Developer Q&A - Ion Hazzikostas
Game Director Ion Hazzikostas answered your World of Warcraft questions including those on the next content update—Tides of Vengeance.


Azerite Armor
  • An extra outer ring that has two spec specific traits per spec.
  • You'll have access to 3 traits of the 6-7 available.
  • In Season 2 and the new raid, all of the new gear will have a new outer ring that is spec specific traits only.
  • The goal is more customization, more access to traits you want, and more choices.
  • Set pieces in past expansions were an exception to the standard rules when it comes to items. It felt odd to need multiple of the exact same item to cover multiple specs with a set bonus.
  • If you look at how most items work, if you want to play another spec, you want another item for that slot.
  • Azerite armor is more flexible than normal items, as you can change the traits.
  • There is value to having a bit of friction when it comes to changing specs.
  • Someone that is dedicated to a spec should have a small advantage over someone who is constantly switching.
  • If you don't have the perfect gear and traits for another spec and you switch, you'll only be slightly less effective. This matters for the people racing to world first, but doesn't matter nearly as much for everyone else.
  • Spec switching is easier in most ways in Battle for Azeroth than it was in Legion.
  • When it comes to the cost of changing Azerite traits, if you need to change specs long term, that shouldn't feel punishing or overly restrictive.
  • The team didn't want players to have to swap Azerite traits between each fight during a raid.
  • Every time you respec, the cost of changing again doubles. Every 3 days, the cost will become half of what it was.
  • Unlike a lot of items, which are for a specific spec, you have the ability to change the item, just not endlessly without restriction.
  • The team will be able to reset the cost to change traits for Patch 8.1.
  • Mythic+ items will get new traits, you won't be stuck with the same ones forever.
  • Only getting Azerite armor from the Mythic+ chest isn't great. The team is trying to come up with a solution that is a middle ground.
  • There has to be some kind of restriction on how you can get Azerite armor, so it can't just have a chance to drop from every Mythic+.
  • Most people only do one or two Mythic+ dungeons each week.
  • The team wants to provide some way for you to target items from a specific dungeon, but they don't have a great solution yet.
  • If the endgame was just Mythic+ dungeons, the team would just allow drops from the end of run chests.
  • You shouldn't have to go and research what traits do, tooltips should explain them.
  • The team is adding a number of new traits and retiring/replacing some traits across various specs that haven't been popular or successful. Some of those traits can be fixed with tuning, but some of them just need to be retired.

Tanks
  • Tank balance is something that the team is looking at.
  • Brewmaster and Death Knight have too much survivability compared to other tanks.
  • Protection Warrior and Guardian Druid are lagging behind. Some of that is numerical tuning, some (with Prot Warrior) has to do with rotational flow. Changes coming to the PTR in the not so distant future.
  • It's important to remember that tanks bring different things to the fight.
  • When evaluating tanks, keep in mind what they are bringing to a fight as part of their toolkit.
  • A lot of the elements that make a tank skilled aren't quantifiable in terms of damage taken or mitigated.
  • Numerical stuff matters, but at the end of the day tanks shouldn't be in constant danger of death (outside of some exceptions). Feeling like you did everything right but your tank just fell over and died isn't great.
  • Bosses could literally two shot a tank in the past if they had a bad avoidance streak. That didn't feel great.
  • There are things such as Spirit Link that are desirable that aren't reflected in HPS logs.
  • Ancestral Vigor is another thing that just doesn't show up in HPS logs.

Restoration Shaman and Healers
  • Healer balance is on their radar.
  • It is a problem when a healer falls so short in a specific healing scenario that the raid is better off taking an under geared healer of a different class. This is something they want to fix.
  • For dungeons, Ascendance seems to always be the way to go and chain heal feels almost pointless to cast without High Tide. There are tuning changes that need to be done because of this.
  • Disc priests have a high skill ceiling but are over excelling at many of the high end content right now with the potential to outperform other healers while doing good damage. This is something the team is looking at fixing.
  • If one class has strengths and weaknesses and another is a jack of all trades, the latter should not beat the first class in the areas of their strength or this is a balance problem.
  • Tank and healer changes should be addressed in Tides of Vengeance. The team doesn't want to change too much right now as most raids are solidified and they want to provide notice before they shake things up.
  • Healing per second is important, but a little less important than damage per second as there are a lot of good cooldowns that aren't reflected in overall healing throughput, such as Spirit Link Totem.
  • The team wants to better convey to raid leaders the strengths of certain classes outside of raw throughput such as Ancestral Vigor with Shamans.

PvP Balance
  • Unholy DKs and Affliction Lock survivability is on the team's radar.
  • The team is looking at the current pace of Arena matches.
  • There should be a place for burst comps and slower comps.
  • Some recent changes in BfA made Affliction more single target oriented, the team wants to pull them back towards multi-DoT.
  • There should be a balance between quick reactions to feedback vs letting the metagame evolve and new comps emerging to counter what is strong.
  • If this season is known for a faster pace and more burst, and future seasons shift, that is a valid approach to take rather than trying to change the meta right away.
  • Hybrid healing is something the team will continue to address via hotfixes.
  • The team is looking at Shadow Priests too.

Warfronts
  • Patch 8.1 will have Alliance doing the Warfront right away.
  • The two Warfronts will have their independent contribution cycles.
  • Technically both could be active at the same time, but players tend to contribute to whichever is more complete.
  • The team did internal tests with full raid groups queuing for Warfronts. The problem is that with a full raid group you would steamroll the map objectives and get far ahead of the base building and other pacing mechanism. If you get too far ahead of the pacing, it isn't as fun.
  • If you have done the entire map and have to wait 15 minutes for your siege engines to progress, that isn't very fun.
  • The team has been looking at adding another version of Warfronts that is tuned for a raid group.

Allied Races
  • There aren't any plans to update the Death Knight starting area for Allied Races.
  • In Patch 8.1, the team will roughly double the amount of reputation awarded by Legion world quests for the Allied Races.

Raids
  • As of now, the team is going to call the raid Battle of Dazar'alor.
  • The 9 bosses that exist may be in the same order for both factions. Alliance may play through the entire battle, then have the recap of what they missed. Horde players may get their flashback moment during the middle of the raid.
  • In practice, Boss 9 may be the same boss for both factions.
  • There will be mechanical differences and differences in the experience for each faction.
  • The community will figure out which World First matters.
  • It's always amazing watching the best raiders in the world play the game, but the team is building raids to tell a story and provide an epic experience for millions of players.
  • The team won't throw out a cool idea just because it might cause controversy over the World First.
  • The World First race isn't something that Blizzard created, that was all the community. It's up to the community to determine how the World First will work in the upcoming tier.
  • There are a few good trinkets in Uldir. In the Dazar'alor raid there will hopefully be better tuning and trinkets.
  • The community values trinkets from non-raid content over raid trinkets. This is due to how those trinkets are budgeted for. Raid trinkets are created to be more interesting, maybe themed after the boss that drops them.
  • A straight strength proc has more interactions with player skill and other actions than a debuff that a trinket applies.
  • Sims assume that you are playing perfectly, which makes the straight stat proc trinkets more powerful than they really are.
  • The team has moved away from raids being the only/best endgame PvE content. There are plenty of people that are enjoying Mythic+ dungeons.
  • Tier sets were a unique raid reward, but players could jump into a PuG and usually get that set within a few weeks of clearing the raid. Tier sets aren't like they used to be, with a year long journey to get your entire set.
  • The team could have smaller 2 piece sets, or items with flavorful effects added across the game.
  • Each system should have some flavorful and unique rewards that aren't available from other systems.

Island Expeditions
  • Killing creatures will always be part of Island Expeditions, but the team wants to add more events and objectives to the islands.
  • Extraction points will let you set up an extractor to defend, granting a steady stream of Azerite. You'll need to prevent the other faction from taking it, or recapture it if they do.
  • Islands change weekly, but players have seen the giant Azerite Golem more times than they wanted.

RP Realms and Sharding
  • Except for the new content zones, there is no Cross realm zone tech enabled.
  • In the newest zones, sharding is necessary. A zone doesn't support 1500 people in it trying to do World Quests.
  • Normally sharding tries to keep players from the same sever together. War Mode discards that and tries to maintain faction balance over everything else.
  • People from other realms also join groups and will appear on your RP realm.
  • The team can look at the numbers and try to understand if specific servers could support a healthy gameplay experience on their own.
  • Realms with a high faction imbalance can't stand on their own, as it wouldn't be a great experience.

Group Finder and Mythic+
  • The team is still working through design questions, but they want group finder to allow you to list keystone level, search range, bringing your keystone, looking for a keystone, etc.

War Campaign
  • Alt friendliness is important in Patch 8.1.
  • When you finish story chapters, you hardly get any reputation. The team is adding significant amounts of reputation to each chapter, so you'll be able to play through them without a lot of extra farming.
  • Horde and Alliance assaults will provide additional ways to level alts, as well as Island Expeditions. Characters leveled this way may lack flight paths and gear.
  • The team is working on making a BoA book so you can learn flight paths on alts that you already know on your main character.
This article was originally published in forum thread: Developer Q&A - Ion Hazzikostas started by chaud View original post
Comments 296 Comments
  1. Zelliaind's Avatar
  1. Zaganite's Avatar
    Disappointed there was nothing about the loremess that is Darkshore right now. A lot of people are unhappy with that story line and from watching this, its all about Azerite. Think I'll skip the next Q&A and even the highlights because they arent listening anymore
  1. mmoc133ea5993d's Avatar
    Quote Originally Posted by Eleccybubb View Post
    He does. It just seems he believes they are right when players have presented fair criticism on this system.

    Annoys me to no end when devs act as if the criticism means nothing.

    That stupid remark about that there should be frustration/friction when switching specs is bullshit.

    Nah..obviously does not..here is the 100000% proof: "It felt odd to need multiple of the exact same item to cover multiple specs with a set bonus."
    Just what the flying fuck he is talking about?
    "Azerite armor is more flexible than normal items, as you can change the traits." Took out reforge...being proud about it....again, just WTF is he talking about?

    "The team wants to provide some way for you to target items from a specific dungeon, but they don't have a great solution yet."

    Jesusbloodyfuckingchrist....tokens or whatnot and let buy things.....I`m 1000% sure he did/does not have ANY connection with the game playwise
  1. Varitok's Avatar
    Azerite is a great arguement for them though. It takes time away from the fact that there is no good world content.
  1. Doomchicken's Avatar
    Quote Originally Posted by Weeps View Post
    Fucking BADGE SYSTEM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Like it was in MoP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Yeah and instead it'll go straight back to the CONSTANT complaints about being FORCED to do specific content to get those badges, like what constantly happened in MoP. Great idea.
  1. IIamaKing's Avatar
    Quote Originally Posted by eschatological View Post
    Man, not sure they'll ever get these azerite traits right.
    Oh, I'm sure, they wont.
  1. Starscream101's Avatar
    Shit BoA book for flight points LOL. Just Enable Flying ive all ready did everything seen every thing its time now for flight not 8 months from now
  1. mmoc133ea5993d's Avatar
    Quote Originally Posted by Sin Cara View Post

    But ofc it proves it....Could you go and check what PR and propaganda words means? Jesus..do not believe evreything just because somebody says it on the internet...especially not if huge amount of money get involved....This sentence is more than enought to me to prove he did not have any connection to the game...nor does..... "It felt odd to need multiple of the exact same item to cover multiple specs with a set bonus."
  1. IIamaKing's Avatar
    Anyone feel like design philosophies from ~7+ years ago are being tossed out the window these days?
  1. Weeps's Avatar
    Quote Originally Posted by Doomchicken View Post
    Yeah and instead it'll go straight back to the CONSTANT complaints about being FORCED to do specific content to get those badges, like what constantly happened in MoP. Great idea.

    The topic was targeting specific items. Make that happen via badges. Simple.

    People have to do basically the same for Sanguincell and hydrocores. It can drop from raids, dungeons, WQs. It doesn’t have to be 100% mop
  1. Irian's Avatar
    Ion is impressively good at taking 60 minutes to say absolutely nothing. His law side is showing.

    This Q&A was possibly the least useful one yet.
  1. Queen of Hamsters's Avatar
    Welp, that was unerwhelming and uninspired.

    Kind of fits the entirety of several features this expansion. Anyone taking bets that come 9.0, they'll begin addressing the Azerite system as a dud?
    Pah. Not sure if I missed it, but has there been any word on whether unlocking DID/Mag'har Orcs will also unlock the equivalent race? Because I just cannot see the fun in doing the same grind on the opposite faction. Double XP doesn't negate the fact that it's busywork.
  1. IIamaKing's Avatar
    Quote Originally Posted by Doomchicken View Post
    Yeah and instead it'll go straight back to the CONSTANT complaints about being FORCED to do specific content to get those badges, like what constantly happened in MoP. Great idea.
    Rep gates were the biggest whine, not "badge" acquisition. You could get VP from pretty much anywhere and it all went to the same cap. I got most of mine from Pet battles and Dailies. Which is how it should be now, sans horrible rep gates. Points from any activity done at lvl cap and vendors with no rep gates.

    - - - Updated - - -

    Oh and they will NEVER say any system is total shit. He is a mouthpiece for a public company, these interviews can affect share prices if he were to come out and state, "this system is borked, we fucked it up, sorry" that shit could shake investor confidence. It will always be PR doublespeak, why do you think they put a lawyer in the position?
  1. oathy's Avatar
    Quote Originally Posted by Varitok View Post
    Azerite is a great arguement for them though. It takes time away from the fact that there is no good world content.
    yep it reeks of breathing room.
    the one thing they wanted to avoid Lack of good world content is back,
    21 minutes talking about azerite in an hour long Q&A is taking the piss
  1. Katsutomai's Avatar
    Quote Originally Posted by Ninjapotato69 View Post
    Still no worgen/goblin update?
    Don't expect a Worgen or Goblin update before next Expansion. They've literally lied through their teeth about the Worgen/Goblin model update coming since WoD.
  1. morph4037's Avatar
    Quote Originally Posted by Eleccybubb View Post
    He does. It just seems he believes they are right when players have presented fair criticism on this system.

    Annoys me to no end when devs act as if the criticism means nothing.

    That stupid remark about that there should be frustration/friction when switching specs is bullshit.
    Who knows if he actually does, if he lets his guild use his toon for w/e reason it's not like they'll ban him for account sharing.
    (just saying with a lot of the things he said during legion in regards to shaman (not to mention other classes), make it suspect if he actually plays his toon or the game anymore i.e "reincarnation is the shamans greatest "defensive".)

    I do agree with you on the other two points though.

    Side note: Also I wonder if they are actively going out of their way to make Azerite gear the worst thing in WoW history?
  1. Starscream101's Avatar
    Quote Originally Posted by scarecrowz View Post
    Look at his iLevel and then look at his Necklace level.


    The irony is fucking HILARIOUS.

    This dickhead needs to go.
    And look at his arena rating he does not give 2 shits about pvp
  1. RuneDK's Avatar
    Quote Originally Posted by Echorausch View Post
    "Set pieces in past expansions were an exception to the standard rules when it comes to items. It felt odd to need multiple of the exact same item to cover multiple specs with a set bonus."

    Huh?? It was perfect in Legion, you could use your set items for all specs. NOW you have multiple items to cover each spec..... weird logic.
    His comment comes off as completely disconnected...it feels odd having to carry numerous pieces of the same gear for bonuses...but they're making us do that for Azerite...what?
  1. ashblond's Avatar
    Quote Originally Posted by Echorausch View Post
    "Set pieces in past expansions were an exception to the standard rules when it comes to items. It felt odd to need multiple of the exact same item to cover multiple specs with a set bonus."

    Huh?? It was perfect in Legion, you could use your set items for all specs. NOW you have multiple items to cover each spec..... weird logic.
    In Legion, you can use same set armor for all specs, but you need to farm AP on different artifact weapons for different specs.

    In BFA, you can use the necklace for all specs, but you need different azerite armors for different specs.

    Neither of them is ideal.
  1. Sungamnori's Avatar
    > Someone that is dedicated to a spec should have a small advantage over someone who is constantly switching.

    and

    > It's important to remember that tanks bring different things to the fight.
    > When evaluating tanks, keep in mind what they are bringing to a fight as part of their toolkit.

    In otherwords, fuck tanks. You have different toolkits, so you'll get to tank some fights but not others. Which means you need to swap back and forth between tank and dps and back every raid. So fuck you, you don't get the advantage that people who play one spec get.

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