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MMO-Champion Interview with Alex Afrasiabi and Patrick Dawson
We had the opportunity to talk to Alex Afrasiabi and Patrick Dawson at BlizzCon. Our interview was before the World of Warcraft: What's Next panel, so we couldn't ask about the new content.
Originally Posted by MMO-Champion
  • Mythic Raiding and Faction Imbalance
    • The team wanted to preserve the concept of server/guild Mythic raiding but also wanted cross realm mythic raiding to happen while the content was still relevant, which is why the concept of the Hall of Fame came into play.
    • The team has corrected racials over the years, but Alex acknowledged that many people gravitated towards Horde in the past because of racials. They don't believe there is a significant difference in faction racial balance today, but they are always looking at ways to solve this problem without just making the Alliance overpowered.
  • Warfronts
    • The team quickly realized that the item level of the rewards given out in Warfronts should not be obtainable by a fresh Level 120. They wanted progression to be incremental and this is why they hotfixed in a minimum item level to queue for a Warfront. They are happy with where it is at now.
    • The Warfront rewards were purposely made slightly better as an incentive for players to do Warfronts because it is new content.
    • The question the team wants to take from the Warfront launch is "Was it necessarily that Warfront rewards were too high or were world content rewards just not high enough?" The answer to this is that world content rewards were probably not high enough.
    • Alex is more interested in using Warfronts as a platform for story.
  • Water Walking Mounts
    • Adding more water walking mounts is something that has been discussed a lot by the team.
  • The War Campaign
    • The War Campaign seems shorter than the Legion campaign because the story is not over. Suramar's story ended after Legion's second patch whereas the War Campaign will span the whole expansion and evolve over time.
    • Sometimes there will be fewer quests, but if the quests given make you feel something or advance the story in a meaningful way, then the team has done their job.
    • Alex believes that quests should still help you have an understanding of what is going on in the story even if you are a player that instantly accepts quests and does them without reading the text.
  • Island Expedition Rewards
    • The team believes that the community has done well with figuring out how Island Expeditions rewards work. They did try something new with the way rewards drop but can't say it's EXACTLY how the system works. They like there to be some sort of discovery involved in the game.
  • Mythic + Dungeons
    • When there is a huge disparity between the difficulty of specific dungeons in Mythic+ the team will address it.
    • Internally, there is a talented team that runs Mythic+ dungeons and provides feedback. Sometimes things get through, but community feedback usually results in a fix.
  • Graphics
    • Multithreading for the renderer has been a long time coming and the team is excited for players to take advantage of the improved frame rates.
    • Internally, they have seen improvements of up to 50% in framerate. Player's experiences will depend on their hardware and software configuration.



Moonkin Festival Micro-Holiday on November 12
Moonkin Festival is today! Head to Moonglade and pick up Moonkin Monitoring from Makkaw.

There is a small quest line that ends with a fight against a group boss that drops Beanie Boomie. Completion of the quest line increases the number of hatchlings that are following you.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Join the celebration of all things Moonkin in Moonglade, November 12!


A new addition to Legion is what we’re calling micro-holidays. Each one is meant to make the world feel more alive without making players feel like they need to participate for big rewards—while still providing some more variety and fun.

Method Interview with Ely Cannon and Morgan Day
Method sat down with WoW devs Ely Cannon and Morgan Day to discuss Battle for Azeroth.


  • Battle of Dazar'alor
    • Boss 2 (King Grong) for Horde is Boss 3 for Alliance. Other than this, the fights happen in the same order.
    • The team may add small scenes to show the other faction raid during the events and bosses, such as seeing them fighting in the distance or Alliance players switching to the Horde perspective and seeing their own characters down with Mekkatorque from the balcony above.
    • The team wanted to justify the encounters with purpose. The reason the Alliance fights the Treasure Guardian is because it makes sense for them to break into the treasury and steal artifacts during a siege.
  • Nazjatar
    • The team poured a lot of resources and time into Nazjatar. It will be an extensively large zone with 5 different environment types that contain full questing and end game content.
  • Mechagon
    • They wanted the dungeon to launch feeling like Karazhan, meaning you know you will spend substantial time in there in a small group.
    • Eventually it will be split into 2 wings for Mythic +.
  • Mythic + Affixes
    • The season two affix Reaping will do the following:
      • Cause all trash mobs killed every 20% of the progress bar (5 times total) to raise and rush your team no matter where you are on the map.
      • They want it to feel scary and creepy. Bwonsamdi will appear and say "rise" and a blood moon will appear in the sky whenever it happens. The dungeon will also get darker.
      • If you lose the timer something interesting also happens, but they don't want to spoil it!
      • You should be able to plan around this affix because it happens at set times.
    • Necrotic will be changed to physical instead of magical to better play to the weaknesses of tanks that heal a lot.
  • Global Cooldown
    • DPS cooldowns were looked at to design them around having more impact or reason to not activate multiple at once. They also are making visual improvements to them to make them feel more epic.
    • Many mobility abilities are being taken off the GCD again.
    • Defensive abilities are still being discussed.
  • Raid Incentives
    • Raids have unique traits not found outside of the raid that do fun and exciting things.


Wowhead Interview with Ion Hazzikostas and Chris Robinson
Wowhead sat down with Ion Hazzikostas and Chris Robinson for some new information!


  • Heritage Armor
    • In regards to the Tauren Heritage Armor, the giant totem on the back is actually the cloak slot.
    • There could be more Heritage sets in the future outside of the ones being created for both the Allied races and older races.
    • The current armor worn by a lot of the Night Elf NPCs is not planned as the Night Elf Heritage Armor, but player feedback could cause designs reminiscent of it.
  • Night Elves
    • The events of the Darkshore quests in 8.1 are setting up future lore and stories for the Night Elves.
    • The Night Elf glaive is currently restricted to Demon Hunters, but a weapon will that silhouette may become available to other classes down the line.
  • Rise of Azshara
    • Blizzard thought it was important to capture the vibe of being underwater while not constantly being underwater.
    • They don't have finalized travel gameplay mechanics for Nazjatar, but it may involve waterfalls and currents.
    • The patch name "Rise of Azshara" is not just a turn of phrase.
  • Darkmoon Faire
    • The Darkmoon roller coaster is a first person POV simulator.
    • The coaster was a passion project from one of the artists. It wasn't initially planned for the faire.
  • Character Customization
    • Glowing eyes for female Worgen are planned.
    • The team is happy that the perma-scowl is gone from the female Worgen model, but still want to iterate further on facial customization for the Worgen.
    • There are no plans currently for straight-backed undead.
    • Adding different undead races to the lineup depends on where the story goes and whether or not they should just be standard members of the Horde or playable characters.
  • Battleground Visual Updates
    • They currently have no plans to update Alterac Valley like they are doing to Warsong Gulch and Arathi Basin. These two are much smaller and are part of the rotation for rated play.
  • Allied Races
    • The character slot limit per server will increase with each Allied Race added to the game.
    • The 50 character cap per account will not increase as of now.
  • Mechagon
    • Goblins see Mechagon as a way to salvage and create new lucrative inventions.

WoWChakra and 4Fansites Interview with Morgan Day & Shani Edwards
WoWChakra and 4Fansites sat down with Morgan Day and Shani Edwards to discuss Battle for Azeroth and its future.


  • Azshara's Eternal Throne
    • The team is aware of the challenges an underwater fight presents, but think this raid is a time where they have to create a fight like this.
    • The team looked at the Horde quest that took place underwater for inspiration.
    • The raid designers want to try to create new fights that they have never done yet and this is the perfect opportunity.
  • Story
    • Thrall could possibly make a return in the future, but the team doesn't want to spoil too much.
    • They admit that the Horde got more quests and context for the Uldir raid, but the Alliance might get more intimate context for The Crucible of Storms and Mechagon because they take place in their zones. They are also the ones taking the fight to the Horde in The Battle for Dazar'alor.
  • Allied Races
    • Allied races will be added as they make sense in the story.
    • There are more coming, but the team isn't ready to announce anymore at this time.
  • Warfronts
    • There are currently no new Warfronts after Darkshore to announce at this time, but that is not to say that new ones are not coming.
  • Azerite Armor
    • The team has heard and agree with the feedback that having to unlock the same traits over and over is not fun and plan to use address this. They don't have any specifics to share at the moment, however.
  • Class Stacking
    • It is important that classes have strengths where they shine, but also weaknesses. In the instance of stacking Subtlety Rogues for Zul, the team admits that the raid designers could have simply had damage shields on the adds to deter this in Mythic difficulty, which is something that they have done for the robot adds in the Mekkatorque fight in Dazar'alor.
    • The team liked giving classes time to shine in Uldir that didn't necessarily involve damage, such as mobile classes in the G'huun fight. They then realized that people just stacked Warlocks for it, and kind of negated the original intent, though Warlocks got to shine!
This article was originally published in forum thread: Alex Afrasiabi and Patrick Dawson Interview, Moonkin Festival, Dev Interviews started by chaud View original post
Comments 61 Comments
  1. The Stormbringer's Avatar
    Warcraft 3 Reforged interview next?
  1. Darklyduck's Avatar
    Heres a way better quality of the Interview with morgan day and its seems to be it was a double Interview with 4fansites.de

    youtu.be/jGJzEG_IYbk
  1. chaud's Avatar
    Quote Originally Posted by The Stormbringer View Post
    Warcraft 3 Reforged interview next?
    Yup, I'll be getting that posted this week. We talked to Pete Stilwell and Brian Sousa and it was a pleasure! They were super excited about everyone getting to play.
  1. The Stormbringer's Avatar
    Quote Originally Posted by chaud View Post
    Yup, I'll be getting that posted this week. We talked to Pete Stilwell and Brian Sousa and it was a pleasure! They were super excited about everyone getting to play.
    Aahh, thank you chaud! <3 So happy.
  1. mmocde770815f8's Avatar
    Quote Originally Posted by Ilyiana View Post
    i knew it! azshara is raising nazjatar from the seafloor!! so happy they took this route. she'll seem even more menacing than she already does. they're doing her very well, as long as she escapes in the raid and doesn't die i'll be very happy with her treatment in game.
    I dunno, we've dealt so much with Azshara over the years that I think we have to find a way to defeat her once and for all before we tangle with N'Zoth. If she gets away this time we'd probably end up fighting her again sooner rather than later and I doubt they'd do two encounters with the same boss that are substantially different.
  1. MakeMeLaugh's Avatar
    It is important that classes have strengths where they shine, but also weaknesses.
    They need to stop saying this, it's a blatant lie. What they did to spriests, ele and enhanc shaman is proof they have no idea what they are talking about.

    Multithreading for the renderer has been a long time coming and the team is excited for players to take advantage of the improved frame rates.
    Did they say anything about when is this going to be released?
  1. Kryptoon's Avatar
    In a pvp centrist expansion, not a word on pvp and class balance.
    Good thing they outlined that warlock shines in dungeons as for pvp no trace of it in any tournament.

    Smoke screens all over to hide the real issues driving ppl away, such as class design and class balance.
  1. Siglius's Avatar
    Quote Originally Posted by Kryptoon View Post
    In a pvp centric expansion, not a word on pvp and class balance.
    Good thing they outlined that warlock shines in dungeons as for pvp no trace of it in any tournament.

    Smoke screens all over to hide the real issues driving ppl away, such as class design and class balance.
    PvP centric? Okay.
  1. MakeMeLaugh's Avatar
    Quote Originally Posted by Kryptoon View Post
    In a pvp centric expansion, not a word on pvp and class balance.
    Good thing they outlined that warlock shines in dungeons as for pvp no trace of it in any tournament.

    Smoke screens all over to hide the real issues driving ppl away, such as class design and class balance.
    WoW is a PvE game. PvP is an extra activity, so it can't be centered around that.
  1. Kazuchika's Avatar
    Quote Originally Posted by Kryptoon View Post
    In a pvp centric expansion, not a word on pvp and class balance.
    Good thing they outlined that warlock shines in dungeons as for pvp no trace of it in any tournament.

    Smoke screens all over to hide the real issues driving ppl away, such as class design and class balance.
    "pvp centric" lmao
  1. Agrias2x's Avatar
    Island Expedition Rewards
    "The team believes that the community has done well with figuring out how Island Expeditions rewards work. They did try something new with the way rewards drop but can't say it's EXACTLY how the system works. They like there to be some sort of discovery involved in the game."

    "Discovery involved" ... Their ale so damn hopeless, nobody likes your BS RNG discovery system.
  1. Nnyco's Avatar
    dunno why make necrotic even harder, you want less tanks to show up during necrotic weeks?
  1. kaid's Avatar
    Quote Originally Posted by Agrias2x View Post
    Island Expedition Rewards
    "The team believes that the community has done well with figuring out how Island Expeditions rewards work. They did try something new with the way rewards drop but can't say it's EXACTLY how the system works. They like there to be some sort of discovery involved in the game."

    "Discovery involved" ... Their ale so damn hopeless, nobody likes your BS RNG discovery system.
    I sort of understand this but when its so opaque that playing the islands as it clearly seems to indicate you should be playing it is doing it wrong if you actually want to ever see any loot is probably not ideal game design. Also the fact that although in theory the drop rates are better as you go to higher difficulties the event triggers happen closer and closer to the end so the best way to get drops again is by doing normal mode islands. Basically the loot system is setup backwards for how the rest of the game works very odd choice and then to just make it totally opaque and difficult for any normal player to understand is weird.
  1. shaunika123's Avatar
    It is important that classes have strengths where they shine, but also weaknesses. In the instance of stacking Subtlety Rogues for Zul, the team admits that the raid designers could have simply had damage shields on the adds to deter this in Mythic difficulty, which is something that they have done for the robot adds in the Mekkatorque fight in Dazar'alor.
    uhm... what?

    how would shields have fixed anything? are they high?
  1. GreenJesus's Avatar
    Quote Originally Posted by shaunika123 View Post
    uhm... what?

    how would shields have fixed anything? are they high?
    Wouldn't that just make the adds last even longer to give the rogues even more DPS?
  1. Kryptoon's Avatar
    Quote Originally Posted by MakeMeLaugh View Post
    WoW is a PvE game. PvP is an extra activity, so it can't be centered around that.
    I really like how dragon slayers take entitlement
    Well, Xelnath put it differently: "Warcraft, which is a game of exploration and combat, framed by a beautiful pathway of small stories." and if you see combat as killing pixels in a scripted environment you are far off.


    Not to mention, when ppl don't have any value to add just chase typos, language errors.
  1. shaunika123's Avatar
    Quote Originally Posted by GreenJesus View Post
    Wouldn't that just make the adds last even longer to give the rogues even more DPS?
    exactly

    10chars
  1. MakeMeLaugh's Avatar
    Quote Originally Posted by Kryptoon View Post
    I really like how dragon slayers take entitlement
    Well, Xelnath put it differently: "Warcraft, which is a game of exploration and combat, framed by a beautiful pathway of small stories." and if you see combat as killing pixels in a scripted environment you are far off.


    Not to mention, when ppl don't have any value to add just chase typos, language errors.
    At least you tried, calling people "dragon slayers". It's just a fact that pvp is an extra thing in the game. See next patch or any other patch, almost 100% is PvE content. They are not going to waste a full expansion to center it around pvp.
  1. Kazuchika's Avatar
    Quote Originally Posted by Kryptoon View Post
    I really like how dragon slayers take entitlement
    Well, Xelnath put it differently: "Warcraft, which is a game of exploration and combat, framed by a beautiful pathway of small stories." and if you see combat as killing pixels in a scripted environment you are far off.


    Not to mention, when ppl don't have any value to add just chase typos, language errors.
    I like how pvp nerds always whine like manchildren when everyone points out no one at Blizz actually cares about PvP
  1. Titans's Avatar
    '•The team liked giving classes time to shine in Uldir that didn't necessarily involve damage, such as mobile classes in the G'huun fight. They then realized that people just stacked Warlocks for it, and kind of negated the original intent, though Warlocks got to shine!''

    Well yeah, that's the inherent issue with the 'strengths and weaknesses' class design. Making encounters that only certain specs are good at will mean you stack that spec. If they are trying to avoid class stacking they are not addressing the root cause, which is gutting most specs' toolkits.

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