Patch 8.1.0 PTR - Build 28366

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Experience Required to Level Reduced on 8.1 PTR
The experience required to level from 1 to 110 has decreased substantially on the PTR, with extremely small changes to the 110 to 120 experience. The following chart shows just how much the experience has been lowered.

LevelOld XP ReqNew XP ReqPercent Change
2042,32041,260-2.5%
2146,56044,230-5.0%
2249,44045,730-7.5%
2352,00046,800-10.0%
2455,04049,540-10.0%
2558,40051,830-11.3%
2661,12053,480-12.5%
2764,16055,340-13.7%
2866,88056,850-15.0%
2971,68060,030-16.3%
3076,16062,830-17.5%
3181,44066,170-18.8%
3285,60068,480-20.0%
3390,24071,060-21.3%
3494,56073,280-22.5%
3599,20075,640-23.8%
36104,16078,120-25.0%
37108,48080,000-26.3%
38113,28082,130-27.5%
39117,92084,020-28.7%
40123,28086,300-30.0%
41128,75088,840-31.0%
42134,16091,900-31.5%
43139,87095,110-32.0%
44145,49098,210-32.5%
45151,440101,460-33.0%
46157,500104,740-33.5%
47163,470107,890-34.0%
48169,760111,190-34.5%
49176,180114,520-35.0%
50182,480117,700-35.5%
51189,130121,040-36.0%
52195,900124,400-36.5%
53202,540127,600-37.0%
54209,540130,960-37.5%
55216,660134,330-38.0%
56223,640137,540-38.5%
57230,990140,900-39.0%
58238,460144,270-39.5%
59245,790147,470-40.0%
60254,300152,580-40.0%
61261,860157,120-40.0%
62269,810161,890-40.0%
63277,880166,730-40.0%
64285,780171,470-40.0%
65294,080176,450-40.0%
66302,500184,520-39.0%
67311,040192,840-38.0%
68319,400201,220-37.0%
69328,170210,030-36.0%
70337,060219,090-35.0%
71345,750228,200-34.0%
72354,880237,770-33.0%
73364,120247,600-32.0%
74373,150257,470-31.0%
75382,630267,840-30.0%
76392,220278,480-29.0%
77401,600289,150-28.0%
78411,430300,340-27.0%
79421,370311,810-26.0%
80431,440323,580-25.0%
81441,270330,950-25.0%
82451,560338,670-25.0%
83461,980346,490-25.0%
84472,150354,110-25.0%
85482,800362,100-25.0%
86493,570370,180-25.0%
87504,070378,050-25.0%
88515,080386,310-25.0%
89526,200394,650-25.0%
90542,590406,940-25.0%
91554,010415,510-25.0%
92565,540424,160-25.0%
93576,780432,590-25.0%
94588,550441,410-25.0%
95600,440450,330-25.0%
96612,440459,330-25.0%
97624,560468,420-25.0%
98636,810477,610-25.0%
99648,730486,550-25.0%
100657,000492,540-25.0%
101663,000497,060-25.0%
102669,000501,580-25.0%
103675,000506,100-25.0%
104681,000510,620-25.0%
105687,000515,140-25.0%
106693,000519,660-25.0%
107699,000524,180-25.0%
108705,000528,690-25.0%
109711,000533,210-25.0%
110717,000537,730-25.0%
111831,450831,000-0.1%
112838,350837,930-0.1%
113845,250844,8500.0%
114852,150851,7800.0%
115859,050858,7000.0%
116865,950865,6300.0%
117872,850872,5500.0%
118879,750879,4800.0%
119886,650886,4000.0%



Fifth Ring Now Available for Battle of Dazar'alor Gear on PTR Adventure Guide
The recent update on the PTR has added the fifth ring of traits to the new raid gear in the adventure journal.

  • The fifth ring has two spec specific trait options to choose between for each spec for your class.
  • The fourth ring continues to have one spec specific trait for each spec or the option of a general trait.




Raid Testing Schedule - November 8th-12th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Thursday, November 8th and Friday, November 9th we will be conducting raid tests of the Mythic Battle of Dazar'alor. After Mythic testing has ended up Friday, we will open Normal bosses 1-6 for both faction. These bosses will remain available over the weekend.

BOTH FACTIONS:
Testing is open for both factions. However, for some bosses, raid members will temporarily re-live events as the opposite faction using a story flashback.

Thursday, November 8th

Jadefire Masters - Mythic Battle of Dazar'alor
13:00 PST (16:00 EST, 22:00 CET)
Conclave of the Chosen - Mythic Battle of Dazar'alor
14:00 PST (17:00 EST, 23:00 CET)
Horde will experience this boss as if they were Alliance.

Friday, November 9th

Mekkatorque - Mythic Battle of Dazar'alor
13:00 PST (16:00 EST, 22:00 CET)
Alliance will experience this boss as if they were Horde.
Grong - Mythic Battle of Dazar'alor
14:00 PST (17:00 EST, 23:00 CET)
Normal Battle of Dazar'alor
16:00 PST (19:00 EST, 1:00 CET)

As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Q: How do I get into the raid zone?
A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)

Q: What character should I use to test the raid?
A: Whichever you prefer. We will be scaling players' effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.

Q: How long does testing last?
A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
This article was originally published in forum thread: 8.1 PTR Leveling Experience Reduced, Fifth Azerite Armor Ring Added, Raid Testing started by Stoy View original post
Comments 128 Comments
  1. Sungamnori's Avatar
    Quote Originally Posted by Casperite View Post
    Since the new added ring is first outer ring it will require same or less heart level to unlock as current outer ring. But I guess you are not able to give any fucks about thinking about something for 5 seconds before complaining needlessly. On par for this site's forums.
    But it will still create additional effort to unlock all rings.

    But I guess you are not able to give any fucks about thinking about something for 5 seconds before complaining needlessly. On par for this site's forums.
  1. troqu's Avatar
    Quote Originally Posted by PraisCthulhu View Post
    It seems like they're just trying to rush us from 60-80 as quick as they can since they know that leveling chunk sucks. The amount of XP it takes to get to 80 on the PTR is what it would have taken to get to 68 on live, so you're spending less than half the time in that range.

    My question is about what happens to our current characters. If I have a character sitting half way to 83 (thus having 456,000ish XP), will I log in and they'll be 95? Or will I log in and the amount of XP they have be reduced to match their level?
    You will be the same level, because it doesn't actually track your exp as a total that way. In the past when reductions like this happened they just capped you one exp away from leveling if you were over that amount, but now they have the way the reduce your heart exp to the same % as it was weekly so they might go that route instead.
  1. Eace's Avatar
    Quote Originally Posted by PraisCthulhu View Post
    It seems like they're just trying to rush us from 60-80 as quick as they can since they know that leveling chunk sucks. The amount of XP it takes to get to 80 on the PTR is what it would have taken to get to 68 on live, so you're spending less than half the time in that range.

    My question is about what happens to our current characters. If I have a character sitting half way to 83 (thus having 456,000ish XP), will I log in and they'll be 95? Or will I log in and the amount of XP they have be reduced to match their level?
    I'd imagine you will still be level 82 and that the % needed for the next level remains unchanged. It's just the numerical values of XP that get changed.
  1. mmoca7431c090a's Avatar
    Good, now remove heirlooms as wearable gear to make leveling somewhat engaging. Most of the leveling gear goes in the garbage bin because everyone and their dog are fully clad in heirlooms. I don't know how that's good gameplay design - WoW is built entirely around gearing up and that aspect of the game doesn't exist during leveling for the most part. No wonder leveling feels trash and unrewarding. The experience bonus for veteran players can be preserved in other ways such as a simple passive buff. #makelevelinggearrelevantagain
  1. getupkid55's Avatar
    While I welcome the XP changes, it needs to be hot fixed. They essentially just devalued levelling for the next month if they don't.

    I am levelling multiple characters right now and now I just lost any incentive to do it until 8.1.
  1. Sungamnori's Avatar
    Quote Originally Posted by panalfik View Post
    Good, now remove heirlooms as wearable gear to make leveling somewhat engaging. Most of the leveling gear goes in the garbage bin because everyone and their dog are fully clad in heirlooms. I don't know how that's good gameplay design - WoW is built entirely around gearing up and that aspect of the game doesn't exist during leveling for the most part. No wonder leveling feels trash and unrewarding. The experience bonus for veteran players can be preserved in other ways such as a simple passive buff. #makelevelinggearrelevantagain
    Or at least limit Heirlooms to necklace, rings, and trinkets. Let the visual stuff get upgraded as you go through the content.
  1. Clozer's Avatar
    Quote Originally Posted by panalfik View Post
    Good, now remove heirlooms as wearable gear to make leveling somewhat engaging. Most of the leveling gear goes in the garbage bin because everyone and their dog are fully clad in heirlooms. I don't know how that's good gameplay design - WoW is built entirely around gearing up and that aspect of the game doesn't exist during leveling for the most part. No wonder leveling feels trash and unrewarding. The experience bonus for veteran players can be preserved in other ways such as a simple passive buff. #makelevelinggearrelevantagain
    the game is about character progression not about gearing. Gearing is a part of character progression so is leveling up.
  1. Archmage Alodi's Avatar
    Thank god for the nerfs.
  1. Railander's Avatar
    Quote Originally Posted by Kazuchika View Post
    Ah the tried and true Blizzard does something stupid, we all tell them it's stupid, they do it anyway and months later go "yknow maybe this wasn't such a good idea"

    The one thing they are actually consistent with.
    and we all know why they felt pushed to do it.

    but now that these same people are getting their "golden gem" (or should i say "rose-tinted gem") they don't need to keep the change to appease them anymore.
  1. Segus1992's Avatar
    Quote Originally Posted by getupkid55 View Post
    While I welcome the XP changes, it needs to be hot fixed. They essentially just devalued levelling for the next month if they don't.

    I am levelling multiple characters right now and now I just lost any incentive to do it until 8.1.
    Yep, pretty much. But they won't.
  1. MatthewOU2015's Avatar
    Watch the pro slow leveling crowd squirm in their boots!!
  1. rogueMatthias's Avatar
    Quote Originally Posted by panalfik View Post
    Good, now remove heirlooms as wearable gear to make leveling somewhat engaging. Most of the leveling gear goes in the garbage bin because everyone and their dog are fully clad in heirlooms. I don't know how that's good gameplay design - WoW is built entirely around gearing up and that aspect of the game doesn't exist during leveling for the most part. No wonder leveling feels trash and unrewarding. The experience bonus for veteran players can be preserved in other ways such as a simple passive buff. #makelevelinggearrelevantagain
    I say get rid of heirlooms, and then have a 20-25% xp boost buff that stacks for each character you have at max level.
  1. Segus1992's Avatar
    Quote Originally Posted by Dundebuns View Post
    Seems like fewer people are leveling alts. No other reason to make a change like this at this point.
    I love how when the leveling speed nerf first came it was "they're trying to force us to buy boosts" and now when the exp required is lowered, people say "nobody's leveling" and "they're trying to hide how shitty 60-80 is". Can we as a community ever be happy about any changes?
  1. Queen of Hamsters's Avatar
    Good.

    Now if they can just allow us to get Heritage Armor on characters that we either boosted, or used RAF on, and I'll be Gucci.
  1. getupkid55's Avatar
    Quote Originally Posted by Queen of Hamsters View Post
    Good.

    Now if they can just allow us to get Heritage Armor on characters that we either boosted, or used RAF on, and I'll be Gucci.
    No. Buying Heritage Armor is a terrible idea and it is not going to happen.
  1. Kazuchika's Avatar
    Quote Originally Posted by panalfik View Post
    Good, now remove heirlooms as wearable gear to make leveling somewhat engaging. Most of the leveling gear goes in the garbage bin because everyone and their dog are fully clad in heirlooms. I don't know how that's good gameplay design - WoW is built entirely around gearing up and that aspect of the game doesn't exist during leveling for the most part. No wonder leveling feels trash and unrewarding. The experience bonus for veteran players can be preserved in other ways such as a simple passive buff. #makelevelinggearrelevantagain
    Or you can just go into hibernation till Classic drops where you and the other "purists" can jerk each other off about how much fun you're having as you kill your 400th kobold looking for a candle.
  1. Queen of Hamsters's Avatar
    Quote Originally Posted by getupkid55 View Post
    No. Buying Heritage Armor is a terrible idea and it is not going to happen.
    So someone died and made you an authority?

    Please. I'll take them either allowing us to unlock the armor even with characters that were boosted/RAF'd, or with other max level characters of a different race. Anything that doesn't involve drudging alt number 75 through the by now hilariously outdated pre-MoP leveling experience.
  1. Izalla's Avatar
    Quote Originally Posted by PraisCthulhu View Post
    My question is about what happens to our current characters. If I have a character sitting half way to 83 (thus having 456,000ish XP), will I log in and they'll be 95? Or will I log in and the amount of XP they have be reduced to match their level?
    Other times they have done this you remain the level you already were but you're like, 1 experience point away from the next level. It might be like that this time.

    Edit: this was only if you were over halfway through the level I believe. If you were less than halfway you were back at freshly dinged.
  1. RangerDaz's Avatar
    Heritage armor should be acquired just like in normal races: 120, exalted with faction, do scenario. Bang, there you go.
  1. Jetzu's Avatar
    Massive nerf to xp requirement thats nice

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