Darkshore Warfront Preview - Patch 8.1
The newest addition to the Warfront lineup in 8.1 is the Battle for Darkshore between the Night Elves and Forsaken. This Warfront plays out much like The Battle for Stromgarde but with a few minor additions or changes.

What is Different?
  • The intro to the Warfront is notably longer. You kill your way to the center of the map and take on two different commanders as well as many troop camps before you actually begin the collect and capture part of the Warfront.
  • Wood can now be collected from fallen enemies such as Ancients and catapults/glaive throwers.
  • The names and models of the familiar buildings/vehicles now have Night Elf and Forsaken flair.
  • Instead of a gate to break down before taking out the final commander, you must destroy 4 cannons on ships offshore. Your vehicles will do this as normal, but there are also two spear launchers on the shore that you can pilot to help out.

New Map
The Map is very similar to what you see in the Arathi Warfront.



Stage 1: Purge Camps and Defeat Commanders
You will spend a good portion of the beginning of the Warfront killing trash and defeating two commanders on your way to you main base. Both factions start on the coast and work through Auberdine before establishing a base at Bashal'aran.




Building your Base
Once you defeat the commander in Bashal'aran you begin to establish your base as normal, creating the Barracks, Altar of Storms, and Armory. Eventually you will work on upgrading to a Stronghold, and creating catapults/glaive throwers from the Plague Works/Glaive Works.



Mine and Lumber Mill
The mine and Lumber mill are still capturable, with the mine being just to the south and the lumber mill being to the northwest.



Acquiring Wood and Iron
Wood and Iron are looted much like they are in the Arathi Warfront, with the notable addition of being able to loot wood from fallen enemies such as Ancients and war glaives/catapults.

  • Iron - Iron is the most important resource in a Warfront. It is used to build/upgrade buildings, get additional support, upgrade and recruit troops and vehicles, and also in getting buffs from your base's altar.
    • Iron is accumulated passively once your team takes control of the nearby mine. Passive iron is collected at the main hall.
    • Iron can also be collected by mine caches at the mine.
  • Wood - Wood is not as useful as Iron, but is needed for certain aspects as well. It is used to upgrade troops, buildings, and for buffs from the altars.
    • Wood does not generate passively. You must collect it by chopping down trees or from mobs.
    • Peons will cut down trees or you can cut them down yourself.



Constructing Buildings
You construct buildings in the same manner as you do in the Arathi Warfront, by collecting Iron and Wood and spending it at the construction stations. While the buildings might have different names, the benefits that they provide remain unchanged.



Building Benefits
Buildings still provide the means of advancing a Warfront.

  • Stronghold - This building is acquired automatically at the start of the fight once you take out the opposing commander and claim the initial base.
    • Required to construct any other building.
    • Can be upgraded twice.
    • Upgrade 1 provides more peons, faster troop production, and commander troops.
    • Upgrade 2 provides more peons, faster troop production, increased damage from certain vehicles and allows commander troops to use special abilities.
  • Barracks - Barracks is the powerhouse of troop production. Once constructed, you are able to recruit troops that will defend the keep and attack enemies as they travel along paths. There are many different troops from basic grunts to healers, some of which requires areas on the map to be captured first. You can specifically recruit 2 bodyguard units at a time to follow you into combat.
  • Armory - The Armory is utilized to upgrade the armor and weapons of your troops.
  • Plague/Glaive Works - This building allows you to build vehicles, which are necessary to take the enemy base. There is a limit of three active vehicles at once.
  • Shrine - Grants temporary buffs at the cost of Iron.



Capturing Bases
North of your main base are several bases that need to be captured to progress the Warfront. The three center line bases are required to allow your catapults/glaive throwers to advance towards the final capture point.



Base Benefits
Certain bases, such as Gloomtide Strand, will allow for more unique benefits to be acquired. Taking these bases will allow you to recruit a powerful abomination/ancient to fight for you or provide mounted combat for a brief time by spending resources.



Ending the Warfront
Much like the Arathi Basin Warfront, the way to win is to construct your base and then take the bases up to the final capture point, Lor'danel, which is capturable only by allowing your vehicles to bombard the two towers while you kill the commander. This plays out exactly like Arathi but with Night Elf and Forsaken aesthetics. Once Lor'danel is yours, instead of a gate to break down you must destroy 4 cannons on ships offshore. Your vehicles will do this as normal, but there are also two spear launchers on the shore that you can pilot to help out. You then take a small flight to a base offshore and kill the final commander.




Changes to Darkshore
Darkshore has got a few changes with the addition of this Warfront. All of the changes from the prepatch are here, but a few additional locations have been added.





World Quests
Unlike Arathi Highlands, when your faction controls Darkshore you have access to a large amount of world quests as well as the typical rares and world boss.




Warfront Service Medal Vendor
8.1 also adds a new currency called 7th Legion Service Medal / Honorbound Service Medal. These are acquired from Warfronts as well as Incursion World quests and can be spent at a vendor near your Warfront table in your capital city.

This article was originally published in forum thread: Darkshore Warfront Preview - Patch 8.1 started by chaud View original post
Comments 93 Comments
  1. Vargulf the Happy Husky's Avatar
    Quote Originally Posted by Doctor Funkenstein View Post

    We know you don't, kid. We know you don't.
    sorry, couldn't tell if you were agreeing or being rude. either way, i'm having fun with the warfronts and other things. and I look forward to darkshore. if someone isn't, then they can stick to m+ and raiding.
  1. tripleh's Avatar
    Tons of bad writting for darkshore scenario.
  1. Zephi5315's Avatar
    Blizzard's horde bias is showing.
  1. mmocc908001abe's Avatar
    [About Warfront] Meh... sorry for my language but it's just looking like the same old shit :/
  1. bloodykiller86's Avatar
    cant wait for the new warfront an then heroic warfronts
  1. tripleh's Avatar
    If the current story goes live with darkshore and raising the nightelves. I am so hoping that activision gets rid of Alex and Danuser next for that garbage. Get writers that don't play the game.
  1. Smeller's Avatar
    Quote Originally Posted by Turbotef View Post
    Eh, I like unlocking content like this and having world quests to do afterwards. More world PVP potential as well.
    You do realize only one faction gets these world quests and the other has no reason to go there, right?
  1. nnelson54's Avatar
    Quote Originally Posted by Darkguyver2020 View Post
    And finally. Not even the biggest of Blizzard White Knights would defend a WoW Mobile game. Especially after the shitstorm that Diablo Intolerable kicked up. If they did, I'd be the first in line at Blizzard's HQ with my torch and pitchfork, wanting Ion's head mounted on my wall.
    I don't even have an active WoW account anymore and I'd play a WoW mobile game, depending on what it is. If its a generic hack n slash mobile action game then no way, but keeping with the Pokemon theme he talked about I'd play the shit out of a mobile Pet Battle game.
  1. Vasaru's Avatar
    Quote Originally Posted by Arvandor View Post
    this warfront is an attempt from blizzard to say sorry for the burning of teldrassil.

    but can a night elf main player accept this excuse?
    Seeing as they raised two named Night elf NPC's and made them into Horde commanders, no. If anything they've made things worse.
  1. eduwneso's Avatar
    Quote Originally Posted by splatomat View Post
    If you like it, that's nice. Go ahead and guzzle down all the Blizzard-Brand Least-Effort-Possible Swill that you can. Glug, glug, glug, it sure goes down smooth, yeah?





    The rest of us will keep fighting tooth and nail for a better game.
    I'm sorry, but like 90% of the posts (yes I know i'm making up this % but you can't deny it's a majority) "fighting to make a better game" from MMO-C for example are just a pile of "this is shit" "I don't like it" "anyone who support this is stupid" and a large etc. You are fighting nothing (well if you are not the type to "fight" like that then apologies).

    Also, the real problem is, no one can like nothing and no one can not like nothing, you are not better than the ones liking it as they are not better than you from that.

    The day this community understands that wanting to make a change on something works better with constructive comments and being polite, and also that liking or not liking something should not brand you as someone who is better, that day, wow, hell, quite a lot of games and communities will start to be better, but oh well, this is the internet and we are all humans, 0 hope for that.
  1. Jamie081's Avatar
    Quote Originally Posted by tyrlaan View Post
    I dunno, when Arathi is up, the queue time is always under 1 minute for me. I feel like maybe people are playing the hell out of it. So maybe the real question is when will WoW players realize that people like different things?
    You and a lot of other people are correlating high participation with players finding the content fun and engaging. High participation =/= good content. That's a mistake that Blizzard makes as well. Obviously queues are going to be quick when they're available every couple of weeks (concentrating the players queuing into that time window) and rewards a guaranteed 370 ilvl piece which is equivalent to Heroic Uldir
  1. tyrlaan's Avatar
    Quote Originally Posted by Jamie081 View Post
    You and a lot of other people are correlating high participation with players finding the content fun and engaging. High participation =/= good content. That's a mistake that Blizzard makes as well. Obviously queues are going to be quick when they're available every couple of weeks (concentrating the players queuing into that time window) and rewards a guaranteed 370 ilvl piece which is equivalent to Heroic Uldir
    The fundamental flaw with your comment is that high participation =/= bad content either.

    To which I again return to the concept that some people like different things. Clearly you don't like warfronts, and that's fine. but you've made no argument to demonstrate they are objectively bad.
  1. madmonarch's Avatar
    Quote Originally Posted by tyrlaan View Post
    The fundamental flaw with your comment is that high participation =/= bad content either.
    You've successfully proved wrong the argument that Jamie081 didn't even make. Magnificent.

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