Patch 8.1.0 PTR - Build 28048 VO

Patch 8.1.0 PTR - Build 28048

Upcoming PvP Tuning - Oct 10, 2018
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We've got another round of tweaks for PvP balance in the works, which we're planning to deploy tomorrow, October 10. Details are below:

General
  • Azerite Veins (Azerite Trait) duration reduced to 9 sec (was 18) when engaged in combat with enemy players.
  • Azerite Veins healing reduced by 33% when engaged in combat with enemy players.

Mage (Forums / Skills / Talent Calculator)
  • Frost
    • Frigid Grasp (Azerite Trait) is now removed from the Mage when Ice Form fades.
    • Intellect granted by Frigid Grasp (Azerite Trait) is reduced by 66% when gained by casting Ice Form (PvP Talent) to match its reduced cooldown.
    • Comet Storm damage reduced by 20% when engaged in combat with enemy players.
    • Frostbolt damage increased by 15% when engaged in combat with enemy players.
  • Fire
    • Meteor damage reduced by 20% when engaged in combat with enemy players.
    • Fireball damage increased by 15% when engaged in combat with enemy players.

Rogue (Forums / Skills / Talent Calculator)
  • Assassination
    • All damage reduced by 6% when engaged in combat with enemy players.
    • System Shock (PvP Talent) damage reduced by 33%.

Shaman (Forums / Skills / Talent Calculator)
  • Enhancement
    • All damage reduced by 5% when engaged in combat with enemy players.
    • Mana regeneration reduced by 30% when engaged in combat with enemy players.
    • Healing Surge (Enhancement only) healing reduced by 33% when engaged in combat with enemy players.
    • Roiling Storm (Azerite Trait) additional Stormstrike damage now diminishes per stack when in combat with enemy players.

Patch 8.0.1 Hotfixes - October 9, 2018
Originally Posted by Blizzard Entertainment
Raids and Dungeons
  • Uldir
    • Fetid Devourer
      • Mutated Masses will only spawn from one of the two central Waste Disposal Units on Mythic difficulty.
    • G’huun
      • Players are no longer prevented from using spells and abilities while holding the Power Matrix on Mythic difficulty.
      • Dark Bargain can no longer cause players to become mind controlled on Raid Finder difficulty.

Quests
  • Justice for the Fallen: Fixed an issue that could cause the Glaive to fail to award credit if used on G’huun during his death animation.

World Quests
  • Emissary caches that grant Azerite Armor can now reward items up to item level 370.

Characters and NPCs
  • Chronicler Ash'tar in Dazar'alor now offers the option to change loa statues between Krag'wa and Bwonsamdi.

Player versus Player

Upcoming Azerite Armor Improvements
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Why does it even need to be based on your item history to begin with? Why can't it just be based on your general item level like every other world quest and emissary gear reward?
That's what we mean by item history. It calculates your general item level (as you put it) based on all items you've looted, including items you may no longer have. This way if you loot an item that's a few item levels higher than what you have equipped, then decide you don't want it and vendor or disenchant it, you're still seeing higher item level rewards from world quests, emissaries, etc.
This article was originally published in forum thread: Upcoming PvP Tuning, Patch 8.0.1 Hotfixes - October 9, Azerite Armor Improvements started by chaud View original post
Comments 54 Comments
  1. Mazinger-Z's Avatar
    Enhancement mana regen is bugged.

    Sub-120, you actually get mana-drained.

    It's the same bug they put in for healers in PvP a month ago.

    How the fuck do you screw up scaling mana regen based on level? If there's code to scale it, you don't need to put in a flat static value to subtract it. Just do an if(PvP) regen *= .70

    It's not that fucking hard.
  1. Mafic's Avatar
    Quote Originally Posted by Mazinger-Z View Post
    Enhancement mana regen is bugged.

    Sub-120, you actually get mana-drained.

    It's the same bug they put in for healers in PvP a month ago.

    How the fuck do you screw up scaling mana regen based on level? If there's code to scale it, you don't need to put in a flat static value to subtract it. Just do an if(PvP) regen *= .70

    It's not that fucking hard.
    Diablo B team can't do basic napkin math lol.
  1. Mardux's Avatar
    Quote Originally Posted by Vlindrel View Post
    I changed to enhancement from elemental at the beginning of BfA, and now we get this sh*t haha, cool Blizzard. Guess I'll have to change to Zandalari Paladin?
    Not if alliance players have any say about it. And they probably will.
  1. Tiwack's Avatar
    Could they get some proactive talent instead of these stressed out, underpaid reactive monkeys, lol.
  1. huth's Avatar
    They should have removed the orbs for G'huun LFR, not the MC.

    Not that it would have helped me when the off-tank can't be arsed to taunt G'huun.
  1. Razaron's Avatar
    Quote Originally Posted by Craaazyyy View Post
    it was broken.. it will still be really good
    Quote Originally Posted by MalfLFT View Post
    Enh Shamans was too strong in every way in PvP, they needed to be nerfed.
    We weren't broken at all, after 4 heals we were OOM.

    Just faced paladins in arena, they have better burst and can heal better then we did before the nerf.

    Again Blizzard just doesn't like shamans being anywhere near the top, BFA is seriously the worse expansion for shamans for years.
  1. Craaazyyy's Avatar
    Quote Originally Posted by Razaron View Post
    We weren't broken at all, after 4 heals we were OOM.

    Just faced paladins in arena, they have better burst and can heal better then we did before the nerf.

    Again Blizzard just doesn't like shamans being anywhere near the top, BFA is seriously the worse expansion for shamans for years.
    you think that enh wasnt broken? okay dude
  1. Razaron's Avatar
    Quote Originally Posted by Craaazyyy View Post
    you think that enh wasnt broken? okay dude
    Not healing wise, maybe a few too much burst damage from stormstrike but nothing other specs can still do and haven't been touched. Now not only are we glass cannons with the least amount of def cooldowns in the game, we're also paying for the hybrid tax being our healing which now sucks.

    Shaman DPS is in such a poor state, attempting to do any challenging PvE content and you either get benched or never invited. Why? Because we're just not very tough and bring nothing other classes can't do better. The one shining light enhancement had was we were very good in PvP because of our self-healing and good burst which has now been sliced by 1/3.

    Blizzard sure know how to make shaman players feel good, BFA is a low point for class design and balancing.
  1. Nnyco's Avatar
    Quote Originally Posted by huth View Post
    They should have removed the orbs for G'huun LFR, not the MC.

    Not that it would have helped me when the off-tank can't be arsed to taunt G'huun.
    my offtank didnt taunt, at 50 stacks it felt like a 3-4stack hc ghuun so no problems really
  1. MalfLFT's Avatar
    Quote Originally Posted by Razaron View Post
    We weren't broken at all, after 4 heals we were OOM.

    Just faced paladins in arena, they have better burst and can heal better then we did before the nerf.

    Again Blizzard just doesn't like shamans being anywhere near the top, BFA is seriously the worse expansion for shamans for years.
    Hahahahahahaahaahahahahahahaahhaha Are you kidding? If ret palas Are doing more burst than you as an enh shaman you have forgotten to equip your weapons mate. Shamans do more outside of burst than a pala with wings on
  1. Razaron's Avatar
    Quote Originally Posted by MalfLFT View Post
    Hahahahahahaahaahahahahahahaahhaha Are you kidding? If ret palas Are doing more burst than you as an enh shaman you have forgotten to equip your weapons mate. Shamans do more outside of burst than a pala with wings on
    Enhance burst is unpredictable, ret burst is pretty reliable. I think you should try some 2’s or are you trolling?
  1. MalfLFT's Avatar
    an unlucky enh shaman is OP, a lucky one will win no matter what. There's a reason they are in almost all pro combs atm.
  1. Razaron's Avatar
    Quote Originally Posted by MalfLFT View Post
    an unlucky enh shaman is OP, a lucky one will win no matter what. There's a reason they are in almost all pro combs atm.
    1 enhancement shaman in the top 50 3 vs 3 arena.
    nerfing the mana regen also nerfed purge.
    Without swelling waves talent in pvp our healing is abysmal now.

    The burst damage nerf was annoying, the mana regen/healing nerf has destroyed us. I get the impression you've got nubstomped by too many enhancement going toe to toe with them, rather then focusing on their weaknesses to easily beat them.

    Let me just throw some numbers,

    healing surge costs 5,000 mana.
    purge costs 4,000 mana.
    MP5 was 3,200 and now is 2,240.
    Our total mana is 20,000.

    Healing surge heals my character for 11,336, lets just say 11.5k. We can do 4 heals before going OOM, before we can cast our fifth heal we'll have to wait 15 seconds.

    2,240x2=4,480

    So for a 11.5k heal every 15 seconds, on characters with roughly 120k+ on average hp.

    Our healing has been gutted and we're still paying for the hybrid tax, the healing and mana nerf was too much. We're already glass cannons with the least amount of defensive cooldowns in the game.

    Blizzard, wake the fuck up.
  1. kail's Avatar
    Quote Originally Posted by MalfLFT View Post
    an unlucky enh shaman is OP, a lucky one will win no matter what. There's a reason they are in almost all pro combs atm.
    Blizz balances around 3s where enh was shining.

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