Patch 8.1.0 PTR - Build 27826

Patch 8.0.1 Hotfixes - September 21, 2018
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids
  • Tol Dagor
    • Overseer Korgus’ Incendiary Rounds’ damage and Blast Rounds’ pushback decreased by 25%.

Island Expeditions
  • A new world quest has been added to win one Island Expedition. Click on the map and set sail for adventure!
  • Some Island Expedition achievements have been made account-wide.
  • Resolved additional issues that could prevent players from gaining progress in Island Expeditions for the weekly quest “Azerite for the Horde / Alliance”.

Items
  • Fixed bugs that were preventing Truffles in Stormsong Valley from behaving as expected.
  • Heart of Azeroth
    • Ablative Shielding is no longer reduced by Stagger.

Player versus Player
  • The Weekly Quest "Something Different" can now be completed by participating in Shado-pan Showdown, as intended.
  • “Something Different” now grants a 340 item level Dread Gladiator piece of gear from the Brawl Footlocker.
  • Players who have already turned in “Something Different” this week can now complete it a second time.

World Quests
  • Fixed an issue where the "Pest Problem" did not count towards the Storm's Wake emissary.
  • There are now a greater number of Ancient Texts that are “Past Due”.

Azerite Trait Tuning - September 25
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With scheduled maintenance next week, we intend to make some targeted adjustments to Azerite Traits for tanks and healers. Here's what that currently looks like:


You'll see the final adjustments in our hotfixes update post on Tuesday.

PvP Balance Tuning September 24
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re working on a round of PvP balance adjustments, to be applied the morning of Monday, September 24. Here are the changes we have planned:

Items

Death Knight (Forums / Skills / Talent Calculator / PvP Talent Calculator)
  • Unholy
    • Last Surprise (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.

Druid (Forums / Skills / Talent Calculator / PvP Talent Calculator)
  • The healing of Rejuvenation, Swiftmend, and Wild Growth provided by Restoration Affinity is reduced by 30% when engaged in combat with enemy players.
  • Regrowth healing reduced by 25% for non-Restoration Druids when engaged in combat with enemy players.
  • Feral
    • Raking Ferocity (Azerite Trait) effectiveness reduced by 50% when engaged in combat with enemy players.
  • Restoration
    • Grove Tending (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players.
    • Focused Growth (PvP Talent) reduces the mana cost of Lifebloom by 15% (was 40%).
    • Focused Growth (PvP Talent) increases the healing of Lifebloom by 15% (was 25%).
    • All Restoration Druid healing reduced by 10% when engaged in combat with enemy players.

Hunter (Forums / Skills / Talent Calculator / PvP Talent Calculator)
  • Beast Mastery
    • Damage done by the Hunter’s pet reduced by 18% when engaged in combat with enemy players.
  • Survival
    • Latent Poison (Azerite Trait) effectiveness reduced by 30% when engaged in combat with enemy players.

Monk (Forums / Skills / Talent Calculator / PvP Talent Calculator)
  • Mistweaver
    • Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).

Paladin (Forums / Skills / Talent Calculator / PvP Talent Calculator)
  • Holy
    • Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).

Priest (Forums / Skills / Talent Calculator / PvP Talent Calculator)
  • Discipline
    • Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).
    • Focused Will decreases damage taken by 10% per stack when engaged in combat with enemy players (was 20%).

Shaman (Forums / Skills / Talent Calculator / PvP Talent Calculator)
  • Restoration
    • Surging Tides (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players.
    • Spirit Link (PvP Talent) mana cost increased by 50%.
    • Spirit Link (PvP Talent) now has a 1.5 second cast time.
    • Spirit Link (PvP Talent) redistributes 25% damage, down from 35%.
    • Rippling Waters (PvP Talent) healing reduced by 33%.
    • Riptide healing reduced by 15% when engaged in combat with enemy players.
  • Elemental
    • Lava Shock (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.

Warrior (Forums / Skills / Talent Calculator / PvP Talent Calculator)
  • Arms
    • Lord of War (Azerite Trait) effectiveness reduced by 55% when engaged in combat with enemy players (was 40%).
    • Defensive Stance reduces damage dealt by 20% when engaged in combat with enemy players (was 10%).

Note that we’re planning another round of balance updates for the near future after this round, which will include changes for other specs (including Warlock and Death Knight).
Originally Posted by Blizzard Entertainment
Warlock, Death Knight and others will be addressed in a future round of changes. (ckaleiki)

Prot warriors in 8.1
Originally Posted by Blizzard Entertainment
Shamans got a blue; Here's to hoping Warriors get one.

I won't make a massive OP, there's been tomes written on how broken prot was since earliest stages of BfA beta. It's common knowledge that warriors make up for under 5% of all tank representation after 2 weeks of Uldir, in ALL types of content;

They're weak, they lack a niche, their kit has been massively hurt by the GCD change, and they need a lot of love to become viable. Like. Without exaggeration, it's easier to heal a shadow priest who pulls aggro in a dungeon, than a prot warrior in that same dungeon...

Blizzard? Are you doing this one class at a time, or can prots hope for some love as well? Cause it honestly feels really bad when the most iconic tank in the game is just so far behind it's not even worth using any more...

I can’t speak to any plans for the patch, but I do know that we’re planning to make some tuning adjustments sometime in the next few weeks which should include some defensive buffs for Protection Warriors. (Blue Tracker / Official Forums)

Just curious but why can't you speak to any plans for the patch? You explained the tooltips for the proposed ele shaman changes, but can't speak about warriors? Or is it that there is nothing changing in the patch for warriors?
Few reasons. Partially because I'm not a class designer, so I don't make those decisions. But also because the class team themselves haven't decided yet. We agree Prot Warriors need love, but aren't 100% decided on exactly what form those changes will take, which also means we don't know if it'll need to be in a patch or not. The Elemental changes require a patch, otherwise we'd just hotfix them in.

Regarding this upcoming tuning pass, I wouldn't expect it to be something that solves every Prot Warrior grievance, but it should hopefully help while we look into potential further adjustments.

Hate to say it (and hate to nail it to you Lore) but class imbalance is very very bad right now. I think most of us don't want classes that are OP or overtuned-- but we would like to see them fluid enough and competitive enough that we can feel comfortable that our individual investment will ensure us a spot and a chance at current WoW content.
Class balance is definitely a sore spot right now, both in community feedback and our own internal discussions. We're working on it. It's a delicate thing; we want to solve the issue of players feeling like their class is undesired, but we also want to avoid the opposite issue where everyone feels like they need to reroll to whatever the new hotness is every few weeks (side note, that's part of why we do tuning adjustments in batches rather than every few days, to give things a little time to stabilize before the next round).

I'd also like to submit the argument that, while class balance certainly isn't perfect right now, it's also the beginning of an expansion, which is *always* a bit shaky for class balance. There are absolutely outliers on either side of the spectrum, with some buffs and most likely some nerfs incoming, but aside from those few cases, our data (based on hundreds of thousands of boss kills, arena matches, etc) is showing that class balance isn't that far out of whack from how things were at the start of Legion, or Warlords, or Mists, etc.

But like I said, we're working on it, and will have more to share soon. (Blue Tracker / Official Forums)


Vicious Saddles in Battle for Azeroth
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey guys! This is something we've seen y'all ask about and just wanted to share some insight to the Vicious Saddle mounts.

Currently, players can earn Vicious Saddles through the “Veteran of the Alliance” or “Veteran of the Horde” series of per-character achievements. We’re also working on some new ways players can earn Vicious Saddles in the next major content update, Tides of Vengeance.

Note that the Battle for Azeroth seasonal mounts will not be added to the saddle vendor until sometime after the conclusion of the final Battle for Azeroth PvP season. Until then, the only way to earn these mounts will be to actively participate in the associated PvP season.

Blue Posts
Originally Posted by Blizzard Entertainment
PvP Brawl: Shado-Pan Showdown No Credit
We're pushing a hotfix out shortly with the quest not correctly giving credit with Shado-pan Showdown. We're also increasing the reward, and resetting the quest so those who already completed it can complete it again.

You should see that reflected in game soon™ (Blue Tracker / Official Forums)

Reddit AMA with Former WoW Devs
Reddit is hosting another AMA with former World of Warcraft developers Johnathan Staats, author of the World of Warcraft Diary, David Ray and Kevin Jordan! Go ask them some questions!
This article was originally published in forum thread: Azerite Power Tuning, PvP Hotfixes for Sept 24, Prot Warrior Feedback, Vicious Saddle started by Stoy View original post
Comments 43 Comments
  1. SinR's Avatar
    Blizzard: We still have no idea what direction we want to go right now.
    Us: Do you even know what's going on?
    Blizzard: ... ... ... No. No we don't.
  1. ArenaDk's Avatar
    Blizzard: Hey Warriors are being played in almost every other match and are doing more dmg than everyone while being tanky as hell.

    Blizzard2: So you mean we nerf feral?

    Blizzard: duh
  1. xzyrian's Avatar
    why the fuck would they nerf shamans... GO NERF THE FUCKING ROGUES AND HUNTERS
  1. SupBrah's Avatar
    Last Surprise (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.

    LMFAOOOOOOOOOOOOOOOOOOO

    Blizz: "There is literally only 1 DK that's 2400+ (https://www.arenamate.net/?region=&r...class_filter=6), better nerf UDK more!"


    Is this a fking joke????
  1. PlazaPlaza's Avatar
    Nerf the fucking Rogues and Priests...
  1. Sarrgoth's Avatar
    Can you hear that? That's the sound of multiple hunters taking their pets out behind the barn to shoot them... :')
  1. Mafic's Avatar
    LMAO what are they doing at this point?

    - - - Updated - - -

    Quote Originally Posted by SupBrah View Post
    LMFAOOOOOOOOOOOOOOOOOOO

    Blizz: "There is literally only 1 DK that's 2400+ (https://www.arenamate.net/?region=&r...class_filter=6), better nerf UDK more!"


    Is this a fking joke????
    RIP

    That is so sad.
  1. letgoit's Avatar
    Wish they'd nerf frost mages. Thank god for those Resto Shaman nerfs though.
  1. Donimic's Avatar
    These changes are getting fucking ridiculous did blizzard sleep through BETA or something.
  1. kokenhalliwell's Avatar
    Bli$$ard, are we playing the same game?

    • (PVP) Nerf disc priests, rogues, warriors & retry paladins. Mages also need a slight nerf I think.
    • Cyclone must be baseline again for Balance druids and feral affinity should be something useful to go for. Force of Nature should last like 15-20 seconds, not just 10.
    • Thunderstorm CD for Elemental shamans must be 20 or 30 seconds baseline. They have no mobility at all damn it, at least they must be able to push away melees more often.
    • Demonology dreadstalkers should be baseline instacast for all modes and not a PVP talent (it's suposed to be a master summoner and it's a summoning turret and there are other PVP talents to go for). And buff imps damage, they hit like crap. Actually all the whole spec damage is a joke.
    • Warlock pets should be named as the way we want to, and there's an awful bug with this to be fixed: when Gliphed, you can not change the name of the pets.
    • (PVP) Healers are still unkillable, nerf their healing for all of them.
    • Bring back the option to go for a zoo build for BM hunters, if you are beast master the spec is supposed to be about pets as its name mentions. AND FIX THE ANIMAL COMPANION TALENT, it's bugged as hell.
    • Pets (warlock, hunter) should jump down from an edge when their owner does, not going aaaaaaaaaaaaaaaaaaaaall the way around, which is stupid and a huge loss of time/dps. Besides this they die way too fast now, even the Felguard or the Voidwalker.
    • There are still some things of the game that can be abused on PVP and must be nerfed with a CD, like the Demon Hunters gliding thing or lots of rogues stuff.
  1. Weeps's Avatar
    I want to hear what the white knights will say now
  1. facestab's Avatar
    This level of amateur shit feels like a kickstarter. People should be losing their jobs over this.
  1. Gadzooks's Avatar
    20%, 30% swings and adjustments should be happening in Beta, IMHO.
  1. Raptor With a Saber's Avatar
    Yet they still ignore dks
  1. Debased's Avatar
    Hey Blizzard. Shadow priest here. You have said fuck all about the pathetic state of our spec since beta. It's basically just seems like incompetence at this point.
  1. Helliades's Avatar
    What is Blizzard's masterplan? These changes don't make much sense from a logical point of view. There is something hidden we can not see.
  1. Sarrgoth's Avatar
    Quote Originally Posted by Debased View Post
    Hey Blizzard. Shadow priest here. You have said fuck all about the pathetic state of our spec since beta. It's basically just seems like incompetence at this point.
    They have said several times that shadow priest, enhancement and elemental shamans are getting their rework for patch 8.1. So you're gonna have to suck it up for at least another month, sadly.
  1. lol's Avatar
    Quote Originally Posted by Gadzooks View Post
    20%, 30% swings and adjustments should be happening in Beta, IMHO.
    We are still in beta.
  1. mmoc668fee74d0's Avatar
    So Resto druid gets a huge nerf while Disc doesnt, also Rogue doesn't get any nerf in pvp? Why?
  1. sugarfree's Avatar
    A lot of classes/specs needed nerfs, but Blizzard always go overboard with them.

    This is why I'm kind of grateful my class isn't at the top because my experience with them, they always nerf things to the ground. They make you OP, the next, useless. They have no middle ground.

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