Upcoming Team League Changes
A late edit to yesterday's PTR patch notes revealed that Team League will now allow solo players and groups of any size to queue up. A blog post with more details is coming later this week.

Originally Posted by Blizzard
Ranked Play
  • Team League
    • Team League now supports all party sizes, including solo players.
      • All solo players will need to choose which League to play for the first time after the patch.

Developer Comment: Heroes of the Storm is primarily a team-based experience and, with this change, we’re hoping to make it easier to have that experience without putting restrictions on party size. In our current system, competitive solo players do not have many opportunities to find groups of players to play with in a ranked queue. To give these players more options for their competitive experience, we have removed all party size queue restrictions from Team League. Our hope is that this leads to a more robust Team League experience and that solo players find more regular groups to play with.


Heroes of the Storm Patch Notes - September 19, 2018
Originally Posted by Blizzard Entertainment

We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.


Quick Navigation:


Battlegrounds

Hanamura Temple
  • Sentinel and Engineer camps have had their XP and XP scaling values adjusted to grant more overall experience
  • Recon camps have had their kill and capture XP adjusted to grant slight less overall experience
  • NOTE: These changes are intended to slightly increase the amount of overall experience available from mercenary camps, but in a more consistent spread.


Heroes

Assassin

Chromie


Stats
  • Base Maximum Health increased from 1323 to 1390
  • Health Regen increased from 2.76 to 2.9

Abilities
  • Dragon’s Breath (W)
    • Cooldown reduced from 9 to 8 seconds
  • Bronze Talons (Trait)
    • Bonus attack damage increased from 125 to 140%

Talents
  • Level 1
    • Mounting Sand (Q)
      • Bonus Echo damage increased from 40 to 50%
    • Deep Breathing (W)
      • Damage per quest stack increased from 3 to 5
      • Hits required to complete quest reduced from 20 to 12
  • Level 5
    • Mobius Loop (W)
      • Cooldown reduction for Hero hit increased from 2 to 3 seconds
      • Mana refund from Hero hit increased from 50 to 100


Falstad


Abilities
  • Hammerang (Q)
    • Mana cost reduced from 70 to 60
  • Lightning Rod (W)
    • Cooldown reduced from 15 to 13 seconds
    • Mana cost reduced from 70 to 60
  • Barrel Roll (E)
    • Cooldown reduced from 14 to 13 seconds
    • Mana cost reduced from 75 to 70
  • Flight (Z)
    • Cooldown increased from 55 to 60 seconds


Fenix


Abilities
  • Purification Salvo (R)
    • Cooldown increased from 75 to 90 seconds


Genji


Abilities
  • Swift Strike (E)
    • Damage reduced from 205 to 190


Mephisto


Abilities
  • Lightning Nova (W)
    • Damage reduced from 48 to 45
    • Damage bonus reduced from 4% to 3%
    • Maximum damage bonus reduced from 40 to 30%
  • Consume Souls (R)
    • Slow amount reduced from 40 to 25%
  • Durance of Hate (R)
    • Missile Speed increased by 25%
    • Ability range increased by 25%
    • Root duration increased from 2 to 2.5 seconds
    • Damage increased from 160 to 250 over its duration

Talents
  • Level 1
    • Unyielding Power (Q)
      • Damage bonus upon hitting 20 Heroes increased from 60 to 100
    • Anger (Passive)
      • Basic Ability cooldown reduction from Basic Attacking Heroes increased from .75 to 1 second
  • Level 4
    • Static Barrier (W)
      • Shield amount reduced from 50% to 40% of Lightning Nova’s damage dealt to Heroes
  • Level 16
    • Lightning Reaction (Q)
      • Damage reduced from 144 to 138
    • Static Field (W)
      • Damage reduced from 12% to 10% of enemies maximum Health
  • Level 20
    • Shade Lord (E)
      • Cooldown reduced from 60 to 40 seconds

Developer Comment: Mephisto is certainly making an impact on the Nexus. He's been on the higher end of Hero winrates and, judging from how players with a lot of games are performing with him, we expect that he will continue to rise as players gain experience. Our goal with these changes is to bring his overall damage down, balance out a few of the Talent tiers performance, and increase the consistency of Durance of Hate.


Nova


Talents
  • Level 1
    • Advanced Cloaking (Trait)
      • Movement speed bonus increased from 5 to 10%
  • Level 7
    • Perfect Shot (Q)
      • Cooldown reduction on Hero hit increased from 3 to 4 seconds
  • Level 16
    • Explosive Shot (Q)
      • Area of effect damage increased from 70 to 80%


Raynor


Stats
  • Basic Attack Damage reduced from 103 to 101


Specialist

Sgt. Hammer


Abilities
  • Neosteel Plating (E)
    • Cooldown increased from 12 to 16 seconds

Talents
  • Level 4
    • Siege Tactics (E)
      • Shifting out of Siege Mode now removes the Unstoppable effect.


Support

Deckard


Talents
  • Level 4
    • Potion of Shielding (Q)
      • Shield amount reduced from 135 to 122
  • Level 13
    • Ancient Blessings (Trait)
      • Cooldown increased from 30 to 60 seconds


Tyrande


Stats
  • Light of Elune (Q)
    • Mana cost increased from 10 to 15
    • Heal amount reduced from 275 to 265
  • Shadowstalk (R)
    • Heal amount reduced from 40 to 38

Talents
  • Level 4
    • Lunar Blaze (E)
      • Bonus range from reduced 50 to 40%
    • Trueshot Aura (Active)
      • Bonus Basic Attack damage reduced from 20 to 15%
      • Activated Basic Attack damage reduced from 20 to 15%
  • Level 7
    • Elune’s Chosen (Active)
      • Duration reduced from 10 to 8 seconds
  • Level 13
    • Quickening Blessing (Q)
      • Movement Speed granted from Light of Elune reduced from 20 to 15%
  • Level 16
    • Darnassian Archery (Active)
      • Duration reduced from 8 to 6 seconds


Whitemane


Abilities

  • Desperate Plea (Q)
    • Heal amount reduced from 145 to 140
  • Searing Lash (E)
    • Cooldown increased from 5 to 6 seconds

Talents
  • Level 1
    • Righteous Flame (E)
      • Bonus damage increased from 50 to 75%
  • Level 4
    • Indulgence (E)
      • Mana return on hit increased from 10/25 to 20/40


Warrior

Anub'arak


Abilities
  • Harden Carapace (W)
    • Cooldown reduced from 7 to 6 seconds


Arthas


Stats
  • Base Maximum Health increased from 2650 to 2782
  • Health Regeneration increased from 5.52 to 5.80

Abilities
  • Frostmourne Hungers (Trait)
    • Cooldown reduced from 12 to 10 seconds


Blaze


Stats
  • Base Maximum Health increased from 2775 to 2900
  • Health Regeneration increased from 5.78 to 6.04

Abilities
  • Flame Stream (Q)
    • Mana cost increased from 25 to 30
  • Oil Spill (W)
    • Mana cost increased from 40 to 50
  • Jet Propulsion (E)
    • Cooldown reduced from 12 to 10 seconds
  • Bunker Drop (R)
    • Flamethrower damage reduced from 179 to 170
    • Cooldown increased from 60 to 80 seconds
    • Mana cost increased from 40 to 80
  • Combustion (R)
    • Damage increased from 52 to 55
    • Self-Slow amount decreased from 50 to 40%

Talents
  • Level 1
    • Endurance Stimpack (Active)
      • Shield amount increased from 450 to 480
    • Neural Stimpack (Active)
      • Mana restoration reduced from 50 to 30
    • New Habits (Trait)
      • Regeneration Globe collection cooldown reduction increased from 5 to 8 seconds
  • Level 13
    • Nanomachine Coating (W)
      • Attack Speed slow increased from 40 to 50%
  • Level 16
    • Thermal Protection (E)
      • Cooldown reduction decreased from 2 to 1.5 seconds

Developer Comment: Blaze is performing very well in professional play but is currently our lowest winning Warrior in the game. To balance his effectiveness in the pro scene, we’re increasing the cooldown and lowering the effectiveness of Bunker Drop. His laning phase is also not as interactive as we’d like it to be, so we’re increasing the Mana costs of his abilities to reduce his perpetual wave clear and sustain in the early phases of the game. In exchange for these nerfs, we’re giving him some base survivability buffs, reducing the cooldown of Jet Propulsion, and improving some of his talents.


E.T.C


Stats
  • Base Maximum Health increased from 2180 to 2250
  • Health Regeneration increased from 4.54 to 4.69


Tyrael


Stats
  • Health increased from 2468 to 2517
  • Health Regeneration increased from 5.14 to 5.24

Abilities
  • Righteousness (W)
    • Cooldown decreased from 10 to 9 seconds
    • Mana cost reduced from 50 to 45

Yrel


Abilities
  • Vindication (Q)
    • Mana cost increased from 50 to 65
  • Righteous Hammer (W)
    • Mana cost increased from 50 to 65
  • Avenging Wrath (E)
    • Mana cost increased from 50 to 65


Bug Fixes

General
  • Tyrande: Fixed an issue preventing the cooldown for the Ranger talent from appearing in the tooltip.

Heroes, Abilities, and Talents
  • Li Ming: Fixed an issue that could cause Disintegrate to cast immediately and become uncontrollable if Li Ming’s abilities were reset with specific quick cast settings.
  • Tyrande: Fixed an issue preventing damage dealt to targets with Hunter’s Mark from splashing to Laning Mercenaries after learning the Huntress’ Fury talent.
  • Tyrande: Fixed an issue allowing Shadowstalk to affect players in vehicles. (Garden Terror, Dragon Knight, etc)

Weekly Hero Rotation
Originally Posted by Blizzard (Blue Tracker)
Free-to-Play Hero Rotation: September 18, 2018
  • Raynor
  • Muradin
  • Sonya
  • Nazeebo
  • Uther
  • Jaina
  • Lunara
  • Greymane
  • Stukov
  • Tyrael
  • Gul'dan (Slot unlocked at Player Level 5)
  • D.Va (Slot unlocked at Player Level 10)
  • Nova (Slot unlocked at Player Level 15)
  • Murky (Slot unlocked at Player Level 20)

Weekly Heroic Sales
Originally Posted by Blizzard (Blue Tracker)
Every Tuesday, we place a number of Heroes on sale, and swap a fresh set of cosmetics into the featured item rotation. Check out this week’s items and then head in-game to pick up anything that catches your eye.

Heroic Deals: September 18 – September 25, 2018

Our next set of Heroic Deals will begin on Tuesday, September 18! Check out the list of upcoming featured items and Hero discounts below.

Upcoming Hero Sales
  • Anub’arak— Sale Price: 250 gems
  • Johanna — Sale Price: 250 Gems

The following skins and mounts will be added to the featured item rotation and will become purchasable with gems until this round of Heroic Deals comes to an end:

Upcoming Featured Skins
  • Arctic Enforcer Johanna
  • Anub’alisk
  • Showtime Azmodunk
  • Spectre Tracer
  • Zergy Pajamathur Abathur
  • Striped Pure Country E.T.C.
  • Shiroi Sakura Auriel

Upcoming Featured Mounts
  • Dark Nexus Hound
  • Dominion Cyber Ram
This article was originally published in forum thread: Team League Changes, Patch Notes - September 19, 2018, Weekly Hero Rotation & Sales started by Nerraw View original post
Comments 8 Comments
  1. NoiseTank13's Avatar
    So Team League is now how Hero League was at the beginning?
  1. mmocabce60bc47's Avatar
    And again the top performing supports nerfed instead of (also) buffing the weaker ones. Yrel +30% mana consumption for all talents is harsh, Arthas against auto-attackers still weaker than when he had Armor, but looking overall like a step in the right direction - at least for warriors.
  1. LedZeppelin's Avatar
    Still waiting for tirion
  1. mmocd6d7b58413's Avatar
    Damnit, but they know how to make me consider more heroes Awesome job done.
  1. ttak82's Avatar
    Quote Originally Posted by NoiseTank13 View Post
    So Team League is now how Hero League was at the beginning?
    Yes. I never experienced it when the flex party system was there.
  1. mmocd3fec6fd91's Avatar
    question is when is it just gonna be ranked and not solo or tl dividing the playerbase into 2 different ranked sections is a terrible idea,
  1. The Stormbringer's Avatar
    Damn, those changes to Blaze are painful. Especially the nerf to Neural Stim... that was my go-to pick. They didn't even increase the duration or reduce the cooldown to offset the nerf, either. Sigh.
  1. Frozen Death Knight's Avatar
    Good changes overall. The Team League stuff are pretty good since it will help boost participation numbers and queue times quite a bit, since solo queuers are then able to opt into having groups of people on their team as well as on the enemy team if they want to (will decrease the queue times for duos as well). Hero League needs to always stay as solo queue only for people who don't want to deal with teams, so this is a good compromise between the original system and the current rule sets.

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