Patch 8.1.0 PTR - Build 28202
A new build is on the way!

  • Icons for the various new Paragon caches have been added.
  • Glory of the Dazar'alor Raider now rewards the Armored Skyterror mount
  • The Island Thunderscale, Risen Mare, and Bloodgorged Hunter mounts drop from Island Expeditions
  • The Gilded Edition G.M.O.D. is a ground mount that drops from High Tinker Mekkatorque in Battle of Dazar'alor
  • The Blue, Green, and Yellow frog mounts are sold by a vendor for 333,333 gold each.
  • The new Reaping affix now has a description - Non-boss enemies are empowered by Bwonsamdi and periodically seek vengeance from beyond the grave
  • Azerite Impurity - Unpowered remnants of Azerite armor, obtained from Mythic Keystone weekly chests and by scrapping or disenchanting Azerite armor.














New Maps



New Items
You can see the full list of new items on the WoWDB PTR site.

LevelTypeSlotNameModel Viewer
25Mage GlyphGlyph of Storm's Wake
25Mage GlyphGlyph of the Tides
1JunkEcho of Elune
120Companion PetsAlbino Duskwatcher
120Companion PetsShadefeather Hatchling
120Companion PetsFiresting Buzzer
120Companion PetsLord Woofington
120Companion PetsTonguelasher
120Companion PetsScritches
120Companion PetsThunderscale Whelpling
120Companion PetsCrimson Octopode
120Companion PetsNightwreathed Watcher
120Companion PetsBaby Stonehide
120Companion PetsLeatherwing Screecher
120Companion PetsRotting Ghoul
120Companion PetsNeedleback Pup
120OtherDark Ranger's Spare Cowl
120OtherGnarlwood Waveboard
120OtherCranky Crab
120OtherHand Anchor
120OtherBrynja's Beacon
110OtherWarbeast Kraal Dinner Bell
110OtherProudmoore Music Box
110OtherGoldtusk Inn Breakfast Buffet
120OtherBowl of Glowing Pufferfish
120MountPriestess' Moonsaber
 Modelviewer
120MountWild Red Venomtail
 Modelviewer
120MountWild Blue Venomtail
 Modelviewer
120MountRisen Mare
 Modelviewer
120MountIsland Thunderscale
 Modelviewer
120MountBloodgorged Hunter
 Modelviewer
120MountBloodthirsty Dreadwing
 Modelviewer
120MountStonehide Elderhorn
 Modelviewer
120MountSaltwater Seahorse
 Modelviewer
120MountGilded Edition G.M.O.D.
 Modelviewer
120MountReins of the Armored Skyterror
 Modelviewer
120QuestSoggy Page
1QuestBlight Specialist Mask
120BookBlood-Soaked Tome of Dark Whispers
120Jewelcrafting DesignRecipe: Emblazoned Kraken's Eye Loop
120Inscription TechniqueTechnique: Glyph of Storm's Wake
280FingerFingerShiny Ring
350FingerFingerCommander's Signet of Battle
350FingerFingerCaptain's Signet of Command
355FingerFingerKraken's Eye Loop
370FingerFingerImbued Kraken's Eye Loop
385FingerFingerEmblazoned Kraken's Eye Loop
120BackBackWar-Torn Crimson Cloak
 Modelviewer
120BackBackWar-Torn Royal Blue Cloak
 Modelviewer
120BackBackFine Crimson Cloak
 Modelviewer
120BackBackRoyal Blue Cloak
 Modelviewer
280One-handed AxeOne HandSentinel's Tomahawk
 Modelviewer
330One-handed MaceOne HandSinister Aspirant's Runeaxe
 Modelviewer
330Two-handed SwordTwo HandSinister Aspirant's Greatsword
 Modelviewer
280Two-handed SwordTwo Hand Deathguard's Greatsword
 Modelviewer
120BagBagDesert Rucksack
120BagBagDurable Sailor's Duffel
385OtherRelinquished Azerite Shoulder
400OtherRelinquished Azerite Shoulder
415OtherRelinquished Azerite Shoulder
385OtherRelinquished Azerite Helm
400OtherRelinquished Azerite Helm
415OtherRelinquished Azerite Helm
385OtherRelinquished Azerite Chestpiece
400OtherRelinquished Azerite Chestpiece
415OtherRelinquished Azerite Chestpiece
370OtherRelinquished Azerite Shoulder
355OtherRelinquished Azerite Helm
355OtherRelinquished Azerite Chestpiece


Achievement Changes
Originally Posted by MMO-Champion
Appearances
Collections

Battle for Azeroth
Quests
  • Come On and Slam (New) Kill 30 sin'dorei with a single cast of Rising Tide during the Nazmir assault World Quest "Cleansing Tide". 5 points.
  • Frontline Warrior Name changed from "On The Frontlines" to "Frontline Warrior". Complete all six Horde assaults.10 points.
  • Frontline Warrior Name changed from "On The Frontlines" to "Frontline Warrior". Complete all six Alliance assaults.10 points.
  • Kul Tirans Don't Look at Explosions (New) Complete the quest "Express Delivery" in the Alliance War Campaign.
  • Upright Citizens Recruit additional Recruit three extra citizens during the quest "Not Too Sober Citizens Brigade". Item Reward: Citizens Brigade Whistle. 5 points.

Reputation
  • The Voldunai Earn Exalted status with the Volduani. 5 points. Voldunai. 5 points.

Battle Raid
Dungeons & Raids

Dungeons & Raids
  • Glory of the Dazar'alor Raider Name changed from "Glory of the Battle of Dazar'alor Raider" to "Glory of the Dazar'alor Raider". Complete the Battle of Dazar'alor raid achievements listed below. 25 points. Account Wide. Mount Reward: Armored Skyterror. 25 points. Account Wide.

Guild Feats of Strength
Guild

Island Expeditions
Expansion Features
  • Havenswood (New) Achieve victory in an expedition to Havenswood on any difficulty. 10 points.
  • Havenswood Hero (New) Achieve victory in an expedition to Havenswood in PvP. 10 points.
  • Heroic: Havenswood (New) Achieve victory in an expedition to Havenswood on Heroic difficulty or higher. 10 points.
  • Heroic: Jorundall (New) Achieve victory in an expedition to Jorundall on Heroic difficulty or higher. 10 points.
  • Island Conqueror Complete Complete at least 7 of the Mythic Island Expeditions achievements listed below. 10 points. Account Wide.
  • Island Slayer Complete Complete at least 7 of the PvP Island Expeditions achievements listed below. 10 points. Account Wide.
  • Jorundall (New) Achieve victory in an expedition to Jorundall on any difficulty. 10 points.
  • Jorundall Justice (New) Achieve victory in an expedition to Jorundall in PvP. 10 points.
  • Mythic: Havenswood (New) Achieve victory in an expedition to Havenswood on Mythic difficulty. 10 points.
  • Mythic: Jorundall (New) Achieve victory in an expedition to Jorundall on Mythic difficulty. 10 points.

Legion
Reputation
  • The Reputable Earn an exalted supply reward from any faction within the Broken Isles. 10 points. Paragon reward from any faction. 10 points.

Pet Battles

Player vs. Player
Feats of Strength
  • Dread Gladiator: Battle for Azeroth Season 1 End Battle for Azeroth PvP Season 1 in the top 0.1% of the 3v3 arena ladder (requires 150 games won on your current faction in Battle for Azeroth Season 1). Title Reward: Dread Gladiator.
  • Gladiator: Battle for Azeroth Season 2 Earn the Rank of Gladiator Win 50 3v3 games while at Gladiator rank during Battle for Azeroth Season 2. Reward: Gladiator Title.and Mount.
  • Sinister Gladiator: Battle for Azeroth Season 2 End Battle for Azeroth PvP Season 2 in the top 0.1% of the 3v3 arena ladder (requires 150 games won on your current faction in Battle for Azeroth Season 2). Title Reward: Sinister Gladiator.

Raids
Feats of Strength

Reputation

World
Player vs. Player



Azerite Traits
Originally Posted by MMO-Champion
  • Bonded Souls (New) Your spells and abilities have a chance to trigger a Soulbond. When this occurs, every 5 for 20 sec bond with the soul of your nearest ally, granting you both 624 primary stat for 5 sec and healing each of you for 3,798.
  • Collective Will Your abilities have a chance to drop a Horde Banner for 10 sec, increasing primary stat stats by 145 and maximum health by 2,849 for yourself and up to 4 allies.
  • Ephemeral Recovery Casting a healing spell restores 0 mana over 8 sec. Stacks up to 2 times. When you go below 20% mana, you gain 0 mana. Can occur once every 3 min.
  • Exit Strategy (New) Rolling grants you 0 Avoidance for 2 sec. Taking non-periodic damage in this time reduces the cooldown of Roll by 5 sec.
  • Seductive Power (New) During combat, Bwonsamdi's spectral visage has a chance to appear near you, beckoning you closer. If you approach him, gain 28 to all stats, stacking up to 5 times. If you fail to heed his call, lose 1 stack.
  • Self Reliance While no enemies are within 20 12 yds, you heal for 100 every 3 sec.
  • Stand As One Your abilities have a chance to drop an Alliance Banner for 10 sec, increasing primary stat stats by 145 and maximum health by 2,849 for yourself and up to 4 allies.
  • Synergistic Growth Casting your multi-target healing spell grants you 0 Mastery for 10 sec sec. This cannot occur more than once every 30 sec sec.
  • Thrive in Chaos (New) Each Pain spent heals you for 4 Health.
  • Treacherous Covenant (New) Your primary stat is increased by 166 while you are above 50% health. You take 15% increased damage while below 20% health.

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Bloody Runeblade (New) When Crimson Scourge activates, you gain 43 Haste for 5 sec, and immediately gain 5 Runic Power.
  • Helchains Dark Transformations links ignites you and your pet with chains that deal 78 flaming chains that deal 57 Fire damage every sec to enemies between you for 5 sec.
  • Magus of the Dead Apocalypse and Army of the Damned additionally summon a Magus of the Dead who hurls Frostbolts and Shadowbolts at your foes, dealing 156 each. damage each.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Chaotic Transformation (New) Eye Beam deals an additional 240 damage. When you activate Metamorphosis, the cooldown of Eye Beam and Blade Dance is immediately reset.
  • Hour of Reaping (New) Lesser Soul Fragments restore 78 additional health, and every 40 Soul Fragments you consume causes your next Soul Cleave to grant you a Soul Barrier.
  • Revel in Pain Fiery Brand now lasts 10 sec. When Fiery Brand expires on your primary target, you gain a shield that absorbs up to 22,756 damage for 15 sec, based on your damage dealt to them while Fiery Brand was active.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Burst of Savagery (New) When Mangle benefits from Gore, it grants you 0 mastery for 5 sec and has a 15% chance to activate Gore.
  • Switch Hitter An ability from your chosen Affinity grants an additional bonus for 10 20 sec: Starsurge: 389 Leech Ferocious Bite: 389 Speed Frenzied Regeneration: 389 Avoidance Swiftmend: Absorb 7,775 damage.
  • Lively Spirit When Innervate expires, your Intellect is increased by 85 for each spell the target cast using Innervate. Lasts 20 sec. you gain 59 Intellect for 20 sec and 0.5% mana.
  • Jungle Fury Name changed from "Shredding Fury" to "Jungle Fury". Tiger's Fury increases the damage of your next four Shreds by 146. your critical strike by 0 and lasts 17 sec.
  • Untamed Ferocity Name changed from "Raking Ferocity" to "Untamed Ferocity". Rake increases damage of your next Ferocious Bite by 171. Combo-point generating abilities deal 16 additional instant damage and reduce the cooldown of Incarnation: King of the Jungle by 0.2 sec.
  • Gory Regeneration Mangle extends the duration of your active Frenzied Regeneration by 1.0 sec, up to 3 sec, and Frenzied Regeneration restores an additional 174 health every sec.
  • Early Harvest When Wild Growth expires, it heals the target for 54 75 if they are injured, or it reduces the cooldown of Innervate by 1 sec if they are not.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Dire Consequences Beast Mastery: Kill Command deals 88 additional damage, and has a chance to summon a Dire Beast.Survival: Kill Command deals 59 additional damage, and has a chance to summon a Dire Beast.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Quick Thinking Name changed from "Quick Casting" to "Quick Thinking".
  • Wildfire (New) Pyroblast deals 96 additional damage. When you activate Combustion, you gain 576 Critical Strike, and up to 4 nearby allies gain 144 Critical Strike for 10 sec.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Fury of Xuen Your Combo Strikes grant you the Fury of Xuen, giving your next Fists of Fury a 3% chance a stacking 3% chance for your next Fists of Fury to grant 0 Haste and invoke Xuen, The White Tiger for 8 sec. Stacks up to 33 times.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Divine Revelations While empowered by Infusion of Light, Flash Heal of Light heals for an additional 855, and Holy Light refunds 433 mana.
  • Light's Decree Your abilities that consume Holy Power cause an explosion of explode with Holy light for 262 damage while Avenging Wrath is active, and to nearby enemies while Avenging Wrath is active Avenging Wrath's duration is increased by 5 sec.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Keep Your Wits About You (New) Each time an attack Blade Flurries, increase the chance for Sinister Strike to strike again by 2%. Additional strikes of Sinister Strike deal 48 more damage.
  • Echoing Blades Fan of Knives damage is increased by [ 20 * (1 + 27 / 100.2 * (1 + 0.2).2) ]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing [ 48 * (1 + 27 / 100.2 * (1 + 0.2).2) ] damage to enemies within 8 yards. 5 yards.
  • Nothing Personal Vendetta grants you 50 energy and causes your Mutilate attacks to deal an additional [ 111 * 1.5 over 20 sec and poisons the target, dealing [ 144 * 10 * (1 + 27 / 100.2 * (1 + 0.2).2) ] damage. 1 + (170% of Spell Power) / 100.2).2) ] Nature damage over 20 sec.
  • The First Dance Shadow Dance grants an additional 0 critical strike rating to the first Eviscerate, Shadowstrike, or Shuriken Storm used during it. Activating Shadow Dance grants you 2 Combo Points and increases your Haste by 0 for its duration.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Pandemic Invocation (New) Refreshing Corruption, Agony, or Siphon Life with less than 5 seconds remaining will deal 116 Shadow damage and has a 6.66% chance to grant you a Soul Shard.
  • Terror of the Mind You steal 143 health every 1 sec from targets affected by your Fear spell. Soul Leech gains 143 absorption every 1 sec while a target is affected by Fear.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Cold Steel, Hot Blood Bloodthirst critical strikes generate 4 additional Rage, and inflict a Gushing Wound that leeches 0 health over 6 sec. 4,701 health over 6 sec.
  • Deafening Crash Thunder Clap deals an additional 30 damage and extends the duration of your Demoralizing Shout on affected enemies by 2 sec.up to 6 sec.



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Bloodgorged Hunter (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.
  • Bloodthirsty Direwing (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.
  • G.M.O.D. Mk1 (New) Summons and dismisses your Gilded Edtion G.M.O.D. This mount changes depending on your Riding skill and location. Account wide. Account wide. 1.5 sec cast.
  • Island Thunderscale (New) Summons and dismisses your Valarjar Stormwing. Account wide. Account wide. 1.5 sec cast.
  • Priestess' Moonsaber (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.
  • Ravaging Skyterror (New) Summons and dismisses your Armored Skyterror. This mount changes depending on your Riding skill and location. Account wide. Account wide. 1.5 sec cast.
  • Risen Mare (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.
  • Saltwater Seahorse (New) Summons and dismisses a rideable Saltwater Seahorse. This mount is a zippy swimmer. Due to his capricious nature, swim speed is not affected by effects that increase or decrease mount speed. Account wide. Account wide. 1.5 sec cast.
  • Stonehide Elderhorn (New) Summons and dismisses your Stonehide Elderhorn. Account wide. Account wide. 1.5 sec cast.
  • Wild Blue Venomtail (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.
  • Wild Red Venomtail (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.

Companions
  • Albino Duskwatcher (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Baby Stonehide (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Crimson Octopode (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Everburning Treant Right Click to summon and dismiss the Greatwing Macaw. Instant. Battle Pet. Battle Pet. Instant.
  • Firesting Buzzer (New) Right Click to summon and dismiss the Sandstinger Wasp. Battle Pet. Battle Pet. Instant.
  • Grumpy Right click to summon and dismiss this companion Battle Pet. Battle Pet. 100 yd range. Instant.
  • Leatherwing Screecher (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Lord Woofington (New) Right click to summon and dismiss this companion. Battle Pet. Battle Pet. 100 yd range. Instant.
  • Needleback Pup (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Nightwreathed Watcher (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Rotting Ghoul (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Scritches (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Shadefeather Hatchling (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Stormborne Whelpling Right Click to summon and dismiss Nuts this companion. Battle Pet. Battle Pet. Instant.
  • Thunderscale Whelpling (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Tonguelasher (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Zur'aj the Depleted Right Click to summon and dismiss the Greatwing Macaw. Instant. Battle Pet. Battle Pet. Instant.

Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Blood
  • Bonestorm A whirl of bone and gore batters nearby enemies, dealing [ 15.23% of Attack Power ] Shadow damage every 1 sec, and healing you for 3% of your maximum health every time it deals damage. up to 15%). Lasts 1 sec per 10 Runic Power spent. Blood Death Knight - Level 100 Talent. Blood Death Knight - Level 100 Talent. 10 Runic Power. Instant. 60 sec cooldown.
  • Last Dance Reduces the cooldown and duration of your Dancing Rune Weapon by 50%. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 57+.
  • Marrowrend Smash the target, dealing [ 37.56% of Attack Power ] Physical damage and generating 3 charges of Bone Shield. [ability_deathknight_boneshield] Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by [ 40% [ 50% of Strength ], and your Haste by 10%. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed. Requires Melee Weapon. Death Knight - Blood Spec. Death Knight - Blood Spec. 2 Runes. Melee range. Instant.

Blood & Unholy
  • Death and Decay (Unholy) While you remain within the area, your Necrotic Strike and Clawing Shadows will hit all enemies near the target.

Frost & Unholy
  • Transfusion (New) Instantly generates 20 Runic Power, and reduces the Runic Power cost of your Death Strike by 50% for 7 sec. PvP Talent. PvP Talent. Instant. 45 sec cooldown. Requires DeathKnight. Requires level 57+.

Unholy
  • Life and Death (New) When targets afflicted by your Festering Strike are healed, you are also healed for 15% of the amount. In addition, your Virulent Plague now erupts for 400% of normal eruption damage when dispelled. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 57+.
  • Necromancer's Bargain (New) The cooldown of your Apocalypse is reduced by 45 sec, but your Apocalypse no longer summons ghouls but instead applies Crypt Fever to the target. Crypt Fever Deals 8% of the targets maximum health in Shadow damage over 4 sec. Healing spells cast on this target will refresh the duration of Crypt Fever. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 57+.
  • Necrotic Strike A vicious strike that deals [ 16.44% [ 30% of Attack Power ] Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing the next [ 150% of Attack Power ] healing received by the target up to 8% of the target's maximum health in healing recieved. Requires Melee Weapon. PvP Talent. PvP Talent. 1 Runes. Melee range. Instant. Requires DeathKnight. Requires level 57+.
  • Raise Abomination (New) Raises an Abomination for 25 sec which wanders within 10 yards of where it was summoned, applying Festering Wound when it melees targets, and and affecting those nearby with Virulent Plague. PvP Talent. PvP Talent. 40 yd range. Instant. 1.5 min cooldown. Requires DeathKnight. Requires level 57+.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Havoc
  • Demonic Origins The cooldown of Metamorphosis is reduced by 2 min, but now lasts 15 sec. While not in Metamorphosis, your damage is increased by 5%. PvP Talent. PvP Talent. Requires DemonHunter. Requires level 101+.
  • Mana Break Deals up to 5% of the target's maximum health in Chaos damage. Damage is increased the lower the target's current mana, up to 25% of the target's maximum health in damage. PvP Talent. PvP Talent and increases the mana cost of the their spells by 30% for 10 sec. PvP Talent. PvP Talent. 50 Fury. Melee range. Instant. 60 sec cooldown. Requires DemonHunter. Requires level 101+.
  • Mana Rift You manifest an 6 yard wide mana rift under the feet of the target. After 2 2.5 sec, it erupts dealing up to 8% of enemies maximum health in Chaos damage and destroys 8% of the enemies total mana if present. PvP Talent. PvP Talent. 20 Fury. 20 50 Fury. 8 yd range. Instant. 10 sec cooldown. Requires DemonHunter. Requires level 101+.

Vengeance
  • Demonic Trample You enter Metamorphosis, moving at 200% increased speed for 5 Transform to demon form, moving at 175% increased speed for 3 sec, knocking down all enemies in your path and dealing [ 10.32% of Attack Power ] Physical damage. During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks. PvP Talent. PvP Talent. Instant. 45 sec cooldown Shares charges with Infernal Strike. 2 charges. PvP Talent. PvP Talent. Instant. 20 sec recharge. Requires DemonHunter. Requires level 101+.2 charges.
  • Spirit Bomb Consume up to 5 Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for 20 sec and damaging them for [ 22.11% of Attack Power ] Fire per fragment. You heal for 10% of all damage you deal to enemies with Frailty. Vengeance Demon Hunter - Level 108 Talent. Vengeance Demon Hunter - Level 108 Talent. 30 Pain. 40 yd range. Instant. Instant.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Enraged Maul Maul the target for [ 22.54% of Attack Power 8% of the target's maximum health in;] Physical damage. Requires Bear Form. PvP Talent. PvP Talent. 20 Rage. Melee range. Instant. 40 Rage. Melee range. Instant. 3 sec cooldown.
  • Nature's Control Placeholder for level 45 talented active ability. Instant. 60 talented active ability. Instant.
  • Sabertooth Ferocious Bite deals 20% increased damage and refreshes increases the duration of Rip on your target. 100 yd range. Instant. by 4 sec per combo point spent. 100 yd range. Instant.

Balance
  • Faerie Swarm Swarms the target with Faeries, disarming the enemy, preventing the use of any weapons or shield and reducing movement speed by 30% for 8 5 sec. PvP Talent. PvP Talent. 30 yd range. Instant. 30 sec cooldown. Requires Druid. Requires level 40+.
  • Moonkin Aura Whenever you Starsurge, all allies within 40 yards have their spell critical strike chance increased by 15% for 8 sec. Requires Moonkin Form. Requires Moonkin Form Starsurge grants 4% spell critical strike chance to 8 allies within 40 yards for 18 sec, stacking up to 3 times. PvP Talent. PvP Talent. Requires Druid. Requires level 40+.

Balance & Restoration
  • Deep Roots Increases the amount of damage required to cancel your Entangling Roots by 200% or Mass Entanglement by 400%. PvP Talent. PvP Talent. Requires Druid. Requires level 40+.

Feral
  • Heart of the Wild Name changed from "Tooth and Claw" to "Heart of the Wild". You become further adept in Caster Form and Bear Form. Caster Form When using Regrowth on an ally the initial heal will always have a critical effect and the cast time of Regrowth will be reduced by 50% for 6 sec. Bear Form Maximum health while in Bear Form increased by 15% and damage while in Bear Form increased by 30% you gain 5 Rage when attacked in Bear Form. You also learn: Enraged Maul Maul the target for [ 22.54% of Attack Power 8% of the target's maximum health in;] Physical damage. PvP Talent. PvP Talent. Requires Druid. Requires level 40+.
  • King of the Jungle For every enemy you have Rip active on, your damage and movement speed is increased by 3% movement speed and healing received is increased by 5%. Stacks to 3 times. PvP Talent. PvP Talent. Requires Druid. Requires level 40+.
  • Leader of the Pack Shred heals all nearby allies within 10 yards of the target for [ 25% of Spell Power ]. PvP Talent. PvP Talent. While in Cat Form, you increase the melee and ranged critical chance of all allies within 40 yards by 5%. Leader of the Pack also causes affected targets to heal themselves for 4% of their maximum health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec. PvP Talent. PvP Talent. Requires Druid. Requires level 40+.
  • Sabertooth Ferocious Bite deals 20% increased damage and refreshes increases the duration of Rip on your target by 4 sec per combo point spent. Feral Druid - Level 15 Talent. Feral Druid - Level 15 Talent.
  • Savage Momentum Interrupting a spell with Skull Bash resets the cooldown of Tiger's Fury reduces the remaining cooldown of Tiger's Fury, Survival Instincts, and Stampeding Roar by 10 sec. PvP Talent. PvP Talent. Requires Druid. Requires level 40+.

Guardian
  • Master Shapeshifter Your Feral, Balance or Restoration Affinity is amplified granting an additional effect. Restoration Affinity After you Swiftmend, the cast time of your Regrowth is reduced by 30% and its healing is increased by 30% for 8 sec. Balance Affinity After you enter Moonkin Form, you gain 30% spell haste for 10 sec. Feral Affinity While in Cat Form, your damage is increased by 30% 25%. PvP Talent. PvP Talent. Requires Druid. Requires level 40+.
  • Stampeding Roar (New) The cooldown of Stampeding Roar is reduced by 60 sec. Druid - Guardian Spec. Druid - Guardian Spec.

Restoration
  • Mark of the Wild (New) Protects allies, causing all damage taken from Nature, Fire, Frost and Arcane damage over time and area of effect spells reduced by 15%. Lasts for 60 min. PvP Talent. PvP Talent. 5% of Base Mana. 40 yd range. Instant. Requires Druid. Requires level 40+.
  • Master Shapeshifter (New) Your Guardian, Balance or Feral Affinity is amplified granting an additional effect. Guardian Affinity Chance to be critically hit melee attacks reduced by 20% while in Bear Form. Balance Affinity After you enter Moonkin Form, you gain 30% spell haste for 10 sec. Feral Affinity While in Cat Form, your damage is increased by 25%. PvP Talent. PvP Talent. Requires Druid. Requires level 40+.
  • Nourish (New) Heals a friendly target for [ 250% of Spell Power ] and automatically applies one of your missing healing over time spells to the target. If all of them are present, Nourish critically heals. Can't be cast in Cat Form, Travel Form, Aquatic Form, Bear Form, Dire Bear Form, Moonkin Form. PvP Talent. PvP Talent. 14% of Base Mana. 40 yd range. 2 sec cast. Requires Druid. Requires level 40+.
  • Ursol's Vortex Conjures a vortex of wind for 10 sec at the destination, reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Usable in all shapeshift forms. Druid - Restoration Spec. Druid - Restoration Spec Guardian Druid - Level 30 Talent. Guardian Druid - Level 30 Talent. 30 yd range. Instant. 60 sec cooldown.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Marksmanship
  • Careful Aim Aimed Shot has a 100% chance to deal deals 50% bonus damage to targets who are above 80% health or below 20% health. Marksmanship Hunter - Level 30 Talent. Marksmanship Hunter - Level 30 Talent.
  • Streamline Rapid Fire now lasts 30% 20% longer. Marksmanship Hunter - Level 60 Talent. Marksmanship Hunter - Level 60 Talent.
  • Trick Shots When Multi-Shot hits 3 or more targets, your next Aimed Shot will ricochet and hit up to 5 additional targets for 40% of normal damage, or each shot of your next Rapid Fire will ricochet to 2 additional nearby targets. for 100% of normal damage. Hunter - Marksmanship Spec. Hunter - Marksmanship Spec.
  • Trueshot Reduces the cooldown of your Aimed Shot and Rapid Fire abilities by 60%, and causes Aimed Shot to cast 50% faster. for 15 sec. Hunter - Marksmanship Spec. Hunter - Marksmanship Spec. Instant. 2 min cooldown.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Minor Glyphs
  • Glyph of Storm's Wake (New) Your Water Elemental is replaced by the light blue favored by the Tidepriests. Minor Glyph. Minor Glyph.
  • Glyph of the Tides (New) Your Water Elemental is replaced by a bluer Tidal Elemental. Minor Glyph. Minor Glyph. 1.5 sec cast.
  • Glyph of the Tides (New) Your Water Elemental is replaced by a bluer Tidal Elemental. Minor Glyph. Minor Glyph.
  • Storm's Wake (New) Your Water Elemental is replaced by the light blue favored by the Tidepriests. Minor Glyph. Minor Glyph. 1.5 sec cast.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Touch of Karma All damage you take is redirected Absorbs all damage taken for 10 sec, up to 50% of your maximum health, and redirects 75% of that amount to the enemy target as Nature damage over 6 sec. Damage cannot exceed 50% of your maximum health. Lasts 10 sec. Limited to 1 target. Unlimited range. Instant.

Mistweaver
  • Chrysalis Reduces the cooldown of Life Cocoon by 60 45 sec. PvP Talent. PvP Talent. Requires Monk. Requires level 40+.
  • Enveloping Mist Wraps the target in healing mists, healing for [ 247.5% [ 216% of Spell Power ] over 6 sec, and increasing healing received from your other spells by 0%. Monk - Mistweaver Spec. Monk - Mistweaver Spec. 5.2% of Base Mana. 40 yd range. 2 sec cast.

Windwalker
  • Pressure Points Touch of Death also applies Fatal Wounds to the target, and if the target dies now instantly kills targets at or below 10% health and its cooldown is instantly reset when targets die from Touch of Death's damage or with Touch of Death active, the cooldown is reset. Fatal Wounds Healing effects received reduced by 50% for 4 sec. PvP Talent. PvP Talent. Requires Monk. Requires level 40+.
  • Touch of Death Inflict mortal damage on an enemy, causing the target to take damage equal to 50% 35% of your maximum health after 8 sec, reduced against players. During the 8 sec duration, 10% of all other damage you deal to the target will be added to the final damage dealt. Monk - Windwalker Spec. Monk - Windwalker Spec. Melee range. Instant. 2 min cooldown.
  • Touch of Karma All damage you take is redirected Absorbs all damage taken for 10 sec, up to 50% of your maximum health, and redirects 75% of that amount to the enemy target as Nature damage over 6 sec. Damage cannot exceed 50% of your maximum health. Lasts 10 sec. Monk - Windwalker Spec. Monk - Windwalker Spec. 20 yd range. Instant. 1.5 min cooldown.
  • Windwalker Monk Decreases damage/healing by 27% 23%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Spinning Crane Kick, Tiger Palm, Whirling Dragon Punch Decreases periodic damage/healing by 27% 23%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Spinning Crane Kick, Tiger Palm, Whirling Dragon Punch Increases damage/healing by 26%: Blackout Kick, Rising Sun Kick, Tiger Palm Increases damage/healing by 22%: Chi Wave and Rushing Jade Wind Increases periodic damage/healing by 22%: Eye of the Tiger Increases damage/healing by 140%: Spinning Crane Kick Increases damage/healing by 10%: Blackout Kick Increases damage/healing by 40%: Vivify Monk - Windwalker Spec. Monk - Windwalker Spec.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Block Gives a chance to block enemy melee attacks. Requires Shields. Shield.

Holy
  • Cleanse the Weak When you dispel an ally within your aura, all allies within your aura are dispelled of the same effect. Healing allies with your Holy Light will cleanse all Diseases and Poisons from the target. PvP Talent. PvP Talent. Requires Paladin. Requires level 40+.
  • Divine Favor Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted. PvP Talent. PvP Talent. Instant. 45 25 sec cooldown. Requires Paladin. Requires level 40+.
  • Divine Vision Increases the range of your Aura by 30 yards. In addition, allies who are affected by your Aura also gain: Shadow Resistance Aura Damage dealt from Shadow damage over time and area of effect spells is reduced by 15% to all allies within 40 yards. PvP Talent. PvP Talent. Requires Paladin. Requires level 40+.

Protection
  • Avenger's Shield Hurls your shield at an enemy target, dealing [ 52.42% of Attack Power ] Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies. Increases the effects of your next Shield of the Righteous by 20%. Requires Shields Shield. Paladin - Protection Spec. Paladin - Protection Spec. 30 yd range. Instant. 15 sec cooldown.
  • Hand of the Protector Calls down the Light to heal a friendly target for [ 280% of Spell Power ], increased by up to 200% based on your their missing health. 1 charge. Protection Paladin - Level 75 Talent. Protection Paladin - Level 75 Talent. 40 yd range. Instant. 15 sec recharge. 1 charge.
  • Shield of the Righteous Slams enemies in front of you with your shield, causing [ 33% of Attack Power ] Holy damage, and increasing your Armor by [ 150% of Strength ] for 4.5 sec. Requires Shields Shield. 3 charges. Paladin - Protection Spec. Paladin - Protection Spec. Melee range. Instant. 18 sec recharge. 3 charges.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Focused Will Priest - Discipline & Holy Spec. Priest - Discipline & Holy Spec. Holy: Melee attacks against you cause you to gain Focused Will, reducing damage you take by 15% for 8 sec, stacking up to 1 times.
  • Intangibility (New) Dispersion heals for 50% of your maximum health over its duration and has 30 sec reduced cooldown. Shadow Priest - Level 30 Talent. Shadow Priest - Level 30 Talent.

Discipline
  • Evangelism Extends the duration of all of your active Atonements by 6 sec. Discipline Priest - Level 100 Talent. Discipline Priest - Level 100 Talent. Instant. 1.2 min cooldown. 1.5 min cooldown.

Holy
  • Benediction Your Prayer of Mending has a 30% 25% chance to leave a Renew on each target it heals. Priest - Level 90 Talent. Priest - Level 90 Talent.
  • Binding Heal Heals you, your target, and another friendly target within 20 yards for [ 75% [ 67% of Spell Power ]. Reduces the remaining cooldown on both Holy Word: Serenity and Holy Word: Sanctify by 3 sec Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Holy Priest - Level 75 Talent. Holy Priest - Level 75 Talent. 2.9% of Base Mana. 40 yd range. 1.5 sec cast.
  • Heal An efficient spell that heals an ally for [ 160% [ 175% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. Priest - Holy Spec. 1.9% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Word: Salvation Heals all allies within 40 yards for [ 150% [ 110% of Spell Power ], and applies Renew and 2 stacks of Prayer of Mending to each of them. Cooldown reduced by 30 sec when you cast Holy Word: Serenity or Holy Word: Sanctify. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Holy Priest - Level 100 Talent. Holy Priest - Level 100 Talent. 6% of Base Mana. 40 yd range. Instant (Channeled). 12 min cooldown.
  • Renew Fill the target with faith in the light, healing them instantly for [ 20% [ 23% of Spell Power ] and then [ 100% [ 115% of Spell Power ] over 15 sec. Can be cast in Shadowform, Spirit of Redemption. Priest - Holy Spec. Priest - Holy Spec. 1.8% of Base Mana. 40 yd range. Instant.
  • Trail of Light When you cast Flash Heal, 40% Heal or Flash Heal, 30% of the healing is replicated to the previous target you healed with Heal or Flash Heal. Holy Priest - Level 15 Talent. Holy Priest - Level 15 Talent.

Holy & Shadow
  • Greater Fade Fade out, removing all threat, increasing your movement speed by 50% and causing most melee, ranged and spells to miss you. Lasts 4 sec. or until you take a hostile action. PvP Talent. PvP Talent. Instant. 45 sec cooldown. Requires Priest. Requires level 40+.

Shadow
  • Dispersion Disperse into pure shadow energy, reducing all damage taken by 60% 75% for 6 sec, but you are unable to attack or cast spells. Clears all movement impairing effects Increases movement speed by 50% and makes you immune to them while dispersed all movement impairing effects. Voidform's Insanity drain is temporarily reduced by 100% while dispersed. Castable while stunned, feared, or silenced. Priest - Shadow Spec. Priest - Shadow Spec. Instant. 2 min cooldown.
  • Edge of Insanity While at or above 90 Insanity and not in Voidform, you take 20% less damage While not in Voidform, reaching 90 Insanity reduces damage taken by 10%, and increases damage dealt by 10% for 15 sec. PvP Talent. PvP Talent. Requires Priest. Requires level 40+.
  • Hallucinations Your successful Dispel Magic, Mass Dispel, Leap of Faith Purify Disease, Vampiric Embrace, and Power Word: Shield casts generate 6 Insanity. PvP Talent. PvP Talent. Requires Priest. Requires level 40+. Priest - Shadow Spec. Priest - Shadow Spec.
  • Legacy of the Void Void Eruption's cast time is reduced by 40% and may be cast anytime your Insanity level is 60 or higher. Voidform increases spell damage by an additional 5%. Shadow Priest - Level 100 Talent. Shadow Priest - Level 100 Talent.
  • Lingering Insanity When Voidform ends, its Haste bonus fades by 1% every 2 3 sec, instead of ending immediately. Shadow Priest - Level 90 Talent. Shadow Priest - Level 90 Talent.
  • Mind Bomb Inflicts the target with a Mind Bomb. After 2 sec or if the target dies, it unleashes a psychic explosion, disorienting all enemies within 8 yds of the target for 5 6 sec. Shadow Priest - Level 60 Talent. Shadow Priest - Level 60 Talent. 30 yd range. Instant. 30 sec cooldown.
  • Mind Sear Corrosive shadow energy radiates from the target, dealing [ 72.4% [ 87.2% of Spell Power ] Shadow damage over 3 sec to all enemies within 10 yards of the target. Generates 5 Insanity over the duration per target hit. Priest - Shadow Spec. Priest - Shadow Spec. 40 yd range. 3 sec cast (Channeled).
  • Shadow Priest Decreases damage/healing by 29% 32%: Dark Ascension, Dark Void, Divine Star, Halo, Mind Blast, Mind Flay, Mind Sear, Penance, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Shadow Word: Void, Shadowy Apparitions, Smite, Vampiric Touch, Void Bolt, Void Eruption, Void Torrent Decreases periodic damage/healing by 29% 32%: Dark Ascension, Dark Void, Divine Star, Halo, Mind Blast, Mind Flay, Mind Sear, Penance, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Shadow Word: Void, Shadowy Apparitions, Smite, Vampiric Touch, Void Bolt, Void Eruption, Void Torrent Increases periodic damage/healing by 20%: Shadow Word: Pain and Vampiric Touch Increases damage/healing by 20%: Shadow Word: Pain and Vampiric Touch Increases damage/healing by 24%: Shadow Mend Priest - Shadow Spec. Priest - Shadow Spec.
  • Shadowform Assume a Shadowform, increasing your spell damage dealt by 10%, and reducing your Physical damage taken by 10%. Priest - Shadow Spec. Priest - Shadow Spec. Instant.
  • Surrender to Madness All your Insanity-generating abilities generate 100% more Insanity and you can cast while moving for 60 sec. Then, you take damage equal to 90% of your maximum health and cannot generate Insanity for 30 15 sec. Shadow Priest - Level 100 Talent. Shadow Priest - Level 100 Talent. Instant. 4 min cooldown. 3 min cooldown.
  • Void Torrent Channel a torrent of void energy into the target, dealing [ 300% of Spell Power ] Shadow damage over 4 sec. Insanity does not drain during this channel. Requires Voidform. Generates 30 Insanity over the duration. Shadow Priest - Level 90 Talent. Shadow Priest - Level 90 Talent. 40 yd range. 4 sec cast (Channeled). 45 sec cooldown.
  • Voidform Activated by casting Void Eruption. Twists your Shadowform with the powers of the Void, increasing spell damage you deal by 10% 20%, reducing the cooldown on Mind Blast by 1.5 sec, and granting an additional 0.5% Haste every 1 sec. Your Insanity will drain increasingly fast until it reaches 0 and Voidform ends. Priest - Shadow Spec. Priest - Shadow Spec.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Shiv Deals [ 41.11% of Attack Power ] Physical damage to the target, dispelling all enrage effects, and reduces movement speed by 70% for 4 sec. Applies Deadly, Wound, and Crippling Poison to the target. Cannot be blocked, dodged or parried. Requires One-Handed Melee Weapon. PvP Talent. PvP Talent. 35 Energy. Melee range. Instant. 12 sec cooldown. 1 sec global cooldown. Requires level 40+.

Assassination
  • Flying Daggers Fan of Knives' radius is increased by 50% to 15 yds and deals 50% more damage when it strikes 3 or more targets. PvP Talent. PvP Talent. Requires Rogue. Requires level 40+.

Outlaw
  • Sinister Strike Viciously strike an enemy, causing [ 45.28% of Attack Power ] Physical damage. Has a 35% chance to hit an additional time, making your next Pistol Shot half cost and double damage. Awards 1 combo points. each time it strikes. Requires One-Handed Melee Weapon. Rogue - Outlaw Spec. Rogue - Outlaw Spec. 45 Energy. Melee range. Instant. 1 sec global cooldown.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Block Gives a chance to block enemy melee attacks. Requires Shields. Shield.

Elemental
  • Icefury Hurls frigid ice at the target, dealing [ 55% of Spell Power ] Frost damage and causing your next 4 Frost Shocks to deal 100% increased damage. Generates 15 200% increased damage and generate 8 Maelstrom. Generates 25 Maelstom. Can cause an Elemental Overload. Elemental Shaman - Level 90 Talent. Elemental Shaman - Level 90 Talent. 40 yd range. 2 sec cast. 30 sec cooldown.
  • Stormkeeper Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 250% 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target. Elemental Shaman - Level 100 Talent. Elemental Shaman - Level 100 Talent. 1.5 sec cast. 60 sec cooldown.
  • Surge of Power Earth Shock also enhances your next spell cast within 15 sec: Flame Shock: The next cast also applies Flame Shock to 1 additional target within 8 yards of the target. Lightning Bolt: Your next 3 casts will cause an additional Elemental Overload cast will cause an additional 1-3 Elemental Overloads. Lava Burst: Reduces the cooldown of your Storm Elemental by 6.0 sec. Frost Shock: Freezes the target in place for 6 sec. Elemental Shaman - Level 90 Talent. Elemental Shaman - Level 90 Talent. 100 yd range.

Restoration
  • Unleash Life Unleashes elemental forces of Life, healing a friendly target for [ 110% [ 130% of Spell Power ] and increasing the effect of the Shaman's next direct heal by 45% 35%. 1 charge. Restoration Shaman - Level 15 Talent. Restoration Shaman - Level 15 Talent. 5% 4% of Base Mana. 40 yd range. Instant. 15 sec recharge. 1 charge.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Curse of Weakness Reduces the target's Physical damage dealt by 25% attack power by 30% for 10 sec. PvP Talent. PvP Talent. 1.25% of Base Mana. 40 yd range. Instant. 20 sec cooldown. Requires level 40+.
  • Demonic Embrace (New) Stamina increased by 10%.

Affliction & Destruction
  • Demon Armor Protects the caster, increasing maximum health by 15% 10% and increases armor by 125%. PvP Talent. PvP Talent. Instant. Requires Warlock. Requires level 40+.

Destruction
  • Backdraft Conflagrate reduces the cast time of your next Incinerate or Chaos Bolt by 30%. Maximum 4 charges. Warlock - Destruction Spec. Warlock - Destruction Spec.
  • Summon Infernal Summons an Infernal from the Twisting Nether, impacting for [ 60% of Spell Power ] Fire damage and stunning all enemies in the area for 2 sec. The Infernal will serve you for 30 sec, dealing [ 35 + 50% [ 29 + 42% of Spell Power ] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec. Warlock - Destruction Spec. Warlock - Destruction Spec. 2% of Base Mana. 30 yd range. Instant. 3 min cooldown.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Block Gives a chance to block enemy melee attacks. Requires Shields. Shield.

Protection
  • Devastate A direct strike, dealing [ 32.99% of Attack Power ] Physical damage. Requires Shields Shield. Warrior - Protection Spec. Warrior - Protection Spec. Melee range. Instant.
  • Ignore Pain Fight through the pain, ignoring 50% of damage taken, up to [ 700% of Attack Power ] total damage prevented. Warrior - Protection Spec. Warrior - Protection Spec. 40 Rage. Instant.0.5 sec cooldown.
  • Shield Bash Bash the target with your shield dealing [ 79.95% of Attack Power ] Physical damage and reducing their damage done by 15%. If the target is casting, the cooldown is instantly reset. Generates 3 Rage. Requires Shields Shield. PvP Talent. PvP Talent. Melee range. Instant. 10 sec cooldown. Requires Warrior. Requires level 40+.
  • Shield Block Raise your shield, blocking all melee attacks against you for 6 sec. These blocks can be critical blocks. Increases Shield Slam damage by 30% while active. Requires Shields Shield. 1 charge. Warrior - Protection Spec. Warrior - Protection Spec. 30 Rage. Instant. 18 sec recharge. 1 charge. 16 sec recharge. 1 charge.
  • Shield Slam Slams the target with your shield, causing [ 80.72% of Attack Power ] Physical damage. Devastate, Thunder Clap, and Revenge have a 30% chance to reset the cooldown of Shield Slam. Generates 15 Rage. Requires Shields Shield. Warrior - Protection Spec. Warrior - Protection Spec. Melee range. Instant. 9 sec cooldown.
  • Vanguard Hardened by battle, your Stamina is increased by 40% 45%, and your armor is increased by 50% 55% of your Strength. Warrior - Protection Spec. Warrior - Protection Spec.

Item Effects
  • Blood-Soaked Tome of Dark Whispers (New) Learn the dark secret to taming Blood Beasts. Instant.
  • Bowl of Glowing Pufferfish (New) Lay out a bowl of glowing pufferfish. 10 yd range. 1 sec cast.
  • Brynja (New) Beseech Brynja from death to serve as your spirit healer for 24 hrs. Instant.
  • Buster Shot (New) Your attacks have a chance to fire a Buster Shot dealing 296 Nature damage. Approximately 3 procs per minute.
  • Cranky Crab (New) Summons a very cranky crab for your battle pet to ride on. Instant.
  • Create Chestpiece (New) Create a soulbound item level 415 Azerite chestpiece found in Battle for Azeroth dungeons. 5 sec cast. Reagents: Relinquished Azerite Chestpiece.
  • Create Chestpiece (New) Create a soulbound item level 385 Azerite chestpiece found in Battle for Azeroth dungeons. 5 sec cast. Reagents: Relinquished Azerite Chestpiece.
  • Create Chestpiece (New) Create a soulbound item level 355 Azerite chestpiece found in Battle for Azeroth dungeons. 5 sec cast. Reagents: Relinquished Azerite Chestpiece.
  • Create Chestpiece (New) Create a soulbound item level 400 Azerite chestpiece found in Battle for Azeroth dungeons. 5 sec cast. Reagents: Relinquished Azerite Chestpiece.
  • Create Chestpiece (New) Create a soulbound item level 385 Azerite chestpiece found in Battle for Azeroth dungeons. 5 sec cast. Reagents: Relinquished Azerite Chestpiece.
  • Create Chestpiece (New) Create a soulbound item level 370 Azerite chestpiece found in Battle for Azeroth dungeons. 5 sec cast. Reagents: Relinquished Azerite Chestpiece.
  • Create Helm (New) Create a soulbound item level 355 Azerite helm found in Battle for Azeroth dungeons. 5 sec cast. Reagents: Relinquished Azerite Helm.
  • Create Helm (New) Create a soulbound item level 400 Azerite helm found in Battle for Azeroth dungeons. 5 sec cast. Reagents: Relinquished Azerite Helm.
  • Create Helm (New) Create a soulbound item level 385 Azerite helm found in Battle for Azeroth dungeons. 5 sec cast. Reagents: Relinquished Azerite Helm.
  • Create Helm (New) Create a soulbound item level 415 Azerite helm found in Battle for Azeroth dungeons. 5 sec cast. Reagents: Relinquished Azerite Helm.
  • Create Helm (New) Create a soulbound item level 370 Azerite helm found in Battle for Azeroth dungeons. 5 sec cast. Reagents: Relinquished Azerite Helm.
  • Create Helm (New) Create a soulbound item level 385 Azerite helm found in Battle for Azeroth dungeons. 5 sec cast. Reagents: Relinquished Azerite Helm.
  • Create Shoulder (New) Create a soulbound item level 385 Azerite shoulder found in Battle for Azeroth dungeons. 5 sec cast. Reagents: Relinquished Azerite Shoulder.
  • Create Shoulder (New) Create a soulbound item level 355 Azerite shoulder found in Battle for Azeroth dungeons. 5 sec cast. Reagents: Relinquished Azerite Shoulder.
  • Create Shoulder (New) Create a soulbound item level 370 Azerite shoulder found in Battle for Azeroth dungeons. 5 sec cast. Reagents: Relinquished Azerite Shoulder.
  • Create Shoulder (New) Create a soulbound item level 415 Azerite shoulder found in Battle for Azeroth dungeons. 5 sec cast. Reagents: Relinquished Azerite Shoulder.
  • Create Shoulder (New) Create a soulbound item level 385 Azerite shoulder found in Battle for Azeroth dungeons. 5 sec cast. Reagents: Relinquished Azerite Shoulder.
  • Create Shoulder (New) Create a soulbound item level 400 Azerite shoulder found in Battle for Azeroth dungeons. 5 sec cast. Reagents: Relinquished Azerite Shoulder.
  • Dark Ranger's Spare Cowl (New) Change your appearance to look like a Dark Ranger for 10 min. Unlimited range. Instant. 60 min cooldown.
  • Diamond Barrier Gain Diamond Barrier which absorbs incoming damage. Every 10 seconds, Diamond Barrier grows by 460, up to 2,300. Every 10 sec, gain an absorb shield for 552, up to a maximum absorb of 2,760.
  • Echo of Elune (New) Peer into the night to view the White Lady at her zenith. Can only be cast during the evening. Instant.
  • Enveloping Protection Grant your target a shield for 10 sec, absorbing 2,896 damage Envelop up to 5 allies in the targeted area in shared shields for 10 sec, preventing up to 2,896 damage taken by any of them. Damage prevented is increased the more allies enveloped. 50 yd range. Instant. 2 min cooldown.
  • Frostbite Chill (New) Your damaging melee abilities apply Frostbite Chill, dealing 3 Frost damage every 3 sec and reducing their movement speed by 2%, stacking up to 10 times. Lasts 12 sec.
  • Fury of the Forest Lord Name changed from "Spiritual Fury" to "Fury of the Forest Lord". Increase your Strength Critical Strike by 543 for 12 sec. Instant. 60 sec cooldown.
  • Gift of Wind Your attacks have a chance to trigger the Gift of Wind, increasing Your spells have a chance to increase your Haste by 292 and your Speed rating by 93 for 15 sec. Approximately 1.5 procs per minute.
  • Gladiator's Maledict Launch a slow-moving missile at the target, dealing 921 After 1.5 sec, launch void energy at the target, dealing 2,147 Shadow damage and absorbing up to 2,763 healing for 4 4,327 healing for 6 sec. 50 yd range. Instant. 2 min cooldown. 30 sec global cooldown.
  • Gladiator's Maledict Launch a slow-moving missile at the target, dealing 921 After 1.5 sec, launch void energy at the target, dealing 2,147 Shadow damage and absorbing up to 2,763 healing for 4 4,327 healing for 6 sec. 50 yd range. Instant. 2 min cooldown. 30 sec global cooldown.
  • Gladiator's Safeguard Falling below 25% health shields you for 10 sec, absorbing 3,453 damage grants you a shield that absorbs 4,137 damage for 10 sec. This effect may occur once every two minutes.
  • Glyph of Storm's Wake (New) 1.5 sec cast. Reagents: Light Parchment, Jadefire Ink x 3.
  • Glyph of the Tides (New) 1.5 sec cast. Reagents: Light Parchment, Jadefire Ink x 3.
  • Gnarlwood Waveboard (New) Allows you to surf across water. 1.5 sec cast.
  • Goldtusk Breakfast Buffet (New) Lay out a breakfast buffet fit for a king, de best de Goldtusk Inn has to offer. 10 yd range. 5 sec cast.
  • Greater Ward of Shielding Applies the Greater Ward of Shielding to your shield. This ward absorbs up to 571 points of damage before it fails. Cannot be used by characters above level 90. Requires Shields Shield. Affects only targets up to level 90. 3 sec cast.
  • Hand Anchor (New) Use the anchor as a weapon. Instant.
  • Head Shot Fire a bullet at your current target. 40 yd range. Instant. 60 sec cooldown. 30 sec cooldown.
  • Incandescent Sunburst (New) Every 2 sec, while no allies are within 5 yds of you, gain 292 Critical Strike for 10 sec, otherwise you lose a stack. While at 10 stacks, you also gain 292 Mastery. Approximately 1.5 procs per minute.
  • Invocation of Yu'lon (New) Summon a Yu'lon's spirit striking all enemies within 0 yds of your target dealing 1,451 Nature damage split amongst them. Damage increased for each extra target struck. 50 yd range. Instant. 1.5 min cooldown.
  • Kelp'thar Gas (New) A carbonated alcoholic beverage. Instant.
  • Kimbul's Razor Claw Your melee Your damaging attacks have a chance to claw your target, causing 634 them to bleed for 1,902 Physical damage over 6 sec. Clawing the target from behind will leech 50% 0.5% of the damage done. 50 yd range. Approximately 2 procs per minute.
  • Lesser Ward of Shielding Applies the Lesser Ward of Shielding to your shield. This ward absorbs up to 143 points of damage before it fails. Cannot be used by characters above level 90. Requires Shields Shield. Affects only targets up to level 90. 3 sec cast.
  • Oscillating Overload Maintain the current Oscillation of V.I.G.O.R. for 6 sec. 40 yd range. Instant. 1.5 min cooldown.
  • Primal Rage (New) Enter a primal rage, dealing 2,972 Physical damage split among enemies within 0 yds over 4 sec. Damage increased for each extra target struck. You cannot move or use abilities during your rage. Instant. 2 min cooldown.
  • Proudmoore Music Box (New) Places an ornately crafted wind up music box bearing the Proudmoore crest. Instant.
  • R.A.G.E. Engage the servos, ramping your Haste by 495 and Speed by 255 over 10 sec and redlining for an additional 8 Increases your Haste by 33 and Speed by 17, stacking up to 30 times over 10 sec. The stacks increase faster and faster as the engine accelerates. The engine runs for a total of 18 sec. Instant. 1.5 min cooldown. 30 sec global cooldown.
  • Raid Buff and Debuff applications [DNT] (New) Apply raid buffs and debuffs to all targets within 40 yds Instant.
  • Razorleaf Tempest Name changed from "Winged Tempest" to "Razorleaf Tempest". Your attacks have a chance to grant you 615 Haste Critical Strike for 16 sec. Approximately 1 proc per minute.
  • Refreshment Restores 83,128 health and 41,564 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 41 52 Versatility for 60 min. Instant.
  • Refreshment Restores 166,256 health and 83,128 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain an aura for 60 min which will for 60 min and slow melee attackers' movement speed by 30% for 5 sec. Instant.
  • Refreshment Restores 83,128 health and 41,564 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 41 52 Critical Strike for 60 min. Instant.
  • Refreshment Restores 83,128 health and 41,564 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 41 52 Haste for 60 min. Instant.
  • Refreshment Restores 83,128 health and 41,564 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 41 52 Mastery for 60 min. Instant.
  • RPPM Debug 1 (New) Your melee autoattacks have a chance to deal 311 damage. 6 procs per minute. Approximately 6 procs per minute.
  • RPPM Debug 2 (New) Your melee autoattacks have a chance to deal 311 damage. 6 procs per minute. Approximately 6 procs per minute.
  • RPPM Debug 3 (New) Your melee autoattacks have a chance to deal 311 damage. 6 procs per minute. Approximately 6 procs per minute.
  • RPPM Debug 4 (New) Your melee autoattacks have a chance to deal 311 damage. 6 procs per minute. Approximately 6 procs per minute.
  • Surging Waters Your damaging spells have a chance to release a small Tide Elemental, sending it speeding towards your target and dealing 296 Frost damage divided evenly among Unleash a wave of 6 Tide Elementals that crash into your target, each dealing 296 Frost damage to them and 7 damage to other nearby enemies within 0 yds. Approximately 3 procs per minute.
  • Systematic Regression Your attacks have a chance to cause a Void Sector, instantly dealing 640 Shadow damage split among all targets in a cone in front of you. Damage increased against multiple enemies. Approximately 1.25 procs per minute.
  • Teleport: Boralus (New) Teleports the caster to Dazar'alor. 10 sec cast. 30 min cooldown.
  • Teleport: Dazar'alor (New) Teleports the caster to Dazar'alor. 10 sec cast. 30 min cooldown.
  • Titanium Plating Permanently attach lightweight titanium plating to a shield, increasing parry by 6 and reducing the duration of Disarm effects by 50%. Does not stack with other similar effects. Attaching Titanium Plating to your shield causes it to become soulbound. Cannot be applied to items higher than level maxcast. Requires Shields. 4 sec cast. Shield. 4 sec cast.
  • V.I.G.O.R. Engaged Equip: Your Critical Strike increases by 59 every 2 sec, up to a peak of 295 Critical Strike for 8 sec. It then descends by 59 every 2 sec until it shuts down for 16 sec, then restarting again. 40 yd range. Instant. capping at 295 Critical Strike for 6 sec, then decreasing and turning off for 6 sec, cycling every 30 sec. 40 yd range. Instant.
  • Vigilance of the Colossus Each successful block heals you for 264. Lasts 20 sec. Requires Shields. Instant. Shield. Instant.
  • Windswept The winds of Pa'ku sweep you Fly to a nearby Totem of Pa'ku Pa’ku. Only usable outdoors in Dazar’alor. Unlimited range. 1.5 sec cast. 20 min cooldown.
  • Wisdom of the Forest Lord Name changed from "Secrets of the Sands" to "Wisdom of the Forest Lord".

Professions
Alchemy
  • Alchemy Allows an alchemist to brew astounding potions up to a maximum potential skill of 300 basic potions. Requires herbs found with the Herbalism skill. Perk: Mixology You receive an increased effect and duration when drinking an elixir or flask you know how to make. Alchemy. Alchemy. Instant.
  • Alchemy Allows an alchemist to brew extraordinary potions up to a maximum potential skill of 600 basic potions. Requires herbs found with the Herbalism skill. Perk: Mixology You receive an increased effect and duration when drinking an elixir or flask you know how to make. Alchemy. Alchemy. Instant.
  • Alchemy Allows an alchemist to brew amazing potions up to a maximum potential skill of 225 basic potions. Requires herbs found with the Herbalism skill. Perk: Mixology You receive an increased effect and duration when drinking an elixir or flask you know how to make. Alchemy. Alchemy. Instant.
  • Alchemy Allows an alchemist to brew standard potions up to a maximum potential skill of 150 basic potions. Requires herbs found with the Herbalism skill. Perk: Mixology You receive an increased effect and duration when drinking an elixir or flask you know how to make. Alchemy. Alchemy. Instant.
  • Alchemy Allows an alchemist to brew extraordinary potions up to a maximum potential skill of 700. Alchemy. Alchemy. Instant. basic potions. Requires herbs found with the Herbalism skill. Perk: Mixology You receive an increased effect and duration when drinking an elixir or flask you know how to make. Alchemy. Alchemy. Instant.
  • Alchemy Allows an alchemist to brew extraordinary potions up to a maximum potential skill of 525 basic potions. Requires herbs found with the Herbalism skill. Perk: Mixology You receive an increased effect and duration when drinking an elixir or flask you know how to make. Alchemy. Alchemy. Instant.
  • Alchemy Allows an alchemist to brew extraordinary potions up to a maximum potential skill of 450 basic potions. Requires herbs found with the Herbalism skill. Perk: Mixology You receive an increased effect and duration when drinking an elixir or flask you know how to make. Alchemy. Alchemy. Instant.
  • Alchemy Allows an alchemist to brew extraordinary potions up to a maximum potential skill of 375 basic potions. Requires herbs found with the Herbalism skill. Perk: Mixology You receive an increased effect and duration when drinking an elixir or flask you know how to make. Alchemy. Alchemy. Instant.
  • Alchemy Allows an alchemist to brew extraordinary potions up to a maximum potential skill of 800. Alchemy. Alchemy. Instant. basic potions. Requires herbs found with the Herbalism skill. Perk: Mixology You receive an increased effect and duration when drinking an elixir or flask you know how to make. Alchemy. Alchemy. Instant.
  • Tidal Alchemist Stone Create a Sanguified Tidal Alchemist Stone. Alchemy. Alchemy. 2 sec cast. Reagents: Akunda's Bite x 50, Winter's Kiss x 50, Anchor Weed x 15, Expulsom x 15, Tidalcore x 15.

Blacksmithing
  • Blacksmithing Allows a Blacksmith to make weapons and armor up to a maximum potential skill of 800. Blacksmithing. Blacksmithing. Instant. basic weapons and armor. Requires stone and metal found with the Mining skill. Blacksmithing. Blacksmithing. Instant.
  • Blacksmithing Allows a Blacksmith to make weapons and armor up to a maximum potential skill of 375. Blacksmithing. Blacksmithing. Instant. basic weapons and armor. Requires stone and metal found with the Mining skill. Blacksmithing. Blacksmithing. Instant.
  • Blacksmithing Allows a Blacksmith to make weapons and armor up to a maximum potential skill of 450. Blacksmithing. Blacksmithing. Instant. basic weapons and armor. Requires stone and metal found with the Mining skill. Blacksmithing. Blacksmithing. Instant.
  • Blacksmithing Allows a Blacksmith to make weapons and armor up to a maximum potential skill of 600. Blacksmithing. Blacksmithing. Instant. basic weapons and armor. Requires stone and metal found with the Mining skill. Blacksmithing. Blacksmithing. Instant.
  • Blacksmithing Allows a Blacksmith to make well-crafted weapons and armor up to a maximum potential skill of 150. Blacksmithing. Blacksmithing. Instant. basic weapons and armor. Requires stone and metal found with the Mining skill. Blacksmithing. Blacksmithing. Instant.
  • Blacksmithing Allows a Blacksmith to make weapons and armor up to a maximum potential skill of 525. Blacksmithing. Blacksmithing. Instant. basic weapons and armor. Requires stone and metal found with the Mining skill. Blacksmithing. Blacksmithing. Instant.
  • Blacksmithing Allows a Blacksmith to make masterful weapons and armor up to a maximum potential skill of 225. Blacksmithing. Blacksmithing. Instant. basic weapons and armor. Requires stone and metal found with the Mining skill. Blacksmithing. Blacksmithing. Instant.
  • Blacksmithing Allows a Blacksmith to make weapons and armor up to a maximum potential skill of 700. Blacksmithing. Blacksmithing. Instant. basic weapons and armor. Requires stone and metal found with the Mining skill. Blacksmithing. Blacksmithing. Instant.
  • Blacksmithing Allows a Blacksmith to make weapons and armor up to a maximum potential skill of 300. Blacksmithing. Blacksmithing. Instant. basic weapons and armor. Requires stone and metal found with the Mining skill. Blacksmithing. Blacksmithing. Instant.
  • Sinister Combatant's Cutlass Reduce the materials required to craft a Sinister Combatant's Cutlass. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 46, Platinum Ore x 15, Elemental Flux x 13.Expulsom x 2.
  • Sinister Combatant's Cutlass Craft a Sinister Combatant's Cutlass. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 50, Platinum Ore x 20, Elemental Flux x 15.Expulsom x 3.
  • Sinister Combatant's Cutlass Greatly reduce the materials required to craft a Sinister Combatant's Cutlass. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 40, Platinum Ore x 10, Elemental Flux x 10.Expulsom.
  • Sinister Combatant's Deckpounder Reduce the materials required to craft a Sinister Combatant's Deckpounder. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 52, Platinum Ore x 10, Elemental Flux x 15.Expulsom x 4.
  • Sinister Combatant's Deckpounder Greatly reduce the materials required to craft a Sinister Combatant's Deckpounder. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 48, Platinum Ore x 6, Elemental Flux x 12.Expulsom x 3.
  • Sinister Combatant's Deckpounder Craft a Sinister Combatant's Deckpounder. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 56, Platinum Ore x 14, Elemental Flux x 18.Expulsom x 5.
  • Sinister Combatant's Plate Armguards Greatly reduce the materials required to craft Sinister Combatant's Plate Armguards. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 15, Platinum Ore x 4, Elemental Flux x 8.Expulsom.
  • Sinister Combatant's Plate Armguards Craft Sinister Combatant's Plate Armguards. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 20, Platinum Ore x 8, Elemental Flux x 12.Expulsom x 2.
  • Sinister Combatant's Plate Armguards Reduce the materials required to craft Sinister Combatant's Plate Armguards. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 18, Platinum Ore x 5, Elemental Flux x 10.Expulsom.
  • Sinister Combatant's Plate Boots Reduce the materials required to craft Sinister Combatant's Plate Boots. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 23, Platinum Ore x 10, Elemental Flux x 13.Expulsom x 2.
  • Sinister Combatant's Plate Boots Craft Sinister Combatant's Plate Boots. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 25, Platinum Ore x 13, Elemental Flux x 15.Expulsom x 3.
  • Sinister Combatant's Plate Boots Greatly reduce the materials required to craft Sinister Combatant's Plate Boots. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 20, Platinum Ore x 8, Elemental Flux x 10.Expulsom.
  • Sinister Combatant's Plate Gauntlets Reduce the materials required to craft Sinister Combatant's Plate Gauntlets. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 23, Platinum Ore x 10, Elemental Flux x 13.Expulsom x 2.
  • Sinister Combatant's Plate Gauntlets Greatly reduce the materials required to craft Sinister Combatant's Plate Gauntlets. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 20, Platinum Ore x 8, Elemental Flux x 10.Expulsom.
  • Sinister Combatant's Plate Gauntlets Craft Sinister Combatant's Plate Gauntlets. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 25, Platinum Ore x 13, Elemental Flux x 15.Expulsom x 3.
  • Sinister Combatant's Plate Greaves Greatly reduce the materials required to craft Sinister Combatant's Plate Greaves. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 30, Platinum Ore x 10, Elemental Flux x 12.Expulsom x 3.
  • Sinister Combatant's Plate Greaves Craft Sinister Combatant's Plate Greaves. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 35, Platinum Ore x 20, Elemental Flux x 18.Expulsom x 5.
  • Sinister Combatant's Plate Greaves Reduce the materials required to craft Sinister Combatant's Plate Greaves. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 33, Platinum Ore x 15, Elemental Flux x 15.Expulsom x 4.
  • Sinister Combatant's Plate Waistguard Greatly reduce the materials required to craft a Sinister Combatant's Plate Waistguard. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 20, Platinum Ore x 8, Elemental Flux x 10.Expulsom.
  • Sinister Combatant's Plate Waistguard Reduce the materials required to craft a Sinister Combatant's Plate Waistguard. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 23, Platinum Ore x 10, Elemental Flux x 13.Expulsom x 2.
  • Sinister Combatant's Plate Waistguard Craft a Sinister Combatant's Plate Waistguard. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 25, Platinum Ore x 13, Elemental Flux x 15.Expulsom x 3.
  • Sinister Combatant's Polearm Greatly reduce the materials required to craft a Sinister Combatant's Polearm. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 48, Platinum Ore x 6, Elemental Flux x 12.Expulsom x 3.
  • Sinister Combatant's Polearm Craft a Sinister Combatant's Polearm. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 56, Platinum Ore x 14, Elemental Flux x 18.Expulsom x 5.
  • Sinister Combatant's Polearm Reduce the materials required to craft a Sinister Combatant's Polearm. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 52, Platinum Ore x 10, Elemental Flux x 15.Expulsom x 4.
  • Sinister Combatant's Shanker Craft a Sinister Combatant's Shanker. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 40, Platinum Ore x 13, Elemental Flux x 15.Expulsom x 3.
  • Sinister Combatant's Shanker Greatly reduce the materials required to craft a Sinister Combatant's Shanker. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 30, Platinum Ore x 8, Elemental Flux x 10.Expulsom.
  • Sinister Combatant's Shanker Reduce the materials required to craft a Sinister Combatant's Shanker. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 36, Platinum Ore x 10, Elemental Flux x 13.Expulsom x 2.
  • Sinister Combatant's Shield Craft a Sinister Combatant's Shield. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 35, Platinum Ore x 18, Elemental Flux x 18.Expulsom x 4.
  • Sinister Combatant's Shield Greatly reduce the materials required to craft a Sinister Combatant's Shield. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 30, Platinum Ore x 12, Elemental Flux x 12.Expulsom x 2.
  • Sinister Combatant's Shield Reduce the materials required to craft a Sinister Combatant's Shield. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 33, Platinum Ore x 15, Elemental Flux x 15.Expulsom x 3.
  • Sinister Combatant's Spellblade Reduce the materials required to craft a Sinister Combatant's Spellblade. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 36, Platinum Ore x 10, Elemental Flux x 13.Expulsom x 2.
  • Sinister Combatant's Spellblade Greatly reduce the materials required to craft a Sinister Combatant's Spellblade. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 30, Platinum Ore x 8, Elemental Flux x 10.Expulsom.
  • Sinister Combatant's Spellblade Craft a Sinister Combatant's Spellblade. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 40, Platinum Ore x 13, Elemental Flux x 15.Expulsom x 3.

Cooking
  • Cooking Allows a cook to make amazing recipes up to a maximum potential skill of 450. Cooking. Cooking. Instant. basic recipes. Requires meat from beasts and fire to make food. Cooking. Cooking. Instant.
  • Cooking Allows a cook to make amazing recipes up to a maximum potential skill of 300. Cooking. Cooking. Instant. basic recipes. Requires meat from beasts and fire to make food. Cooking. Cooking. Instant.
  • Cooking Allows a cook to make delicious recipes up to a maximum potential skill of 150. Cooking. Cooking. Instant. basic recipes. Requires meat from beasts and fire to make food. Cooking. Cooking. Instant.
  • Cooking Allows a cook to make amazing recipes up to a maximum potential skill of 525. Cooking. Cooking. Instant. basic recipes. Requires meat from beasts and fire to make food. Cooking. Cooking. Instant.
  • Cooking Allows a cook to make mouth watering recipes up to a maximum potential skill of 225. Cooking. Cooking. Instant. basic recipes. Requires meat from beasts and fire to make food. Cooking. Cooking. Instant.
  • Cooking Enables a cook to learn the exotic recipes of Draenor. Your skill can increase up to 700. Cooking. Cooking. Instant. Allows a cook to make basic recipes. Requires meat from beasts and fire to make food. Cooking. Cooking. Instant.
  • Cooking Enables a cook to explore the mysteries of Pandaren cooking. Your overall Cooking skill reflects your most advanced Way. Cooking. Cooking. Instant. Allows a cook to make basic recipes. Requires meat from beasts and fire to make food. Cooking. Cooking. Instant.
  • Cooking Enables a cook to learn the exotic recipes of the Broken Isles. Your skill can increase up to 800. Cooking. Cooking. Instant. Allows a cook to make basic recipes. Requires meat from beasts and fire to make food. Cooking. Cooking. Instant.
  • Cooking Allows a cook to make amazing recipes up to a maximum potential skill of 375. Cooking. Cooking. Instant. basic recipes. Requires meat from beasts and fire to make food. Cooking. Cooking. Instant.

Enchanting
  • Breath to Expulsom Convert a Sanguicell Breath of Bwonsamdi into Expulsom. Enchanting. Enchanting. 2 sec cast. Reagents: Breath of Bwonsamdi, Gloom Dust x 6, Umbra Shard x 2.
  • Enchanting Allows an enchanter to put Draenic enchantments on weapons and armor up to a maximum potential skill of 700. Enchanting. Enchanting. Instant. enchant basic items. Requires Dusts and Essences found by disenchanting magic items. Enchanting. Enchanting. Instant.
  • Enchanting Allows an enchanter to put masterful enchantments on weapons and armor up to a maximum potential skill of 525. Enchanting. Enchanting. Instant. enchant basic items. Requires Dusts and Essences found by disenchanting magic items. Enchanting. Enchanting. Instant.
  • Enchanting Allows an enchanter to enchant weapons and armor up to a maximum potential skill of 150. Enchanting. Enchanting. Instant. basic items. Requires Dusts and Essences found by disenchanting magic items. Enchanting. Enchanting. Instant.
  • Enchanting Allows an enchanter to put masterful enchantments on weapons and armor up to a maximum potential skill of 450. Enchanting. Enchanting. Instant. enchant basic items. Requires Dusts and Essences found by disenchanting magic items. Enchanting. Enchanting. Instant.
  • Enchanting Allows an enchanter to put masterful enchantments on weapons and armor up to a maximum potential skill of 225. Enchanting. Enchanting. Instant. enchant basic items. Requires Dusts and Essences found by disenchanting magic items. Enchanting. Enchanting. Instant.
  • Enchanting Allows an enchanter to put masterful enchantments on weapons and armor up to a maximum potential skill of 300. Enchanting. Enchanting. Instant. enchant basic items. Requires Dusts and Essences found by disenchanting magic items. Enchanting. Enchanting. Instant.
  • Enchanting Allows an enchanter to put masterful enchantments on weapons and armor up to a maximum potential skill of 375. Enchanting. Enchanting. Instant. enchant basic items. Requires Dusts and Essences found by disenchanting magic items. Enchanting. Enchanting. Instant.
  • Enchanting Allows an enchanter to put masterful enchantments on weapons and armor up to a maximum potential skill of 600. Enchanting. Enchanting. Instant. enchant basic items. Requires Dusts and Essences found by disenchanting magic items. Enchanting. Enchanting. Instant.
  • Enchanting Allows an enchanter to put ancient enchantments on weapons and armor up to a maximum potential skill of 800. Enchanting. Enchanting. Instant. enchant basic items. Requires Dusts and Essences found by disenchanting magic items. Enchanting. Enchanting. Instant.

Engineering
  • Engineering Allows an engineer to make bombs and gizmos that very often work as intended up to a maximum potential skill of 450. Engineering. Engineering. Instant. basic contraptions. Requires stone and metal found with the Mining skill. Engineering. Engineering. Instant.
  • Engineering Allows an engineer to make more powerful devices and explosives up to a maximum potential skill of 150. Engineering. Engineering. Instant. basic contraptions. Requires stone and metal found with the Mining skill. Engineering. Engineering. Instant.
  • Engineering Allows an engineer to make bombs and gizmos that very often work as intended up to a maximum potential skill of 800. Engineering. Engineering. Instant. basic contraptions. Requires stone and metal found with the Mining skill. Engineering. Engineering. Instant.
  • Engineering Allows an engineer to make bombs and gizmos that very often work as intended up to a maximum potential skill of 700. Engineering. Engineering. Instant. basic contraptions. Requires stone and metal found with the Mining skill. Engineering. Engineering. Instant.
  • Engineering Allows an engineer to make bombs and gizmos that very often work as intended up to a maximum potential skill of 600. Engineering. Engineering. Instant. basic contraptions. Requires stone and metal found with the Mining skill. Engineering. Engineering. Instant.
  • Engineering Allows an engineer to make bombs and gizmos that are truly amazing up to a maximum potential skill of 300. Engineering. Engineering. Instant. basic contraptions. Requires stone and metal found with the Mining skill. Engineering. Engineering. Instant.
  • Engineering Allows an engineer to make bombs and gizmos that are a wonder to behold up to a maximum potential skill of 225. Engineering. Engineering. Instant. basic contraptions. Requires stone and metal found with the Mining skill. Engineering. Engineering. Instant.
  • Engineering Allows an engineer to make bombs and gizmos that very often work as intended up to a maximum potential skill of 525. Engineering. Engineering. Instant. basic contraptions. Requires stone and metal found with the Mining skill. Engineering. Engineering. Instant.
  • Engineering Allows an engineer to make bombs and gizmos that very often work as intended up to a maximum potential skill of 375. Engineering. Engineering. Instant. basic contraptions. Requires stone and metal found with the Mining skill. Engineering. Engineering. Instant.

Inscription
  • Contract: 7th Legion Reduce the materials required to craft a Contract: 7th Legion. Inscription. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 18, Crimson Ink x 10. 15, Crimson Ink x 8.
  • Contract: 7th Legion Greatly reduce the materials required to craft a Contract: 7th Legion. Inscription. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 18, Crimson Ink x 10. 12, Crimson Ink x 5.
  • Contract: The Honorbound Reduce the materials required to craft a Contract: The Honorbound. Inscription. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 18, Crimson Ink x 10. 15, Crimson Ink x 8.
  • Contract: The Honorbound Greatly reduce the materials required to craft a Contract: The Honorbound. Inscription. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 18, Crimson Ink x 10. 12, Crimson Ink x 5.
  • Inscription Allows a scribe to create magical writings, up to a maximum potential skill of 450. Inscription. Inscription. Instant. Requires pigments milled from herbs gathered by the Herbalism skill. Inscription. Inscription. Instant.
  • Inscription Allows a scribe to create magical writings, up to a maximum potential skill of 225. Inscription. Inscription. Instant. Requires pigments milled from herbs gathered by the Herbalism skill. Inscription. Inscription. Instant.
  • Inscription Allows a scribe to create magical writings, up to a maximum potential skill of 800. Inscription. Inscription. Instant. Requires pigments milled from herbs gathered by the Herbalism skill. Inscription. Inscription. Instant.
  • Inscription Allows a scribe to create magical writings, up to a maximum potential skill of 600. Inscription. Inscription. Instant. Requires pigments milled from herbs gathered by the Herbalism skill. Inscription. Inscription. Instant.
  • Inscription Allows a scribe to create magical writings, up to a maximum potential skill of 375. Inscription. Inscription. Instant. Requires pigments milled from herbs gathered by the Herbalism skill. Inscription. Inscription. Instant.
  • Inscription Allows a scribe to create magical writings, up to a maximum potential skill of 700. Inscription. Inscription. Instant. Requires pigments milled from herbs gathered by the Herbalism skill. Inscription. Inscription. Instant.
  • Inscription Allows a scribe to create magical writings, up to a maximum potential skill of 150. Inscription. Inscription. Instant. Requires pigments milled from herbs gathered by the Herbalism skill. Inscription. Inscription. Instant.
  • Inscription Allows a scribe to create magical writings, up to a maximum potential skill of 525. Inscription. Inscription. Instant. Requires pigments milled from herbs gathered by the Herbalism skill. Inscription. Inscription. Instant.
  • Inscription Allows a scribe to create magical writings, up to a maximum potential skill of 300. Inscription. Inscription. Instant. Requires pigments milled from herbs gathered by the Herbalism skill. Inscription. Inscription. Instant.

Jewelcrafting
  • Emblazoned Kraken's Eye Loop (New) Create an Emblazoned Kraken's Eye Loop. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Kraken's Eye x 3, Laribole x 30, Scarlet Diamond x 30, Expulsom x 25, Sanguicell x 250.
  • Eternal Kraken's Eye Loop (New) Create an Eternal Kraken's Eye Loop. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Kraken's Eye x 4, Laribole x 35, Scarlet Diamond x 35, Expulsom x 25, Breath of Bwonsamdi x 20.
  • Imbued Kraken's Eye Loop (New) Create an Imbued Kraken's Eye Loop. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Kraken's Eye x 3, Laribole x 30, Scarlet Diamond x 30, Expulsom x 20, Sanguicell x 25.
  • Jewelcrafting Allows a jewelcrafter to make fantastic jewelry, up to a maximum potential skill of 225. Jewelcrafting. Jewelcrafting. Instant. jewelry and cut gems. Requires precious gems and metals gathered with the Mining skill. Jewelcrafting. Jewelcrafting. Instant.
  • Jewelcrafting Allows a jewelcrafter to make fantastic jewelry, up to a maximum potential skill of 600. Perk: Gem Perfection When cutting uncommon gems obtained from Northrend and higher level areas, you have a chance to create a perfect gem. Jewelcrafting. Jewelcrafting. Instant. jewelry and cut gems. Requires precious gems and metals gathered with the Mining skill. Jewelcrafting. Jewelcrafting. Instant.
  • Jewelcrafting Allows a jewelcrafter to make fantastic jewelry, up to a maximum potential skill of 525. Perk: Gem Perfection When cutting uncommon gems obtained from Northrend and higher level areas, you have a chance to create a perfect gem. Jewelcrafting. Jewelcrafting. Instant. jewelry and cut gems. Requires precious gems and metals gathered with the Mining skill. Jewelcrafting. Jewelcrafting. Instant.
  • Jewelcrafting Allows a jewelcrafter to make fantastic jewelry, up to a maximum potential skill of 800. Jewelcrafting. Jewelcrafting. Instant. jewelry and cut gems. Requires precious gems and metals gathered with the Mining skill. Jewelcrafting. Jewelcrafting. Instant.
  • Jewelcrafting Allows a jewelcrafter to make fantastic jewelry, up to a maximum potential skill of 700. Perk: Gem Perfection When cutting uncommon gems obtained from Northrend and higher level areas, you have a chance to create a perfect gem. Jewelcrafting. Jewelcrafting. Instant. jewelry and cut gems. Requires precious gems and metals gathered with the Mining skill. Jewelcrafting. Jewelcrafting. Instant.
  • Jewelcrafting Allows a jewelcrafter to make fantastic jewelry, up to a maximum potential skill of 450. Perk: Gem Perfection When cutting uncommon gems obtained from Northrend and higher level areas, you have a chance to create a perfect gem. Jewelcrafting. Jewelcrafting. Instant. jewelry and cut gems. Requires precious gems and metals gathered with the Mining skill. Jewelcrafting. Jewelcrafting. Instant.
  • Jewelcrafting Allows a jewelcrafter to make fantastic jewelry, up to a maximum potential skill of 375. Jewelcrafting. Jewelcrafting. Instant. jewelry and cut gems. Requires precious gems and metals gathered with the Mining skill. Jewelcrafting. Jewelcrafting. Instant.
  • Jewelcrafting Allows a jewelcrafter to make fantastic jewelry, up to a maximum potential skill of 300. Jewelcrafting. Jewelcrafting. Instant. jewelry and cut gems. Requires precious gems and metals gathered with the Mining skill. Jewelcrafting. Jewelcrafting. Instant.
  • Jewelcrafting Allows a jewelcrafter to make fantastic jewelry, up to a maximum potential skill of 150. Jewelcrafting. Jewelcrafting. Instant. jewelry and cut gems. Requires precious gems and metals gathered with the Mining skill. Jewelcrafting. Jewelcrafting. Instant.
  • Kraken's Eye Loop (New) Create a Kraken's Eye Loop. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Kraken's Eye x 3, Laribole x 25, Scarlet Diamond x 25, Expulsom x 15, Hydrocore x 15.
  • Spirited Kraken's Eye Loop (New) Create a Spirited Kraken's Eye Loop. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Kraken's Eye x 4, Laribole x 32, Scarlet Diamond x 32, Expulsom x 20, Breath of Bwonsamdi x 20.
  • Tidal Kraken's Eye Loop (New) Create a Tidal Kraken's Eye Loop. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Kraken's Eye x 4, Laribole x 30, Scarlet Diamond x 30, Expulsom x 15, Tidalcore x 15.

Leatherworking
  • Fiendish Spaulders Craft Fiendish Spaulders more effeciently efficiently. Leatherworking. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 28, Lightweave Cloth x 15, Unbroken Tooth x 7, Primal Sargerite x 4.
  • Fiendish Spaulders Craft Fiendish Spaulders even more effeciently efficiently. Leatherworking. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 20, Lightweave Cloth x 10, Unbroken Tooth x 6, Primal Sargerite x 2.
  • Leatherworking Allows a leatherworker to make master quality leather armors, up to a maximum potential skill of 375. Leatherworking. Leatherworking. Instant. leather and mail armor. Requires leather scraps and hides gathered with the Skinning skill. Leatherworking. Leatherworking. Instant.
  • Leatherworking Allows a leatherworker to make master quality leather armors, up to a maximum potential skill of 700. Leatherworking. Leatherworking. Instant. leather and mail armor. Requires leather scraps and hides gathered with the Skinning skill. Leatherworking. Leatherworking. Instant.
  • Leatherworking Allows a leatherworker to make master quality leather armors, up to a maximum potential skill of 450. Leatherworking. Leatherworking. Instant. leather and mail armor. Requires leather scraps and hides gathered with the Skinning skill. Leatherworking. Leatherworking. Instant.
  • Leatherworking Allows a leatherworker to make master quality leather armors, up to a maximum potential skill of 525. Leatherworking. Leatherworking. Instant. leather and mail armor. Requires leather scraps and hides gathered with the Skinning skill. Leatherworking. Leatherworking. Instant.
  • Leatherworking Allows a leatherworker to make artisan quality leather armors, up to a maximum potential skill of 300. Leatherworking. Leatherworking. Instant. leather and mail armor. Requires leather scraps and hides gathered with the Skinning skill. Leatherworking. Leatherworking. Instant.
  • Leatherworking Allows a leatherworker to make master quality leather and mail armor, up to a maximum potential skill of 800. Leatherworking. Leatherworking. Instant. leather and mail armor. Requires leather scraps and hides gathered with the Skinning skill. Leatherworking. Leatherworking. Instant.
  • Leatherworking Allows a leatherworker to make well crafted leather armors, up to a maximum potential skill of 150. Leatherworking. Leatherworking. Instant. leather and mail armor. Requires leather scraps and hides gathered with the Skinning skill. Leatherworking. Leatherworking. Instant.
  • Leatherworking Allows a leatherworker to make high quality leather armors, up to a maximum potential skill of 225. Leatherworking. Leatherworking. Instant. leather and mail armor. Requires leather scraps and hides gathered with the Skinning skill. Leatherworking. Leatherworking. Instant.
  • Leatherworking Allows a leatherworker to make master quality leather armors, up to a maximum potential skill of 600. Leatherworking. Leatherworking. Instant. leather and mail armor. Requires leather scraps and hides gathered with the Skinning skill. Leatherworking. Leatherworking. Instant.
  • Sinister Combatant's Leather Armguards Reduce the materials required to craft Sinister Combatant's Leather Armguards. Leatherworking. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 16 8, Coarse Leather x 12, Calcified Bone x 10, Expulsom.
  • Sinister Combatant's Leather Armguards Greatly reduce the materials required to craft Sinister Combatant's Leather Armguards. Leatherworking. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 12 5, Coarse Leather x 10, Calcified Bone x 8, Expulsom.
  • Sinister Combatant's Leather Armguards Craft Sinister Combatant's Leather Armguards. Leatherworking. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 20 10, Coarse Leather x 15, Calcified Bone x 12, Expulsom x 2.
  • Sinister Combatant's Leather Gauntlets Reduce the materials required to craft Sinister Combatant's Leather Gauntlets. Leatherworking. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 25 10, Coarse Leather x 18, Calcified Bone x 15, Expulsom x 2.
  • Sinister Combatant's Leather Gauntlets Greatly reduce the materials required to craft Sinister Combatant's Leather Gauntlets. Leatherworking. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 20 8, Coarse Leather x 15, Calcified Bone x 12, Expulsom.
  • Sinister Combatant's Leather Gauntlets Craft Sinister Combatant's Leather Gauntlets. Leatherworking. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 30 12, Coarse Leather x 20, Calcified Bone x 18, Expulsom x 3.
  • Sinister Combatant's Leather Leggings Greatly reduce the materials required to craft Sinister Combatant's Leather Leggings. Leatherworking. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 10, Coarse Leather x 20, Calcified Bone x 12, Expulsom x 3.
  • Sinister Combatant's Leather Leggings Reduce the materials required to craft Sinister Combatant's Leather Leggings. Leatherworking. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 25 12, Coarse Leather x 22, Calcified Bone x 18, Expulsom x 4.
  • Sinister Combatant's Leather Leggings Craft Sinister Combatant's Leather Leggings. Leatherworking. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 30 15, Coarse Leather x 25, Calcified Bone x 24, Expulsom x 5.
  • Sinister Combatant's Leather Treads Reduce the materials required to craft Sinister Combatant's Leather Treads. Leatherworking. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 10, Coarse Leather x 18, Calcified Bone x 15, Expulsom x 2.
  • Sinister Combatant's Leather Treads Greatly reduce the materials required to craft Sinister Combatant's Leather Treads. Leatherworking. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 8, Coarse Leather x 15, Calcified Bone x 12, Expulsom.
  • Sinister Combatant's Leather Treads Craft Sinister Combatant's Leather Treads. Leatherworking. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 25 12, Coarse Leather x 20, Calcified Bone x 18, Expulsom x 3.
  • Sinister Combatant's Leather Waistguard Craft a Sinister Combatant's Leather Waistguard. Leatherworking. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 30 12, Coarse Leather x 20, Calcified Bone x 14, Expulsom x 3.
  • Sinister Combatant's Leather Waistguard Greatly reduce the materials required to craft a Sinister Combatant's Leather Waistguard. Leatherworking. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 18 8, Coarse Leather x 15, Calcified Bone x 6, Expulsom.
  • Sinister Combatant's Leather Waistguard Reduce the materials required to craft a Sinister Combatant's Leather Waistguard. Leatherworking. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 24 10, Coarse Leather x 18, Calcified Bone x 10, Expulsom x 2.

Tailoring
  • Tailoring Allows a tailor to make shirts and armors that are the height of style up to a maximum potential skill of 300. Tailoring. Tailoring. Instant. basic cloth armors. Requires cloth found on humanoids. Tailoring. Tailoring. Instant.
  • Tailoring Allows a tailor to make incomparable shirts and armors up to a maximum potential skill of 375. Tailoring. Tailoring. Instant. basic cloth armors. Requires cloth found on humanoids. Tailoring. Tailoring. Instant.
  • Tailoring Allows a tailor to make incomparable shirts and armors up to a maximum potential skill of 525. Tailoring. Tailoring. Instant. basic cloth armors. Requires cloth found on humanoids. Tailoring. Tailoring. Instant.
  • Tailoring Allows a tailor to make fashionable cloth shirts and armors up to a maximum potential skill of 150. Tailoring. Tailoring. Instant. basic cloth armors. Requires cloth found on humanoids. Tailoring. Tailoring. Instant.
  • Tailoring Allows a tailor to make incomparable shirts and armors up to a maximum potential skill of 600. Tailoring. Tailoring. Instant. basic cloth armors. Requires cloth found on humanoids. Tailoring. Tailoring. Instant.
  • Tailoring Allows a tailor to make incomparable shirts and armors up to a maximum potential skill of 450. Tailoring. Tailoring. Instant. basic cloth armors. Requires cloth found on humanoids. Tailoring. Tailoring. Instant.
  • Tailoring Allows a tailor to make incomparable shirts and armors up to a maximum potential skill of 800. Tailoring. Tailoring. Instant. basic cloth armors. Requires cloth found on humanoids. Tailoring. Tailoring. Instant.
  • Tailoring Allows a tailor to make incomparable shirts and armors up to a maximum potential skill of 700. Tailoring. Tailoring. Instant. basic cloth armors. Requires cloth found on humanoids. Tailoring. Tailoring. Instant.
  • Tailoring Allows a tailor to make shirts and armors that are the height of style up to a maximum potential skill of 225. Tailoring. Tailoring. Instant. basic cloth armors. Requires cloth found on humanoids. Tailoring. Tailoring. Instant.



String Changes
Originally Posted by MMO-Champion
  • AZERITE_EMPOWERED_ITEM_FULLY_UPGRADED (New) - Fully Upgraded
  • NEW_PVP_SEASON_REWARD_PREVIEW (New) - New Season Reward
  • SPELL_FAILED_CUSTOM_ERROR_381 (New) - You must target a Dread Gladiator's item to upgrade.
  • SPELL_FAILED_CUSTOM_ERROR_382 (New) - You do not know how to tame Blood Beasts.
  • SPELL_FAILED_CUSTOM_ERROR_385 (New) - Can only be used in the evening.
  • SPELL_FAILED_CUSTOM_ERROR_386 (New) - Requires Pa'ku to be your chosen loa.
  • SPELL_FAILED_CUSTOM_ERROR_77 - Requires Engineering (350) Requires Northrend Engineering (25)
  • UNITNAME_SUMMON_TITLE40 (New) - %s's Greed
  • VISITABLE_URL46 (New) - https://nydus.battle.net/WoW/%s/clie...argetRegion=%s
  • VISITABLE_URL47 (New) - https://nydus.battle.net/WoW/%s/clie...argetRegion=%s
  • WEEKLY_CHEST (New) - Weekly Chest
  • WEEKLY_CHEST_EARNED (New) - Weekly Chest Earned
  • WEEKY_CHEST_TOOLTIP_COLLECT (New) - You've earned a reward chest for last week's performance. Go to the War Headquarters to claim your reward!
  • WEEKY_CHEST_TOOLTIP_COMPLETE (New) - Open your chest at the end of the week to receive a piece of item level %d gear.
  • WEEKY_CHEST_TOOLTIP_INCOMPLETE (New) - Complete one of the objectives below to earn a piece of item level %d gear in your weekly chest.



Misc Changes
Originally Posted by MMO-Champion
Character Titles
  • %s, Famed Conqueror of Dazar'alor (New)
  • %s, Famed Defender of Dazar'alor (New)

Creature Families
  • Blood Beast (New)

Currency Types
Battle for Azeroth
  • 7th Legion Commendation (New) - A commendation for action taken on the battlefields of Kul Tiras, Zandalar, and active Warfronts. For the Alliance!
  • Azerite Impurity (New) - Unpowered remnants of Azerite armor, obtained from Mythic Keystone weekly chests and by scrapping or disenchanting Azerite armor.
  • Honorbound Commendation (New) - A commendation for action taken on the battlefields of Kul Tiras, Zandalar, and active Warfronts. For the Horde!

Group Finder Activities
Raids
  • Battle of Dazar'alor (Heroic) - Name changed from "Uldir > Battle of Dazar'alor (Heroic)" to "Battle of Dazar'alor (Heroic)".
  • Battle of Dazar'alor (Mythic) - Name changed from "Uldir > Battle of Dazar'alor (Mythic)" to "Battle of Dazar'alor (Mythic)".
  • Battle of Dazar'alor (Normal) - Name changed from "Uldir > Battle of Dazar'alor (Normal)" to "Battle of Dazar'alor (Normal)".
  • Crucible of Storms (Heroic) (New) - 30 players. Level 120. Map: Crucible of Storms. Difficulty: Heroic.
  • Crucible of Storms (Mythic) (New) - 30 players. Level 120. Map: Crucible of Storms. Difficulty: Mythic.
  • Crucible of Storms (Normal) (New) - 30 players. Level 120. Map: Crucible of Storms. Difficulty: Normal.

Item Name Descriptions
  • Battle For Azeroth Season 1 (New) - Battle For Azeroth Season 1
  • Battle For Azeroth Season 2 (New) - Battle For Azeroth Season 2
  • Dread Challenger (New) - Dread Challenger
  • Dread Combatant (New) - Dread Combatant
  • Dread Duelist (New) - Dread Duelist
  • Dread Gladiator (New) - Dread Gladiator
  • Dread Rival (New) - Dread Rival
  • Sinister Challenger (New) - Sinister Challenger
  • Sinister Combatant (New) - Sinister Combatant
  • Sinister Duelist (New) - Sinister Duelist
  • Sinister Gladiator (New) - Sinister Gladiator
  • Sinister Rival (New) - Sinister Rival

Keystone Affixes
  • Reaping - Reaping Non-boss enemies are empowered by Bwonsamdi and periodically seek vengeance from beyond the grave.

LFG Dungeons
Raids
  • Crucible of Storms (New) - Map: Crucible of Storms. Level 120. Suggested level: 120. Roles: .
  • Crucible of Storms (New) - Map: Crucible of Storms. Level 120. Suggested level: 120. Roles: .
  • Crucible of Storms (New) - Map: Crucible of Storms. Level 120. Suggested level: 120. Roles: .

Unknown
  • Crucible of Storms (New) - Map: Crucible of Storms. Level 120. Suggested level: 120. Roles: 1-2 tank/4-5 healer/13-18 damage.

Map Areas
8.1 Darkshore Outdoor Final Phase
  • Darkshore > Auberdine Coast (New) - Music: Zone-GroveOfTheAncients.
  • Darkshore > Bitterstone Quarry (New) - Music: Zone-GroveOfTheAncients.
  • Darkshore > Cursed Grove (New) - Music: Zone-GroveOfTheAncients.

Battle of Dazar'alor
  • Battle of Dazar'alor > Bay of Kings (New)
  • Battle of Dazar'alor > Boralus Harbor - Name changed from "Boralus Harbor" to "Battle of Dazar'alor > Boralus Harbor".
  • Battle of Dazar'alor > Dazar'alor (New)
  • Battle of Dazar'alor > Grand Bazaar (New)
  • Battle of Dazar'alor > Halls of Opulence (New)
  • Battle of Dazar'alor > Loa's Sanctum (New)
  • Battle of Dazar'alor > Path of the Ancestors (New)
  • Battle of Dazar'alor > Port of Zandalar (New)
  • Battle of Dazar'alor > Terrace of the Speakers (New)
  • Battle of Dazar'alor > The Great Sea - Name changed from "The Great Sea" to "Battle of Dazar'alor > The Great Sea".
  • Battle of Dazar'alor > The Heart of the Empire (New)
  • Battle of Dazar'alor > The Zocalo (New)
  • Battle of Dazar'alor > Walk of Kings (New)

Kul Tiras
  • Stormsong Valley > Shatterfall Pass (New) - Music: ZONE_80_StormsongValley_Horde.

Warfronts Darkshore - Horde
  • Darkshore > The Emerald Islet - Name changed from "Darkshore > The Dredge" to "Darkshore > The Emerald Islet".

Zandalar
  • Nazmir > Fangtooth Bog (New)
  • Zuldazar > Hall of Ritual (New)

Map Difficulties
  • Level Design Land II - Dev Only (New) - Max players: 5.
  • SpawnedMO: Night Elf Warship (New) - Max players: 5.
  • Transport: Zuldazar Raid Boralus Ship (New) - Max players: 5.

Maps
Battle for Azeroth
  • Level Design Land II - Dev Only (New) - Directory: 2168. Type: Normal.
  • SpawnedMO: Night Elf Warship (New) - Directory: 2165. Type: Normal.

Vanilla
  • Transport: Zuldazar Raid Boralus Ship (New) - Directory: 2166. Type: Normal.

Mounts
Aquatic Mounts
  • Saltwater Seahorse (New) - Aquatic Mount. Saltwater Seahorse. "These giant seahorses are naturally curious, and are often found exploring sunken ship wreckage for shiny things." Source: Vendor: Captain Klarisa Zone: Tiragarde Sound Cost: 500[INV_Misc_AzsharaCoin.BLP] Vendor: Captain Zen'taga Zone: Zuldazar Cost: 500[INV_Misc_AzsharaCoin.BLP]

Flying Mounts
  • Armored Skyterror (New) - Flying Mount. Ravaging Skyterror. "Soaring high above the Battle of Dazar'alor, the Armored Skyterror are drawn to the most cunning of victors." Source: Achievement: Glory of the Dazar'alor Raider Category: Dungeons & Raids
  • Bloodgorged Hunter (New) - Flying Mount. Bloodgorged Hunter. "If he wasn't so full, you wouldn't have caught him." Source: Drop: Island Expeditions
  • Bloodthirsty Dreadwing (New) - Flying Mount. Bloodthirsty Direwing. "The forsaken prefer the use of these bloodthirsty hunters, both for their speed as a mount, and the psychological effect they have on their enemies." Source: Vendor: Provisioner Mukra Zone: Zuldazar Cost: 1,000[INV_HordeWarEffort.BLP]
  • Island Thunderscale (New) - Flying Mount. Island Thunderscale. "One of the larger native dragon species on Azeroth, this subspecies subsists almost entirely on fish. And fishermen." Source: Drop: Island Expeditions
  • Priestess' Moonsaber (New) - Flying Mount. Priestess' Moonsaber. "Once these elegant cats were only given to high-ranking priestesses of Elune, but now they ride into battle with all manner of champion, in the service of vengeance." Source: Vendor: Provisioner Stoutforge Zone: Tiragarde Sound Cost: 1,000[INV_AllianceWarEffort.BLP]

Ground Mounts
  • Blue Marsh Hopper - Ground Mount. Blue Marsh Hopper. "PH" "That squishing sound every time it takes a step? That's a feature." Source: Vendor: Gottum Zone: Nazmir Cost: 333,333
  • Gilded Edition G.M.O.D. (New) - Ground Mount. G.M.O.D. Mk1. "Garishly sporting extreme amounts of goblin flair, Gallywix commissioned his gilded Mech of Death to one up Mekkatorque in combat and more importantly in style." Source: Drop: High Tinker Mekkatorque Zone: Battle of Dazar'alor
  • Green Marsh Hopper - Ground Mount. Green Marsh Hopper. "PH" "Gottum collects spawns of Krag'wa from all around the Frogmarsh, but only the most bulbous are used as mounts." Source: Vendor: Gottum Zone: Nazmir Cost: 333,333
  • Risen Mare (New) - Ground Mount. Risen Mare. "Something terrible happened in the lost town of Havenswood." Source: Drop: Island Expeditions
  • Stonehide Elderhorn (New) - Ground Mount. Stonehide Elderhorn. "Stonehide elderhorns, one of the few types of moose to inhabit island climates, have thinner fur than most elderhorns." Source: Drop: Island Expeditions
  • Vicious Black Warsaber (New) - Ground Mount. Vicious Black Warsaber. "The only thing these big cats bring home as gifts are the severed limbs of your enemies." Source: Vendor: Necrolord Sipe Zone: Stormwind City Cost: 1[ACHIEVEMENT_BG_KILL_ON_MOUNT.BLP]
  • Wild Blue Venomtail (New) - Ground Mount. Wild Blue Venomtail. "Captured from the desolate sands of Vol'dun, this mount is surprisingly docile in captivity." Source: Vendor: Provisioner Stoutforge Zone: Tiragarde Sound Cost: 200[INV_AllianceWarEffort.BLP]
  • Wild Red Venomtail (New) - Ground Mount. Wild Red Venomtail. "Captured from the desolate sands of Vol'dun, this mount is surprisingly docile in captivity." Source: Vendor: Provisioner Mukra Zone: Zuldazar Cost: 200[INV_HordeWarEffort.BLP]
  • Yellow Marsh Hopper - Ground Mount. Yellow Marsh Hopper. "PH" "No one makes giant, slimy spawns like Krag'wa the Huge." Source: Vendor: Gottum Zone: Nazmir Cost: 333,333

Scenarios
The Battle for Darkshore
  • 04: Free the Ensnared - Name changed from "04: Necessity Frees Invention" to "04: Free the Ensnared". Free the apothecary. Save Master Apothecary Faranell and Deathstalker Commander Belmont from the Druids of the Branch.

The Treasury Heist
  • 01: A Simple Plan - Use the G.P.G. Secure the Exit
  • 05: The Bigger They Are... - Name changed from "05: Let's Try This Again" to "05: The Bigger They Are...". Gather Data using G.P.G. Defeat the Treasury Sentinel
  • 07: Masking For Trouble - Name changed from "07: The Bigger They Are..." to "07: Masking For Trouble". Defeat the Treasury Sentinel Guardians

Tyrande's Ascension
  • 03: Cornered! - Defeat Bilegut and escape the hall. survive the blight!

Skills
Class Skills
  • Pet - Blood Beast (New)

World Safe Locations
Kul Tiras
  • 8.1 Incursions - WQ - H - Crawl to Victory - Riding Bat Safe Loc (MDE) (New)

Zandalar
  • 8.1 War Campaign - A - Chapter 2 - Xiaba Gnome Camp (New)

Zandalari Treasury
  • 8.1 War Campaign - A - Ch3 - Scenario Respawn Point 2 - KRB (New)
This article was originally published in forum thread: Patch 8.1.0 PTR - Build 28202 started by chaud View original post
Comments 74 Comments
  1. mmoc36e65aecde's Avatar
    Kul Tiran Mages confirmed

    Minor Glyphs
    Glyph of Storm's Wake (New) Your Water Elemental is replaced by the light blue favored by the Tidepriests. Minor Glyph. Minor Glyph.
    Glyph of the Tides (New) Your Water Elemental is replaced by a bluer Tidal Elemental. Minor Glyph. Minor Glyph. 1.5 sec cast.
    Glyph of the Tides (New) Your Water Elemental is replaced by a bluer Tidal Elemental. Minor Glyph. Minor Glyph.
    Storm's Wake (New) Your Water Elemental is replaced by the light blue favored by the Tidepriests. Minor Glyph. Minor Glyph. 1.5 sec cast.
  1. Donald Hellscream's Avatar
    Hmm, those chest icons.. Paragon caches incoming with 8.1?
  1. Dundebuns's Avatar
    Quote Originally Posted by Donald Hellscream View Post
    Hmm, those chest icons.. Paragon caches incoming with 8.1?
    Either that or laying down some framework for loot boxes. I hope I'm being far too cynical though.
  1. Kithelle's Avatar
    What...Blood was to strong so instead of buffing other specs they fucking obliterate blood?
  1. ashblond's Avatar
    Hall of Fame: Lady Jaina Proudmoore (Alliance) (New) Among the first one hundred Alliance guilds worldwide to defeat Lady Jaina Proudmoore on Mythic difficulty. Title Reward: Famed Conqueror of Dazar'alor.

    Why would Alliance defeat Jaina Proudmoore? What is this strange thing?
  1. Donald Hellscream's Avatar
    Quote Originally Posted by Dundebuns View Post
    Either that or laying down some framework for loot boxes. I hope I'm being far too cynical though.
    I am almost sure it is paragon caches like the ones in Legion judging by the artwork it fits with the current rep factions in bfa.

    - - - Updated - - -

    Quote Originally Posted by ashblond View Post
    Hall of Fame: Lady Jaina Proudmoore (Alliance) (New) Among the first one hundred Alliance guilds worldwide to defeat Lady Jaina Proudmoore on Mythic difficulty. Title Reward: Famed Conqueror of Dazar'alor.

    Why would Alliance defeat Jaina Proudmoore? What is this strange thing?
    Because the way the raid is set up, the last 3 bosses for us is the 4th 5th and 6th boss that the horde fight and vice versa, basicly a sort of flashback.
  1. Kemsa's Avatar
    Oh look the alliance getting yet another "CONQUEROR" of some Horde city..... well guess its our fate right? being stomped by the alliance to again rise up as a whole faction yeeeey.
  1. Kazuchika's Avatar
    Cool even more mounts from Expeditions that no one will ever get because the entire reward system is beyond dumb
  1. mmocc0105de390's Avatar
    Nice, my 387 ilvl 272k HP DK now will have 180k. Guess it's time to reroll to my 350 monk that has more HP. Nice balance Blizzard LUL
  1. Drejjmit's Avatar
    Why add more mounts to Island Expedition when they never drop anyways. Let us work towards buying them instead.
  1. Gurmech's Avatar
    Quote Originally Posted by Kemsa View Post
    Oh look the alliance getting yet another "CONQUEROR" of some Horde city..... well guess its our fate right? being stomped by the alliance to again rise up as a whole faction yeeeey.
    Out of all the things to whine about, you just had to choose the most childish and petty one.
  1. FelPlague's Avatar
    Quote Originally Posted by Sorotia View Post
    What...Blood was to strong so instead of buffing other specs they fucking obliterate blood?
    Yes?
    By nerfing a spec you are literally "technicly" buffing all the rest, because then with that you can focus on making mechanics done by all those.

    it is literally

    Would you rather
    everyone make 10$ an hour but a burger costs 5$
    or everyone make 20$ an hour but a burger costs 10$

    its better to bring it in line with the rest, then buff everything. cause then you just get more imbalances.

    better to nerf one then buff 6 and risk one then becoming the super strong boi again

    - - - Updated - - -

    Quote Originally Posted by Kemsa View Post
    Oh look the alliance getting yet another "CONQUEROR" of some Horde city..... well guess its our fate right? being stomped by the alliance to again rise up as a whole faction yeeeey.
    You know horde can get it too right, as withthe last one, and again last time the alliance was helping the horde, orgrimmar was taken so they worked together to take it.
  1. EbaumsTipster's Avatar


    The Tidepriest elemental boss got a cool new model.
  1. ashblond's Avatar
    Quote Originally Posted by Donald Hellscream View Post
    I am almost sure it is paragon caches like the ones in Legion judging by the artwork it fits with the current rep factions in bfa.

    - - - Updated - - -



    Because the way the raid is set up, the last 3 bosses for us is the 4th 5th and 6th boss that the horde fight and vice versa, basicly a sort of flashback.
    I mean why would Alliance fight Jaina? She is alliance leader. Jaina should be a horde only boss.

    Alliance defeating Jaina makes no sense.
  1. Filipse's Avatar
    Another PTR patch... still nothing for Enhancement Shaman.
  1. zlygork's Avatar
    Quote Originally Posted by ashblond View Post
    I mean why would Alliance fight Jaina? She is alliance leader. Jaina should be a horde only boss.

    Alliance defeating Jaina makes no sense.
    This was addressed a long time ago, but both factions will fight all bosses, including 3 that are members of their faction. The bosses that don't make sense will be fought in the manner of a flashback, with an NPC telling you what the opposing faction did while you were away.
    Think of it like the CoT disguises
  1. SupBrah's Avatar
    Holy fking hell they didn't just nerf BDK, they completely gutted it... RiP Blood DK.
  1. Th3Scourge's Avatar
    Quote Originally Posted by Sorotia View Post
    What...Blood was to strong so instead of buffing other specs they fucking obliterate blood?
    Is this a PVP change or overall? If so rip Blood DK. The entire point of having a health pool is because we don't fucking mitigate damage. Reactionary tank is going to die on the first trash pull
  1. Mercruxio's Avatar
    WOAH, hold up. What is with those Windwalker Monk nerfs?? Did I miss something?? I know they wanted to make it so Karma wasn't a DPS button but that Touch of Death nerf along with it with nothing to make up for it??
  1. Featherogue's Avatar
    New babby moosies <3

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