Patch 8.1 Hotfixes - January 7
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Hunter (Forums / Skills / Talent Calculator / PvP Talent Calculator)
    • Heart of Azeroth
      • Fixed an issue where multiple Hunters could not stack Latent Poison onto the same target.
    • Beast Mastery
      • Dire Beast will no longer incorrectly summon two beasts at a time in certain zones.
    • Survival
      • Fixed an issue where multiple Survival Hunters could not have Internal Bleeding from Wildfire Infusion on the same target at the same time.
  • Shaman (Forums / Skills / Talent Calculator / PvP Talent Calculator)
    • Enhancement
      • Using Sundering will now correctly remove Ghost Wolf.

Dungeons and Raids
  • Temple of Sethraliss
    • Adderis no longer changes facing while casting Cyclone Strike.
  • Tol Dagor
    • Overseer Korgus’s Heavy Cannons’ Massive Blast damage now properly increases with increased dungeon difficulty. Base damage decreased by 25%.
  • Tomb of Sargeras
    • The Gates of Hell Wing no longer requires a minimum number of players on Raid Finder difficulty.
  • Uldir
    • G'Huun
      • Malignant Growth can no longer be spell reflected.
      • G'huun's health reduced by 5% on all difficulties.

Items
  • Mistletoe now requires the Feast of Winter Veil and is cleared from players’ bags after the holiday ends.
    • Developers’ note: We like fun holiday buffs adding flavor to the game and we don’t want to prevent them from being used in raids and dungeons. We also don’t like unusable items taking up inventory space the rest of the year. We expect to make future holiday buff items follow the same pattern.

Player versus Player

Professions
  • The achievements Working as a Team and Working Better as a Team should now properly display which professions have met the criteria of the achievement.
  • Mass prospecting recipes should now be available on the Jewelcrafting trainers for Battle for Azeroth ores.

Toys
  • Bewitching Tea Set now has a 15-minute cooldown.
  • Rhan’ka’s Escape Plan is no longer usable in Mythic keystone dungeons, raids, or rated PvP areas.

World Quests
  • Fixed a bug that caused Doomrider Helgrim to sometimes not respawn appropriately.
This article was originally published in forum thread: Patch 8.1 Hotfixes - January 7 started by Stoy View original post
Comments 27 Comments
  1. Saverem's Avatar
    Glad they fixed Mind Bomb, that coupled with silence and fear was broken.
  1. Onikaroshi's Avatar
    Overseer Korgus’s Heavy Cannons’ Massive Blast damage now properly increases with increased dungeon difficulty. Base damage decreased by 25%.
    Why bother? No one does the boss where there is any chance of getting hit by that.
  1. Skildar's Avatar
    finally we don't canibalize our damage output with multiple survival hunters in the raid
  1. Nnyco's Avatar
    Quote Originally Posted by Onikaroshi View Post
    Why bother? No one does the boss where there is any chance of getting hit by that.
    So it follows the same rules like literally everythin else, not to mention its now more forgivin at lower keystones levels where newer people who might not be aware of that strategy still can get hit by that canon.
  1. MasterMirror's Avatar
    I don't like that they keep nerfing G'huun.
  1. mmoc2c8aa1395d's Avatar
    For WHAT do you need four - >>> 4 <<< difficulties when you nerf the sh*t out of mythic anyway, so basicly anyone can beat it.
  1. Osseous's Avatar
    Mass prospecting was available on my Alliance JC... but not my horde JC oddly... trainer wouldn't teach it for my horde.
  1. La's Avatar
    Quote Originally Posted by Kaveri View Post
    For WHAT do you need four - >>> 4 <<< difficulties when you nerf the sh*t out of mythic anyway, so basicly anyone can beat it.
    Yeah. Anyone. Talk about being dramatic.

    "Nerf the shit out of" You realize that the majority of guilds that have killed M Ghuun once, haven't even bothered to do it again, right? You realize that there's several reasons for that? I'm certainly not going to whine because I got CE before the nerfs and other people got it after. Hell, ours killed it once and then we couldn't kill it once 3 weeks later because we wiped at 1% repeatedly.
  1. Toby451's Avatar
    Quote Originally Posted by Kaveri View Post
    For WHAT do you need four - >>> 4 <<< difficulties when you nerf the sh*t out of mythic anyway, so basicly anyone can beat it.

    Nerfs are important for the game. Guilds that are farming get to do it easier. Guilds that are still progressing and feel like they are stuck get a little extra push to get over the hump and boost morale.



    If you honestly care about people getting CE as the 1400th guild in the world, you have serious problems.
  1. Regalosh's Avatar
    Quote Originally Posted by Skildar View Post
    finally we don't canibalize our damage output with multiple survival hunters in the raid
    Finally those class-stacked survival hunters can use an inferior talent setup and azerite for raids.
  1. sharteel's Avatar
    No fix for ToS cheese strategy? pfff
  1. kamuimac's Avatar
    Quote Originally Posted by Kaveri View Post
    For WHAT do you need four - >>> 4 <<< difficulties when you nerf the sh*t out of mythic anyway, so basicly anyone can beat it.
    you are right - we dont need - thats why we should remove the least used one aka mythic
  1. Riotplz's Avatar
    Where is the changes to Atal'dazar? They removed an entire pack off teeming affix and messed around with the %
  1. mmoc2c8aa1395d's Avatar
    Quote Originally Posted by La View Post
    Yeah. Anyone. Talk about being dramatic.

    "Nerf the shit out of" You realize that the majority of guilds that have killed M Ghuun once, haven't even bothered to do it again, right? You realize that there's several reasons for that? I'm certainly not going to whine because I got CE before the nerfs and other people got it after. Hell, ours killed it once and then we couldn't kill it once 3 weeks later because we wiped at 1% repeatedly.
    Sorry for you but we never had trouble rekill.
  1. Daan's Avatar
    Still waiting for some Rogue and DH nerfs.
  1. athrun7189's Avatar
    well.... no nerf to MW monk in PVP, a bit ridiculous
  1. Cinders9742's Avatar
    Quote Originally Posted by MasterMirror View Post
    I don't like that they keep nerfing G'huun.
    Its almost the next raid Tier, why are you complaining that they're making it easier for people to get some gear? The top Mythic run to 100 is already over.
  1. Skildar's Avatar
    Quote Originally Posted by Regalosh View Post
    Finally those class-stacked survival hunters can use an inferior talent setup and azerite for raids.
    this talent has not been inferior at all for the entierity of the first patch and still isn't, epsecially in multi-target situations
  1. kaintk's Avatar
    Quote Originally Posted by MasterMirror View Post
    I don't like that they keep nerfing G'huun.
    lol what did you expecting ? they always nerf the old raid when the new one is there
  1. Dartz1979's Avatar
    And blizzard ruined yet another toy.. Rhan’ka’s Escape Plan is no longer usable in Mythic keystone dungeons, raids, or rated PvP areas. guess gonna have to spend gold on stealth potions now.

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