Patch 8.1.0 PTR - Build 28366

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Experience Required to Level Reduced on 8.1 PTR
The experience required to level from 1 to 110 has decreased substantially on the PTR, with extremely small changes to the 110 to 120 experience. The following chart shows just how much the experience has been lowered.

LevelOld XP ReqNew XP ReqPercent Change
2042,32041,260-2.5%
2146,56044,230-5.0%
2249,44045,730-7.5%
2352,00046,800-10.0%
2455,04049,540-10.0%
2558,40051,830-11.3%
2661,12053,480-12.5%
2764,16055,340-13.7%
2866,88056,850-15.0%
2971,68060,030-16.3%
3076,16062,830-17.5%
3181,44066,170-18.8%
3285,60068,480-20.0%
3390,24071,060-21.3%
3494,56073,280-22.5%
3599,20075,640-23.8%
36104,16078,120-25.0%
37108,48080,000-26.3%
38113,28082,130-27.5%
39117,92084,020-28.7%
40123,28086,300-30.0%
41128,75088,840-31.0%
42134,16091,900-31.5%
43139,87095,110-32.0%
44145,49098,210-32.5%
45151,440101,460-33.0%
46157,500104,740-33.5%
47163,470107,890-34.0%
48169,760111,190-34.5%
49176,180114,520-35.0%
50182,480117,700-35.5%
51189,130121,040-36.0%
52195,900124,400-36.5%
53202,540127,600-37.0%
54209,540130,960-37.5%
55216,660134,330-38.0%
56223,640137,540-38.5%
57230,990140,900-39.0%
58238,460144,270-39.5%
59245,790147,470-40.0%
60254,300152,580-40.0%
61261,860157,120-40.0%
62269,810161,890-40.0%
63277,880166,730-40.0%
64285,780171,470-40.0%
65294,080176,450-40.0%
66302,500184,520-39.0%
67311,040192,840-38.0%
68319,400201,220-37.0%
69328,170210,030-36.0%
70337,060219,090-35.0%
71345,750228,200-34.0%
72354,880237,770-33.0%
73364,120247,600-32.0%
74373,150257,470-31.0%
75382,630267,840-30.0%
76392,220278,480-29.0%
77401,600289,150-28.0%
78411,430300,340-27.0%
79421,370311,810-26.0%
80431,440323,580-25.0%
81441,270330,950-25.0%
82451,560338,670-25.0%
83461,980346,490-25.0%
84472,150354,110-25.0%
85482,800362,100-25.0%
86493,570370,180-25.0%
87504,070378,050-25.0%
88515,080386,310-25.0%
89526,200394,650-25.0%
90542,590406,940-25.0%
91554,010415,510-25.0%
92565,540424,160-25.0%
93576,780432,590-25.0%
94588,550441,410-25.0%
95600,440450,330-25.0%
96612,440459,330-25.0%
97624,560468,420-25.0%
98636,810477,610-25.0%
99648,730486,550-25.0%
100657,000492,540-25.0%
101663,000497,060-25.0%
102669,000501,580-25.0%
103675,000506,100-25.0%
104681,000510,620-25.0%
105687,000515,140-25.0%
106693,000519,660-25.0%
107699,000524,180-25.0%
108705,000528,690-25.0%
109711,000533,210-25.0%
110717,000537,730-25.0%
111831,450831,000-0.1%
112838,350837,930-0.1%
113845,250844,8500.0%
114852,150851,7800.0%
115859,050858,7000.0%
116865,950865,6300.0%
117872,850872,5500.0%
118879,750879,4800.0%
119886,650886,4000.0%



Fifth Ring Now Available for Battle of Dazar'alor Gear on PTR Adventure Guide
The recent update on the PTR has added the fifth ring of traits to the new raid gear in the adventure journal.

  • The fifth ring has two spec specific trait options to choose between for each spec for your class.
  • The fourth ring continues to have one spec specific trait for each spec or the option of a general trait.




Raid Testing Schedule - November 8th-12th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Thursday, November 8th and Friday, November 9th we will be conducting raid tests of the Mythic Battle of Dazar'alor. After Mythic testing has ended up Friday, we will open Normal bosses 1-6 for both faction. These bosses will remain available over the weekend.

BOTH FACTIONS:
Testing is open for both factions. However, for some bosses, raid members will temporarily re-live events as the opposite faction using a story flashback.

Thursday, November 8th

Jadefire Masters - Mythic Battle of Dazar'alor
13:00 PST (16:00 EST, 22:00 CET)
Conclave of the Chosen - Mythic Battle of Dazar'alor
14:00 PST (17:00 EST, 23:00 CET)
Horde will experience this boss as if they were Alliance.

Friday, November 9th

Mekkatorque - Mythic Battle of Dazar'alor
13:00 PST (16:00 EST, 22:00 CET)
Alliance will experience this boss as if they were Horde.
Grong - Mythic Battle of Dazar'alor
14:00 PST (17:00 EST, 23:00 CET)
Normal Battle of Dazar'alor
16:00 PST (19:00 EST, 1:00 CET)

As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Q: How do I get into the raid zone?
A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)

Q: What character should I use to test the raid?
A: Whichever you prefer. We will be scaling players' effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.

Q: How long does testing last?
A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
This article was originally published in forum thread: 8.1 PTR Leveling Experience Reduced, Fifth Azerite Armor Ring Added, Raid Testing started by Stoy View original post
Comments 125 Comments
  1. Mekh's Avatar
    Quote Originally Posted by Hexme View Post
    Show me one talent that only gives 1% stat boost

    https://classic.wowhead.com/talent-calc/

    Go ahead, no seriously prove me wrong or else you're a victim of your own belief of spouting "nonesense" cause I can tell you, ether you have the memory of a potato or you're just spewing BS.
    Malice. First line in Rogue's Assasination Tree.

    That was easy.
  1. Trihan's Avatar
    Quote Originally Posted by Mekh View Post
    Malice. First line in Rogue's Assasination Tree.

    That was easy.
    There's also Holy Specialization in the first line of the Priest's Holy tree, which is even worse because it doesn't even raise crit by 1%: it raises crit with *holy spells* by 1%.
  1. Mishkara's Avatar
    Quote Originally Posted by Ielenia View Post
    And I'm sorry, but no matter what Blizzard does to the leveling system, even if they do exactly what you're asking for, eventually you'll be right back where you are right now: complaining about how boring the leveling system is.
    I appreciate the time you took to respond to my message. I do get the impression however that you didn't read my post with the intention of trying to understand where i'm coming from as i propose these changes, and are rather just out to defend your stance, or perhaps rather Blizzards current stance if i dare say, on leveling.

    You continuously assume no matter what they did, I'd get bored, dismissing how i just wrote a detailed reply about just how important leveling is in the game to me. (that means i like it) You assume i blame blizzard for how leveling is currently (if you wanna call constructive criticism blame, feel free to do so, but that's not the type of discussion level i'll get dragged into), and how i shouldn't expect players to act the way i want (which again, assumes i want to change specific player types, even though i wrote in my post that there should be a place for these types as well, and they are part of the game just the same). Neat assumptions if you are out to discuss with the intent of a rhetoric battle.

    I'm not here to convince you of anything, i'm not interested in direct discussions. I replied to your post because you said you were curious, assuming you were genuine, and i gave you my perspective to clarify what a type of player like myself would need for leveling to be high quality in the hopes someone at Blizzard also sees it and is actually curious.
    I see you have a different vision of what leveling should be and that's cool. It should be good for you just the same. It's ultimately in Blizzards hands how exactly they approach issues with leveling as they see them. Suggestions as to how they can do that are out there and hopefully visible to them, and they'll choose what they think is best, and that is what matters to me.
    That said, I think it would be very helpful for the community and for Blizzard, to start putting out constructive criticism and start realizing that we're on the same team when giving out these criticisms to make the game the best it can be for all its types of players.
  1. Xath's Avatar
    Quote Originally Posted by Rogalicus View Post
    The actual game should start at level 1, not at level 120. That's the actual problem, not slow leveling.
    It doesn't though and it hasn't for a long time. It's a themepark at this point. The RPG is basically gone blizzard even put in an in game system to direct you to where to go to finish quests. At this point they don't really add low level content just max stuff.

    - - - Updated - - -

    Quote Originally Posted by Debased View Post
    Came here to say I'm glad XP requirements have been lowered, I might finally level a lowbie alt now.

    But, I also agree about classic. It's going to be a boring grindfest, and it will look and play like a game fresh out of 2005. Sounds fun, lmao. I guarantee you most of these classic fanboys didn't even play back then and have no idea what they're talking about.
    Play a warrior with the spamstring kiting that people have perfected on private servers to actually cancel mob autos and it will actually be fairly fresh and certainly more challenging than current leveling. That said the only thing I really want to do is naxx again but that's such a huge time investment would rather have wrath than anything.

    - - - Updated - - -

    Quote Originally Posted by javierdsv View Post
    It sounds too good to be true. Where is the trick?
    It's still over double the xp required pre 7.3.5 and dungeon xp has been nerfed to complete nonviability that's the trick.
  1. Ielenia's Avatar
    Quote Originally Posted by Mishkara View Post
    I appreciate the time you took to respond to my message. I do get the impression however that you didn't read my post with the intention of trying to understand where i'm coming from as i propose these changes, and are rather just out to defend your stance, or perhaps rather Blizzards current stance if i dare say, on leveling.

    You continuously assume no matter what they did, I'd get bored, dismissing how i just wrote a detailed reply about just how important leveling is in the game to me. (that means i like it) You assume i blame blizzard for how leveling is currently (if you wanna call constructive criticism blame, feel free to do so, but that's not the type of discussion level i'll get dragged into), and how i shouldn't expect players to act the way i want (which again, assumes i want to change specific player types, even though i wrote in my post that there should be a place for these types as well, and they are part of the game just the same). Neat assumptions if you are out to discuss with the intent of a rhetoric battle.

    I'm not here to convince you of anything, i'm not interested in direct discussions. I replied to your post because you said you were curious, assuming you were genuine, and i gave you my perspective to clarify what a type of player like myself would need for leveling to be high quality in the hopes someone at Blizzard also sees it and is actually curious.
    I see you have a different vision of what leveling should be and that's cool. It should be good for you just the same. It's ultimately in Blizzards hands how exactly they approach issues with leveling as they see them. Suggestions as to how they can do that are out there and hopefully visible to them, and they'll choose what they think is best, and that is what matters to me.
    That said, I think it would be very helpful for the community and for Blizzard, to start putting out constructive criticism and start realizing that we're on the same team when giving out these criticisms to make the game the best it can be for all its types of players.
    I'm not saying you blame Blizzard, and I apologize if what I wrote gave that impression, but this isn't something Blizzard can fix. Socialization is entirely on the player's hands. And as for your post, I did read it. You point out some things you're unhappy with, but you don't really offer any way to improve the experience save for some vague "make it more engaging" statements, but no any actual way in how to do so, which was my original question.

    Little off-topic, but still kind of related, is the fact that it is actually impossible to please everyone. No matter what changes Blizzard does to the leveling, at least someone, somewhere, is going to be unhappy.

    - - - Updated - - -

    Quote Originally Posted by Xath View Post
    It's still over double the xp required pre 7.3.5 and dungeon xp has been nerfed to complete nonviability that's the trick.
    Factually wrong. It's actually even less.
    Pre-7.3.5, for example, the XP required to reach level 60 was 171700 xp, but with the new change, it'll go down to 147470 xp, according to the table in MMO-Champion's front page.
  1. Animaneth's Avatar
    Quote Originally Posted by Hexme View Post
    Show me one talent that only gives 1% stat boost

    https://classic.wowhead.com/talent-calc/

    Go ahead, no seriously prove me wrong or else you're a victim of your own belief of spouting "nonesense" cause I can tell you, ether you have the memory of a potato or you're just spewing BS.
    Class Mage, Spec Fire, Talent Critical Mass, requires 20 points in fire and is required before you can pick Combustion. Not 1%, but an amazing 2% critical increase FOR FIRE spells only...

    Oh I hear you say but why would you go with a fire spec, to a raid? Everything is FIRE RESISTANT! ok shall I go arcane and do things once every 3 minutes (PoM + trinkets + Arcane Power + Pyro) or should I go FROST?

    The point is that class balance was really shitty in vanilla, you are seeing it with rose tinted glasses. Honestly, there were classes that had the raiding spec, the leveling spec, and the "do not touch this you stupid masochist" spec (survival hunters comes to mind)
  1. dotSeed's Avatar
    Quote Originally Posted by Hexme View Post
    Show me one talent that only gives 1% stat boost

    https://classic.wowhead.com/talent-calc/

    Go ahead, no seriously prove me wrong or else you're a victim of your own belief of spouting "nonesense" cause I can tell you, ether you have the memory of a potato or you're just spewing BS.
    Hunter - Improved Aspect of the Monkey: +1% dodge
    Hunter - Lethal Shots: +1% crit with ranged weapons
    Hunter - Ranged Weapon Specialist: +1% damage with ranged weapons
    Hunter - Deflection: +1% parry
    Hunter - Killing Instinct: +1% crit
    Paladin - Holy Power: +1% crit with holy spells
    Paladin - Precision: +1% hit with melee weapons
    Paladin - Deflection: +1% parry
    Paladin - Conviction: +1% crit with melee weapons
    Priest - Holy Specialization: +1% crit with holy spells
    Rogue - Malice: +1% crit
    Rogue - Lightning Reflexes: +1% dodge
    Rogue - Deflection: +1% parry
    Rogue - Precision: +1% hit with melee weapons
    Rogue - Dagger Specialization: +1% crit with daggers
    Rogue - Fist Weapon Specialization: +1% crit with fist weapons
    Shaman - Ancestral Knowledge: +1% mana
    Shaman - Thundering Strikes: +1% crit with weapons
    Shaman - Anticipation: +1% dodge
    Shaman - Nature’s Guidance: +1% hit with melee weapons
    Shaman - Tidal Mastery: +1% crit
    Warlock - Devastation: +1% crit
    Warrior - Deflection: +1% parry
    Warrior - Two-Handed Weapon Specialization: +1% damage with two-handed weapons
    Warrior - Axe Specialization: +1% crit with axes
    Warrior - Polearm Specialization: +1% crit with polearms
    Warrior - Cruelty: +1% crit with melee weapons

    I enjoyed vanilla as much as the next guy, but it's bizarre that you would try and pretend these types of talents didn't exist. (And plenty of these are worse than a strictly +1% stat gain because they are conditional.)
  1. splatomat's Avatar
    Quote Originally Posted by panalfik View Post
    You didn't earn shit. If something ultimately results in poor and unengaging gameplay then it's bad for the game, even if it makes the game "easier" for lazy people. Also, I'm really tired of seeing everyone wear the same beaten heirloom sets. Really kills the mood and any aesthetic value of leveling characters.
    I don't give a shit about how your "mood" and "aesthetics" are affected when grinding through content that is 10+ years old. Leveling is tedious.

    If some people want to dick around with it and make it take forever, they can remove gear and walk without a mount. Hell, they can TURN OFF XP until they're ready to move on to another zone or move on to another level bracket.

    If other people want to maximize how quickly it goes by, they can and should be able to do that, your "immersion" be damned.


    People who want to punish everyone else and subject them to their own personal vision of what the game should be need to fuck off like yesterday. That goes for the flying "purists" too.
  1. Hexme's Avatar
    Quote Originally Posted by Mekh View Post
    Malice. First line in Rogue's Assasination Tree.

    That was easy.
    5 ranks = 5%, learn to count

    - - - Updated - - -

    Quote Originally Posted by dotSeed View Post
    Hunter - Improved Aspect of the Monkey: +1% dodge
    Hunter - Lethal Shots: +1% crit with ranged weapons
    Hunter - Ranged Weapon Specialist: +1% damage with ranged weapons
    Hunter - Deflection: +1% parry
    Hunter - Killing Instinct: +1% crit
    Paladin - Holy Power: +1% crit with holy spells
    Paladin - Precision: +1% hit with melee weapons
    Paladin - Deflection: +1% parry
    Paladin - Conviction: +1% crit with melee weapons
    Priest - Holy Specialization: +1% crit with holy spells
    Rogue - Malice: +1% crit
    Rogue - Lightning Reflexes: +1% dodge
    Rogue - Deflection: +1% parry
    Rogue - Precision: +1% hit with melee weapons
    Rogue - Dagger Specialization: +1% crit with daggers
    Rogue - Fist Weapon Specialization: +1% crit with fist weapons
    Shaman - Ancestral Knowledge: +1% mana
    Shaman - Thundering Strikes: +1% crit with weapons
    Shaman - Anticipation: +1% dodge
    Shaman - Nature’s Guidance: +1% hit with melee weapons
    Shaman - Tidal Mastery: +1% crit
    Warlock - Devastation: +1% crit
    Warrior - Deflection: +1% parry
    Warrior - Two-Handed Weapon Specialization: +1% damage with two-handed weapons
    Warrior - Axe Specialization: +1% crit with axes
    Warrior - Polearm Specialization: +1% crit with polearms
    Warrior - Cruelty: +1% crit with melee weapons

    I enjoyed vanilla as much as the next guy, but it's bizarre that you would try and pretend these types of talents didn't exist. (And plenty of these are worse than a strictly +1% stat gain because they are conditional.)
    you do realize everything you listed has 3-5 ranks, 5 ranks = 5% increase

    Good try and proving not only you fail basic math but you never played classic
  1. niv78's Avatar
    Quote Originally Posted by panalfik View Post
    You didn't earn shit. If something ultimately results in poor and unengaging gameplay then it's bad for the game, even if it makes the game "easier" for lazy people. Also, I'm really tired of seeing everyone wear the same beaten heirloom sets. Really kills the mood and any aesthetic value of leveling characters.
    Here's an idea, why not let people play the game that they pay to play the way they want to play it? I know, it's a novel idea, and one you might not be used to. When you level a character how about you do it without heirlooms and you can enjoy it the way you want to and when I level characters I will use heirlooms and enjoy it the way I want to. Win win!
  1. Mekh's Avatar
    Quote Originally Posted by Hexme View Post
    5 ranks = 5%, learn to count

    - - - Updated - - -



    you do realize everything you listed has 3-5 ranks, 5 ranks = 5% increase

    Good try and proving not only you fail basic math but you never played classic
    Irrelevant. On level up you get to spend one exciting point for a single percent benefit.
  1. Ielenia's Avatar
    Quote Originally Posted by Hexme View Post
    5 ranks = 5%, learn to count

    - - - Updated - - -



    you do realize everything you listed has 3-5 ranks, 5 ranks = 5% increase

    Good try and proving not only you fail basic math but you never played classic
    It's still 1% increase per point spent. They're not the one "failing basic math", here.
  1. Varleen's Avatar
    Quote Originally Posted by panalfik View Post
    You didn't earn shit. If something ultimately results in poor and unengaging gameplay then it's bad for the game, even if it makes the game "easier" for lazy people. Also, I'm really tired of seeing everyone wear the same beaten heirloom sets. Really kills the mood and any aesthetic value of leveling characters.
    I earned them because I farmed all the money and tokens needed to obtain them. "poor and unengaging gameplay" you say? The only reason you despise heirlooms is because you don't use them or just don't have enough money to buy them, so you are just envious. Heirlooms negate the stupid need of changing your gear over and over and you can feel you have a really good gear that power ups with you.Without heirlooms, leveling alters would be a torture. So please, just shut up and "enjoy" your tedious boring leveling.
  1. Hexme's Avatar
    Quote Originally Posted by Animaneth View Post
    Class Mage, Spec Fire, Talent Critical Mass, requires 20 points in fire and is required before you can pick Combustion. Not 1%, but an amazing 2% critical increase FOR FIRE spells only...

    Oh I hear you say but why would you go with a fire spec, to a raid? Everything is FIRE RESISTANT! ok shall I go arcane and do things once every 3 minutes (PoM + trinkets + Arcane Power + Pyro) or should I go FROST?

    The point is that class balance was really shitty in vanilla, you are seeing it with rose tinted glasses. Honestly, there were classes that had the raiding spec, the leveling spec, and the "do not touch this you stupid masochist" spec (survival hunters comes to mind)
    CM has 3 ranks, 2% per rank = 6% inc to crit chance to fire spells....that was god tier in vanilla.

    Hell fire mages now have a flat 15% crit added to them (or at least for awhile). Also if you think balance was bad in vanilla (this is coming from a ret paladin that raided in MC and AQ btw), play a shaman now in BfA. There hasn't been an expansion or time in WoW's history when there was a decent balance between classes. The only major difference between now and vanilla is there was only warrior tanks in vanilla and nothing else, except locks who could tank that one boss in AQ.

    - - - Updated - - -

    Quote Originally Posted by Mekh View Post
    Irrelevant. On level up you get to spend one exciting point for a single percent benefit.
    and that's different now?

    Elaborate Planning tier 1 for rogues now = "your finish abilities grant you 10% increase damage for 4 sec" /golf clap

    The ignorance is strong with you. The sad thing is you only get 7 choices between talents now, classic had over 14 talents you can choose between depending if you went 40/20 or some hybrid build you can probably get 18 or 19 different talents depending on the ranks it had.
  1. Kezuma's Avatar
    Quote Originally Posted by Hexme View Post
    CM has 3 ranks, 2% per rank = 6% inc to crit chance to fire spells....that was god tier in vanilla.

    Hell fire mages now have a flat 15% crit added to them (or at least for awhile). Also if you think balance was bad in vanilla (this is coming from a ret paladin that raided in MC and AQ btw), play a shaman now in BfA. There hasn't been an expansion or time in WoW's history when there was a decent balance between classes. The only major difference between now and vanilla is there was only warrior tanks in vanilla and nothing else, except locks who could tank that one boss in AQ.

    - - - Updated - - -



    and that's different now?

    Elaborate Planning tier 1 for rogues now = "your finish abilities grant you 10% increase damage for 4 sec" /golf clap

    The ignorance is strong with you. The sad thing is you only get 7 choices between talents now, classic had over 14 talents you can choose between depending if you went 40/20 or some hybrid build you can probably get 18 or 19 different talents depending on the ranks it had.
    The EP for rogues is the worst argument you can bring to help your case mate...for proper EP use u plan your energy your finishers and try to get as much uptime as possible without doing shits like 2-3 cps usage or waste them in whatever moronic way u can think off, but with your standard 1% crit or 5% crit the way you put it u dont have to do anything , its just there passive boring hardly makeing you to plan or to react in any way
  1. klepp0906's Avatar
    the back pedaling begins. They make it so literally nobody will level an alt from 1, im sure heuristics indicate a dramatic nosedive in such. They re chunk off xp. now put heirlooms back and people might actually enjoy leveling an alt again.
  1. Debased's Avatar
    Quote Originally Posted by tratra View Post
    Also once you go e.g to searing gorge or other places that you enjoyed back then, I am pretty sure that nostalgia is going to overcome the grind. It did for me, and again I hate leveling.
    It's possible. I know I'm an outlier but I would 10 times as excited for classic as I am now if it got a graphics overhaul.
  1. dranlord's Avatar
    love how ppl defend the RP part on Vanilla, when every class fallow the same path if they want to do optimal dps on the class aspect they play.
  1. Hexme's Avatar
    Quote Originally Posted by Kezuma View Post
    The EP for rogues is the worst argument you can bring to help your case mate...for proper EP use u plan your energy your finishers and try to get as much uptime as possible without doing shits like 2-3 cps usage or waste them in whatever moronic way u can think off, but with your standard 1% crit or 5% crit the way you put it u dont have to do anything , its just there passive boring hardly makeing you to plan or to react in any way
    You're pathetic at this point and just grasping for straws lol XD

    "but but reee you're wrong", K kid next time actually come up with an actual reason instead of making **** up
  1. sherpa's Avatar
    Quote Originally Posted by javierdsv View Post
    It sounds too good to be true. Where is the trick?
    Exactly! Maybe wondering why the XP is the ~same at the end when its reduced so much at the beginning?

    Look no further than:
    LEVEL 110-111

    OLD = 831,450 - 717,000 = 114,450
    NEW = 831,000 - 537,730 = 293,270

    293,270 / 114,450 = 256% new vs old xp

    Maybe there is some added catchup continuum to account for the gap, but that's where the too good to be true is located - the % column is also misleading if comparing by level.

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