as for Elemental Shaman, it has almost always been weak.

    There are some things of the wow essence that were corrupted since the game started to be a "let's give everything to almost every class". Not sure if this happened because of the cries in the forums or because Blizzard just changed their thinkin. I miss when only a few characters could heal (besides healers), when not everyone could slow, interrupt, or stun. I miss when slows were something unique from certain classes or when effects from certain skills were necessary for teamplay and exclusive.

    And I also miss when armor was actually useful, because now it's pretty useless since almost every character does magic, poison, bleed or disease damage. I miss when the Moonkin was actually useful against melees because of his armor ("Burning" I miss you) and not a clothlike piñata, or when rogue stuns weren't one of the 4892349342348092 stuns and interrupts a character can receive in the same game or even in the same moment.
  1. kokenhalliwell's Avatar
    Quote Originally Posted by Jeffer View Post
    Stop acting like Ele being weak and Rogues being strong in PvP is a surprise at the start of an expansion and is something new after Legion.

    I've been playing since late Vanilla... like 2 weeks before BC launched. I've mained my Rogue through name, race and faction changes since 2006. I've been raiding on my Shaman since 10 man Kara opened up in TBC. Class Balance is always a bit wonky at the start of expansions and it gets sorted out.

    Every single expansion starts with Shaman complaining they are free kills and every single expansion starts with everyone crying that Rogues are OP.

    One of the earliest DarkLegacyComics was "Rouges are Overpowdered" back in 2006.

    People are losing their shit like this is the end of WoW; This is normal for a WoW expansion.

    Over the Next Few months Rogues will be nerfed every week or two until they can't kill anyone in PvP and non-Rogues won't notice. Then Rogues will get a Buff to be viable again and everyone will cry that Rogues are always OP and FOTM. Then Rogues will get Nerfed again. It's a cycle Rogues deal with every expansion. I'm not complaining, I'm used to it.

    Same thing is going to happen to Ret. Ret is usually strong at the start of expansions then they get nerfed to shit in PvP. By November Ret will be useless in PvP again.
    I've been playing since the Burning Crusade and to me there has always been unbalance in this game, early or late expansions. But the more expansions they release, the more unbalanced it becomes. And at the end of Legion DH and DKs were unkillable, and same for most melee classes, affliction locks and healers. If you wanna think there is balance in this game okay, that's fine, but that's not the truth. And as for Elemental Shaman, it has almost always been weak.

    There are some things of the wow essence that were corrupted since the game started to be a "let's give everything to almost every class". Not sure if this happened because of the cries in the forums or because Blizzard just changed their thinking about how the game must be played. I miss when only a few characters could heal (besides healers) since healing is suposed to come only from both holy (priest, paladin) and nature (druid, shaman) magic; or miss too when not everyone could slow, interrupt, or stun. I miss when slows were something unique from certain classes or when effects from certain skills were exclusive and necessary for teamplay, not a "no worries if he/she doesn't do it, I will because I can too".

    And I also miss when armor was actually useful, because now it's pretty useless since almost every character does magic, poison, bleed or disease damage. I miss when the Moonkin was actually useful against melees because of his heavy armor ("Burning" I miss you) and not a clothlike piñata like now, or when rogue stuns weren't just one of the 4892349342348092 stuns and interrupts a character can receive in the same game or even in the same moment.
  1. Ulissexo's Avatar
    To be honest I don't understand why people complain too much with the nerfs/buffs...

    I'm fury warrior, fury is in the bottom 5 of the worst dps in warcraftlogs....it is a fun spec, that's why I keep playing it, I didn't switch to arms because I hate it...and still I'm able to be the top 5 in my guild...which the other 4 are hunters/demon hunters.

    Instead of asking for buffs which I believe eventually they will come...I prefer to improve every day so I can out dps even the top tier ones.

    Get better at the game, not blame the buffs/nerfs.


    Regards
  1. Baluki's Avatar
    *Looks for Elemental buffs...*

    Nope. Guess I'll go back to killing enemies with a wet towel for now.

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