Developer Q&A - Ion Hazzikostas
Game Director Ion Hazzikostas answered your World of Warcraft questions including those on the next content update—Tides of Vengeance.


Azerite Armor
  • An extra outer ring that has two spec specific traits per spec.
  • You'll have access to 3 traits of the 6-7 available.
  • In Season 2 and the new raid, all of the new gear will have a new outer ring that is spec specific traits only.
  • The goal is more customization, more access to traits you want, and more choices.
  • Set pieces in past expansions were an exception to the standard rules when it comes to items. It felt odd to need multiple of the exact same item to cover multiple specs with a set bonus.
  • If you look at how most items work, if you want to play another spec, you want another item for that slot.
  • Azerite armor is more flexible than normal items, as you can change the traits.
  • There is value to having a bit of friction when it comes to changing specs.
  • Someone that is dedicated to a spec should have a small advantage over someone who is constantly switching.
  • If you don't have the perfect gear and traits for another spec and you switch, you'll only be slightly less effective. This matters for the people racing to world first, but doesn't matter nearly as much for everyone else.
  • Spec switching is easier in most ways in Battle for Azeroth than it was in Legion.
  • When it comes to the cost of changing Azerite traits, if you need to change specs long term, that shouldn't feel punishing or overly restrictive.
  • The team didn't want players to have to swap Azerite traits between each fight during a raid.
  • Every time you respec, the cost of changing again doubles. Every 3 days, the cost will become half of what it was.
  • Unlike a lot of items, which are for a specific spec, you have the ability to change the item, just not endlessly without restriction.
  • The team will be able to reset the cost to change traits for Patch 8.1.
  • Mythic+ items will get new traits, you won't be stuck with the same ones forever.
  • Only getting Azerite armor from the Mythic+ chest isn't great. The team is trying to come up with a solution that is a middle ground.
  • There has to be some kind of restriction on how you can get Azerite armor, so it can't just have a chance to drop from every Mythic+.
  • Most people only do one or two Mythic+ dungeons each week.
  • The team wants to provide some way for you to target items from a specific dungeon, but they don't have a great solution yet.
  • If the endgame was just Mythic+ dungeons, the team would just allow drops from the end of run chests.
  • You shouldn't have to go and research what traits do, tooltips should explain them.
  • The team is adding a number of new traits and retiring/replacing some traits across various specs that haven't been popular or successful. Some of those traits can be fixed with tuning, but some of them just need to be retired.

Tanks
  • Tank balance is something that the team is looking at.
  • Brewmaster and Death Knight have too much survivability compared to other tanks.
  • Protection Warrior and Guardian Druid are lagging behind. Some of that is numerical tuning, some (with Prot Warrior) has to do with rotational flow. Changes coming to the PTR in the not so distant future.
  • It's important to remember that tanks bring different things to the fight.
  • When evaluating tanks, keep in mind what they are bringing to a fight as part of their toolkit.
  • A lot of the elements that make a tank skilled aren't quantifiable in terms of damage taken or mitigated.
  • Numerical stuff matters, but at the end of the day tanks shouldn't be in constant danger of death (outside of some exceptions). Feeling like you did everything right but your tank just fell over and died isn't great.
  • Bosses could literally two shot a tank in the past if they had a bad avoidance streak. That didn't feel great.
  • There are things such as Spirit Link that are desirable that aren't reflected in HPS logs.
  • Ancestral Vigor is another thing that just doesn't show up in HPS logs.

Restoration Shaman and Healers
  • Healer balance is on their radar.
  • It is a problem when a healer falls so short in a specific healing scenario that the raid is better off taking an under geared healer of a different class. This is something they want to fix.
  • For dungeons, Ascendance seems to always be the way to go and chain heal feels almost pointless to cast without High Tide. There are tuning changes that need to be done because of this.
  • Disc priests have a high skill ceiling but are over excelling at many of the high end content right now with the potential to outperform other healers while doing good damage. This is something the team is looking at fixing.
  • If one class has strengths and weaknesses and another is a jack of all trades, the latter should not beat the first class in the areas of their strength or this is a balance problem.
  • Tank and healer changes should be addressed in Tides of Vengeance. The team doesn't want to change too much right now as most raids are solidified and they want to provide notice before they shake things up.
  • Healing per second is important, but a little less important than damage per second as there are a lot of good cooldowns that aren't reflected in overall healing throughput, such as Spirit Link Totem.
  • The team wants to better convey to raid leaders the strengths of certain classes outside of raw throughput such as Ancestral Vigor with Shamans.

PvP Balance
  • Unholy DKs and Affliction Lock survivability is on the team's radar.
  • The team is looking at the current pace of Arena matches.
  • There should be a place for burst comps and slower comps.
  • Some recent changes in BfA made Affliction more single target oriented, the team wants to pull them back towards multi-DoT.
  • There should be a balance between quick reactions to feedback vs letting the metagame evolve and new comps emerging to counter what is strong.
  • If this season is known for a faster pace and more burst, and future seasons shift, that is a valid approach to take rather than trying to change the meta right away.
  • Hybrid healing is something the team will continue to address via hotfixes.
  • The team is looking at Shadow Priests too.

Warfronts
  • Patch 8.1 will have Alliance doing the Warfront right away.
  • The two Warfronts will have their independent contribution cycles.
  • Technically both could be active at the same time, but players tend to contribute to whichever is more complete.
  • The team did internal tests with full raid groups queuing for Warfronts. The problem is that with a full raid group you would steamroll the map objectives and get far ahead of the base building and other pacing mechanism. If you get too far ahead of the pacing, it isn't as fun.
  • If you have done the entire map and have to wait 15 minutes for your siege engines to progress, that isn't very fun.
  • The team has been looking at adding another version of Warfronts that is tuned for a raid group.

Allied Races
  • There aren't any plans to update the Death Knight starting area for Allied Races.
  • In Patch 8.1, the team will roughly double the amount of reputation awarded by Legion world quests for the Allied Races.

Raids
  • As of now, the team is going to call the raid Battle of Dazar'alor.
  • The 9 bosses that exist may be in the same order for both factions. Alliance may play through the entire battle, then have the recap of what they missed. Horde players may get their flashback moment during the middle of the raid.
  • In practice, Boss 9 may be the same boss for both factions.
  • There will be mechanical differences and differences in the experience for each faction.
  • The community will figure out which World First matters.
  • It's always amazing watching the best raiders in the world play the game, but the team is building raids to tell a story and provide an epic experience for millions of players.
  • The team won't throw out a cool idea just because it might cause controversy over the World First.
  • The World First race isn't something that Blizzard created, that was all the community. It's up to the community to determine how the World First will work in the upcoming tier.
  • There are a few good trinkets in Uldir. In the Dazar'alor raid there will hopefully be better tuning and trinkets.
  • The community values trinkets from non-raid content over raid trinkets. This is due to how those trinkets are budgeted for. Raid trinkets are created to be more interesting, maybe themed after the boss that drops them.
  • A straight strength proc has more interactions with player skill and other actions than a debuff that a trinket applies.
  • Sims assume that you are playing perfectly, which makes the straight stat proc trinkets more powerful than they really are.
  • The team has moved away from raids being the only/best endgame PvE content. There are plenty of people that are enjoying Mythic+ dungeons.
  • Tier sets were a unique raid reward, but players could jump into a PuG and usually get that set within a few weeks of clearing the raid. Tier sets aren't like they used to be, with a year long journey to get your entire set.
  • The team could have smaller 2 piece sets, or items with flavorful effects added across the game.
  • Each system should have some flavorful and unique rewards that aren't available from other systems.

Island Expeditions
  • Killing creatures will always be part of Island Expeditions, but the team wants to add more events and objectives to the islands.
  • Extraction points will let you set up an extractor to defend, granting a steady stream of Azerite. You'll need to prevent the other faction from taking it, or recapture it if they do.
  • Islands change weekly, but players have seen the giant Azerite Golem more times than they wanted.

RP Realms and Sharding
  • Except for the new content zones, there is no Cross realm zone tech enabled.
  • In the newest zones, sharding is necessary. A zone doesn't support 1500 people in it trying to do World Quests.
  • Normally sharding tries to keep players from the same sever together. War Mode discards that and tries to maintain faction balance over everything else.
  • People from other realms also join groups and will appear on your RP realm.
  • The team can look at the numbers and try to understand if specific servers could support a healthy gameplay experience on their own.
  • Realms with a high faction imbalance can't stand on their own, as it wouldn't be a great experience.

Group Finder and Mythic+
  • The team is still working through design questions, but they want group finder to allow you to list keystone level, search range, bringing your keystone, looking for a keystone, etc.

War Campaign
  • Alt friendliness is important in Patch 8.1.
  • When you finish story chapters, you hardly get any reputation. The team is adding significant amounts of reputation to each chapter, so you'll be able to play through them without a lot of extra farming.
  • Horde and Alliance assaults will provide additional ways to level alts, as well as Island Expeditions. Characters leveled this way may lack flight paths and gear.
  • The team is working on making a BoA book so you can learn flight paths on alts that you already know on your main character.
This article was originally published in forum thread: Developer Q&A - Ion Hazzikostas started by chaud View original post
Comments 296 Comments
  1. Echorausch's Avatar
    Quote Originally Posted by Jibjub View Post
    If gamers had as much passion for world hunger as they do video games, no child would feel the pangs of starvation ever again.

    Whatever happened to: "Hmm. I respectively disagree with that. Now let us both go grab a beer because, fuck, life is hard and everybody has got some shit they're dealing with."
    Best comment on this board, ever. Close board now.
  1. Sin Cara's Avatar
    Quote Originally Posted by Beazy View Post
    Damn, I think hes pretty much confirming what Ive though since WoD. . . Ion doesnt play WoW.
    https://worldofwarcraft.com/en-us/ch...anis/gurgthock

    He still plays.
  1. Ret4resto's Avatar
    “ it’s on the table and we’re looking into it”

    Was his response to an overwhelming majority of the questions, which is code word for it may or may not happen anytime soon.
  1. oathy's Avatar
    Quote Originally Posted by ohanna View Post
    As usual, another crappy Q&A with various questions that no one cares about along with Ion's most repeated word "philosophy" and non-answers.
    Let's see how much time it will take Blizz to fire this clown.
    thing is he cant drop his former role as a lawyer
    Q&A's are always a deposition for him,
    BFA isnt even 6 months old yet, it was an Abortion from the start.
    8.2 should be like bobby in the shower.. you wake up and realize it was all a bad dream
  1. mrgreenthump's Avatar
    "Few percentile difference".. What. They seem to be forgetting that it's 2-3% per item. So in reality it's 7.5-10% difference if you don't have traits from the fifth tier for your off-spec.
  1. Pratt's Avatar
    Quote Originally Posted by Kyanion View Post
    Don't let the door hit you on the way out? I mean what do you want people to say to that? If you aren't happy with a game, stop playing it.
    I'm expressing to whoever at Blizz might be reading this that I'm unhappy with the direction of this game, and that this Q&A did not convince me to stick around. Stopping playing the game is exactly what I'm doing.
  1. steristumpie's Avatar
    You lot bitched about Ghostcrawler, then Ion. That’s like a collective 8 years of “This game is terrible, they have no idea what they’re doing.” Have you ever considered after 9 years of crying over developers that maybe this is just WoW? Maybe it’s just imperfect by design and that’s the way it is? But do go ahead and cry about Ion, and in 2 years cry about the new guy. Oh wait, you won’t, because “WoW is dead!” (Circa 2008).
  1. kamuimac's Avatar
    Quote Originally Posted by Cudy View Post
    "This matters for the people racing to world first, but doesn't matter nearly as much for everyone else."

    STOP TELLING ME WHAT MATTERS TO ME FFS.

    Honestly, perfect itemization matters less to the world first race, they are pushing with whatever gear they happen to get. RNG is mitigated by split runs a bit, but they don't have time to farm perfect gear if they want to complete the mythic raid in the first/second week.

    Perfect itemization is a giant crutch for slower progressing guilds, not the top guilds.
    its really nice that blizzard is ready to admit that they fucked up by putting mythic raiding into game

    time to remove this cancer once and for all

    Ion is a competent man with position strong enough to cut toxic stuff out of game

    good change
  1. ohanna's Avatar
    Quote Originally Posted by oathy View Post
    thing is he cant drop his former role as a lawyer
    Q&A's are always a deposition for him,
    BFA isnt even 6 months old yet, it was an Abortion from the start.
    8.2 should be like bobby in the shower.. you wake up and realize it was all a bad dream
    I've unsub'd, BfA is the worst xpac I ever played
    I doubt anything will chnage as long as this clown is incharge
    I really don't know how he managed to bring WoW to a point I log'd in and had nothing to do beyond mythic+ and raids which both are very unrewarding (1 raid loot in 3 weeks).
  1. Williamgood's Avatar
    "The World First race isn't something that Blizzard created, that was all the community. It's up to the community to determine how the World First will work in the upcoming tier." Uh then why have first x achievement etc.... yare yare daze
  1. Ret4resto's Avatar
    Quote Originally Posted by Pratt View Post
    I'm expressing to whoever at Blizz might be reading this that I'm unhappy with the direction of this game, and that this Q&A did not convince me to stick around. Stopping playing the game is exactly what I'm doing.
    Don’t even respond to the blizzard apologist, they are a huge part of the reason why positive changes aren’t implemented faster.

    No matter what blizzard does they accept it, and if you’re unhappy they tell you to quit and stfu instead of having the right as a consumer to voice legitimate concerns
  1. The Stormbringer's Avatar
    Lore looks pretty comfy in that outfit.
  1. deadman1's Avatar
    With the removal of tier sets, the removal of any raid unique gear, and the useless trinkets in raids, the statement has been made that m+ isn't just an alternative, it is now the true endgame.
  1. ohanna's Avatar
    Quote Originally Posted by steristumpie View Post
    You lot bitched about Ghostcrawler, then Ion. That’s like a collective 8 years of “This game is terrible, they have no idea what they’re doing.” Have you ever considered after 9 years of crying over developers that maybe this is just WoW? Maybe it’s just imperfect by design and that’s the way it is? But do go ahead and cry about Ion, and in 2 years cry about the new guy. Oh wait, you won’t, because “WoW is dead!” (Circa 2008).
    People like who accept Ion's BS are the reason WoW reached this low point.
  1. Jasper Kazai's Avatar
    "There is value to having a bit of friction when it comes to changing specs." What a load of crap. "Someone that is dedicated to a spec should have a small advantage over someone who is constantly switching." WHY? I don't even switch spec that often and this still makes me angry. That's such garbage reasoning. They just don't want to remove the cost. ALL respec costs are dumb and antiquated and need to be removed; they add no benefit or enjoyment to the game. Value, my eye.

    Also, I don't think there's going to be much world first controversy when currently 71 Horde guilds are 8/8 and only 11 Alliance are. Maybe they should think about that problem first.
  1. kamuimac's Avatar
    Quote Originally Posted by Groh View Post
    LMFAO I can't believe his answer about raids in warfronts

    that's how warfronts are terrible. from his own mouth: "not fun"
    simply cant wait for" lfm milion itlv for warfront"

    will be such a "fun" experience geting constant declines since im dps without full mythic gear
  1. Gadzooks's Avatar
    Quote Originally Posted by Kyanion View Post
    Don't let the door hit you on the way out? I mean what do you want people to say to that? If you aren't happy with a game, stop playing it.
    That worked so well for Blizzard in WOD. What was it, 60% of their customers?

    Go team! You can beat that! Let's go for 90%!
  1. steristumpie's Avatar
    Quote Originally Posted by ohanna View Post
    People like who accept Ion's BS are the reason WoW reached this low point.
    And before him Ghostcrawler? There were more posts here lambasting him than Ion. So by historical deduction of evidence beared by the crybabies of mmoc, WoW has been bad longer than it’s been good. Shit, I hope you all fuckoff to classic servers then, to when it was good. Leave “bad WoW” to us “fanboy enablers”.
  1. Appelgren's Avatar
    A few more content patches and this game might be worth playing again
  1. Redwyrm's Avatar
    Quote Originally Posted by steristumpie View Post
    And before him Ghostcrawler? There were more posts here lambasting him than Ion. So by historical deduction of evidence beared by the crybabies of mmoc, WoW has been bad longer than it’s been good. Shit, I hope you all fuckoff to classic servers then, to when it was good. Leave “bad WoW” to us “fanboy enablers”.
    If nobody ever says anything negative then nothing changes. Which is fine if the game is perfect. Now, tell me, how many perfect games can you name?

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