Stitches Gameplay Update



Heroes of the Storm Balance Patch Notes - November 28, 2018
Originally Posted by Blizzard (Blue Tracker)

We're about to release a new Heroes of the Storm patch to apply a number of balance changes and bug fixes. Read on for details.


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General

Call of the Nexus
  • Players who queue for Quickmatch games using roles that are in short supply will receive 50% bonus experience for being team players. Just look for the “Call of the Nexus” Bonus Experience indicator located above each Hero when viewing the Hero Selection screen.
  • Quick Match will now prioritize creating teams with at least one Warrior, Support, and Ranged Assassin, and will enforce this rule for players queuing as parties of 3 or more as follows:
    • Parties of 3 must have at least one of the required Hero categories selected to queue.
    • Parties of 4 must have at least two of the required Hero categories selected to queue.
    • Parties of 5 are excempt from this rule.


Heroes

Assassin

Alarak


Talents
  • Level 1
    • Ruthless Momentum (Passive)
      • Health threshold for cooldown reduction reduced from 80% to 75%
  • Level 4
    • Show of Force (Trait)
      • Damage Increased from 77 to 80
  • Level 16
    • Mocking Strikes (Passive)
      • Cooldown reduction increased from 2.5 to 3 seconds


Genji


Stats
  • Basic Attack range reduced from 5.5 to 4.5

Developer Comment: Genji continues to be an incredibly powerful force at the highest level of play. This change will force Genji players to put themselves at more risk when attacking enemy Heroes before they’re in his Swift Strike’s execute range. If this change is not enough, we have some additional ideas to curb Genji’s dominance that we will explore in the future.


Hanzo


Stats
  • Basic Attack damage increased from 188 to 198

Talents
  • Level 7
    • Never Outmatched (W)
      • Cooldown reduction increased from 2.5 to 3 second per Basic Attack
      • Cooldown reduction only applies when hitting an enemy Hero with a Basic Attack
  • Level 16
    • Flawless Technique (Passive)
      • Damage bonus increased from 25% to 30%
    • Giant Slayer (Passive)
      • Damage increased from 1.5% to 2% of an enemy Hero’s maximum Health

Developer Comment: We think that Hanzo is able to burst down bosses and map events too quickly, so we’re removing the synergy between Never Outmatched and Serrated Arrows. We’re making a few other tuning adjustments to make other Talents more attractive picks, as well as compensating some of the lost PvE power with some more PvP power.


Kerrigan


Stats
  • Basic Attack damage reduced from 120 to 113

Abilities
  • Impaling Blades (W)
    • Damage reduced from 180 to 165
    • Mana cost increased from 75 to 80
  • Psionic Pulse (E)
    • Explosion damage increased from 180 to 195
    • Mana cost increased from 60 to 65

Talents
  • Level 1
    • Assimilation Mastery (Trait)
      • Health and Mana regeneration increased from 100 to 150%
  • Level 4
    • Sharpened Blades (Q)
      • Damage for killing Minions increased from .5 to 1
      • Maximum damage bonus increased from 50 to 75
  • Level 13
    • Chrysalis (Active)
      • Cooldown reduced from 90 to 60 seconds
  • Level 16
    • Mounting Potency (Q)
      • Spell Power duration increased from 4 to 5 seconds
    • Unbridled Energy (Heroic)
      • Spell Power increased from 30 to 35%
  • Level 20
    • Omegastorm (R)
      • Bonus duration increased from .188 to .25 seconds per tick


Nova


Talents
  • Level 7
    • Perfect Shot (Q)
      • No longer grants an additional stack of Snipe for hitting enemy Heroes
      • New functionality:
        • Hitting enemy Heroes now refunds the Mana cost of Snipe
  • Level 13
    • Psionic Efficiency (Q)
      • Hitting enemy Heroes no longer refunds the Mana cost of Snipe
      • New functionality:
        • Now grants an additional stack of Snipe for hitting enemy Heroes

Developer Comment: We are switching some of the bonuses from Perfect Shot and Psionic Efficiency to better align their rewards and to make the Snipe build friendlier to players earlier on in the game. Most notably, players who pick Perfect Shot will no longer have to worry about running out of Mana quickly due to landing multiple Snipes in a teamfight.


Orphea


Stats
  • Basic Attack Damage increased from 80 to 88

Abilities
  • Shadow Waltz (Q)
    • Damage increased from 150 to 165
  • Crushing Jaws (R)
    • Cooldown increased from 50 to 70 seconds

Talents
  • Level 1
    • En Pointe (Q)
      • Damage bonus increased from 50 to 75%
  • Level 16
    • Lurking Terror (W/E)
      • Now shares a cooldown with Chomp (W)

Developer Comment: The first Nexus-born Hero has arrived and is showing a bit of teeth, especially in the burst department. The combination of a high-stacked Ravenous Hunger combined with double-Chomps with Lurking Terror was a bit over-the-top, especially since she could set everything up fairly safely with Crushing Jaws. We have taken the bite out of that combo by linking the cooldowns of Chomp and Lurking Terror. We are offsetting this loss of burst by increasing her sustained damage potential and will continue to closely monitor. We realize that the loss of her blow-up potential will make Lurking Terror a much less exciting talent to pick and have future design ideas on how to spruce it up.


Specialist

Abathur


Talents
  • Level 1
    • Regenerative Microbes (E)
      • Healing reduced from 68 to 62

Developer Comment: Regenerative Microbes is dominating Abathur’s Level 1 talent tier, as well as causing issues at the pro level of play. We are taking a look at Abathur to see what improvements can be made, but wanted to get this change out sooner rather than later while we iterate on him.


Azmodan


Talents
  • Level 7
    • Bombardment (Q)
      • Range bonus decreased from 2 to 1.5
  • Level 20
    • Pride (Q)
      • Damage bonus reduced from 125 to 100


Support

Ana


Abilities
  • Healing Dart (Q)
    • Base Heal amount decreased from 215 to 205


Deckard


Abilities
  • Healing Potion (Q)
    • Cooldown increased from 3 to 4 seconds
    • Mana cost increased from 20 to 25
    • Healing increased from 219 to 240

Developer Comment: We agree with the feedback that games play out better when there are windows of time to take advantage of enemy cooldowns, particularly when it relates to Supports. This change is intended to reduce Deckard’s ability to keep himself or his allies alive when multiple enemies dive onto them. Going forward, we will be looking at ways to increase counter-play by adding these windows of time for players to take advantage of each other’s cooldowns.


Stukov


Abilities
  • Lurking Arm (E)
    • Range increased from 10 to 11

Developer Comment: Stukov’s changes a few months ago were intended to create new build paths while also reducing the dominance of his Lurking Arm build. While this had the effect we intended, Lurking Arm is now a much more risky ability to use for the majority of the game, whether or not he takes talents related to improving the ability. This change is intended to round this out a bit by letting Stukov use Lurking Arm a little more safely.


Tyrande


Abilities
  • Light of Elune (Q)
    • Charge cooldown increased from 15 to 16 seconds

Talents
  • Level 1
    • All Level 1 Talents have been moved to Level 7
  • Level 7
    • All Level 7 Talents have been moved to Level 1

Developer Comment: The healing rework to Tyrande has made her a formidable force as of late and with this round of changes we think she will sit in a great spot. The swap of her level 1 and 7 talent tiers should open some new early-game decision-making while pushing back her cleanse mechanic a bit further into the game. We are still evaluating Celestial Attunement on the design side and may make larger changes at a later date.


Whitemane


Abilities
  • Desperate Plea (Q)
    • Cooldown increased from .3 to .5 seconds


Warrior

Blaze


Abilities
  • Bunker Drop (R)
    • Allies now have to channel for .5 seconds to enter the Bunker

Talents
  • Level 4
    • Feeding the Flame (Q)
      • Cooldown reduction decreased from 2.5 seconds to 2 seconds
      • Additional functionality:
        • Now also refunds 5 Mana each time Flame Stream damages an enemy Hero
    • Oil Dispersal (W)
      • No longer increases the Slow amount of Oil Spill
    • Meltdown (Trait)
      • Damage reduction increased from 5 to 7% per stack
      • Maximum Stack Count reduced from 6 to 5
      • Maximum damage reduction increased from 30% to 35%

Developer Comment: These changes are intended to better round out Blaze’s Level 4 talents, as well as to address the disparity in his power between casual and pro play. Bunker Drop in particular has been used to great effectiveness at higher level play to avoid nearly all damage from enemy teams with little risk due to the ability to instantly get in and out of the Bunker. While players will still be able to avoid large amounts of burst damage with the Heroic, they will no longer be able to easily go in and out of the Bunker without putting themselves at risk.


Mal'Ganis


Stats
  • Basic Attack damage reduced from 105 to 100

Abilities
  • Fel Claws (Q)
    • Cooldown increased from 8 to 9 seconds
  • Carrion Swarm (R)
    • Damage reduced from 66 to 63

Talents
  • Level 7
    • Will of Tichondrius (Q)
      • Damage reduced from 4 to 3% of maximum Health


Yrel


Talents
  • Level 1
    • Maraad’s Insight (Passive)
      • Now only applies the buff when hitting an enemy Hero with a Basic Ability


Bug Fixes

General
  • Fixed a number of tooltip issues across the game.

Heroes
  • Lt. Morales: Fixed an issue causing Safeguard to grant an incorrect amount of Armor.

User Interface
  • Fixed an issue causing the discount amount displayed over Boosts to appear in the wrong place.
This article was originally published in forum thread: Stitches Gameplay Update, Balance Patch Notes - November 28, 2018 started by Nerraw View original post
Comments 21 Comments
  1. Romanticide's Avatar
    finally more hook talents
  1. Nerraw's Avatar
    Balance update notes to the OP.
  1. mmoc5ef3a4fb0f's Avatar
    Yrel got destroyed lol.
  1. TEHPALLYTANK's Avatar
    They need to buff the other level 1 Abathur talents instead of nerfing Regenerative Microbes...bloody idiots acting like his only non-situational talent level 1 being picked is somehow surprising. If his nest and locust builds weren't completely useless against most comps this wouldn't even be an issue.

    I think giving his locusts a solid buff would allow his locust builds to become viable again (buffing their scaling to 4.5% health/damage up from 4%). His nests need some serious changes to make them viable against most comps, they're just too easy to clear out for most teams.
  1. Nikkaszal's Avatar
    That one Yrel change is enough to make me not really want to play her any more tbh
  1. ophion1990's Avatar
    I think I said this about the last Yrel nerf aswell but I don't see why they're nerfing a strong talent for a fairly balanced hero while completely ignoring of her shitty ones. The nerf to her mana costs already greatly hampered her ability to selfsustain, this nerf felt pretty unnescessary. The only good thing that'll come out of it is that her level 1's will be closer in winrate now, I guess.
  1. Grim32's Avatar
    Well. Those forced QM changes are almost enough to make me quit...
    Quick Match will now prioritize creating teams with at least one Warrior, Support, and Ranged Assassin, and will enforce this rule for players queuing as parties of 3 or more as follows:

    Parties of 3 must have at least one of the required Hero categories selected to queue.
    Parties of 4 must have at least two of the required Hero categories selected to queue.
    Parties of 5 are excempt from this rule.
    Nothing better than being forced into roles as a small premade that no one wants to do. You know. It's not like we've been doing that for three frickin' years...
  1. Nikkaszal's Avatar
    Quote Originally Posted by Grim32 View Post
    Well. Those forced QM changes are almost enough to make me quit...


    Nothing better than being forced into roles as a small premade that no one wants to do. You know. It's not like we've been doing that for three frickin' years...
    If you're queuing QM as three DPS right now, you're gonna have a bad time. The matchmaker is then forced to look for an opposing 3stack AND a tank AND a healer, which means big queues until its forced to relax restrictions and you end up with a 5DPS team.

    It also sucks balls when you're the one guy who gets matched with a 4stack of assassins/specs
  1. Fabray's Avatar
    Quote Originally Posted by Grim32 View Post
    Well. Those forced QM changes are almost enough to make me quit...


    Nothing better than being forced into roles as a small premade that no one wants to do. You know. It's not like we've been doing that for three frickin' years...
    Quite possibly the best change they’ve ever made to the game is enough to make you quit? There’s always one, I guess...
  1. KainneAbsolute's Avatar
    "Regenerative Microbes is dominating Abathur’s Level 1 talent tier"

    Really? MADE IT BASELINE
  1. Ryme's Avatar
    Originally Posted by Blizzard Entertainment
    Genji continues to be an incredibly powerful force at the highest level of play. This change will force Genji players to put themselves at more risk when attacking enemy Heroes before they’re in his Swift Strike’s execute range. If this change is not enough, we have some additional ideas to curb Genji’s dominance that we will explore in the future.
    I mean, I still think the only thing that's been needed is to stop his E from passing though terrain.

    - - - Updated - - -

    That Bunker change is huge for pro play.
  1. Super Kami Dende's Avatar
    I like those QM changes. I hate getting into matches without a healer/support/tank. Pure DPS race matches are boring as fuck.

    Also as someone that primarily plays Tanks or Healers/Supports, I look forward to the constant EXP bonuses.
  1. Romanticide's Avatar
    Quote Originally Posted by KainneAbsolute View Post
    "Regenerative Microbes is dominating Abathur’s Level 1 talent tier"

    Really? MADE IT BASELINE
    I really wish they do some kind of rework on Abby so he becomes a better support ♥

    Onde a side note... where's the Sylvanas video?
  1. Villager720's Avatar
    Quote Originally Posted by Meat Rubbing Specialist View Post
    I like those QM changes.
    Also as someone that primarily plays Tanks or Healers/Supports, I look forward to the constant EXP bonuses.
    Had a 600k xp game as a warrior last night.
    Good. Times.
  1. Projectmars's Avatar
    Quote Originally Posted by Grim32 View Post
    Well. Those forced QM changes are almost enough to make me quit...


    Nothing better than being forced into roles as a small premade that no one wants to do. You know. It's not like we've been doing that for three frickin' years...
    Well you have enough time to get 3 other friends and just queue as melee assassins to troll people then.
  1. Romanticide's Avatar
    https://www.youtube.com/watch?v=FAmq3saNt8M

    looking so good UGH CANT WAIT
  1. sam86's Avatar
    Quote Originally Posted by Romanticide View Post
    I really wish they do some kind of rework on Abby so he becomes a better support ♥

    Onde a side note... where's the Sylvanas video?
    he is specialist not support ?
  1. Stormcall's Avatar
    Quote Originally Posted by sam86 View Post
    he is specialist not support ?
    They are getting rid of specialist. He is going to be a support. This was announced at Blizzcon.
  1. Nerraw's Avatar
    The full list of heroes and their new roles which was revealed at the What's Next panel at BlizzCon (click for the large version):

  1. sam86's Avatar
    Quote Originally Posted by Stormcall View Post
    They are getting rid of specialist. He is going to be a support. This was announced at Blizzcon.
    lol how ? one of things i loved most about hots is the unique idea of specialist class, they want to be more lol like ? I'd go back to lol then
    Quote Originally Posted by Nerraw View Post
    The full list of heroes and their new roles which was revealed at the What's Next panel at BlizzCon (click for the large version):

    checking that image is weird, vikings support ? anub is tank while chen is bruiser ? I'm pretty sure Chen can take far more dmg than Anub can, Dehaka can also take more dmg, Anub has 3 ccs but in term of actual tanking he is very squishy, Tyreal also can't tank as chen or dehaka or cho
    that image idea is very weird and i don't like it

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