New Battle.Net Avatars, Blue Posts, War on Lordaeron Fan Film, DLC #657

Winter Veil Event: Toys, toys, toys!, PTR Patch Notes - December 3, 2018

Island Expedition Rewards Update
Patch 8.1 will change Island Expedition rewards from being based on the NPCs you kill to the NPCs that are on the island.
Originally Posted by Blizzard (Blue Tracker)
In Tides of Vengeance, in addition to two new Island Expeditions, we’re making a number of adjustments and improvements to Islands. One of those changes will alter how various cosmetic rewards are determined, and we’d like to explain that further, as we promised here: https://twitter.com/WarcraftDevs/sta...80683058487297

Currently in Battle for Azeroth, Island Expeditions have a chance to reward cosmetic items based on which type of creatures you and your team defeated. For example, if the island theme of the week was Hozen, there’s a chance to receive one of the Banana toys. If the invaders were Nerubian, you could have a chance to receive the Voru’kar Leecher companion pet (among other things). They way this has worked is by means of a hidden scorecard that counted your group’s efforts against anything on the island that was part of the invaders’ ecology. So if anyone in the group earned some Azerite from killing invaders or mining Azerite near the invaders, everyone in the group had a chance at the cosmetic rewards. That chance grew based on how much invaders’ Azerite was obtained, and was also a higher chance in Heroic and even higher in Mythic difficulty Islands. We set the maximum chance you could earn at a reasonable threshold, in the hopes that players wouldn’t feel that they needed to only kill invaders and not complete the islands in a natural way.

Of course, that’s not how it worked out. Confusion around the best way to get cosmetics led to a divergence in playstyles, with some players wishing to focus exclusively on hunting specific creatures, while others wished to win the island efficiently to get Azerite. This caused a significant amount of tension between players who had differing goals.

In Tides of Vengeance, all players on an Expedition will have a chance to receive cosmetic rewards based on the island’s inhabitants, rather than which enemies were specifically defeated. That chance will again be higher on higher difficulties, but there will be no need to strategize around invaders. The most efficient way to receive cosmetic rewards will be whatever tactics cause you to complete the Island quickly, on the highest difficulty that you’re comfortable.

Thanks to everyone who has stormed our high seas with feedback on this. We really appreciate it.

New Pet Battle Dungeon - Gnomeregan
Originally Posted by Blizzard (Blue Tracker / Official Forums)
It’s time to martial your menagerie and put your best battle pets forward within the halls of Gnomeregan.

To get started on your journey, you’ll need to have earned the achievement All Growns Up!, which requires you to raise a pet to level 25. This will make a new quest available to you from Radek Fuselock, who is located near the pet battle trainers in Dazar’alor, or Tizzy Gearjolt, who is located just outside of Dana Pull’s shop in Hook Point in Boralus. You won’t need to complete the Wailing Caverns or Deadmines pet battle dungeons to gain access, and with the release of the Tides of Vengeance content update, you’ll be able to play the three pet battle dungeons in any order.

Completing the quest and pet battle dungeon the first time earns you an Ultimate Battle-Training Stone. You’ll also be able to avail yourself of Manapoof’s aid to teleport directly to Gnomeregan’s dungeon entrance as a part of the quest reward.

For those daring to push your team, you can take on the Challenge Mode version of the dungeon, which requires you to have at least 15 maximum-level battle pets. This will open an account-wide weekly quest that you can pick up from Micro Zoox, who’s waiting outside the Gnomeregan instance portal.

Completing the Challenge Mode the first time will grant the achievement Pet Battle Challenge: Gnomeregan, which rewards a Mini Spider Tank battle pet. Return each week to complete the quest and you’ll earn the reward Pristine Gizmo, which can be exchanged for items from Micro Zoox including an Unopened Gnomeregan Supply Box, Mechanical Cockroach, Schematic: Mechantula, Leper Rat Tail, and Rechargeable Alarm-O-Dog Battery.

Whether you’re new to pet battle dungeons or a companion-combat veteran, you’ll want to get in on the ongoing story as it unfolds. Who are the shadowy figures that keep appearing? What do they want? What are their nefarious plans? Discover what awaits your critter pals next in Gnomeregan!
This article was originally published in forum thread: Island Expedition Rewards Update, New Pet Battle Dungeon - Gnomeregan started by chaud View original post
Comments 85 Comments
  1. Queen of Hamsters's Avatar
    Quote Originally Posted by Th3Scourge View Post
    The only players I've ever come across that seem to care about them are female gamers, which is fine if that's what you want but it seems the only things added these days as rewards are pets and mounts, and mounts just aren't unique anymore
    Well, female gamers caring doesn't suddenly invalidate the content, although I'm sure there are guys caring as well. Seen quite a few guys making Pet Battle strategy videos.

    I'm not here to coddle you about this, you either care or you don't but long-term collections are still an inherent part of MMORPGs. Plenty of people care, that is probably WHY there are pets and mounts and transmog items added so frequently. .
    Unique mounts exist, getting them before they become easy to obtain is a strategy many show-offs employ.
  1. Jastall's Avatar
    Thankfully. Having to allcaps to get randoms to stop mining so that we could kill the valuable mobs was annoying af.

    I still think the loot system is too RNG and should have revolved around doubloons. But at least now I can just do the content the way it's meant to be done (IE quickly) and get stuff.
  1. Th3Scourge's Avatar
    Quote Originally Posted by Queen of Hamsters View Post
    Well, female gamers caring doesn't suddenly invalidate the content, although I'm sure there are guys caring as well. Seen quite a few guys making Pet Battle strategy videos.

    I'm not here to coddle you about this, you either care or you don't but long-term collections are still an inherent part of MMORPGs. Plenty of people care, that is probably WHY there are pets and mounts and transmog items added so frequently. .
    Unique mounts exist, getting them before they become easy to obtain is a strategy many show-offs employ.
    Pets and mounts, once the skeleton has been designed, are able to be scaled and mass-reproduced, so it's an economic use of in-game assets to re-skin a base skeleton and call it a new product. Sad that this is what we get now in the way of rewards instead of any form of meaningful character progression items/class sets etc. I guess this is what was meant by Activision telling Blizzard to cut costs :/

    Unique achievement mounts/boss mounts etc are fine, as they are a tangible reflection of dedication and determination
  1. Queen of Hamsters's Avatar
    Quote Originally Posted by Th3Scourge View Post
    Pets and mounts, once the skeleton has been designed, are able to be scaled and mass-reproduced, so it's an economic use of in-game assets to re-skin a base skeleton and call it a new product. Sad that this is what we get now in the way of rewards instead of any form of meaningful character progression items/class sets etc. I guess this is what was meant by Activision telling Blizzard to cut costs :/

    Unique achievement mounts/boss mounts etc are fine, as they are a tangible reflection of dedication and determination
    . How long have you been sitting on that little rant? It's nothing new, mind you. "Cuz Activision " is the WoW fanbase equivalent to the "coz God!"-fallacy that people throw out whenever they don't understand something.

    It's meaningful to people caring about those things. Blizzard adding shit that nobody cares for ends badly, and they have the facts on what players gun for. Cosmetics are and always will be part of MMORPGs.
  1. Jasper Kazai's Avatar
    There were only a few times when someone would post a chat macro they had explaining the best way to get the items at the start of expeditions, but they never complained when I played the island normally to get it done quickly because I'm just there for the weekly. I like collecting things, but there's no way in hell I'm going to prolong an island to increase a tiny chance at a pet. Hopefully I'll start seeing more rewards with the change.
  1. Th3Scourge's Avatar
    Quote Originally Posted by Queen of Hamsters View Post
    . How long have you been sitting on that little rant? It's nothing new, mind you. "Cuz Activision " is the WoW fanbase equivalent to the "coz God!"-fallacy that people throw out whenever they don't understand something.

    It's meaningful to people caring about those things. Blizzard adding shit that nobody cares for ends badly, and they have the facts on what players gun for. Cosmetics are and always will be part of MMORPGs.
    Given details that emerged recently regarding cost reduction, and the decision to homogenize armour and other rewards, it's either an amazing coincidence or it just may be that pets/mounts/things that have no bearing on gameplay whatsoever have been added on bulk because they are cheaper and quicker to churn out and a percentage of the playerbase will lap it up.

    Cosmetics, like tier sets and rare weapon xmogs from legacy raids, sure I see the value in that. As I see the value in mount runs. I do legion xmog runs myself because some of the tier sets looks awesome.

    Maybe people do care about them (pets). I guess the people I play with (guildies and friends) just don't see to care about them. I'd also be wary of what Blizzard say in regards to the content people do. Participation =/= compelling gameplay. Dangle a dopamine-stimulating carrot over something and people will do it. And I think that catering to a percentage of the player base that would favour collecting pets (homogeneous and cheap) over class-specific items/cosmetic rewards/something tangible is a bad long term strategy
  1. Queen of Hamsters's Avatar
    Quote Originally Posted by Th3Scourge View Post
    Given details that emerged recently regarding cost reduction, and the decision to homogenize armour and other rewards, it's either an amazing coincidence or it just may be that pets/mounts/things that have no bearing on gameplay whatsoever have been added on bulk because they are cheaper and quicker to churn out and a percentage of the playerbase will lap it up.

    Cosmetics, like tier sets and rare weapon xmogs from legacy raids, sure I see the value in that. As I see the value in mount runs. I do legion xmog runs myself because some of the tier sets looks awesome.

    Maybe people do care about them (pets). I guess the people I play with (guildies and friends) just don't see to care about them. I'd also be wary of what Blizzard say in regards to the content people do. Participation =/= compelling gameplay. Dangle a dopamine-stimulating carrot over something and people will do it. And I think that catering to a percentage of the player base that would favour collecting pets (homogeneous and cheap) over class-specific items/cosmetic rewards/something tangible is a bad long term strategy
    I'll believe the facts, not rumors and speculation from people irrelevant to the game since over a decade now, thanks. If they revert to the design philosophies of WoD, there might be some weight to the "cost reduction"-hypothesis.

    The original question was "who wants to collect pets??", and to that the answer is "players". Again, since it seems a bit slow, what we see in-game and decisions made reflects player behaviour, NOT whatever is the current moronic meme spread by certain jaded individuals within the vocal minority that's active on forums.

    People use certain buzzphrases about the game in every.single.expansion. Legion and BfA are no different. Meanwhile, in-game...

    https://blue.mmo-champion.com/topic/...ics-are-wrong/

    Sorry, the sky isn't falling because you struggle to care about rewards in this particular game. As long as others don't struggle, at least.
  1. Logwyn's Avatar
    There were rewards from island expeditions???
  1. Monkeymootwo's Avatar
    I’m glad they finally clarified exactly how the collectibles were working and how they will work now moving forward. Seems like a good change. I wonder if the new base chance to recieve something on mythic is what the old max was.
  1. Spaceboytg's Avatar
    Granted Blizzard communicated how IE's should work terribly, and were not very forthcoming even when we started figuring it out ... IMO the problem with IE was assigning an AP reward to it in the first place and putting a short timer on it when it's something that should have encouraged exploration. Instead of actually fixing what was wrong with IE's they've catered to the gogogo "get it over with" mindset that turns everything in the game into a chore that must be endured rather than an activity that is enjoyed.

    I wish instead they had just removed the weekly AP reward and basically lengthened the timer or gave easier ways to impede the AI from gaining Azerite too quickly.
  1. Weeps's Avatar
    Throwing in more toys and pets doesn’t fix shit.

    Less and less people care about those useless things
  1. Th3Scourge's Avatar
    Quote Originally Posted by Queen of Hamsters View Post
    I'll believe the facts, not rumors and speculation from people irrelevant to the game since over a decade now, thanks. If they revert to the design philosophies of WoD, there might be some weight to the "cost reduction"-hypothesis.

    The original question was "who wants to collect pets??", and to that the answer is "players". Again, since it seems a bit slow, what we see in-game and decisions made reflects player behaviour, NOT whatever is the current moronic meme spread by certain jaded individuals within the vocal minority that's active on forums.

    People use certain buzzphrases about the game in every.single.expansion. Legion and BfA are no different. Meanwhile, in-game...

    https://blue.mmo-champion.com/topic/...ics-are-wrong/

    Sorry, the sky isn't falling because you struggle to care about rewards in this particular game. As long as others don't struggle, at least.
    I'd dare say that the design philosophies behind core games systems (Classes, PVP, Itemisation) were FAR better in WoD than in BfA. The issue wasn't design (Garrison was shit tho), the issue was lack of content. And we will never really know what could have been because all resources were diverted to pumping out Legion (which, you could argue, had more content than even before)

    The answer would be 'some players'. But thankfully, those players that think pets are rewarding will be able to enjoy them on their mobile

    - - - Updated - - -

    Quote Originally Posted by Weeps View Post
    Throwing in more toys and pets doesn’t fix shit.

    Less and less people care about those useless things
    This guy gets it
  1. Daemos daemonium's Avatar
    Quote Originally Posted by Th3Scourge View Post
    Pets and mounts, once the skeleton has been designed, are able to be scaled and mass-reproduced, so it's an economic use of in-game assets to re-skin a base skeleton and call it a new product. Sad that this is what we get now in the way of rewards instead of any form of meaningful character progression items/class sets etc. I guess this is what was meant by Activision telling Blizzard to cut costs :/

    Unique achievement mounts/boss mounts etc are fine, as they are a tangible reflection of dedication and determination
    What are you on about? Every game reuses art assets and blizzard has been doing it since day one this has litteraly nothing to do with Activision.
  1. Bigthumbb's Avatar
    Actually pretty lame news about the islands. They were just starting to get fun now that their loot system had been figured out and the Ahoy addon was getting popular. Now blizz are throwing away one of their funner, more unique elements? If they had just been clear about how the loot worked from the start, I feel like everyone would have been on board with their loot system. With this change, RNG still dictates what loot we receive, only now we have literally no agency concerning what loot we get, other than by winning the island.

    Again, if Blizz had been very clear and upfront about the initial loot design in islands, I think it would have been fine. But instead they complain about 'divergent player behavior' - well no shit, only a % of players know how the loot works, since Blizz intentionally obfuscated the system.
  1. Phuongvi's Avatar
    I stopped reading at cosmetic reward, lol.
    What a pile of shit
  1. Th3Scourge's Avatar
    Quote Originally Posted by Daemos daemonium View Post
    What are you on about? Every game reuses art assets and blizzard has been doing it since day one this has litteraly nothing to do with Activision.
    Yeah no shit, the connection here was that the decision to stop designing class-specific sets/xmog and replace it with generic plate/mail/leather/cloth etc and the boon in the number of re-skinned non-combat rewards (pets and mounts) coincides remarkably well with stories circulating about Blizzard being told to cut costs.

    Whenever I see a new datamining for 8.1 with another 20 reskinned pets, I just think of this:

  1. Daemos daemonium's Avatar
    Quote Originally Posted by Th3Scourge View Post
    Yeah no shit, the connection here was that the decision to stop designing class-specific sets/xmog and replace it with generic plate/mail/leather/cloth etc and the boon in the number of re-skinned non-combat rewards (pets and mounts) coincides remarkably well with stories circulating about Blizzard being told to cut costs.

    Whenever I see a new datamining for 8.1 with another 20 reskinned pets, I just think of this:
    I mean you might have had a point if they wernt adding new PvP gear not just recoloured raid sets, more leveling sets for both factions, more Warfront sets for both factions ect. No cost has been cut in the art department they have just changed it from making raid sets then recolouring them for PvP to making more sets set in other places.
  1. Venziir's Avatar
    Quote Originally Posted by Deviant008 View Post
    No you are, stop whining about whiners.
    Stop whining about people who are whining about whiners
  1. Yossarian's Avatar
    solution is far worse than problem

    I liked the idea of going for specific mob for specific rewards, I've been teaming with other guys to farm IEs
    they only had to drastically increase the terrible drop rate

    now it's back to a zerg fest

    bad, bad news
  1. Th3Scourge's Avatar
    Quote Originally Posted by Daemos daemonium View Post
    I mean you might have had a point if they wernt adding new PvP gear not just recoloured raid sets, more leveling sets for both factions, more Warfront sets for both factions ect. No cost has been cut in the art department they have just changed it from making raid sets then recolouring them for PvP to making more sets set in other places.
    You mean they cut down from 13 class sets + recolours + generic PVP sets + PVP reskins. Plus 36 legion artifacts + 4 unique models + 4 reskins per model




    But that's ok, we get battle pets instead!

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