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AMA Starting, Orphea PTR Datamining, InvenGlobal Interviews

Activision Blizzard Q3 2018 Earnings Call
Activision Blizzard has their earnings call today.

  • Activision Blizzard had 345 million Monthly Active Users in the quarter.
  • Blizzard had 37 million MAU in the quarter. (Identical to last quarter)
  • World of Warcraft: Battle for Azeroth set a new day-one franchise record with more than 3.4 million units sold-through.
  • World of Warcraft engagement grew strongly quarter-over-quarter. The expansion saw strong participation in value-added services.
  • Next year will be World of Warcraft's 15th anniversary, with events both in and out of the game.
  • Hearthstone recently surpassed the 100 million life-to-date registered player milestone
  • Players spent a record 52 minutes per day in Activision, Blizzard, and King games in the quarter.
  • Viewership of Activision Blizzard games was up substantially this quarter, and in the month of October, Activision Blizzard had seven of the top 20 most viewed games on the industry’s largest streaming platform
  • BlizzCon drew over 40,000 fans in person with millions more livestreaming from around the world
  • Overwatch League continues to build on the success of its inaugural season with the announcement of the sale of another six teams in September, again at a substantially higher valuation than the team prices in the first season.
  • The total Overwatch League roster is now at 20 teams, with nine teams outside the U.S
  • Many top mobile games are based on IP originally created for console and PC, so the company is investing in mobile releases for Activision and Blizzard fanchises
  • Fan reaction was muted, but fan's reactions at BlizzCon confirmed Diablo Immortal will be well received by players around the world.
  • When the time is right, the team will reveal other Diablo projects in the works.
  • There are a lot of players that are eager for more Diablo content on PC and console, that came through clearly from BlizzCon.
  • Launching Diablo Immortal is only the beginning, there will be updates.
  • The team is only going to release when Diablo Immortal meets the community's high standards.
  • Taking a game to mobile with Blizzard quality standards can open Blizzard franchises to a new audience, especially in China where Blizzard is a strong brand.
  • It's important that Diablo Immortal is an excellent experience when released.


The Hearthstone Pop-Up Book Available on Amazon
The Hearthstone Pop-Up Book is now available for purchase on Amazon! This is a charming story told with the game's signature wit and whimsy, fully illustrated with center pops.




Developers Working on Mobile Titles Across All Blizzard IPs
In a recent press conference for Diablo: Immortal at Blizzcon, executive producer Allen Adham stated that mobile games for other Blizzard IPs are currently in development. Here is a recap of the specifics from the press conference. Wyatt Cheng is also part of the press conference.


  • Many of Blizzard's best developers are now working on new mobile titles across all of Blizzard's IPs.
  • Some of them are with external partners, like Diablo: Immortal; but many of them are being developed internally only, and they'll have information to share on those in the future.
  • Blizzard's approach to mobile gaming comes from many people over the last few years shifting away from playing primarily on desktop to playing many hours on mobile.
  • Allen says that they have more new products in development today at Blizzard than they've ever had before and the future is very bright.
  • Diablo: Immortal is being designed with the intent that people of all ages can play it, and will not be a mature rated game.
  • This is an opportunity to introduce Diablo to a much wider audience around the world.
  • NetEase has been a partner of Blizzard for awhile and this partnership happened organically. There are developers here and in China working on this title.
  • Diablo: Immortal being mobile was decided because the fidelity of mobile phones is getting to the level of being almost equivalent to PCs.
  • Wyatt says that most of the criticism comes from being skeptical of the game, but many who have played it on the show floor started skeptical but thought it was awesome.
  • Blizzard is always trying to innovate and this is just one of the ways they are experimenting with new genres.
  • They do emphasize that they are working on multiple Diablo projects and the hard-core PC fans should take note of this.


WoW Subreddit Developer Interview
The WoW subreddit also interviewed Ion Hazzikostas during Blizzcon.

  • Story
    • The major story arc for an expansion is planned out months to years in advance.
    • The Alliance will learn of Saurfang's escape from a Horde hero in their midst and try to understand how a prisoner escaped from under their nose.
    • There's more to creating a story than just listening to the community's perspective. Stories must have highs and lows then invoke different emotional responses from many different people in order to be meaningful and that means sometimes having frustrating moments which may be upsetting to some fans.
    • There has to be a balance between highs and lows in a story.
    • The PTR is when they’re more likely to take feedback from confused players and change things. Ultimately they feel that they need to trust creative impulses within the team and be story-focused, but they do listen to feedback.
  • Warfronts
    • The team admits that lack of clarification for how Warfronts cycle was not done well this caused a lot of confusion that can be addressed with better communication by Blizzard.
    • Warfront cycles were created to give more content that ebbs and flows based on player activities.
    • The new Warfront will have a rotating set of actual daily turn in quests while the contribution window is open. Different materials will be needed everyday rather than 13 things for you to do on day 1 and then zero for the rest of it.
    • The team wants to focus on smaller chunks of world content available more often over larger chunks that are only available every couple of weeks so that there feels like there is more to do.
  • Azerite Armor
    • With Azerite Armor, they hoped to have a system where players are always building toward a more interesting upgrade - making new decisions on a regular basis, but they some of these iterations in Battle for Azeroth haven't translated as well as they had hoped.
    • Having one spec trait to choose from and one generic trait was a major folly of the system upfront and they hope that the new second outer ring will address this by having several choices tailored to your spec to choose from right away.
    • The hope is that adding an additional ring of traits will lessen the sense that there’s only one Azerite piece that you have to have for a given situation. The new currency system for targeting specific high-iLevel Azerite pieces should also help with that.
    • They are still listening, still open to making changes as needed and hope that players trust that they care deeply about the matter and aren’t ignoring feedback because they think everything is fine.
  • World Quests
    • They admit that world quests have a lot of repetition and are looking for ways to address this, but the system as a whole is a much better one than past expansions where you only visited specific hubs in the world for daily quests after leveling to cap.
    • They’d like to make world quests more varied and engaging than just “find the closest rare elites and kill them” to complete an emissary.
    • Incursions are essentially world quests but are way more story driven and meaningful because they incorporate the war.
  • Professions
    • The team believes that the quest system for professions in Legion was too heavy based on feedback.
    • Later patches plan to add small quest content that tries to give importance to the professions that you have chosen.
  • Legendaries
    • The devs are open to having legendary items where it makes sense.
    • They want to avoid past experiences of having players get lucky and being 20% stronger than anyone else because of it, guilds having bad luck and getting no legendary drops, or stacking players because they have legendaries.
  • Guilds
    • A lot can be done for the improvement both on the recruitment side and from a player looking to find a guild. That is something they're working on and will have some improvements to roll out later on in Battle for Azeroth.
    • They want to make sure guild identity matters, but past iterations of buffs and level systems caused newer guilds to struggle to keep up, which limits the diversity of options.
  • Crucible of Storms
    • There will be a quest chain for both Horde and Alliance to explain the events leading to the raid. It will differ slightly based on faction.
  • Sanguicells
    • Enchanters will have new recipes that will actually convert Sanguicell into Expulsom for personal use.
    • A universal cooking recipe will allow you to use Sanguicell in place of rare fish for the highest level of raid feasts.
  • Emissary Rewards
    • The team switched from random rewards to specific ones so that players could decide if they wanted to do the cache for the day.
    • The rewards were recently increased to make it more worthwhile to players to complete emissaries.
    • In retrospect, Paragon reputation should have been in Battle for Azeroth since launch to keep world quests and reputation more relevant.
This article was originally published in forum thread: Activision Earnings Call, Hearthstone Pop-Up Book, Mobile Titles for Blizzard IPs started by chaud View original post
Comments 373 Comments
  1. Boomzy's Avatar


    Pretty much sums it up.
  1. Kpmk's Avatar
    Quote Originally Posted by Vorkreist View Post
    "Blizzard is always trying to innovate" thats why we are just copying the lamest cash grab possible. Mobile games.
    I mean, mobile is a legit gaming platform with the by far the biggest audience whether you like it or not. Blizzard is trying to personally raise the standard for mobile games, I'd say that's a good thing for the industry.
  1. oathy's Avatar
    Quote Originally Posted by bostonblend View Post
    "Fan reaction was muted, but fan's reactions at BlizzCon confirmed Diablo Immortal will be well received by players around the world."

    I've lost all respect for this company after this, jesus christ. I actually don't understand how anyone could be this delusional.
    that's sentence really stood out for me also.
    basically if they can say things like that it makes these calls pointless.
    Yep reaction was so good when the markets opened the share price walked off a cliff.

    Its the same problem WOW is facing they just arent grasping why people are so unhappy
  1. KajiSagara's Avatar
    "Launching Diablo Immortal is only the beginning, there will be updates.
    The team is only going to release when Diablo Immortal meets the community's high standards.
    Taking a game to mobile with Blizzard quality standards can open Blizzard franchises to a new audience, especially in China where Blizzard is a strong brand.
    It's important that Diablo Immortal is an excellent experience when released. "

    are you f high blizzard? those investors must be retard to believe them this nonsense they piss on every diablo fan and they called "rain"

    i will get a better cellphone than my loyal lg magna c90 but not for this game
  1. Socialhealer's Avatar
    "Fan reaction was muted, but fan's reactions at BlizzCon confirmed Diablo Immortal will be well received by players around the world."

    and there you have it.

    anything blizzard says can now just be argued that they're blind faced money grabbing liars.

    WELL RECEIVED? HAHAHAHA
  1. Boomzy's Avatar
    Quote Originally Posted by Kpmk View Post
    I mean, mobile is a legit gaming platform with the by far the biggest audience whether you like it or not. Blizzard is trying to personally raise the standard for mobile games, I'd say that's a good thing for the industry.
    They aren't though. The game they showed is a reskin of a shitty game, and it isn't even made by them.
  1. apelsinjuice's Avatar
    Quote Originally Posted by dranlord View Post
    i said the same in another post, Blizzard should have done something like Bethesda did on E3, that they announce ES blade for Mobile, and tease ES VI

    - - - Updated - - -



    decreased??? they have the same number.
    Maybe they have same number of monthly active unique players, more played time, more viewers on twitch, or other stats like that, but activision confirmed CoD sold way below expections, Destiny is not making good even with new DLC, and diablo immortal drama and their stock is dropping quite a lot over the last few weeks
  1. Otimus's Avatar
    Fan reaction was muted, but fan's reactions at BlizzCon confirmed Diablo Immortal will be well received by players around the world.
    Translation: "We'll make a lot of money off of it in China and South Korea, surely!"
  1. Varitok's Avatar
    Quote Originally Posted by Vantheus View Post
    Which is a great business model, Blizzard is a business not a charity
    People like you are killing gaming.
  1. Deficineiron's Avatar
    Quote Originally Posted by Boomzy View Post
    They aren't though. The game they showed is a reskin of a shitty game, and it isn't even made by them.
    the market probably actually likes this - it will be license revenue from netease, without a great deal of dev cost to blizzard ultimately.

    blizz stock problem is more the fwd looking eps and perhaps the destiny issues, on top of the CoD y/y comparisons.
  1. dranlord's Avatar
    Quote Originally Posted by apelsinjuice View Post
    Maybe they have same number of monthly active unique players, more played time, more viewers on twitch, or other stats like that, but activision confirmed CoD sold way below expections, Destiny is not making good even with new DLC, and diablo immortal drama and their stock is dropping quite a lot over the last few weeks
    Yeah the CoD and Destiny situation is bad, well i mean CoD sold well no well for activition stand they want another 50m or something like that.

    And yeah the diablo immortal drama will buy then but isnt like they going crazy when most of their other ip are doing well.
    That is the things they keep growing, and like many point here Diablo immortal when hit the asia market probably will rock, and they know that.
  1. Gadzooks's Avatar
    Quote Originally Posted by oathy View Post
    that's sentence really stood out for me also.
    basically if they can say things like that it makes these calls pointless.
    Yep reaction was so good when the markets opened the share price walked off a cliff.

    Its the same problem WOW is facing they just arent grasping why people are so unhappy
    Keep in mind, when Kotick says things like that, it's not directed at you, it's directed at shareholders, many of whom probably don't play games or follow video game news. This is all just PR for them, to get ahead of the bad press and fallout, nothing more. Kotick's comments are always like this - it's his chance 4 times a year to say "Buy our stock! Here's why! Forget those silly fans and their tantrums, we're printing money, get in on this!"

    We'll see what happens to the share price tomorrow. From an investment point of view, this is a buy, because the price is low, and they just showed how they're going to be making a LOT of money in the future. (If they don't fuck up.)

    What YOU think, as a gamer? Doesn't matter. Never did. Not on calls like this. That's why Kotick didn't even touch the azerite drama, and just bragged about MAUs and streaming numbers. They don't care if players are unhappy about pixels in a video game.
  1. Axaion's Avatar
    "Fan reaction was muted, but fan's reactions at BlizzCon confirmed Diablo Immortal will be well received by players around the world." haha, what?, they clearly were dead silent and boo'ed at them.

    These guys are in pure denial, and the rabid fanboys will keep throwing wads of cash at them forever, sad really.
  1. Varitok's Avatar
    Quote Originally Posted by Kpmk View Post
    I mean, mobile is a legit gaming platform with the by far the biggest audience whether you like it or not. Blizzard is trying to personally raise the standard for mobile games, I'd say that's a good thing for the industry.
    Big audience but not a legit gaming platform. Sorry to say. 99.9% of mobile games are MTX cash grabs, They aren't raising the standard, if they were, they'd do it alone and not pump it full of money grubbing.
  1. SirCowdog's Avatar
    Quote Originally Posted by MrFiddleswitch View Post
    Blizzard shifting development to mobile in lieu of PC will likely lead to slower development of PC assets (which are already too damned slow vs. industry average), and likely a decline in the quality of their PC assets, as they are moving "their best developers" to mobile.

    This shift is what has long time fans upset and feeling a bit betrayed. Is it a bit entitled? Sure, but many fans that are upset, including myself, have been invested in Blizzard PC games for more than 20 years. To see the company that my money helped build shift their focus away from long time loyal fans in lieu of making a quick buck on the eastern markets is beyond disappointing, and I don't think it's wrong for myself, and other like me, that have supported Blizzard through thick and thin, to have a strong opinion - and further voice that opinion.

    Sorry for the long write-up, just trying to break it down for you from the perspective of someone who is voicing their opinion in a polite way (these people that are flat out attacking Blizz employees really need to grow up!), but is a part of the negative reaction.
    Over nine-thousand times this!

    I can't even express how well these few paragraphs describe the situation. Blizzard's actions up til now have been disappointing, to say the least. But their reaction and response to the backlash is baffling. They're just sticking their head in the sand and spinning their reports and numbers to try and keep pushing the mobile thing onto the PC market and players, despite the blatantly obvious fact that no one in those markets actually wants it.

  1. dranlord's Avatar
    Quote Originally Posted by Varitok View Post
    Big audience but not a legit gaming platform. Sorry to say. 99.9% of mobile games are MTX cash grabs, They aren't raising the standard, if they were, they'd do it alone and not pump it full of money grubbing.
    But that is the idea with mobile game, quick money and micro transactions, that by big companies want to get into it. is a good source of money.

    And last i check that how companies grow.
  1. Socialhealer's Avatar
    those mobile "high standards" LUL.
  1. apelsinjuice's Avatar
    Maybe time to buy acti-blizzard stocks, if they hit big in china/asia and keep making mobile games for their market
  1. Gadzooks's Avatar
    Quote Originally Posted by Varitok View Post
    Big audience but not a legit gaming platform. Sorry to say. 99.9% of mobile games are MTX cash grabs, They aren't raising the standard, if they were, they'd do it alone and not pump it full of money grubbing.
    Depends on what your definition of "legit" is. To a game publisher, anything that gets them profits is legit.

    This whole "raising the standard" is just the talking points. It's why the Diablo devs were parroting 'authentic Diablo experience" the whole time. They're spinning. It's the bread and butter of marketing.

    And, every game except Starcraft has MTX now. Overwatch, Hearthstone, HOTS, WoW, and now Diablo. This is something new? Somehow MTX on mobile is worse than the WoW Token?
  1. Kpmk's Avatar
    Quote Originally Posted by LanceOmikron View Post
    Suuuure. Whatever helps you sleep at night.
    Just trying to think with logic instead of emotion

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