Elixir of Tongues Live, Upcoming Tuning, Q&A Feedback, A Message From Heroes Team

AWC and MDI Competitive Rulings
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The World of Warcraft Arena World Championship (AWC) and Mythic Dungeon Invitational (MDI) programs operate via official rulesets, which were established in order to set expectations around the rules of tournament play and structure, player eligibility, points, prizes, sponsorships, and player conduct. All players accept these rules in order to participate in our tournaments and are expected to abide by them at all times.

We take all violations seriously. This page will be updated as new competitive rulings are issued.

  • Simon "Boetar" Heinks
  • 2018 AWC Ruleset
  • 6.1(a) - Misconduct outside tournament venue
  • Suspension (01/01/2019 - 12/31/2019)

Patch 8.1 Hotfixes - December 14, 2018
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Hunter (Forums / Skills / Talent Calculator)
    • Marksmanship
      • Double Tap will no longer be immediately consumed for no benefit if it is activated while channeling Rapid Fire.

Dungeons and Raids
  • Grievous should no longer stack to 2 on the first periodic.
  • Increasing damage of Bursting to 7% per tick (was 5%).

  • Atal’Dazar
    • Removed Infested from several stationary enemies in the instance.

  • Kings’ Rest
    • Adjusted spawns of Teeming in the instance immediately before and after the Golden Serpent.
    • Animated Guardian’s Released Inhibitors only increases Melee haste.
    • Lowered duration of King A’akul’s Hidden Blade to 4 seconds (was 8 seconds.
    • Lowered Embalming Fluid DoT duration to 6 seconds (was 10 seconds).
    • Lowered Golden Serpent’s Animated Gold health by 75%.
    • Lowered Guard Captain Atu’s Axe Barrage to 6 seconds (was 10 seconds).
    • Queen Patlaa’s Dark Shot changed. It now takes 1.5 seconds to land.
    • Reduced Spectral Berserker Severing Blade damage by 25%.
    • Seneschal M’bara is now level 120 and is susceptible to crowd control.
    • Spectral Berserker is now level 120 and is susceptible to crowd control.

  • Motherlode
    • Adjusted spawns of Teeming in the instance.
    • Reduced Venture Co. Mastermind Leech Globule healing by 50%
    • Increased Feckless Assistant Transfiguration Serum recast to 20 seconds (was 10 seconds).
    • Reduced Weapon Testers Echo Blade damage by 50%.
    • Reduced damage of Venture Co. Earthshaper’s Rock Lance by 25%.
    • Reduced Recast of Earthshaper’s Earth Shield to 20 seconds (was 10 seconds).
    • Wanton Sapper casts Final Blast at 10% health (was at 20%).

  • Sethrallis
    • Increased recast of Healing Wave cast by Charged Dust Devil to 16 seconds (was 10 seconds).
    • Reduced duration of Sandswept Marksman Neurotoxin to 4 seconds (was 8 seconds).
    • Faithless Tender’s Greater Heal is now single target.
    • Reduced melee damage of Faithless Conscript by 70%.
    • Increased respawn of Faithless Conscripts to 50 seconds (was 60 seconds).

  • Shrine of the Storm
    • Lowered damage of Temple Attendant’s Wash Away by 25%.
    • Wash Away no longer hits pets and guardians.
    • Runecarver Sorn’s Carve Flesh initial damage reduced by 75%, but is now increased by 70% per tick.
    • Increased recast on Drowned Depthbringer’s Rip Mind to 16 seconds (was 8 seconds).
    • Removed Infested from the Living Current before Aqu’sirr.

  • Siege of Boralus
    • Reduced damage of Blacktar Bomber’s Burning Tar initial damage by 50% and Fire Bomb by 25%.
    • Adjusted spawns of Teeming and Infested in the instance.
    • Increased cast time of Ashvane Commander’s Bolstering Shout to 5 seconds (was 3 seconds).
    • Reduced Hadal Darkfathom’s Break Water unavoidable damage by 25%.
    • Reduced range on Bilge Rat Demolisher Terrifying Roar to 10 yards (was 30 yards), and added a precast visual.

  • Tol Dagor
    • The Sand Queen’s Buzzing Drone no longer melees, but casts Itchy Bite much more frequently.
    • Ashvane Marine’s Suppression Fire initial damage removed, but periodic damage immediately deals damage.
    • Overseer Korgus Incendariy Rounds no longer stacks.
    • Heavy Cannon’s Cannon Blast damage should now scale with the Keystone Level of the dungeon.

  • The Underrot
    • Increased recast on Devout Blood Priest abilities.
    • Reduced Fanatical Headhunter Barbed Spear duration to 4 seconds (was 8 seconds).
    • Reduced duration of Warcry to 8 seconds (was 30 seconds).
    • Elder Leaxa will now only spawn one Blood Mirror clone.

  • Waycrest Manor
    • Deathtouched Slaver is now susceptible to Stun.
    • Maddened Survivalist Freezing Trap is now Magic.

  • Uldir
    • Fixed a bug with the way Fetid Devourer uses his walk. No time to talk.

Island Expeditions
  • Resolved an issue in Jorundall that could cause the Southsea Pirate invasion to spawn a pirate ship in Fatigue waters.

Items
  • Players are now able to purchase Elixir of Tongues from Lizzi Liverzapper. Using and applying the potion will allow players to be able to understand the opposite faction.
  • Captain's Signet of Command is now item level 395 (was 380) to match its Horde counterpart.
  • Scouting Maps should again show up on the Honorbound and 7th Legion vendors and display the Pathfinder requirement to buy it if you do not have that achievement yet.
  • Fixed an issue where Cloak of the Restless Tribes was not scaling properly after exiting a Timewalking dungeon.

Player versus Player
  • Monk
    • Wind Waker will put a spell visual on the Monk when an ally triggers it.

  • Paladin
    • Ultimate Retribution will now cancel when Divine Shield or Blessing of Protection is applied.

World Quests
  • It is now raining additional mana for the Nazmir Assault World Quests "It's Raining Mana" and "Untapped Potential".
This article was originally published in forum thread: AWC and MDI Competitive Rulings, Patch 8.1 Hotfixes - December 14, 2018 started by chaud View original post
Comments 39 Comments
  1. Voidwielder's Avatar
    Well, well, well.

    Not sure about SoB nerfs, that place is relatively easy, you just need to handle the packs right before the 3rd boss correctly, blow all CDs and Hero if need be, and it's generally smooth sailing. ML will now be easier than it is, even with current affixes it's not that bad, packs only have at most 2 mobs and 2 spells that can cause trouble.
    Welcome changes to SoTS, whatever the key, that place is far too punishing and always feel 2-3 keystone levels above what you are actually running.
  1. bjjones13's Avatar
    Absolutely massive changes: Good for those still playing, a real shame for everyone who stopped playing because m+ was wildly imbalanced
  1. mmoc48fb677dc9's Avatar
    Yeah some of them were reversions of the hidden buffs
  1. mmocfd328e0b6e's Avatar
    So what? Who plays this game anyway nowadays? They should have nerfed those m+ at day one... not when everyone plays other games....

    BTW why can I not mog my wand into anything else? hmm? like into my artifact weapon? hello?
  1. kamuimac's Avatar
    Quote Originally Posted by bjjones13 View Post
    Absolutely massive changes: Good for those still playing, a real shame for everyone who stopped playing because m+ was wildly imbalanced
    sad thing is - nobody will notice - its way to lat - nobody is doin anything but freehold and atal .

    they are repeating their mistake from legion - it doesnt matter how much you nerf stuff in stances - community wont notice because if they have been avoiding those dungeons for past 4 months they will continiue doin this for next 2 years.

    they hsould have taken much more radical appraoch - like remove 40 % of trash from most dungeons and adjust down the timers for this included.

    this would bring people back in

    but its clear at this point that mythic + became wasted resources just like mythic raiding. they should scrap both systems instead trying to tune it and failing year after year
  1. Suliso's Avatar
    cool changes so far but....
    when will Tol dagor be fixed so you cant add mobs trough walls/doors/floors and cellings?
    Had a misserable time in + 11 the other day just stupid
    Pulling scond boss though door adding the whole room was just the best
  1. Smeller's Avatar
    So when are you fixing the issues in Uldir that still remain?
  1. Kobor's Avatar
    "Lowered Golden Serpent’s Animated Gold health by 75%."

    Welcome change, Sepent Boss was a pain as melee with higher Tyrannical runs.
  1. Quixef's Avatar
    Players are now able to purchase Elixir of Tongues from Lizzi Liverzapper. Using and applying the potion will allow players to be able to understand the opposite faction.


    !!!!
  1. lollerlaban's Avatar
    Quote Originally Posted by Dhru View Post
    So what? Who plays this game anyway nowadays? They should have nerfed those m+ at day one... not when everyone plays other games....

    BTW why can I not mog my wand into anything else? hmm? like into my artifact weapon? hello?
    I'm gonna go with the millions still playing the game
  1. Ophenia's Avatar
    From 20 to 75% (!) nerfs everywhere, 3 months into the expac.

    That's. Awesome. I'm pretty sure most of these problems were already highlighted during the Beta (well, let's say the first Beta), right ?
  1. Doffen's Avatar
    Wow, mythic+ just became mythic-. Dat nerfbat.
  1. Dartakan's Avatar
    Other than seeing what the new packs with teeming and infested are, the only changes that really matters are the ones for Kings rest. Motherload/Boralus were already ones of the easiest dungeons, so the nerfs wont do much. Sethrallis, Shrine, Waycrest and Tol dagor changes are insignificant, most of those mobs were not a problem anyway.

    For Underrot, I guess the intent is to make the first 3 pulls more manageable now that you cant run past them.
  1. Flashforcash's Avatar
    well motherload was because the trash after 2nd boss was also pain. Now you actually mby make routes through 2>3rd boss without double death skipping
  1. Drusin's Avatar
    Quote Originally Posted by Ophenia View Post
    From 20 to 75% (!) nerfs everywhere, 3 months into the expac.

    That's. Awesome.
    I'm curious if Blizz is going to do the whole "mobs are stronger and drop higher ilvl gear now" thing they did in Legion.
  1. huldu's Avatar
    All the crying casuals finally cried long enough for blizzard to remove the only challenge in the game. Why not just enter a mythic+ and have it instantly finished? They're ruining the only fun thing in the game. It's suppose to be CHALLENGING, if you only do 1 mythic+ once a week you should not be doing them at all, you're a filthy casual.
  1. otro's Avatar
    Why did they BAN Boetar for a entire year:?
  1. Kobor's Avatar
    Quote Originally Posted by huldu View Post
    All the crying casuals finally cried long enough for blizzard to remove the only challenge in the game. Why not just enter a mythic+ and have it instantly finished? They're ruining the only fun thing in the game. It's suppose to be CHALLENGING, if you only do 1 mythic+ once a week you should not be doing them at all, you're a filthy casual.
    Did you seen keys can not destroyed now, lot of players avoiding some harder/bad/imbalanced dungeons?
    Not all got simple % nerf as you see the changes.
  1. Pratt's Avatar
    Quote Originally Posted by otro View Post
    Why did they BAN Boetar for a entire year:?
    Apparently he said something rude about the tournament, and that's enough to get you banned.
  1. Hablelol's Avatar
    Quote Originally Posted by otro View Post
    Why did they BAN Boetar for a entire year:?
    There's no way it's actually about him calling them out about the prizes.....

Site Navigation