Developer Update - September 2018

Torbjorn Rework In Depth Look
Originally Posted by Blizzard (Blue Tracker)
Hey everyone,

We’re giving Torbjörn a fairly extensive rework to his abilities and weapons that you can check out on the PTR later today! The goal of the rework is to increase his effectiveness in a wider range of situations while preserving the identity of the hero.

Torbjörn was initially designed to be a specialized hero, intended to be a strong defensive option due to his armor-generating capabilities and controlling areas with his turret. However, the scrap collecting and Armor Pack mechanics have proven to cause problematic gameplay issues through their “feast or famine” nature. For instance, if you were winning with Torbjörn, you were able to gain tons of scrap to keep your team topped off with armor. However, if you weren’t doing it well, it often felt too difficult to gather scrap effectively. This challenge was amplified on offense as he struggled to use either of his abilities to grant armor or set up and upgrade a turret in a useful position.

In order to make the hero more flexible in a wide variety of situations, we started by making the turret much easier to deploy and removed both the Armor Pack ability and scrap mechanics. Molten Core proved to be extremely tricky to use alongside the new turret changes, so we changed it into a new area denial ultimate ability that can be utilized more freely. Lastly, we’ve moved some of the old Molten Core functionality into a new ability— Overload—which replaces Armor Packs.


Rivot Gun

What changed?
Torbjörn’s Rivet Gun was a little unwieldy to deal damage with consistently due to its projectile speed and somewhat unintuitive trajectory. We’ve increased its offensive potential by increasing the primary fire’s projectile speed and decreasing its reload time.

  • Primary fire projectile speed increased from 60 to 70
  • Reload time reduced from 2.2 to 2 seconds

Rivet Gun’s alternate fire has been rebalanced by decreasing the recovery time between shots so that it matches the same cadence as its primary fire. The damage was lowered slightly as a result though overall, it’s more powerful. Not only is the secondary fire more responsive now but the spread pattern is significantly easier to predict.

  • Recovery lowered from 0.8 to 0.6 seconds
  • Total damage per shot lowered from 150 to 125
  • Reload time reduced from 2.2 to 2 seconds
  • Spread pattern adjusted and random spread reduced by 50%

While Rivet Gun’s functionality remains largely the same it has been tuned up to be more consistent when dealing damage and switching between the primary and alternate fire should feel much smoother.


Ability 1: Deploy Turret

What changed?
The turret is now a thrown projectile that will automatically build upon landing instead of needing to be manually built. Turret levels have been removed and you no longer need to hammer the turret other than to repair it. Torbjörn’s turret will also now assist you by firing at enemies damaged by Rivet Gun’s primary fire, giving players some control over the AI targeting. Note: It will not attempt to target enemies not in its line of sight.

  • 1. Deploy Turret is now a thrown projectile
    • Half cooldown begins upon deployment
    • Full cooldown begins when the turret is destroyed
    • A new turret cannot be placed if the turret has taken or dealt damage within the last 3 seconds
  • 2. New Interact input ability added to manually destroy your turret.
    • This gives players the ability to start the cooldown earlier if the turret is stuck in combat
  • 3. No longer explodes if Torbjörn dies while it is still building
  • 4. Turret levels removed
    • Turret automatically builds over 3 seconds
    • Deals the same amount of damage as the previous level 2 turret
    • 250 health

The turret now requires much less time commitment to set up, allowing Torbjörn to throw it in position and get going right away. With more control over who it targets, Torbjörn can redirect it onto exposed enemies or higher priority targets by tagging them with his Rivet Gun. From the enemy perspective, destroying a turret should feel more rewarding as it will put the ability on cooldown.


Ability 2: Overload

What is it?
This new ability replaces Torbjörn’s Armor Pack ability. When Torbjörn uses Overload he gains temporary armor along with improved movement, attack, and reload speed for a short duration.

  • Adds 150 temporary armor
  • Temporarily grants 30% increased movement speed
  • Temporarily grants 30% increased Rivet Gun and reload and attack speed
  • Temporarily grants 30% increased Hammer attack speed
  • 5 second duration and 12 second cooldown

Overload takes some of the functionality we loved about the old Molten Core and adds to it in the form of a cooldown ability that can be used often throughout the match. It provides both offensive and defensive advantages, giving it a good deal of flexibility depending on when it is used.


Ultimate: Molten Core (New)

What is it?
Torbjörn powers up his claw arm, enabling him to create burning pools of molten slag that continuously damage any enemies standing on them. He can use this area denial in a variety of ways to control choke points, objectives, separate enemy players from their allies, cut off escape routes, or slow an enemy advance. * Enters a new weapon mode for 6 seconds

  • Launches up to 10 molten projectiles that spawn a damaging pool where they land
  • Deals extra damage to enemies with armor (e.g. enemies affected by Brigitte’s Rally or Repair Pack)
  • 1. Bounces off walls and ceilings until coming into contact with the ground
    • Base damage increases from 130 to 190 against enemies who have armor:
  • 1. Heroes with armor: Bastion, Brigitte, D.Va, Orisa, Reinhardt, Torbjörn, Winston, Wrecking Ball
  • 2. Heroes who can grant armor to their allies: Brigitte

The new Molten Core maintains the functionality of zoning enemies from safely entering crucial parts of the battlefield with his ultimate while being more readily useful in situations where you aren’t able to keep a turret up.

We’ve gone through many iterations, each with their own unique challenges, before landing on what we think is a fun, new Torbjörn. We’re excited to hear your feedback so please try out the changes on the PTR and let us know what you think!
This article was originally published in forum thread: Torbjorn Rework In Depth Look started by Stoy View original post
Comments 12 Comments
  1. RobertoCarlos's Avatar
    Sounds OP as fook
  1. Arrashi's Avatar
    Hmmm.

    Looks at gunslinger in TF2.

    Hmmm.
  1. Sun-Ra's Avatar
    As a person who reached GM with torb on PC, and 3925 as Sym, these complete reworks are disappointments. Make new heroes, don’t strip the existing ones of their identities. Just because everyone else is a bad Torb doesn’t mean he should be completely redesigned.

    It’s cool how they casually gloss over the fact that there will no longer be a level 3 turret, which was the biggest aspect that kept him viable.

    And while 150 armor on demand sounds nice, armor packs were 75 armor eachx4 also on demand if you were smart with them.

    The turret changes are a huuuge nerf, and this will give torb more emphasis on the FPS aspect of the game rather than the strategic aspect. (In4thisisafpsgame): Overwatch had achieved a nice balance of heroes that comprised of many different gameplay elements each with their own playstle strengths, torbs being strategic.

    An example of nerfs:
    Turret Level 3 is gone which means no remote heal for your turret, no ‘tank’ turret, and no dmg increased turret.

    Turret cooldown rework: What kept torb viable on attack was proper use of this turret, with its cooldown starting once placed, this means you had a level 1 turret on demand which was an extremely effective decoy giving players who could aim with torbs gun enough time to get picks safely. Additionally, it was a great on demand body block. Fun fact, you could place a level 1 turret in front of you to easily block Mccrees high noon(unless he had elevation advantage), giving you a nice safe opening to headshot him.

    Armor packs offered significant protection for you and your team when used properly.

    Overall, I’ve played overwatch less and less over the last few months, sad to see my favorite hero changed to this extent.
  1. mmoc0fd79c8fc0's Avatar
    Quote Originally Posted by Sun-Ra View Post
    As a person who reached GM with torb on PC, and 3925 as Sym, these complete reworks are disappointments. Make new heroes, don’t strip the existing ones of their identities. Just because everyone else is a bad Torb doesn’t mean he should be completely redesigned.

    It’s cool how they casually gloss over the fact that there will no longer be a level 3 turret, which was the biggest aspect that kept him viable.

    And while 150 armor on demand sounds nice, armor packs were 75 armor eachx4 also on demand if you were smart with them.

    The turret changes are a huuuge nerf, and this will give torb more emphasis on the FPS aspect of the game rather than the strategic aspect. (In4thisisafpsgame): Overwatch had achieved a nice balance of heroes that comprised of many different gameplay elements each with their own playstle strengths, torbs being strategic.

    An example of nerfs:
    Turret Level 3 is gone which means no remote heal for your turret, no ‘tank’ turret, and no dmg increased turret.

    Turret cooldown rework: What kept torb viable on attack was proper use of this turret, with its cooldown starting once placed, this means you had a level 1 turret on demand which was an extremely effective decoy giving players who could aim with torbs gun enough time to get picks safely. Additionally, it was a great on demand body block. Fun fact, you could place a level 1 turret in front of you to easily block Mccrees high noon(unless he had elevation advantage), giving you a nice safe opening to headshot him.

    Armor packs offered significant protection for you and your team when used properly.

    Overall, I’ve played overwatch less and less over the last few months, sad to see my favorite hero changed to this extent.
    lmao... you got carried in all your games

    torb is the most useless one in this game and everyone plays him is a shitty retard
  1. SkagenRora's Avatar
    Quote Originally Posted by rsl View Post
    lmao... you got carried in all your games

    torb is the most useless one in this game and everyone plays him is a shitty retard
    I have not played Overwatch for quite a long time, But these were my stats with torb that i screenshoted a while back



    I don't see how you can consider a 65% win rate "Useless"
  1. Thelxi's Avatar
    This is not a rework this is a huge flat out buff. He's already being played quite a bit on some points.
  1. mmoc0fd79c8fc0's Avatar
    Quote Originally Posted by SkagenRora View Post
    I have not played Overwatch for quite a long time, But these were my stats with torb that i screenshoted a while back



    I don't see how you can consider a 65% win rate "Useless"
    ok. he works on MM. but not in a real Team Comp
  1. Projectmars's Avatar
    Quote Originally Posted by Thelxi View Post
    This is not a rework this is a huge flat out buff. He's already being played quite a bit on some points.
    Buff? Not really. They are taking away most of his defensive power, his main utility, and made it so you can't just toss down another turret in the middle of a team fight when yours gets destroyed for some extra damage (A T1 turret is not the worst thing to go into a teamfight with and after you win it there would be plenty of time to move it elsewhere if needed and upgrade it), and in exchange making him slightly more useful on attack (the self-buff is pretty subpar imo) and giving him an ability that still seems a lot better on paper than in practice.

    Torb's gonna be about as unviable as he has always been, it's just now spread more evenly between attack and defense since he lost the T3 Turret ult that could make pushing onto a point near impossible, but at least can probably use turrets in creative ways to push an objective... assuming they don't get focused down the second they hit the ground.
  1. NoiseTank13's Avatar
    Quote Originally Posted by SkagenRora View Post
    I have not played Overwatch for quite a long time, But these were my stats with torb that i screenshoted a while back



    I don't see how you can consider a 65% win rate "Useless"
    I think what most people feel and articulate in a very poor fashion, is that it puts a tremendous amount of pressure on your own team to be able to coalesce around a Torbjorn pick than say, a McCree or Soldier. You may have gotten to a positive win rate and impressive stats with Torbjorn but at the expense of the enjoyment and stress of your team.
  1. Projectmars's Avatar
    Quote Originally Posted by Shambulanced View Post
    I feel like the Molten Core rework is great, other changes aside.
    It's still a representation for how they removed most of his defensive power and didn't give him anywhere nearly as much back in the offensive department.

    He's still as bad as ever, it's just now he's no longer a complete troll pick on Attack.
  1. mmoc5bb8903db5's Avatar
    Whats the latest on this?
  1. mmoc3201ed5351's Avatar
    Looking forward to torbjorn changes, looks good.

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