Patch 8.0.1 Hotfixes - September 12, 2018
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Creatures and NPCs
  • Scrollsage Nola should no longer be killable, and should safely make it to the water whenever she chooses.

Dungeons and Raids
  • Uldir
    • MOTHER
      • Adjusted Defensive Beams to address an issue that could cause them to sometimes instantly damage nearby players on Mythic difficulty.
    • Mythrax
      • Obliteration Beam no longer targets pets.
    • Vectis
      • Omega Vector periodic damage will now scale based on raid size in Normal/Heroic difficulties.

Items
  • Darkmoon Deck: Squalls will no longer trigger from spells that don't deal damage, such as Polymorph.
  • Heart of Azeroth
    • Fixed a bug causing Spark Coil to linger on a player who changed zones.

Player versus Player
  • Hook Point Arena has been temporarily disabled. An issue was discovered causing some players to have an abnormally long load time while zoning into the arena.
  • Cheat death type abilities such as Cheat Death, Purgatory, and Last Resort are now cleared when entering Arenas.
  • Players who have earned Duelist: Battle for Azeroth Season 1 now have the weapon illusion 'Dreadflame' unlocked.
  • Player pets polymorphed by Polymorph: Direhorn will no longer be giant baby dinosaurs.
  • Death Knight (Forums / Skills / Talent Calculator)
    • Blood
      • Death Chain's visual no longer lasts longer than its effect.
      • Death Chain will now deal damage to other targets in the Death Chain when Bonestorm deals damage.

  • Hunter (Forums / Skills / Talent Calculator)
    • Beast Mastery
      • Barbed Shot can now be removed by effects that remove bleeds, such as Stoneform.

  • Warrior (Forums / Skills / Talent Calculator)
    • Execute modified by Death Sentence can no longer be cast out of melee range while rooted.
    • Death Sentence will now only charge to your target when they are under 20% health (35% when talented into Massacre).

Professions
  • Alchemy
    • Reflecting Prism can no longer be used on players under the effects of the Sea Mist Potion.

Quests
  • Grasping Thorns should now despawn when their shapers are killed during "Goldfield's War".

World Quests
  • Fixed an issue that caused a second set of creatures to spawn in front of Priestess Alun'za for "Atal'dazar: From the Shadows".
  • Players should now meet with more Bonebeak Scavenger Meat and Brineclaw Meat on “Instant Meat, Ready to Eat”.

Reorigination Array Clarifications
Originally Posted by Blizzard (Blue Tracker / Official Forums)
do you need the Archive of the titans or laser matrix trait equipped to earn them or can you have another trait on that piece of gear and when you switch you will still have it ??
Nope! You don't need to have a piece with the trait to earn progress. So if you complete the quest for 5 weeks on Normal killing Taloc, MOTHER, and Fetid and then finally get say the plate helm with Archive of the Titans on week 6 from Taloc, then when you select Archive of the Titans and equip it it should show you have 5 stacks of Reorigination Array, and the tooltip should read that you need to kill 2 more bosses as you killed Taloc already for the week.

The progress is character based so if you get a better Azerite piece that provides Reorigination Array then you still have the same stack level. So there's no punishment for swapping items at all.

I mean, if you run your alts through RaidFinder every week, they shouldn't have any trouble keeping up with your main in Normal/Heroic/Mythic.
LFR does in fact grant it and the pieces as well. You essentially have 4 chances per week of getting the piece if a singular boss drops one that you need (LFR/Normal/Heroic/Mythic) plus seals plus weekly quests that grant you a cache that contains a random piece of Uldir gear, guildies or other raiders not needing and willing to trade, etc. There is an insane amount of opportunities to get the pieces that have them, as well as you always earn progress each week toward the stacking as long as you get the three boss kills on any level. You can do 2 bosses on normal and 1 on heroic or any other combination of difficulties and it still credits the same.

And another thing that I notice, as a BM hunter I got 32% mastery and 23% crit with my equiped gear, but the buff says I gonna get 75 crit per stack, shouln't I got mastery (my high secondary stat)?
It will be the highest stat value, not percentage.

My understanding is this is effected by temporary buffs too(?) So someone hits bloodlust/heroism, and half the raid's bonus swaps to haste. Intended?

Heroism shouldn't have this effect as it doesn't work by increasing your Haste rating. Stat rating based trinket procs might, though.

Correct. Heroism/Bloodlust doesn't provide a raw stat value increase, its just a flat 30% haste buff. So Heroism/Bloodlust wouldn't affect it. Trinkets could though if they do proc and that is enough to push you in one direction or another.

This also doesn't stack with multiple traits that provide Reorigination Array.

So even if i had 3 of archive of the titans or laser matrix it wouldn't give me 750 secondary for each just one instance of 750 at 10 stacks?

Also M+ has no equivalent to this, how is m+ supposed to be its own progression path if there isn't azerite gear that only works in M+ and not in raid?

Correct. You would only have one stack of Reorigination Array and multiples of Archive of the Titans or Laser Matix wouldn't affect it in any way. It would still function as if there was only one. However the effects from Laser Matrix and Archive of the Titans should behave and stack like similar traits, just not Reorigination Array.

Correct, Reorigination Array only works while you're in Uldir.
This article was originally published in forum thread: Patch 8.0.1 Hotfixes - September 12, 2018, Reorigination Array Clarifications started by chaud View original post
Comments 27 Comments
  1. SinR's Avatar
    I wonder if there's a catch up mechanic?

    If you miss a raid week are you SOL on a stack?

    Edit: Reading the Blue Post that got left off it sounds like there is no catch up mechanic for it. If you only did 2 bosses, or missed last week, you miss out on your +1
  1. Nathasil's Avatar
    Quote Originally Posted by SinR View Post
    I wonder if there's a catch up mechanic?

    If you miss a raid week are you SOL on a stack?

    Edit: Reading the Blue Post that got left off it sounds like there is no catch up mechanic for it. If you only did 2 bosses, or missed last week, you miss out on your +1
    It only stacks up to a maximum of 10. So for most players missing one week will not be a huge issue...if you are in any kind of guild that requires you to have max stacks possible in the first 10 weeks of the raid...then....well...yes, you are out of luck, but you definetly are not the norm, either.
  1. SinR's Avatar
    Thats true too
  1. Morssoe's Avatar
    Quote Originally Posted by SinR View Post
    I wonder if there's a catch up mechanic?

    If you miss a raid week are you SOL on a stack?

    Edit: Reading the Blue Post that got left off it sounds like there is no catch up mechanic for it. If you only did 2 bosses, or missed last week, you miss out on your +1
    I read it so it runs stacks in background untill complete 3 bosses.
  1. DrMcNinja's Avatar
    Quote Originally Posted by SinR View Post
    I wonder if there's a catch up mechanic?

    If you miss a raid week are you SOL on a stack?

    Edit: Reading the Blue Post that got left off it sounds like there is no catch up mechanic for it. If you only did 2 bosses, or missed last week, you miss out on your +1
    The buff is still gated weekly.

    So we're in week two, the maximum number of stacks is two. If you haven't raided Uldir at all, but you get a piece of Origination Azerite from the weekly chest, for example, you can kill 6 bosses and get two stacks.
  1. Rylalai's Avatar
    Quote Originally Posted by DrMcNinja View Post
    If you haven't raided Uldir at all, but you get a piece of Origination Azerite from the weekly chest, for example, you can kill 6 bosses and get two stacks.
    That's not what they said tho. They said it's a weekly quest, they don't say that the quests "stack" if you miss out on a week. It is basically "kill 3 bosses, get a stack" ONCE a week.
  1. mmoc62112ffa50's Avatar
    Heroic Vectis in large, uneven group is fucked up right now. Vectors deals more damage than in MM.
  1. mmoc935b66873b's Avatar
    Also M+ has no equivalent to this, how is m+ supposed to be its own progression path if there isn't azerite gear that only works in M+ and not in raid?

    Woooooooooooow, how they managed to completely dodge this question is absolutely insulting.
  1. Chloral's Avatar
    They forgot to buff Fury warriors again.
  1. Loeko's Avatar
    Quote Originally Posted by Chloral View Post
    They forgot to buff Fury warriors again.
    Wait in line, please. Shamans ans shadow priests have been waiting since the beta.
  1. Saiona's Avatar
    What uldir quest are they referring to? I havent got any quests
  1. Lac's Avatar
    Quote Originally Posted by Saiona View Post
    What uldir quest are they referring to? I haven't got any quests
    Hidden quest in the background. You dont get it in your quest log, it just happens without you knowing. Kill three bosses and you get an extra stack. You will know you have completed it that week when you see your buff go up.
  1. Falafell's Avatar
    Quote Originally Posted by Saiona View Post
    What uldir quest are they referring to? I havent got any quests
    It's a hidden quest as stated in a post from yesterday.

    "There is a hidden weekly quest to kill 3 Uldir bosses, granting another stack of Reorigination Array."
  1. Toppy's Avatar
    Arms warrior nerfed again for PvP. Went from top tier (alongside others) to average, and now below average.

    This alongside Prot being by far the worst tank and fury not being able to compete just tells me blizzard needs to get it over with and get rid of warrior and give all warriors a free boost to a class that actually works.
  1. mmoc93c1e7e232's Avatar
    Quote Originally Posted by Raz415 View Post
    Also M+ has no equivalent to this, how is m+ supposed to be its own progression path if there isn't azerite gear that only works in M+ and not in raid?

    Woooooooooooow, how they managed to completely dodge this question is absolutely insulting.
    The question itself was actually quite nonesensical... Purely the fact that the bonus does not work anywhere outside of Uldir, it actually makes m+ BETTER than raids because that gear works everywhere including raids.

    They actually implemented this to make raids not immediately obsolete but the benefit is completely limited to Raids only, but the m+ community complains about it?? Very weird.
  1. athrun7189's Avatar
    Quote Originally Posted by Loeko View Post
    Wait in line, please. Shamans ans shadow priests have been waiting since the beta.
    yes please! both class I play haha
  1. Jasper Kazai's Avatar
    Quote Originally Posted by Geroaergaroe View Post
    Heroic Vectis in large, uneven group is fucked up right now. Vectors deals more damage than in MM.
    We had Omega Vector ticking for over 29k a tick last night. The fact that it scales so highly is incredibly stupid. It's not like players' health pools increase when you have more people in the group... that's not how scaling should work.
  1. Rylalai's Avatar
    Quote Originally Posted by Socronoss View Post
    The question itself was actually quite nonesensical... Purely the fact that the bonus does not work anywhere outside of Uldir, it actually makes m+ BETTER than raids because that gear works everywhere including raids.

    They actually implemented this to make raids not immediately obsolete but the benefit is completely limited to Raids only, but the m+ community complains about it?? Very weird.
    Have fun farming your azerite gear in m+ then.. oh wait, you can't!

    - - - Updated - - -

    Quote Originally Posted by Jasper Kazai View Post
    We had Omega Vector ticking for over 29k a tick last night. The fact that it scales so highly is incredibly stupid. It's not like players' health pools increase when you have more people in the group... that's not how scaling should work.
    Not the health increases, but the heal throughput on AE heals as bigger raids tend to have more healers.
  1. TheViper's Avatar
    I wonder if the mythic mother change is in yet.

    Tonight we had several times a player just drop dead many seconds before the beams were even on screen.

    Bug still there as of a few hours ago
  1. Thelxi's Avatar
    Good warrior nerfs.

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