Dev Watercooler: Inside the World of Warcraft Classic BlizzCon Demo
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello World of Warcraft community! With BlizzCon 2018 getting closer every day, we wanted to give you an update on what you’ll be experiencing at BlizzCon around WoW Classic. We’ve been hard at work on bringing the original Azeroth back to life, and we’re excited that you’ll be able to get your hands on the demo we’re creating for the show—both at BlizzCon and at home with the Virtual Ticket.

What to Expect
From the beginning of this project, the team’s mission has been to be as faithful as possible to World of Warcraft as it existed back in 2005 and 2006, before Cataclysm altered the world as we knew it—and we wanted to make sure the demo we built for the show was a clear reflection of that. The focus of the demo is on outdoor questing, and we’ve selected two iconic zones that most original WoW players will no doubt be familiar with—Barrens for the Horde and Westfall for the Alliance—so you can step back in time and experience these zones as they were originally designed. You’ll be able to search for Mankrik’s wife, curse at Ornery Plainstriders for not having beaks, and make a group to kill Defias Pillagers in Moonbrook. You might even get to improvise a new rotation against the Harvest Golems in Farmer Saldean’s farm, since in this era, mechanical creatures may be immune to some of your abilities. We brought all of that back, and we’re as excited about it as you are.

Because it’s a demo, there’ll will be some limitations on the content: the Deadmines and Wailing Caverns dungeons won’t be available, the only PvP will be dueling, and you won’t be able to visit zones other than Westfall and the Barrens. We also typically limit the time our BlizzCon attendees can play a demo, and that will be the case for BlizzCon WoW Classic Demo players at home. In order to maximize the number of people who can try out the demo, initially you’ll be logged off after playing for a certain amount of time to give somebody else a turn. We haven’t determined exactly how long this time limit will be yet, but we’re also planning some flexibility, so if we’re able to relax the restriction and still give everyone who wants to play a great experience, then we’ll do that. If you do find your session has ended before you’ve done everything you wanted to, don’t worry—your character will be there when you get back in for your next session, and all your progress will be saved.

You’ll start the demo at level 15. While we know that starting at level 1 holds a lot of nostalgia, you’re also limited in what you can do when you’re first starting out. Given the time constraints of a BlizzCon demo, we wanted to give players some freedom to explore and experiment with core systems like talents or professions, which are unavailable at level 1. We also wanted you to be able to get a good sense of the original class played. At Level 15, warriors have Defensive Stance, priests have Psychic Scream, hunters have their pet, and so on—so at this level you really start to feel like your class has some of the key tools that make the class distinct. Additionally, all characters will be capped at Level 19. But you can create multiple characters, so you can try out as many different classes and races as you’d like!

What’s “New”
As we mentioned in our original Dev Watercooler blog we posted in June, we’re building WoW Classic on the foundation of our modern code base. That means you’ll be able to download the demo through the Blizzard Battle.net desktop app and use Battle.net chat integration in-game to ask your friend to come check out the Barrens with you. You’ll also find there’s improved support for widescreen monitors—so instead of the world looking stretched and distorted in widescreen, it’ll look like it did on your old 4:3 monitor. Only bigger!

All of the current game’s tools that help ensure World of Warcraft is a welcoming and fair environment, such as right-click player reporting, will also be in the BlizzCon WoW Classic Demo. Cheats, bots, and other exploitive behavior will also not be allowed, and the modern engine no longer permits some behaviors that could be used to get out of bounds. Support for 32-bit clients has also been removed. One of our core values is “Play nice; play fair,” and we want to do everything we can to ensure a few bad apples don’t ruin the experience for others.

You’ll also find that post-launch accessibility options such as colorblind mode are in the demo—though as we were working on it, we realized some words and images used in the current Accessibility panel come from the modern game. So we replaced the modern icons with some classic icons, and removed the term “Heirloom” since it doesn’t appear anywhere else in WoW Classic. It’s important to us that in situations like this we blend the old and the new in such a way that it still looks and feels like the game you remember.

See You in November!
We’re really excited about the BlizzCon WoW Classic Demo, and hope you are too! But we definitely don’t want to send the message that we’re done, because we’re not. There’s still lots of work left do, and the BlizzCon demo is an important step in the process of bringing the original WoW back to life as authentically as we can. This is a great chance for you to see the direction we’re heading and give us some early feedback, so be sure to leave your thoughts in the Classic section of the WoW forums.

Thanks for playing, and we’ll see you in Azeroth!
This article was originally published in forum thread: Dev Watercooler: Inside the World of Warcraft Classic BlizzCon Demo started by chaud View original post
Comments 332 Comments
  1. riptal's Avatar
    Quote Originally Posted by Addiena View Post
    nope youll be stuck with all the whining babies who want more QOL improvements and MUH Xmog and have no idea how to stop keyboard turning.
    I don't care about some QoL improvements. I don't want to play the game exactly the way it was back in 2004. All I want is the old zones and the old quests back before CATA. BTW speaking about whining babies… The only babies I see right now are those crying about wall climbing!
  1. Gadzooks's Avatar
    Quote Originally Posted by Delano View Post
    Like most people who were actually there, I am very disappointed to hear about the removal of walljumping. It was an integral part of the Vanilla experience that made exploring very fun.

    Also can't help but notice that the two starting zones they chose were Westfall (the size of your living room) and Barrens (the size of Africa). Looks like one side is getting considerably more demo content than the other... how coincidental that the side benefiting happens to be Horde.
    My eyes rolled so hard they bounced across the floor, out onto my deck.

    What's next - "The colors on the banners at Blizzcon were brighter for Horde, obvious favoritism!"

    Did you even play vanilla? The Barrens was one of the most grindy, boring zones, that you endured to get to better stuff. But it's SO MUCH BETTERER THAN WESTFALL! OMG CONSPIRACY!

    I give up. There's no pleasing some of you.
  1. kaintk's Avatar
    Quote Originally Posted by Mazinger-Z View Post
    The only flaw I can see in this is how would the Diablo MMO be any different or better?

    You're not going to transplant the WoW playerbase into Diablo. The standard is too high and the fantasy would be less light-hearted. Diablo is basically a hellscape world with a lot of throwaway lore, most of it dealing with how bad guys became bad guys.

    Never mind that, but how would it be mechanically any different than WoW?

    If anything, WoW seems to be heading down a Diablo-like rabbit hole with tons of throwaway gear and pruning of abilities to the point where you've got maybe five relevant skills for combat. Lots of movement too.
    1: different story telling
    2: different world
    3: different way to be : like more gore and bloody than WoW, because diablo is ..well.. a bloody carnage everywhere if done correctly like diablo 1 et 2 was
    4: better and different infrastructure , making a game with tehcnology from let say 2013 and more is better than starting from 2004, so gameplay could be better, graphic too , everything

    its where i see major change than a diablo mmo could do vs WoW
  1. DTJames's Avatar
    So many people are disappointed about unable to exploit/wall jumping/abusing bug.

    What's wrong with you?

    I knew this coming from miles away, they aren't about to let Vanilla bug/exploit back in.

    If you really want to exploit, go play on private server and leave us people who want to play normally be.
  1. Addiena's Avatar
    Quote Originally Posted by riptal View Post
    I don't care about some QoL improvements. I don't want to play the game exactly the way it was back in 2004. All I want is the old zones and the old quests back before CATA. BTW speaking about whining babies… The only babies I see right now are those crying about wall climbing!
    I dare you to find a post by me specifically about wall climbing lol, go on Ill wait.
  1. IIamaKing's Avatar
    Quote Originally Posted by Delano View Post
    Like most people who were actually there, I am very disappointed to hear about the removal of walljumping. It was an integral part of the Vanilla experience that made exploring very fun.

    Also can't help but notice that the two starting zones they chose were Westfall (the size of your living room) and Barrens (the size of Africa). Looks like one side is getting considerably more demo content than the other... how coincidental that the side benefiting happens to be Horde.
    Luls, westfall has roughly the same playable content as V Barrens and you dont have to run 10 min across the zone to kill 100 Zhevras for 8 hoofs.
  1. Ooid's Avatar
    It’s smart to make this the vertical slice. Imagine the complaining if people wanted to play hunger with no pet, warlock with demons you have to quest for, etc.
  1. Hoofnmouth's Avatar
    I really think one of the reasons that Blizzard is doing the WoW Classic is so that they can have an easier time shutting down private servers. There will no longer be the argument of "well you are not using it so the law don't apply to your claim on the IP". I don't blame them it is theirs to start with and they have said from the day they announced it that it would not be the exact version but the changes wouldn't be on the game play side.
  1. Raetary's Avatar
    you people are honestly just pitiful.
    "trash game", "ruined childhood" because blizzard doesnt allow exploiting unintended bugs?

    the horror of supporting widescreen monitors!
    how dare they even think of a 64 bit client!

    like my god, the color blind mode isnt gonna ruin your precious experience for gods fucking sake.
  1. Pieterman's Avatar
    Quote Originally Posted by damonskye View Post
    Much as I'm happy for the people who are looking for WoW classic, I have a very sneaking suspicion that the rose-colored glasses are going to shatter with a loud bang once people realize just how much we take for granted is gone: no heirlooms, no flying, no flight whistles, fewer flight paths, no pets for hunters at 1, farming soul shards for warlocks, mats required to buff, the need to grind because there aren't enough quests, complicated poison manufacturing, abilities that make no sense (I still dance on the grave of Amp Magic), no dungeon finder, raid attunements, no transmog... the list goes on...
    Thats exactly what a lot of is want though. All of those things were changes that many of us opposed for a variety of reasons. Its not the content that made vanilla great, but it was the way you played through it.
  1. Hexian's Avatar
    I dont honestly care about the wall jumping, but what bothers me is the being logged off after so much time playing. If I am going to throw $50 towards trying out this demo then I should be able play the hell out of it, not have a cute little session to maybe duel and kill a zebra.
  1. mmoc76b90fa955's Avatar
    literally the only problem if they remove wall jumping is in AV, horde used walljumping on a spot to get into alliance GY bypassing the unbalanced bridge of death making AV balanced, alliance could just jump into horde base and kill boss thru wall winning in literally 3mins. So that "wall jump bug" should stay atleast in AV
  1. Projectmars's Avatar
    Quote Originally Posted by Santti View Post
    I honestly don't think they are referring to wall jumping, but stuff like bots warping and mining/herbing underground. That kind of stuff.
    Didn't they use to ban people for Wall jumping? I think their stance on if it is an exploit or not has been made clear.

    - - - Updated - - -

    Quote Originally Posted by MalfLFT View Post
    Lol, except for very few instances, like in wsg. Wall jumping is not hurtig anyone, it is literally creating fun for a ton of players. They need to just fix the Wsg bug and other game breaking wj related bugs but it needs to fking be in the game. I dont think vanilla is for you mate. How does jumping in to Explore hyjal Hurt anyone?
    Considering the way to wall jump in WSG was likely the same as wall jumping in the world, fixing one would probably fix all the others.
  1. Peso's Avatar
    Quote Originally Posted by Santti View Post
    I honestly don't think they are referring to wall jumping, but stuff like bots warping and mining/herbing underground. That kind of stuff.
    I mean people really think they would allow exploits and bugs are delusional. Everything in this water cooler was pretty much expected of me. The only think that disappointed me was adding the right-click report but it's understandable.
  1. Projectmars's Avatar
    Quote Originally Posted by Servos View Post
    Time limit without saying how much access you might expect over the course of the demo life - though probably a needed function - cannot go over well with people that bought the Virtual Ticket just to play the Classic Demo.

    I'd certainly be hesitant to buy the ticket not knowing how much I'd be able to play. "Ah, finally have some free time, lemme fire this up.. 4 hour queue??? WTH? And then booted 2 hours later WTF!!!"

    At least they're explaining now but I'm sure this will be shitshow posts throughout the time the demo is live. "I DIDN'T KNOW!?!!?"
    It's the same kinda demo as what the people on the floor are going to be playing so I'm pretty sure it'll be a lot less than 2 hours. If anyone had played the BFA or any previous WoW demos could let us know about how long they were... the Classic demo will probably be just as long.
  1. Santti's Avatar
    Quote Originally Posted by IIamaKing View Post
    Luls, westfall has roughly the same playable content as V Barrens and you dont have to run 10 min across the zone to kill 100 Zhevras for 8 hoofs.
    Say whaaaat? No way. Barrens has more content for sure. Plenty of quests for lvl 25+ in the southern region of Barrens. Westfall has none of that.

    Just comparing the amount of quests here:

    Barrens: 104
    Westfall: 35
  1. smityx's Avatar
    It's probably hard for a lot of these devs to figure out early WoW since some of them were still watching Blues Clues or Sesame Street at the time. So all they can really do is interpret what the older devs tell them about the experience. So what we'll get is a re-imagining of what WoW was.
  1. Peso's Avatar
    Quote Originally Posted by Projectmars View Post
    Didn't they use to ban people for Wall jumping? I think their stance on if it is an exploit or not has been made clear.

    - - - Updated - - -



    Considering the way to wall jump in WSG was likely the same as wall jumping in the world, fixing one would probably fix all the others.
    They did ban people for going to GM Island and other areas that were blocked off like Hyjal.
  1. Projectmars's Avatar
    Quote Originally Posted by Delano View Post
    Intentionally unfix it then. They have the resources, they're not some small fly by night developer. If you're gonna cannibalize your current expansion to make WoW Classic, at least do it properly.
    They cannibalized their current expansion by hiring an entirely new set of people and not pulling anyone from the team making the current expansion?
  1. Danvash's Avatar
    Quote Originally Posted by Frank the Tank View Post
    That’s not how businesses operate. Making a game bad to encourage players to play their newer game? Doesn’t work like that. I for one have zero interest in a diablo mmo. If I quit because I don’t like bfa, blizzard loses a customer that has literally spent thousands of dollars on this game.

    The story in bfa feels disjointed because they split up its presentation between different media formats. And what they did present is just poorly written anyway. (From my Alliance perception.) If I didn’t have friends playing, I would have all ready qui
    At blizzcon, I hope someone asks the devs why the Alliance are in Uldir just to stump them.
    It's not a mystery why the Alliance are in Uldir. Uldir is a Horde raid canonically that Alliance also get to play through because it would be stupid game design to only make an instance available to half the player base. The Crucible of Storms will presumably be an Alliance raid against another old god living underneath Stormsong Valley.

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