Developer Q&A - Ion Hazzikostas
Game Director Ion Hazzikostas answered your World of Warcraft questions including those on the next content update—Tides of Vengeance.


Azerite Armor
  • An extra outer ring that has two spec specific traits per spec.
  • You'll have access to 3 traits of the 6-7 available.
  • In Season 2 and the new raid, all of the new gear will have a new outer ring that is spec specific traits only.
  • The goal is more customization, more access to traits you want, and more choices.
  • Set pieces in past expansions were an exception to the standard rules when it comes to items. It felt odd to need multiple of the exact same item to cover multiple specs with a set bonus.
  • If you look at how most items work, if you want to play another spec, you want another item for that slot.
  • Azerite armor is more flexible than normal items, as you can change the traits.
  • There is value to having a bit of friction when it comes to changing specs.
  • Someone that is dedicated to a spec should have a small advantage over someone who is constantly switching.
  • If you don't have the perfect gear and traits for another spec and you switch, you'll only be slightly less effective. This matters for the people racing to world first, but doesn't matter nearly as much for everyone else.
  • Spec switching is easier in most ways in Battle for Azeroth than it was in Legion.
  • When it comes to the cost of changing Azerite traits, if you need to change specs long term, that shouldn't feel punishing or overly restrictive.
  • The team didn't want players to have to swap Azerite traits between each fight during a raid.
  • Every time you respec, the cost of changing again doubles. Every 3 days, the cost will become half of what it was.
  • Unlike a lot of items, which are for a specific spec, you have the ability to change the item, just not endlessly without restriction.
  • The team will be able to reset the cost to change traits for Patch 8.1.
  • Mythic+ items will get new traits, you won't be stuck with the same ones forever.
  • Only getting Azerite armor from the Mythic+ chest isn't great. The team is trying to come up with a solution that is a middle ground.
  • There has to be some kind of restriction on how you can get Azerite armor, so it can't just have a chance to drop from every Mythic+.
  • Most people only do one or two Mythic+ dungeons each week.
  • The team wants to provide some way for you to target items from a specific dungeon, but they don't have a great solution yet.
  • If the endgame was just Mythic+ dungeons, the team would just allow drops from the end of run chests.
  • You shouldn't have to go and research what traits do, tooltips should explain them.
  • The team is adding a number of new traits and retiring/replacing some traits across various specs that haven't been popular or successful. Some of those traits can be fixed with tuning, but some of them just need to be retired.

Tanks
  • Tank balance is something that the team is looking at.
  • Brewmaster and Death Knight have too much survivability compared to other tanks.
  • Protection Warrior and Guardian Druid are lagging behind. Some of that is numerical tuning, some (with Prot Warrior) has to do with rotational flow. Changes coming to the PTR in the not so distant future.
  • It's important to remember that tanks bring different things to the fight.
  • When evaluating tanks, keep in mind what they are bringing to a fight as part of their toolkit.
  • A lot of the elements that make a tank skilled aren't quantifiable in terms of damage taken or mitigated.
  • Numerical stuff matters, but at the end of the day tanks shouldn't be in constant danger of death (outside of some exceptions). Feeling like you did everything right but your tank just fell over and died isn't great.
  • Bosses could literally two shot a tank in the past if they had a bad avoidance streak. That didn't feel great.
  • There are things such as Spirit Link that are desirable that aren't reflected in HPS logs.
  • Ancestral Vigor is another thing that just doesn't show up in HPS logs.

Restoration Shaman and Healers
  • Healer balance is on their radar.
  • It is a problem when a healer falls so short in a specific healing scenario that the raid is better off taking an under geared healer of a different class. This is something they want to fix.
  • For dungeons, Ascendance seems to always be the way to go and chain heal feels almost pointless to cast without High Tide. There are tuning changes that need to be done because of this.
  • Disc priests have a high skill ceiling but are over excelling at many of the high end content right now with the potential to outperform other healers while doing good damage. This is something the team is looking at fixing.
  • If one class has strengths and weaknesses and another is a jack of all trades, the latter should not beat the first class in the areas of their strength or this is a balance problem.
  • Tank and healer changes should be addressed in Tides of Vengeance. The team doesn't want to change too much right now as most raids are solidified and they want to provide notice before they shake things up.
  • Healing per second is important, but a little less important than damage per second as there are a lot of good cooldowns that aren't reflected in overall healing throughput, such as Spirit Link Totem.
  • The team wants to better convey to raid leaders the strengths of certain classes outside of raw throughput such as Ancestral Vigor with Shamans.

PvP Balance
  • Unholy DKs and Affliction Lock survivability is on the team's radar.
  • The team is looking at the current pace of Arena matches.
  • There should be a place for burst comps and slower comps.
  • Some recent changes in BfA made Affliction more single target oriented, the team wants to pull them back towards multi-DoT.
  • There should be a balance between quick reactions to feedback vs letting the metagame evolve and new comps emerging to counter what is strong.
  • If this season is known for a faster pace and more burst, and future seasons shift, that is a valid approach to take rather than trying to change the meta right away.
  • Hybrid healing is something the team will continue to address via hotfixes.
  • The team is looking at Shadow Priests too.

Warfronts
  • Patch 8.1 will have Alliance doing the Warfront right away.
  • The two Warfronts will have their independent contribution cycles.
  • Technically both could be active at the same time, but players tend to contribute to whichever is more complete.
  • The team did internal tests with full raid groups queuing for Warfronts. The problem is that with a full raid group you would steamroll the map objectives and get far ahead of the base building and other pacing mechanism. If you get too far ahead of the pacing, it isn't as fun.
  • If you have done the entire map and have to wait 15 minutes for your siege engines to progress, that isn't very fun.
  • The team has been looking at adding another version of Warfronts that is tuned for a raid group.

Allied Races
  • There aren't any plans to update the Death Knight starting area for Allied Races.
  • In Patch 8.1, the team will roughly double the amount of reputation awarded by Legion world quests for the Allied Races.

Raids
  • As of now, the team is going to call the raid Battle of Dazar'alor.
  • The 9 bosses that exist may be in the same order for both factions. Alliance may play through the entire battle, then have the recap of what they missed. Horde players may get their flashback moment during the middle of the raid.
  • In practice, Boss 9 may be the same boss for both factions.
  • There will be mechanical differences and differences in the experience for each faction.
  • The community will figure out which World First matters.
  • It's always amazing watching the best raiders in the world play the game, but the team is building raids to tell a story and provide an epic experience for millions of players.
  • The team won't throw out a cool idea just because it might cause controversy over the World First.
  • The World First race isn't something that Blizzard created, that was all the community. It's up to the community to determine how the World First will work in the upcoming tier.
  • There are a few good trinkets in Uldir. In the Dazar'alor raid there will hopefully be better tuning and trinkets.
  • The community values trinkets from non-raid content over raid trinkets. This is due to how those trinkets are budgeted for. Raid trinkets are created to be more interesting, maybe themed after the boss that drops them.
  • A straight strength proc has more interactions with player skill and other actions than a debuff that a trinket applies.
  • Sims assume that you are playing perfectly, which makes the straight stat proc trinkets more powerful than they really are.
  • The team has moved away from raids being the only/best endgame PvE content. There are plenty of people that are enjoying Mythic+ dungeons.
  • Tier sets were a unique raid reward, but players could jump into a PuG and usually get that set within a few weeks of clearing the raid. Tier sets aren't like they used to be, with a year long journey to get your entire set.
  • The team could have smaller 2 piece sets, or items with flavorful effects added across the game.
  • Each system should have some flavorful and unique rewards that aren't available from other systems.

Island Expeditions
  • Killing creatures will always be part of Island Expeditions, but the team wants to add more events and objectives to the islands.
  • Extraction points will let you set up an extractor to defend, granting a steady stream of Azerite. You'll need to prevent the other faction from taking it, or recapture it if they do.
  • Islands change weekly, but players have seen the giant Azerite Golem more times than they wanted.

RP Realms and Sharding
  • Except for the new content zones, there is no Cross realm zone tech enabled.
  • In the newest zones, sharding is necessary. A zone doesn't support 1500 people in it trying to do World Quests.
  • Normally sharding tries to keep players from the same sever together. War Mode discards that and tries to maintain faction balance over everything else.
  • People from other realms also join groups and will appear on your RP realm.
  • The team can look at the numbers and try to understand if specific servers could support a healthy gameplay experience on their own.
  • Realms with a high faction imbalance can't stand on their own, as it wouldn't be a great experience.

Group Finder and Mythic+
  • The team is still working through design questions, but they want group finder to allow you to list keystone level, search range, bringing your keystone, looking for a keystone, etc.

War Campaign
  • Alt friendliness is important in Patch 8.1.
  • When you finish story chapters, you hardly get any reputation. The team is adding significant amounts of reputation to each chapter, so you'll be able to play through them without a lot of extra farming.
  • Horde and Alliance assaults will provide additional ways to level alts, as well as Island Expeditions. Characters leveled this way may lack flight paths and gear.
  • The team is working on making a BoA book so you can learn flight paths on alts that you already know on your main character.
This article was originally published in forum thread: Developer Q&A - Ion Hazzikostas started by chaud View original post
Comments 296 Comments
  1. Warning's Avatar
    Quote Originally Posted by Pobutati View Post
    Ion, for the love of all that is holy on Earth, please just STOP judging about what is fun or not for the players. You, along with the rest of the dev team are NOT players, you might (for some of you), play the game, but you don't have the player POV. People want to queue to do Warfronts with their entire guild ? Leave them, who the heck are you to say that it's not fun for them ? What does it change anyway ? Warfronts are not dynamic and there is no impact to literally rolling on them appart the fact that it makes them shorted (what is, to be honest, a liberation, because they suck). Being an asshole like you are now is what has driven the game in this current state in the first place, holy christ I'm so fed up with that prick.
    You for real? They're the development team on a video game... it's literally their job to create stuff they think is fun for players.
  1. Marrilaife's Avatar
    Quote Originally Posted by Pobutati View Post
    It's unbelievable that we went in one expansion we went from "Yeah if you want to switch spec your gear is adapting"
    Well this part isn't true, at least wasn't true in Legion. Artifact wasn't adapting, you had to put separate relics and AP into it, and it was at the expense of your main artifact. Also legendaries were a problem for 3/4 of the expansion you wouldn't have your offspec ones because you were still grinding mainspec ones (unless extremely lucky), not even mentioning early Legion with the 4 leggo softcap you couldn't dream of having offspec ones, you probably didn't even have correct maiinspec ones.
  1. ejpaints's Avatar
    “There has to be some kind of restriction on how you can get Azerite armor, so it can't just have a chance to drop from every Mythic+.
    Most people only do one or two Mythic+ dungeons each week.”

    I only run 1-2 a week BECAUSE I can’t get azerite gear from them.

    “The team has moved away from raids being the only/best endgame PvE content. There are plenty of people that are enjoying Mythic+ dungeons.“

    I find this ironic following the previous statement. But, I would run them more if I could actually get azerite gear since myself & almost half my raid team have yet to see any azerite pieces yet we are scrapping duplicates of everything else.
  1. mmoc1b83a39230's Avatar
    Quote Originally Posted by Warning View Post
    You for real? They're the development team on a video game... it's literally their job to create stuff they think is fun for players.
    Use your brain for a second instead of reacting like a mongrel. A dev will never have a neutral POV about the game even if he's playing, he will always see the commercial success of the game before it's fun, Ion is the best proof of that, he's playing the game and still makes crap decisions which are not in phrase with what players want and expect.
  1. kamuimac's Avatar
    Quote Originally Posted by Pobutati View Post
    In a game where you can change specs, such restrictions are bullshit. It's unbelievable that we went in one expansion we went from "Yeah if you want to switch spec your gear is adapting" to "You want to switch specs ? Fuck you and farm another set of Azerite armor or pay gold to change traits".
    there is a verysimple answear to this

    time to remove mythic raiding so those problems dissapear
  1. mitre27's Avatar
    I hate that devs are putting so little effort into raid loot now, mythic+ gets boring fast.
  1. mmoc1b83a39230's Avatar
    Quote Originally Posted by Marrilaife View Post
    Well this part isn't true, at least wasn't true in Legion. Artifact wasn't adapting, you had to put separate relics and AP into it, and it was at the expense of your main artifact. Also legendaries were a problem for 3/4 of the expansion you wouldn't have your offspec ones because you were still grinding mainspec ones (unless extremely lucky), not even mentioning early Legion with the 4 leggo softcap you couldn't dream of having offspec ones, you probably didn't even have correct maiinspec ones.
    Dude, why are you talking about the artifacts ? I'm speaking about the set pieces that swapped, be real.
  1. Ryaths's Avatar
    Ion is an absolute disaster. He avoids any kind of direct answer. Absolute sham of a "Game Director".
  1. Kanariya's Avatar
    Quote Originally Posted by Pobutati View Post
    In a game where you can change specs, such restrictions are bullshit. It's unbelievable that we went in one expansion we went from "Yeah if you want to switch spec your gear is adapting" to "You want to switch specs ? Fuck you and farm another set of Azerite armor or pay gold to change traits".
    What expansion was that? In Legion it was "You want to switch specs? Fuck you and spend another six weeks farming up AP and relics for your other Artifact just to get anywhere near to where your main artifact is, and you cannot pay gold to transfer any AP from your main wep. You have to grind. If you run without your golden traits, your spec will not perform even 50% within your main spec."

    No one off-spec'd at all for the first chunk of Legion because of Artifacts. It took them quite a while to fix that.

    It's like you actually forgot that little important tidbit.
  1. Lightforged's Avatar
    Quote Originally Posted by Kyux View Post
    I think there should be friction when changing specs. Otherwise what is a spec? If I can swap between feral and guardian between fights then I'm no longer a guardian druid I'm a feral druid with alternating toolkits. It goes back to the fantasy of WoW and it's the little things that need to stay. Also, some gold is a very minor price to pay, literally. I think people wanting an easier spec swap are a little bit entitled. Maintaining multiple specs is a privilege that you work for, not a right. I think we should not be jack-of-all-trades.

    As for the whole system, I think people are confusing issues. Traits per se are not bad as a system. Yes they are unbalanced and some suck. But the system of having extra effects on a piece of gear is good. The problem is obtaining them - that it is so irregular and random and difficult. One solution (credit to Taliesin and Evitel) is to make mythic+ drop the same slots but without azerite traits and for trait gear to only drop in raids. Alternatively, and what I prefer, is that mythic+ and raids and whatever else (warfronts? islands?) give a token which you can accumulate to buy the piece you want. You can adjust the acquisition rates to make raiding better for it or however. Problem solved imho.

    For everyone else complaining can we suggest some fixes please?
    Any system that lets you accrue currency from spammable content will make people feel like they are forced to run that content again and again and again to earn the currency in the fastest way possible. That is not fun or enjoyable. So if you introduced a currency to the game, it would likely have to be in the M+ chest and not a dungeon drop to be a limiter on the amount of repeatable content people would feel forced to play.

    Quote Originally Posted by RobertoCarlos View Post
    they're just throwing shit at a wall with azerite gear at this point to see what sticks.

    What a shambles
    Not really.

    What they are basically doing is telling you the inner rings don't really matter. They are basically normalizing the inner rings and then abandoning them as meaningful bits of the game. The outer ring is all that really matters.

    Quote Originally Posted by Pobutati View Post
    In a game where you can change specs, such restrictions are bullshit. It's unbelievable that we went in one expansion we went from "Yeah if you want to switch spec your gear is adapting" to "You want to switch specs ? Fuck you and farm another set of Azerite armor or pay gold to change traits".
    Legion was also the expansion where if you wanted to switch specs they told you to go farm millions of Artifact Power to level up your off spec's weapon.

    Quote Originally Posted by Pobutati View Post
    Ion, for the love of all that is holy on Earth, please just STOP judging about what is fun or not for the players. You, along with the rest of the dev team are NOT players, you might (for some of you), play the game, but you don't have the player POV. People want to queue to do Warfronts with their entire guild ? Leave them, who the heck are you to say that it's not fun for them ? What does it change anyway ? Warfronts are not dynamic and there is no impact to literally rolling on them appart the fact that it makes them shorted (what is, to be honest, a liberation, because they suck). Being an asshole like you are now is what has driven the game in this current state in the first place, holy christ I'm so fed up with that prick.
    Pretty sure waiting 15 minutes would be a pretty bad/poor experience. Like how you can't skip all the dialog in old raids. You just si there, doing nothing for minutes at a time. Plus, he said they were contemplating making a raid friendly version of Warfronts, which would be awesome. So calm down, jeez.

    Quote Originally Posted by Lumineus View Post
    Players: This sucks, can you change it?
    Ion: {ten minute rambling mansplaination about the COMPLETELY OBVIOUS ramifications of implementing obnoxious restrictions}

    WE. DON'T. CARE. Stop treating these Q&As as an excuse to patronize us like we're your two year old son. If you're not going to improve the object of the complaint, then don't waste an eighth of the presentation "addressing" it.
    He was not patronizing or "mansplaning". He was just stating Blizzard's design goals and design intentions. If you don't want to listen to that, just read the MMO Champion synopsis.

    Quote Originally Posted by Marrilaife View Post
    Well wish Ion could see my death log from Vectis where I died after using all my stacks of active mitigation, guardian of ancient kings after I ran out of mitigation, then ardent defender, healthstone, self heal on cd, and another charge of active mitigation, and still died. But no worries, from next week I'm gonna be replaced with brewmaster alt of a guildie. My "ultility" comes down to joining as a 3rd tank for Zul so I can bubble / bop off the blood stacks. Except that, I bring nothing. At least DKs usually have some fight where grips are useful (Zek'voz, Zul, Mythrax). Every other tank can just be replaced by another brewmaster.

    But let's keep musing over tank "utility" or how much "skill" you need to manage your active mitigation while brewmaster doesn't need anything of those and survives everything much better.

    Oh, and btw monk also brings physical debuff that is mandatory, and ring of peace that is really strong on several bosses. They also have great mobility, for example transcendence helps a lot to nullify the knockback from fetid devourer. Absolutely ridiculous a class with best survivability has also so much utility.

    Look at guardian druid and see how their population dropped off when their utility was gutted (stampeding roar cooldown increased by removing the talent, rage of the sleeper as an anti-cc ability gone etc.)
    Like, he literally said they will fix the numbers and buff the low end tanks and, potentially, nerf the high end tanks. The stuff about utility is important as it helps clarify where Blizzard would like the tanks to eventually be - each possessing unique strengths and weaknesses.
  1. duster2's Avatar
    Really dislike the idea that ppl have to have multiple sets of gear or reforge to play another spec. It's Blizzard's job to make all specs competitive. That's why we have the talent trees for single target dps or aoe dmg. Hybrid classes are not competitive ANYWAY right now cause they can not do the same variety of content as efficently as the pure classes.
  1. Twiztedterry's Avatar
    Quote Originally Posted by Pobutati View Post
    It's unbelievable that we went in one expansion we went from "Yeah if you want to switch spec your gear is adapting" to "You want to switch specs ? Fuck you and farm another set of Azerite armor or pay gold to change traits".

    Quote Originally Posted by Pobutati View Post
    Dude, why are you talking about the artifacts ? I'm speaking about the set pieces that swapped, be real.

    Does it matter what you were talking about? The end result is the same.

    Legion = Set Pieces adapted, 1x Artifacts and 2x Legendaries didn't

    BFA = 3x Azerite Pieces don't adapt.


    The end result is the same, with the huge difference that switching Azerite Pieces doesn't force you to farm your artifact power all over again, and they're also much easier to acquire than legendaries.

    As Ian stated, It's actually a LOT easier to switch specs in BFA than it was in Legion, even if you keep multiple sets of azerite gear. If you think you'll need to switch specs often, that's why they have non-spec specific azerite traits, take them and you don't have to respec azerite each time you switch.
  1. Ganksinatra's Avatar
    "The community will decide which world first matters"

    I am not a world first fan. Never have been. I think in this game, with no real "death tax". It's not really skill that gets you the world first (there definitely is some skill involved, don't get me wrong), rather your ability to sit and die over and over and over again for 18+ hours a day for a week. So I say this with all due respect:

    This is not gonna work for the people who are fans of the world first race. You will forever have people claiming that one side's boss was harder than the other's, or some such silliness.

    I do really like the Azerite Armor changes, though.
  1. mmoce8ed29874f's Avatar
    wtb classic sooner plz
  1. Warning's Avatar
    Quote Originally Posted by Pobutati View Post
    Use your brain for a second instead of reacting like a mongrel. A dev will never have a neutral POV about the game even if he's playing, he will always see the commercial success of the game before it's fun, Ion is the best proof of that, he's playing the game and still makes crap decisions which are not in phrase with what players want and expect.
    You failed to read my post and this reaction is as poorly thought out as your initial comment. They designed the entire game trying to make it fun, AKA they are judging what's fun for players all the time. The fact that loads of people are playing it and they are pretty much the biggest name in the industry means they are largely successful and correct in their judgment as well. The uninformed thoughts of "Pobutati the random from the forums" are irrelevant and wrong.
  1. Marrilaife's Avatar
    Quote Originally Posted by Pobutati View Post
    Dude, why are you talking about the artifacts ? I'm speaking about the set pieces that swapped, be real.
    This guy gets it:
    Quote Originally Posted by Kanariya View Post
    What expansion was that? In Legion it was "You want to switch specs? Fuck you and spend another six weeks farming up AP and relics for your other Artifact just to get anywhere near to where your main artifact is, and you cannot pay gold to transfer any AP from your main wep. You have to grind. If you run without your golden traits, your spec will not perform even 50% within your main spec."

    No one off-spec'd at all for the first chunk of Legion because of Artifacts. It took them quite a while to fix that.

    It's like you actually forgot that little important tidbit.
    Azerite is a replacement of artifacts, that's why we grind AP for the traits. Saying "but the tier sets swapped" while forgetting artifacts and legendaries is only presenting 1 side of the coin.

    Quote Originally Posted by Lightforged View Post
    Like, he literally said they will fix the numbers and buff the low end tanks and, potentially, nerf the high end tanks. The stuff about utility is important as it helps clarify where Blizzard would like the tanks to eventually be - each possessing unique strengths and weaknesses.
    He said "it was bad in the past the tank could die despite correct play by just getting burst down" - hello why past tense, this is happening all over mythic Uldir again. My blood DK can easily die from normal melee hits on Zek'voz every time I move the boss between rings. Yes, I am using my cds on the "combo", and yes I die at different moments when no combo is happening.

    And the stuff about utility is bullshit, best survivable tanks have also the most useful utility in raids atm, it's not even either or.

    And even if they buff warriors and druids that doesn't change the fact paladins and demon hunters are still unwanted in mythic raiding, they're only used in m+ (and they're still significantly behind dks).
  1. Ungeir's Avatar
    Quote Originally Posted by Gadzooks View Post
    They're out of ideas.
    I assure you they're not out of ideas. Game designers, good as well as bad, want to make things. New systems, change systems, new content, etc. This is not happening - why? They don't have the programmers, who are probably busy on other projects. Can they admit this? Of course not. So we get weird excuses and deflections.
  1. Marrilaife's Avatar
    Quote Originally Posted by Ganksinatra View Post
    "The community will decide which world first matters"
    The horde one ofc, because there's no serious alliance guild left. Atm in top 20 there's 3 alliance guilds, 1 chinese, 1 australian and 1 russian. And there was 4 days disparity between Method and the chinese guild. Not much of a race anyway.

    Btw currently the Uldir leaderboard as of this moment has 71 horde guilds and 11 alliance.
    #balancedlikethewarmode
  1. Demeia's Avatar
    Quote Originally Posted by RoKPaNda View Post
    "There is value to having a bit of friction when it comes to changing specs." - If by "value" he means "annoying as shit." then yes.
    Ion is so weird about this. He just really, really wants people to stick to one spec even though a) a lot of people do and probably don't care whether they are "rewarded" for it, and b) a lot of people don't and find the things they do to make it difficult extremely frustrating. Especially since those things are often changing based on raid need and not just (as I do) because one spec is more efficient for the fight.
  1. Jibjub's Avatar
    Quote Originally Posted by Leyre View Post
    If im going to give a child $15 for food, you can bet your sorry ass im gonna make sure he actually spend the money on fucking food, if im paying blizz $15 MONTHLY for a game, you can bet your sorry ass im gonna call them on their bullshit
    Problem with this logic... most people are clearly happy with the game. Otherwise, they wouldn't still be this successful. Squeaky wheels rarely get the wheel in game development.

    You're $15 entitles you to play the game they design. It does not entitle you any right to help them develop it. You're yelling into the wind, my brother or sister.

    Also, you can call someone on their bullshit without getting red in the face, stamping your feet and using swear words.

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