Mythic+ Azerite Armor Improvements
Originally Posted by Blizzard
Throughout the discussions regarding Azerite Armor, there’s been a lot of talk about how you earn Azerite pieces from Mythic+ dungeons. Players have told us – and we agree – that the process of earning Azerite Armor through Mythic+ feels overly based on luck, and that there isn’t enough control in the players’ hands. Even with our bad luck protection systems in place, the sheer number of potential Azerite pieces you can get from the weekly chest means that trying to get ahold of a specific piece feels hopeless.

That’s a problem we want to solve, and give you some control over the Azerite gear you earn through Mythic+. So here’s what we’re working on for Tides of Vengeance:

First, we’re adding a new (as yet unnamed) currency, which you’ll earn from your weekly Mythic+ chest as well as from scrapping (or disenchanting) epic-quality Azerite Armor. This currency is rewarded in addition to the item in the chest (which can no longer be an Azerite piece), and the amount you earn will scale up based on the highest level Keystone you’ve completed. For example, completing a level 10 Keystone will reward you with about three times as much as clearing a level 7. Similarly, scrapping higher-item-level Azerite pieces will give you significantly higher amounts of this currency than lower-level pieces.

To spend that currency, we’re bringing back an old friend: Thaumaturge Vashreen. He’ll have two main types of items for sale. The first are caches that reward a random dungeon Azerite Armor piece for a given slot (helm, shoulders, or chest). They’ll be separated out by item level as well (at 355, 370, and 385), with higher item level caches requiring significantly more currency to purchase.

But we recognize that with six or more options per slot, this may still not be enough control for high-end players who want to be able to work towards a specific piece that perfectly complements their build. Thus, Vashreen will also offer Item Level 385 versions of the specific dungeon Azerite Armor pieces for each class, sold at a premium.

We’re still nailing down the exact numbers, but our goal for tuning this new currency is that you’ll be able to purchase one of the Azerite caches that lines up roughly with the item level of the gear you’re getting from your Mythic+ runs every two or three weeks, with the specific 385 pieces as long-term goals for top players.

Overall, we believe that this change will improve things in a lot of different ways:
  • Mythic+ players of all skill levels will now have a clear path to upgrading their Azerite slots
  • High-end Mythic+ players will have a way to target specific Azerite pieces to optimize their setups
  • Duplicate or unwanted Azerite pieces from other sources (such as raiding) now have some additional value
  • The piece of gear in your weekly chest will have a more reliable item level

You should see all of this hitting the Tides of Vengeance PTR sometime in the next week or so. We really do appreciate your feedback, and believe that this, in addition to the new traits and other improvements coming to the Azerite system in Tides of Vengeance, will help ease a lot of the concerns about Azerite Armor in Mythic+ and as a whole.

Couple quick clarifications based on feedback so far:
  • Only Azerite Armor that drops after Tides of Vengeance is released will scrap/disenchant into the new currency. Don't worry about hoarding the Azerite pieces you're earning now.
  • When the next Mythic+ season starts, and item levels increase, the item levels of Thaumaturge Vashreen's wares will increase accordingly.
  • We recognize that PvPers want more options and choice too. We're talking about that separately.
This article was originally published in forum thread: Mythic+ Azerite Armor Improvements started by chaud View original post
Comments 204 Comments
  1. mmoc9979bd922c's Avatar
    I would like wakening essencr for azerite armor, you earn 100 at week and a +15 item level price sellls for 350
  1. Noomz's Avatar
    See? Blizzard DOES listen and they DO care. But I'm sure we won't see threads of people saying it.
  1. jcachia's Avatar
    WHINE WHINE WHINE!!! If blizz gave you a billion gold each, free mounts and a Pokemon which craps dark matter, you would still complain. geez
  1. mmoc4077b81961's Avatar
    Quote Originally Posted by scubistacy View Post
    Except that this is not really an improvement. Getting currency without having to scrap, and getting it from other sources, like in other expansions, that would have been an improvement.
    Check WoW forum. Way too many people see this as an improvement (or at least they have now brighter view of this expansion). Saddest part is that a lot players actually think that they managed to point out Blizzard the problem, which is hilarious. It's just a part of Blizzards strategy ..
  1. mmoceadec9b64f's Avatar
    dont even try to farm 340 azerite armor now.. cause it will not work like this. You need to start farming it when the patch comes out..
  1. fathom81's Avatar
    Awesome changes, bring forth the patch!
  1. HuxNeva's Avatar
    Quote Originally Posted by Trumpcat View Post
    Azerite gear is on the loot tables for m+
    Where did you get that? It is not in the blue post.
  1. mmoc7f933b7749's Avatar
    Quote Originally Posted by Fabinas View Post
    It's not even three free days. It's three (3) hours MAX per character and it works for eleven (11) characters. It's actually 33 hours of gameplay for Legion and older content, divided to 11 characters.

    - - - Updated - - -



    Learn to read:

    The currency will be dropping in the WEEKLY M+ cache. That means doing a single +10 will be better than 3 runs of +7 or 1000 +0's.

    Only thing that needs to be clarified is whether "the amount you earn will scale up based on the highest level Keystone you’ve completed" means completed IN TIME or just completed with no time goals.
    Why don't you learn to read? The blue post specifically states that currency required for a targeted piece to be a "long term goal" and the 2-3 week time line is for random Azerite pieces. In short if you want to reduce the amount of time it takes to get "specific" Azerite, you need to do one high key and collect epic level Azerite to scrap. This means for minmaxers only - you're wanting to do ALL the content including LFR. So do me a favour and take your own advice with the L2R.
  1. mmoce352903513's Avatar
    They should make few different kind of items:
    - box for random Chest/Shoulder/Head azerite item (50 currency) (ilvl 355)
    - box for random specific slot azerite item (75 currency) (ilvl 355)
    - specific azerite items (200+ currency) (ilvl 355)
    - Upgrade token 355=> 370 (100+ currency)
    - Upgrade token 370=> 385 (200+ currency)

    If they have seperate 355/370/385 token boxes, none is going to buy lower ones...
  1. Coombs's Avatar
    Shit, there must have been a massive dip in subs.
  1. NanoNikk's Avatar
    So we should start saving all our epic azerite armor from now on so we can scrap it all when we get the new currency for it ?
  1. Wondercrab's Avatar
    Honestly a huge amount of the gameplay/motivation problems WoW's seen since WoD are solved (or at least drastically improved) by the inclusion of reliable PvE currencies.
  1. mmoc639b4181bd's Avatar
    cool story bros... dont forget to fix all these broken specs too!
  1. Surreality's Avatar
    I can get better gear with even less effort than I'm putting in now? So all I really need is maybe 3 or 4 mythic+ a week and after a short while I'll be just under the hardcore raiders item level. Without setting foot in a single raid beyond LFR. I like it.
  1. Esotaric's Avatar
    thank you asmongold
  1. mmoc93208f15ee's Avatar
    Quote Originally Posted by Kiri View Post
    The only problem is that until you spent your 9 weeks farming m+ for currency, you do not get any Azerite pieces from there. Due to the change, you can only get Azerite pieces of higher ilvl from raids, pvp, and with luck from warfronts.
    And incursions, as finishing incursion rewards you with cache that drops only weapons and azerite pieces. Scales as emissary, so 370 ilvl. If they are like invasions, once per day, thats a lot of wpns/azerites.
  1. s0ul's Avatar
    Wow it's unfortunate how many of you lack reading comprehension skills. I don't know how you get through your daily lives without being ridiculed.

    That’s a problem we want to solve, and give you some control over the Azerite gear you earn through Mythic+.
    Okay so they completely disregarded the fact that Azerite acquisition overall (not just from Mythic+) is a problem.

    The first are caches that reward a random dungeon Azerite Armor piece for a given slot (helm, shoulders, or chest). They’ll be separated out by item level as well (at 355, 370, and 385), with higher item level caches requiring significantly more currency to purchase.
    They're giving players an illusion of a choice. It's basically the same fucking RNG infested shit. You roll a dice and hope you get one of the six pieces.

    But we recognize that with six or more options per slot, this may still not be enough control for high-end players who want to be able to work towards a specific piece that perfectly complements their build.
    Okay great! They know the problem. They know players want to target specific pieces.

    Vashreen will also offer Item Level 385 versions of the specific dungeon Azerite Armor pieces for each class, sold at a premium.
    Wait why can't players target 355 and 370 pieces? There's absolutely no reason why they shouldn't be able to do this, because again, the problem is players want more control and less RNG (as acknowledged by Blizzard).

    This currency is rewarded in addition to the item in the chest (which can no longer be an Azerite piece)
    Why was this necessary? No reasons given.

    Use your brains before you post "FUCK YEAH!!!!" or "OMG blizzard listening," because it seems like most of you didn't even read their post. The currency should be a bonus and not something that should help with "bad luck protection." Players will hog these pieces in raids and dungeons now instead of trading them to those who need it. There's just so much wrong with this. It's like all feedback fell on deaf ears, yet again.
  1. Denso's Avatar
    Yeah I agree with posters before me, this change isn't that great. The main idea is great, but the details aren't.

    You should never put a player in a position where he has to consider whether or not to trade loot because he can scrap said loot to get currency for better loot for himself.

    There's a few other issues with it that I'm not going to list but rather let you experience (!) (players that know, definitely know them), but overall; not a huge fan of this change.
  1. Unlockmyhrt's Avatar
    Quote Originally Posted by nodq View Post
    So what about people that do not care or play stupid diablo dungeons over and over again? Right... the ignorance of the current WoW devs is fucking unbelievable.


    The game has just changed from what it was, I honestly don’t even recognize what WoW has become.
  1. Kiri's Avatar
    Quote Originally Posted by genai View Post
    And incursions, as finishing incursion rewards you with cache that drops only weapons and azerite pieces. Scales as emissary, so 370 ilvl. If they are like invasions, once per day, thats a lot of wpns/azerites.
    What's an incursion?

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