This Week We're Creating Cards Featuring Loa and Spirits From Rastakhan's Rumble

Patch 8.0.1 Hotfixes - November 16, 2018
Originally Posted by Blizzard (Blue Tracker / Official Forums)
14th Anniversary Event
  • The respawn time for all event world bosses has been lowered.

Dungeons and Raids
  • In Mythic Keystone dungeons, the Grievous affix now stacks every other tick (was every tick), and now deals 2% of the player’s total HP per stack (was 1.5%).
  • In Mythic Keystone dungeons, the health of Explosives has been reduced by 50%, and Explosives should no longer spawn from a crowd-controlled enemy.
  • Kings’ Rest
    • King A'akul's Hidden Blade Poison DoT reduced by 50%.
    • King Timalji's Bladestorm snare increased to 60% (was 25%), and Bladestorm recast time increased to 20-25 seconds (was 10-20 seconds).
    • Queen Wasi's Seduction duration reduced to 8 seconds (was 30 seconds).
    • Shadow of Zul's Absorbed in the Darkness periodic damage reduced by 50%, and Shadow Barrage direct damage reduced by 25%.
    • Shadow-Borne Champion's Ancestral Fury damage reduced by 50%.
    • The Golden Serpent's Animated Gold health reduced by 50%.
  • Shrine of the Storm
    • Deepsea Ritualist's Unending Darkness damage taken bonus has been reduced to 10% (was 25%), and cast time increased to 3 seconds (was 2 seconds).
    • Tidesage Enforcer's Deep Smash impact damage reduced by 25%.
    • Tidesage Spiritualist's now casts Mending Rapids every 25 seconds (was 10 seconds) and does 50% less damage with Anchor of Binding.
  • Temple of Sethraliss
    • Galvazzt's Galvanize periodic damage reduced by 25%.
    • Faithless Tender's Embyonic Vigor healing reduced to 10% (was 50%), and Greater Healing Potion now begins cooldown immediately, allowing stuns to preventing it from being recast instantly.
  • Tol Dagor
    • The Mythic Keystone timer is now set to 36 minutes (was 33 minutes).
  • Underrot
    • The Mythic Keystone timer is now set to 33 minutes (was 30 minutes).
  • Uldir
    • Mythrax
      • Oblivion Sphere now strongly favors targeting ranged specs across all difficulties.
      • Fixed a bug that prevented earning the criteria for the Achievement Existential Crisis.

World Quests
  • Corrected an issue that was preventing players from receiving quest credit for “Breaking Irons” in Siege of Boralus on Mythic difficulty.

Patch 8.1 - Warfront Service Medal Vendor
Patch 8.1 adds a new currency called 7th Legion Service Medal / Honorbound Service Medal. These are acquired from Warfronts as well as Incursion World quests and can be spent at a vendor near your Warfront table in your capital city.





















Master And Apprentice - Thunderfury, Blessed Blade of the Windseeker
Did someone say [Thunderfury, Blessed Blade of the Windseeker]?

This article was originally published in forum thread: Nov 16th - Mythic+ Hotfixes, Warfront Service Medal Vendor, Thunderfury IRL started by chaud View original post
Comments 36 Comments
  1. Doctor13's Avatar
    Last to comment

    - - - Updated - - -

    Last comment right here
  1. Blackmist's Avatar
    Most of that is kind of meh, but the sabre mount is nice.
  1. Shefu's Avatar
    This bat mount looks exactly like the one I already got from the store. They could at least put some armor on it.
  1. Jinzuru's Avatar
    Quote Originally Posted by Sapphire35 View Post
    I've hated every vehicle fight put into the game, though. When did they truly start? Flame Leviathan? I rolled warrior at character select not 2 button steam engine.

    Edit: Fixed my quote
    Malygos would be my guess on 1st vehicle combat.
  1. probert's Avatar
    The rewards for warfront participation were 'content design 101' misses from the launch of Beta for Azeroth.

    I'm still unconvinced they can make a PvE event fun to play given hotkey WoW mechanics. Would be 100% better if they had pvp a la Alterac Valley.
  1. Arvandor's Avatar
    best thing is that no one is interested in the dump fake commercial video calling master and apprentice!
  1. lollerlaban's Avatar
    Quote Originally Posted by Dhru View Post
    Ohh so the 370ilvl gear is not enough to force people to play the AFK-front? Maybe if you could drive the "tanks", use fly-copters, lead 20-50 soldiers behind you, upgrade NPC abilities, gain power / horde kills, build barricades on roads, have ways to attack the enemy base (like rogue operations); but yeah those things cannot be copy-pasted and you have no money to do actual work.

    I wonder how low have sub numbers go to see actual fixing of gameplay and progression...

    And WTF is that pvp reward system? My friends and I made a 3man arena team but it turned out you will be rewarded for first win / day... I don't think Blizzard understands or even knows how hard to get 3 people to be up for PVP every day.
    You don't only get a reward for the first win of the day, the first win is just guaranteed to give you an item. Every arena game has a chance of giving you items when you win
  1. Maarius's Avatar
    Quote Originally Posted by probert View Post
    The rewards for warfront participation were 'content design 101' misses from the launch of Beta for Azeroth.

    I'm still unconvinced they can make a PvE event fun to play given hotkey WoW mechanics. Would be 100% better if they had pvp a la Alterac Valley.
    I don't know if you got the memo, but Alterac Valley was shit when people found out that it's faster to avoid the enemy players and strictly run to the boss.
  1. Awsyme's Avatar
    Quote Originally Posted by Maarius View Post
    I don't know if you got the memo, but Alterac Valley was shit when people found out that it's faster to avoid the enemy players and strictly run to the boss.
    I wonder how you could have fixed that (speaking as someone who loved the length of alterac valley in vanilla).

    All I can think of was to change the geography so the enemy base wasn't attackable until certain goals had been met (e.g. defenses destroyed). Add back in enemy mobs (like the troll of death in the middle graveyard). Also change the way the honor system worked so you got honor over time instead of just honor when you destroyed towers etc. Maybe included the option to rebuild defenses to help push the opposing side back? Or even add siege engines to finally win the day.

    As is... it's fun but kind of broken and a shadow of what it once was.
  1. chronocore's Avatar
    Quote Originally Posted by Maarius View Post
    I don't know if you got the memo, but Alterac Valley was shit when people found out that it's faster to avoid the enemy players and strictly run to the boss.
    You might have missed the new memo because it isn't really like that anymore. You can't reliably do the boss with even a single tower up. People defend towers like crazy. Usually how it works now is horde sends about half or a bit more on offense and keeps about 10-15 on defense at iceblood and either slows them down or retakes towers while offense takes and holds the first two towers.
    Either that or the alliance almost all stay defense and hold stonehearth bunker and stonehearth graveyard at all costs. Either way, its much more interesting than just a base race now.
  1. Vanderez's Avatar
    Quote Originally Posted by rogueMatthias View Post
    For real?

    Bats are the most iconic flying mount for the Horde since Wc3. They've been used extensively for Undead and trolls ever since.

    It's ridiculous that the last patch was the FIRST time we've had a bat even added to the game for players (outside of the store one). And people are complaining that the second one is "too many bats" already? This is an awesome mount for the Horde.
    What I mean is that is that if I saw a version of each bat mount in front of me, I couldn't tell which was from the battlefront currency. I can with the tiger. That was my point
  1. sifting's Avatar
    the 2 new bat mounts really annoy the hell outta me after spending 25$ on store version
  1. ThatsOurEric's Avatar
    Quote Originally Posted by Maarius View Post
    I don't know if you got the memo, but Alterac Valley was shit when people found out that it's faster to avoid the enemy players and strictly run to the boss.
    Except that you can't kill the boss with every tower up.
  1. Kazlehoff's Avatar
    Could horde stop getting terrible mounts?
  1. Melius's Avatar
    Quote Originally Posted by Kazlehoff View Post
    Could horde stop getting terrible mounts?
    ye god forbid alliance get anything else than bland horses or hippogryphs.
  1. Gurg's Avatar
    Quote Originally Posted by Vanderez View Post
    That saber mount is sweet! Glad I'm not horde and get yet another bat mount which I couldn't distinguish from the others.
    In this expansion we got so many horses on the pile of horses that we already have that im actually asking question "OH, ITS NOT A HORSE? HOW COME?"


    Quote Originally Posted by sifting View Post
    the 2 new bat mounts really annoy the hell outta me after spending 25$ on store version
    I get your point. Store mounts are meant to be unique and easily distinguishable from "normal" mounts. Having two new bats kinda ruins that experience.

    On other side.. Allies... well.. We have horses... and Gryphons! We even got a Horse in BFA Digital Deluxe Pack, on top of 3 New Horses and Gryphons that we got for reputations on already existing pile.
    Honestly, most let-down situation for me was when, after 12 years of playing horde, i have decided to roll as Ally for exp or two, just for the sake of change (and im not a fan of Sylvanas horde too so i guess i kinda deflected), and opened my mounts collection. That damn thing is full of Horses and Gryphons now.

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