Post-BlizzCon Developer AMA Recap
As yesterday's developer AMA received more than 60 replies, many of them quite descriptive, we're providing a full archive thread on the forums instead of on the frontpage. You can find a short recap below of the most prominent features talked about, but be sure to check out the dedicated thread for more information.

Orphea
  • Orphea is overperforming on the PTR and will receive a nerf upon release to live servers
  • The team decided to have only Orphea as a hero reveal at BlizzCon for a few different reasons: There have been several highly-requested hero releases throughout 2018, and not all Heroes players are familiar with other Blizzard universe. Heroes from those universes might not mean anything to everyone, so they decided it would be a good time for an original character to make an appearance
  • Orphea is a teenager
  • The "dead magic" utilized by Orphea is not death magic. The term was rather used by the Raven Lord to describe her magic as old and outdated, and as being "beneath him"

Other Heroes
  • Options for buffing Malthael's Tormented Souls are actively being discussed by the team
  • The team will focus on existing Blizzard universe heroes before doing more Nexus-heroes
  • The Lost Vikings aren't looking at receiving a major rework in the near future
  • Preliminary work has started on giving D.Va a talent update. As it is still early, we should not expect a release until maybe the middle of 2019
  • The hero release schedule will remain largely similar to what we've seen in 2018
  • Ana's level 1 tier is on the to-do list
  • The team decided not to put heroes into multiple roles after all. A "tag" system is still being worked on, which will be used to provide finer details on specific heroes and their roles
  • Abathur will likely receive a small balance update to address his shield build's power in high-end play. No rework is currently planned

Ranked Play
  • With HL and TL being merged, the team is currently looking to use a unified MMR. Players reaching the leaderboards will have separate entries for solo-queue and standard-queue
  • Party restrictions will be reintroduced to ranked if in parties of less than 5 players. If in a party of 5 players, there will be no restrictions but the team's combined MMR will be set to the MMR of the highest-ranked person in the party
  • The First Come First Serve (FCFS) pick type, currently found in Team League, will be used for all ranked games once the queues are unified
  • Enemy player names will return to draft modes
  • No plans for a 4th ban in 2019
  • A soft-reset of the ladder will be performed when the unified queue is implemented. Players' reseeding will happen based on an average between their HL and TL MMR

Miscellaneous
  • Internal testing of the upcoming catapult and XP changes has been ongoing and iterated on for months. Feedback has been very positive
  • The community requests for the Carbot Stick Horse mount are being heard
  • Options for social features like the Endorsements and Avoid Player features found in Overwatch are being looked at
  • One of the goals with the XP changes is to provide less of a snowballing statistical lead for the winning team but more of a sustained strategic one


Heroes Brawl of the Week, November 9, 2018: Trial Grounds
Originally Posted by Blizzard (Blue Tracker)

The Nexus Forces have taken over a Volskaya Industries Factory - fight to the death to obtain its manufactured power! Two teams enter, one team leaves.

Rules:
  • Battle it out on a single-lane Overwatch-themed Battleground known only as… the Trial Grounds.
  • Shuffle Pick
    • Choose from one of three Heroes at the beginning of the match. Choose carefully though, you won’t have the opportunity to choose again after rounds.
  • Elimination
    • A round is won when all Heroes on the enemy team are slain.
  • Best of Three
    • The first team to win two rounds will win the Brawl!
  • Round Events
    • Starting at 60 seconds, an elevator will rise in the center of the Battleground, presenting one of the following challenges to both teams:
      • Tribute
        • Capture the Tribute to reduce the health of all enemy Heroes to 1!
      • Capture Point
        • Capture the point to spawn a Triglav Protector for your team!
      • Artifact
        • Artifact spawns in the center of the Battleground. The first Hero to walk over it gains its power!
          • The Hero that kills the artifact carrier will claim it for themselves.
      • Dueling Immortals
        • Immortals spawn for each team in the center of the Battleground.
        • Once an immortal has been slain, the winning team’s Immortal will take to the sky, revealing the map and raining destruction onto the enemy Heroes.
      • Safe Zone
        • A Safe Zone is created at the center of the Battleground.
        • Every 15 seconds the entire map is electrified, and only those in the Safe Zone will be protected.
      • There’s also a chance for no event at all. You’ll just have to rely on your own ruthless skills to take down the enemy Heroes and be the last team standing!

Rewards:
  • Complete three matches of Trial Grounds to earn a Loot Chest!
This article was originally published in forum thread: Developer AMA Recap, Brawl: Trial Grounds started by Nerraw View original post
Comments 2 Comments
  1. KainneAbsolute's Avatar
    Poor Abathur :C
  1. Stormcall's Avatar
    Quote Originally Posted by Nerraw View Post
    Heroes from those universes might not mean anything to everyone, so they decided it would be a good time for an original character to make an appearance
    LOL. I'm fine with Orphea being added, but what this actually says is "we realize that even famous heroes might not mean anything to some people, so we decided to release a hero that won't mean anything to ALL people!"

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