World of Warcraft: Q & A Panel

Inside Warcraft III: Reforged Panel Recap

Starcraft II: What's Next Panel Recap
  • Co-op leaderboards are being explored.
  • The team wants to support video streams right in the client.
  • War Chests
    • They want to get another war chest out by the end of the year.
    • This time around they want to include building skins.
    • You will be able to unlock war chest rewards by watching Starcraft II Esports on Twitch.
  • With the new building skins they try to make sure that the profile remains similar to the original race design.
  • New Co-Op Commander - Zeratul
    • The challenge was to differentiate Zeratul from Vorazun
    • Units have Xel'Naga enhancements
    • Immortals can become enforcers that tilt their cannons up to shoot air units
    • They also incorporated Prophecy influences.
    • Zeratul will be able to use his prophetic vision ability to find Xel'Naga artifact fragments on the map.
      • These act as additional side quests that will power Zeratul's abilities when completed.
      • Each artifact fragment found unlocks an additional ability.
      • Ultimate Xel'Naga Constructs become available when all fragments are found on the map.
    • Zeratul can customize and choose his own top bar abilities.
    • One ability allows you to call down Legendary Protoss Legions.
  • Big Design Patch
    • Adjust end game units for each race.
    • Ensure upgrades are interesting.
    • Encourage mid and late game encounters.
    • Reintroduce exciting compositions from the past.
  • Versus Highlights
    • Terran
      • Battlecruiser improved
      • Pre 3.8 Cyclone reintroduced
    • Protoss
      • Tempest Rework
      • Dark Templar upgrade improved
    • Zerg
      • Nydus rework
      • New Ultralisk upgrade
  • Versus - The Future
    • Design patch release isn't the end, it's the start of balance tuning
    • Big patches yearly isn't the goal, only as warranted
    • Balance as needed
    • Respect player time investment
  • There are no plans for more story missions like the Nova one at the moment.
  • You must watch the Starcraft Twitch streams live to unlock the content, but you can also earn them in game.
  • The team is trying to find new ways to increase the difficulty of Co-Op past Brutal.
  • The team would like community feedback about implementing Ultra Widescreen support as larger field views might give a tactical advantage to players with an ultra widescreen.

This article was originally published in forum thread: Starcraft II: What's Next Panel Recap started by Stoy View original post
Comments 12 Comments
  1. therealbowser's Avatar
    • There are no plans for more story missions like the Nova one at the moment.
    Most important thing addressed quickly. This is the main thing I was wondering about, but I wasn't expecting anything different.
  1. Wardonis's Avatar
    "You will be able to unlock war chest rewards by watching Starcraft II Esports on Twitch."

    Screw you too blizzard. Forcing people to watch that crap. I don't even play versus, why would I ever want to watch it? This is horrible.
  1. Dreyen's Avatar
    Quote Originally Posted by therealbowser View Post
    Most important thing addressed quickly. This is the main thing I was wondering about, but I wasn't expecting anything different.
    Yeah, I'm sad though. I love campaign missions and I hoped for more after Nova.
  1. Granyala's Avatar
    No more story?
    Bummer. It's the most interesting aspect of the game to me. :/
  1. Necroxis's Avatar
    There are no plans for more story missions like the Nova one at the moment.
    Feelsbadman
  1. Hubbl3's Avatar
    Quote Originally Posted by Wardonis View Post
    "You will be able to unlock war chest rewards by watching Starcraft II Esports on Twitch."

    Screw you too blizzard. Forcing people to watch that crap. I don't even play versus, why would I ever want to watch it? This is horrible.
    Then just play the game in coop or vs AI or whatever you do in SC2 and unlock your war chests rewards that way? Why is this a problem?! This doesn't remove a way to get the rewards, it adds a way.
  1. Torto's Avatar
    Man, how many billions does Blizzard need to make in profit before they decide to re-invest into their franchises? With the exception of the regular large investments into Wow and Overwatch, the rest of their games suite gets token treatment at best. Surely SC3 and Diablo 4 are worthy projects.
  1. Necroxis's Avatar
    I've spent years and years since the Activision merger saying they're not screwing with Blizzard but this is the first time I've honestly felt like they have.

    Starcraft is all but abandoned. Diablo's only update after 4.5 years is a mobile game that looks like a skin of an existing game from a company infamous for nickel and diming their players. And Warcraft is banking on nostalgia to re-sell a game to people that already bought it (This one I'm okay with but being cynical, that's exactly what they're doing).

    It seems like they dont even want to try to just put out a new RTS or a full fledged Diablo game anymore because they can just make the easy money that is lootboxes.
  1. Kathranis's Avatar
    Quote Originally Posted by Torto View Post
    Man, how many billions does Blizzard need to make in profit before they decide to re-invest into their franchises? With the exception of the regular large investments into Wow and Overwatch, the rest of their games suite gets token treatment at best. Surely SC3 and Diablo 4 are worthy projects.
    It's safe to assume that the Nova Campaign and Necromancer Class packs didn't sell well enough to justify developing more of them.

    he removal of the AH from Diablo 3 essentially guaranteed its long-term death, as it killed the potential for the game having a persistent revenue stream. Diablo III doesn't really lend itself well to monetization since cosmetics would kind of defeat the purpose of loot.

    Diablo 4, or whatever the next main entry in the franchise, is obviously happening, and is in the very early stages of development. They have job listings for what can really only be a big AAA PC Diablo project, but appear to still be in the process of hiring team leads, tools engineers, senior artists, and producers.

    Hell, in all likelihood, Diablo Immortal was probably intended to generate an additional revenue stream to feed into the development of their larger core projects.

    For StarCraft, the RTS genre is not popular anymore. They could certainly develop new projects using the IP -- in fact, before deciding to make Overwatch, the Titan/Prometheus team actually pitched a new StarCraft MMO -- but they have to balance that against their other IPs and market trends.


    Right now, I'm honestly not even sure that SC or Diablo is where they should really be focusing their resources. Overwatch is by far their hottest IP, and they're barely doing anything with it outside of OWL.

    Then again, I guess that fact kind of also proves the point that Blizzard is monumentally slow to act. They're incredibly controlling, I don't think they haphazardly do anything. Even Diablo Immortal I'm sure is a calculated decision. It's kind of a double edged sword considering how eager their fans are to consume more.
  1. paralleluniverse's Avatar
    Quote Originally Posted by Kathranis View Post
    It's safe to assume that the Nova Campaign and Necromancer Class packs didn't sell well enough to justify developing more of them.

    he removal of the AH from Diablo 3 essentially guaranteed its long-term death, as it killed the potential for the game having a persistent revenue stream. Diablo III doesn't really lend itself well to monetization since cosmetics would kind of defeat the purpose of loot.

    Diablo 4, or whatever the next main entry in the franchise, is obviously happening, and is in the very early stages of development. They have job listings for what can really only be a big AAA PC Diablo project, but appear to still be in the process of hiring team leads, tools engineers, senior artists, and producers.

    Hell, in all likelihood, Diablo Immortal was probably intended to generate an additional revenue stream to feed into the development of their larger core projects.

    For StarCraft, the RTS genre is not popular anymore. They could certainly develop new projects using the IP -- in fact, before deciding to make Overwatch, the Titan/Prometheus team actually pitched a new StarCraft MMO -- but they have to balance that against their other IPs and market trends.


    Right now, I'm honestly not even sure that SC or Diablo is where they should really be focusing their resources. Overwatch is by far their hottest IP, and they're barely doing anything with it outside of OWL.

    Then again, I guess that fact kind of also proves the point that Blizzard is monumentally slow to act. They're incredibly controlling, I don't think they haphazardly do anything. Even Diablo Immortal I'm sure is a calculated decision. It's kind of a double edged sword considering how eager their fans are to consume more.
    SC2 has monetization. The reason why adding another mission pack is a bad idea is exactly what the dev said, it lacks replayability, whereas co-op doesn't.

    Furthermore, after 4 campaigns, it's become stupidly predictable and formulaic. You always start with the basic units, and then build up allies and to higher tier units over the missions. It's a tired formula.

    In terms of D3, there's a clear way to monetize. Sell access to seasons. This is not pay-to-win as long as there's no season-exclusive gear nor season-exclusive buff. And there isn't.
  1. Wardonis's Avatar
    Quote Originally Posted by Hubbl3 View Post
    Then just play the game in coop or vs AI or whatever you do in SC2 and unlock your war chests rewards that way? Why is this a problem?! This doesn't remove a way to get the rewards, it adds a way.
    But it does because the rewards will be different depending on where you get em
  1. Spearhawk's Avatar
    Goodbye and rest in peace Starcraft II, youll go down as being only a PvP game henceforth, nothing more for the casual player. So it is dead.... it will become a Korean favorite just as Star Craft and be forgotten...

Site Navigation